1 /** 2 * Copyright (c) 2006-2016 LOVE Development Team 3 * 4 * This software is provided 'as-is', without any express or implied 5 * warranty. In no event will the authors be held liable for any damages 6 * arising from the use of this software. 7 * 8 * Permission is granted to anyone to use this software for any purpose, 9 * including commercial applications, and to alter it and redistribute it 10 * freely, subject to the following restrictions: 11 * 12 * 1. The origin of this software must not be misrepresented; you must not 13 * claim that you wrote the original software. If you use this software 14 * in a product, an acknowledgment in the product documentation would be 15 * appreciated but is not required. 16 * 2. Altered source versions must be plainly marked as such, and must not be 17 * misrepresented as being the original software. 18 * 3. This notice may not be removed or altered from any source distribution. 19 **/ 20 21 #ifndef LOVE_EVENT_SDL_EVENT_H 22 #define LOVE_EVENT_SDL_EVENT_H 23 24 // LOVE 25 #include "event/Event.h" 26 27 // SDL 28 #include <SDL_events.h> 29 30 // STL 31 #include <map> 32 33 namespace love 34 { 35 namespace event 36 { 37 namespace sdl 38 { 39 40 class Event : public love::event::Event 41 { 42 public: 43 44 // Implements Module. 45 const char *getName() const; 46 47 Event(); 48 virtual ~Event(); 49 50 /** 51 * Pumps the event queue. This function gathers all the pending input information 52 * from devices and places it on the event queue. Normally not needed if you poll 53 * for events. 54 **/ 55 void pump(); 56 57 /** 58 * Waits for the next event (indefinitely). Useful for creating games where 59 * the screen and game state only needs updating when the user interacts with 60 * the window. 61 **/ 62 Message *wait(); 63 64 /** 65 * Clears the event queue. 66 */ 67 void clear(); 68 69 private: 70 71 Message *convert(const SDL_Event &e) const; 72 Message *convertJoystickEvent(const SDL_Event &e) const; 73 Message *convertWindowEvent(const SDL_Event &e) const; 74 75 static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> createKeyMap(); 76 static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> keys; 77 78 }; // Event 79 80 } // sdl 81 } // event 82 } // love 83 84 #endif // LOVE_EVENT_SDL_EVENT_H 85