1 /**
2 * Copyright (c) 2006-2012 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 *    claim that you wrote the original software. If you use this software
14 *    in a product, an acknowledgment in the product documentation would be
15 *    appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 *    misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20 
21 // LOVE
22 #include "wrap_Quad.h"
23 
24 namespace love
25 {
26 namespace graphics
27 {
28 namespace opengl
29 {
luax_checkframe(lua_State * L,int idx)30 	Quad * luax_checkframe(lua_State * L, int idx)
31 	{
32 		return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
33 	}
34 
w_Quad_flip(lua_State * L)35 	int w_Quad_flip(lua_State *L)
36 	{
37 		Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
38 		quad->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
39 		return 0;
40 	}
41 
w_Quad_setViewport(lua_State * L)42 	int w_Quad_setViewport(lua_State * L)
43 	{
44 		Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
45 		Quad::Viewport v;
46 		v.x = (float) luaL_checknumber(L, 2);
47 		v.y = (float) luaL_checknumber(L, 3);
48 		v.w = (float) luaL_checknumber(L, 4);
49 		v.h = (float) luaL_checknumber(L, 5);
50 		quad->setViewport(v);
51 		return 0;
52 	}
53 
w_Quad_getViewport(lua_State * L)54 	int w_Quad_getViewport(lua_State * L)
55 	{
56 		Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
57 		Quad::Viewport v = quad->getViewport();
58 		lua_pushnumber(L, v.x);
59 		lua_pushnumber(L, v.y);
60 		lua_pushnumber(L, v.w);
61 		lua_pushnumber(L, v.h);
62 		return 4;
63 	}
64 
65 	static const luaL_Reg w_Quad_functions[] = {
66 		{ "flip", w_Quad_flip },
67 		{ "setViewport", w_Quad_setViewport },
68 		{ "getViewport", w_Quad_getViewport },
69 		{ 0, 0 }
70 	};
71 
luaopen_frame(lua_State * L)72 	extern "C" int luaopen_frame(lua_State * L)
73 	{
74 		return luax_register_type(L, "Quad", w_Quad_functions);
75 	}
76 
77 } // opengl
78 } // graphics
79 } // love
80