1 #region License 2 // Copyright (c) 2007 James Newton-King 3 // 4 // Permission is hereby granted, free of charge, to any person 5 // obtaining a copy of this software and associated documentation 6 // files (the "Software"), to deal in the Software without 7 // restriction, including without limitation the rights to use, 8 // copy, modify, merge, publish, distribute, sublicense, and/or sell 9 // copies of the Software, and to permit persons to whom the 10 // Software is furnished to do so, subject to the following 11 // conditions: 12 // 13 // The above copyright notice and this permission notice shall be 14 // included in all copies or substantial portions of the Software. 15 // 16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 18 // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 20 // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 // OTHER DEALINGS IN THE SOFTWARE. 24 #endregion 25 26 using System; 27 using System.Collections.Generic; 28 using System.Text; 29 #if DNXCORE50 30 using Xunit; 31 using Test = Xunit.FactAttribute; 32 using Assert = Newtonsoft.Json.Tests.XUnitAssert; 33 #else 34 using NUnit.Framework; 35 36 #endif 37 38 namespace Newtonsoft.Json.Tests.Documentation.Samples.Serializer 39 { 40 [TestFixture] 41 public class SerializeCollection : TestFixtureBase 42 { 43 [Test] Example()44 public void Example() 45 { 46 #region Usage 47 List<string> videogames = new List<string> 48 { 49 "Starcraft", 50 "Halo", 51 "Legend of Zelda" 52 }; 53 54 string json = JsonConvert.SerializeObject(videogames); 55 56 Console.WriteLine(json); 57 // ["Starcraft","Halo","Legend of Zelda"] 58 #endregion 59 60 Assert.AreEqual(@"[""Starcraft"",""Halo"",""Legend of Zelda""]", json); 61 } 62 } 63 }