1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
2 
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
9 
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
12 
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
22 
23 
24 #ifndef LUABIND_CLASS_REP_HPP_INCLUDED
25 #define LUABIND_CLASS_REP_HPP_INCLUDED
26 
27 #include <boost/limits.hpp>
28 #include <boost/preprocessor/repetition/enum_params_with_a_default.hpp>
29 
30 #include <string>
31 #include <utility>
32 #include <vector>
33 
34 #include <luabind/config.hpp>
35 #include <luabind/lua_include.hpp>
36 #include <luabind/detail/object_rep.hpp>
37 #include <luabind/detail/garbage_collector.hpp>
38 #include <luabind/detail/operator_id.hpp>
39 #include <luabind/detail/class_registry.hpp>
40 #include <luabind/error.hpp>
41 #include <luabind/handle.hpp>
42 #include <luabind/detail/primitives.hpp>
43 #include <luabind/typeid.hpp>
44 #include <luabind/detail/ref.hpp>
45 
46 namespace luabind { namespace detail
47 {
48 
49 	LUABIND_API std::string stack_content_by_name(lua_State* L, int start_index);
50 
51 	struct class_registration;
52 
53 	struct conversion_storage;
54 
55 	// This function is used as a tag to identify "properties".
56 	LUABIND_API int property_tag(lua_State*);
57 
58 	// this is class-specific information, poor man's vtable
59 	// this is allocated statically (removed by the compiler)
60 	// a pointer to this structure is stored in the lua tables'
61 	// metatable with the name __classrep
62 	// it is used when matching parameters to function calls
63 	// to determine possible implicit casts
64 	// it is also used when finding the best match for overloaded
65 	// methods
66 
67     class cast_graph;
68     class class_id_map;
69 
70 	class LUABIND_API class_rep
71 	{
72 	friend struct class_registration;
73 	friend int super_callback(lua_State*);
74 //TODO: avoid the lua-prefix
75 	friend int lua_class_gettable(lua_State*);
76 	friend int lua_class_settable(lua_State*);
77 	friend int static_class_gettable(lua_State*);
78 	public:
79 
80 		enum class_type
81 		{
82 			cpp_class = 0,
83 			lua_class = 1
84 		};
85 
86 		// EXPECTS THE TOP VALUE ON THE LUA STACK TO
87 		// BE THE USER DATA WHERE THIS CLASS IS BEING
88 		// INSTANTIATED!
89 		class_rep(type_id const& type
90 			, const char* name
91 			, lua_State* L
92         );
93 
94 		// used when creating a lua class
95 		// EXPECTS THE TOP VALUE ON THE LUA STACK TO
96 		// BE THE USER DATA WHERE THIS CLASS IS BEING
97 		// INSTANTIATED!
98 		class_rep(lua_State* L, const char* name);
99 
100 		~class_rep();
101 
102 		std::pair<void*,void*> allocate(lua_State* L) const;
103 
104 		// this is called as metamethod __call on the class_rep.
105 		static int constructor_dispatcher(lua_State* L);
106 
107 		struct base_info
108 		{
109 			int pointer_offset; // the offset added to the pointer to obtain a basepointer (due to multiple-inheritance)
110 			class_rep* base;
111 		};
112 
113 		void add_base_class(const base_info& binfo);
114 
bases() const115 		const std::vector<base_info>& bases() const throw() { return m_bases; }
116 
set_type(type_id const & t)117 		void set_type(type_id const& t) { m_type = t; }
type() const118 		type_id const& type() const throw() { return m_type; }
119 
name() const120 		const char* name() const throw() { return m_name; }
121 
122 		// the lua reference to the metatable for this class' instances
metatable_ref() const123 		int metatable_ref() const throw() { return m_instance_metatable; }
124 
get_table(lua_State * L) const125 		void get_table(lua_State* L) const { m_table.push(L); }
get_default_table(lua_State * L) const126 		void get_default_table(lua_State* L) const { m_default_table.push(L); }
127 
get_class_type() const128 		class_type get_class_type() const { return m_class_type; }
129 
130 		void add_static_constant(const char* name, int val);
131 
132 		static int super_callback(lua_State* L);
133 
134 		static int lua_settable_dispatcher(lua_State* L);
135 
136 		// called from the metamethod for __index
137 		// obj is the object pointer
138 		static int static_class_gettable(lua_State* L);
139 
140 		bool has_operator_in_lua(lua_State*, int id);
141 
casts() const142         cast_graph const& casts() const
143         {
144             return *m_casts;
145         }
146 
classes() const147         class_id_map const& classes() const
148         {
149             return *m_classes;
150         }
151 
152 	private:
153 
154 		void cache_operators(lua_State*);
155 
156 		// this is a pointer to the type_info structure for
157 		// this type
158 		// warning: this may be a problem when using dll:s, since
159 		// typeid() may actually return different pointers for the same
160 		// type.
161 		type_id m_type;
162 
163 		// a list of info for every class this class derives from
164 		// the information stored here is sufficient to do
165 		// type casts to the base classes
166 		std::vector<base_info> m_bases;
167 
168 		// the class' name (as given when registered to lua with class_)
169 		const char* m_name;
170 
171 		// a reference to this structure itself. Since this struct
172 		// is kept inside lua (to let lua collect it when lua_close()
173 		// is called) we need to lock it to prevent collection.
174 		// the actual reference is not currently used.
175 		detail::lua_reference m_self_ref;
176 
177 		// this should always be used when accessing
178 		// members in instances of a class.
179 		// this table contains c closures for all
180 		// member functions in this class, they
181 		// may point to both static and virtual functions
182 		handle m_table;
183 
184 		// this table contains default implementations of the
185 		// virtual functions in m_table.
186 		handle m_default_table;
187 
188 		// the type of this class.. determines if it's written in c++ or lua
189 		class_type m_class_type;
190 
191 		// this is a lua reference that points to the lua table
192 		// that is to be used as meta table for all instances
193 		// of this class.
194 		int m_instance_metatable;
195 
196 		std::map<const char*, int, ltstr> m_static_constants;
197 
198 		// the first time an operator is invoked
199 		// we check the associated lua table
200 		// and cache the result
201 		int m_operator_cache;
202 
203         cast_graph* m_casts;
204         class_id_map* m_classes;
205 	};
206 
207 	bool is_class_rep(lua_State* L, int index);
208 
209 }}
210 
211 //#include <luabind/detail/overload_rep_impl.hpp>
212 
213 #endif // LUABIND_CLASS_REP_HPP_INCLUDED
214