1 /** 2 * Copyright (c) 2006-2011 LOVE Development Team 3 * 4 * This software is provided 'as-is', without any express or implied 5 * warranty. In no event will the authors be held liable for any damages 6 * arising from the use of this software. 7 * 8 * Permission is granted to anyone to use this software for any purpose, 9 * including commercial applications, and to alter it and redistribute it 10 * freely, subject to the following restrictions: 11 * 12 * 1. The origin of this software must not be misrepresented; you must not 13 * claim that you wrote the original software. If you use this software 14 * in a product, an acknowledgment in the product documentation would be 15 * appreciated but is not required. 16 * 2. Altered source versions must be plainly marked as such, and must not be 17 * misrepresented as being the original software. 18 * 3. This notice may not be removed or altered from any source distribution. 19 **/ 20 21 #include "wrap_SpriteBatch.h" 22 23 namespace love 24 { 25 namespace graphics 26 { 27 namespace opengl 28 { luax_checkspritebatch(lua_State * L,int idx)29 SpriteBatch * luax_checkspritebatch(lua_State * L, int idx) 30 { 31 return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T); 32 } 33 w_SpriteBatch_add(lua_State * L)34 int w_SpriteBatch_add(lua_State * L) 35 { 36 SpriteBatch * t = luax_checkspritebatch(L, 1); 37 float x = (float)luaL_optnumber(L, 2, 0.0f); 38 float y = (float)luaL_optnumber(L, 3, 0.0f); 39 float angle = (float)luaL_optnumber(L, 4, 0.0f); 40 float sx = (float)luaL_optnumber(L, 5, 1.0f); 41 float sy = (float)luaL_optnumber(L, 6, sx); 42 float ox = (float)luaL_optnumber(L, 7, 0); 43 float oy = (float)luaL_optnumber(L, 8, 0); 44 t->add(x, y, angle, sx, sy, ox, oy); 45 return 0; 46 } 47 w_SpriteBatch_addq(lua_State * L)48 int w_SpriteBatch_addq(lua_State * L) 49 { 50 SpriteBatch * t = luax_checkspritebatch(L, 1); 51 Quad * q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T); 52 float x = (float)luaL_optnumber(L, 3, 0.0f); 53 float y = (float)luaL_optnumber(L, 4, 0.0f); 54 float angle = (float)luaL_optnumber(L, 5, 0.0f); 55 float sx = (float)luaL_optnumber(L, 6, 1.0f); 56 float sy = (float)luaL_optnumber(L, 7, sx); 57 float ox = (float)luaL_optnumber(L, 8, 0); 58 float oy = (float)luaL_optnumber(L, 9, 0); 59 t->addq(q, x, y, angle, sx, sy, ox, oy); 60 return 0; 61 } 62 w_SpriteBatch_clear(lua_State * L)63 int w_SpriteBatch_clear(lua_State * L) 64 { 65 SpriteBatch * t = luax_checkspritebatch(L, 1); 66 t->clear(); 67 return 0; 68 } 69 w_SpriteBatch_lock(lua_State * L)70 int w_SpriteBatch_lock(lua_State * L) 71 { 72 SpriteBatch * t = luax_checkspritebatch(L, 1); 73 lua_pushlightuserdata(L, t->lock()); 74 return 1; 75 } 76 w_SpriteBatch_unlock(lua_State * L)77 int w_SpriteBatch_unlock(lua_State * L) 78 { 79 SpriteBatch * t = luax_checkspritebatch(L, 1); 80 t->unlock(); 81 return 0; 82 } 83 w_SpriteBatch_setImage(lua_State * L)84 int w_SpriteBatch_setImage(lua_State * L) 85 { 86 SpriteBatch * t = luax_checkspritebatch(L, 1); 87 Image * image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T); 88 t->setImage(image); 89 return 0; 90 } 91 92 static const luaL_Reg functions[] = { 93 { "add", w_SpriteBatch_add }, 94 { "addq", w_SpriteBatch_addq }, 95 { "clear", w_SpriteBatch_clear }, 96 { "lock", w_SpriteBatch_lock }, 97 { "unlock", w_SpriteBatch_unlock }, 98 { "setImage", w_SpriteBatch_setImage }, 99 { 0, 0 } 100 }; 101 luaopen_spritebatch(lua_State * L)102 int luaopen_spritebatch(lua_State * L) 103 { 104 return luax_register_type(L, "SpriteBatch", functions); 105 } 106 107 } // opengl 108 } // graphics 109 } // love 110