1; RUN: llc < %s -mtriple=i686-- -mattr=+sse2
2
3define fastcc void @glgVectorFloatConversion() nounwind  {
4	%tmp12745 = load <4 x float>, <4 x float>* null, align 16		; <<4 x float>> [#uses=1]
5	%tmp12773 = insertelement <4 x float> %tmp12745, float 1.000000e+00, i32 1		; <<4 x float>> [#uses=1]
6	%tmp12774 = insertelement <4 x float> %tmp12773, float 0.000000e+00, i32 2		; <<4 x float>> [#uses=1]
7	%tmp12775 = insertelement <4 x float> %tmp12774, float 1.000000e+00, i32 3		; <<4 x float>> [#uses=1]
8	store <4 x float> %tmp12775, <4 x float>* null, align 16
9	unreachable
10}
11