1 /**
2  * Copyright (c) 2006-2019 LOVE Development Team
3  *
4  * This software is provided 'as-is', without any express or implied
5  * warranty.  In no event will the authors be held liable for any damages
6  * arising from the use of this software.
7  *
8  * Permission is granted to anyone to use this software for any purpose,
9  * including commercial applications, and to alter it and redistribute it
10  * freely, subject to the following restrictions:
11  *
12  * 1. The origin of this software must not be misrepresented; you must not
13  *    claim that you wrote the original software. If you use this software
14  *    in a product, an acknowledgment in the product documentation would be
15  *    appreciated but is not required.
16  * 2. Altered source versions must be plainly marked as such, and must not be
17  *    misrepresented as being the original software.
18  * 3. This notice may not be removed or altered from any source distribution.
19  **/
20 
21 #pragma once
22 
23 #include "common/runtime.h"
24 #include "SpriteBatch.h"
25 #include "math/wrap_Transform.h"
26 
27 namespace love
28 {
29 namespace graphics
30 {
31 
32 template <typename T>
luax_checkstandardtransform(lua_State * L,int idx,const T & func)33 static void luax_checkstandardtransform(lua_State *L, int idx, const T &func)
34 {
35 	if (luax_istype(L, idx, math::Transform::type))
36 	{
37 		math::Transform *tf = luax_totype<math::Transform>(L, idx);
38 		func(tf->getMatrix());
39 	}
40 	else
41 	{
42 		float x  = (float) luaL_optnumber(L, idx + 0, 0.0);
43 		float y  = (float) luaL_optnumber(L, idx + 1, 0.0);
44 		float a  = (float) luaL_optnumber(L, idx + 2, 0.0);
45 		float sx = (float) luaL_optnumber(L, idx + 3, 1.0);
46 		float sy = (float) luaL_optnumber(L, idx + 4, sx);
47 		float ox = (float) luaL_optnumber(L, idx + 5, 0.0);
48 		float oy = (float) luaL_optnumber(L, idx + 6, 0.0);
49 		float kx = (float) luaL_optnumber(L, idx + 7, 0.0);
50 		float ky = (float) luaL_optnumber(L, idx + 8, 0.0);
51 		func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky));
52 	}
53 }
54 
55 SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
56 extern "C" int luaopen_spritebatch(lua_State *L);
57 
58 } // graphics
59 } // love
60