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README

1NAME
2
3    Inline - Write Perl Subroutines in Other Programming Languages
4
5VERSION
6
7    This document describes Inline version 0.86.
8
9SYNOPSIS
10
11        use Inline C;
12
13        print "9 + 16 = ", add(9, 16), "\n";
14        print "9 - 16 = ", subtract(9, 16), "\n";
15
16        __END__
17        __C__
18        int add(int x, int y) {
19          return x + y;
20        }
21
22        int subtract(int x, int y) {
23          return x - y;
24        }
25
26DESCRIPTION
27
28    The Inline module allows you to put source code from other programming
29    languages directly "inline" in a Perl script or module. The code is
30    automatically compiled as needed, and then loaded for immediate access
31    from Perl.
32
33    Inline saves you from the hassle of having to write and compile your
34    own glue code using facilities like XS or SWIG. Simply type the code
35    where you want it and run your Perl as normal. All the hairy details
36    are handled for you. The compilation and installation of your code
37    chunks all happen transparently; all you will notice is the delay of
38    compilation on the first run.
39
40    The Inline code only gets compiled the first time you run it (or
41    whenever it is modified) so you only take the performance hit once.
42    Code that is Inlined into distributed modules (like on the CPAN) will
43    get compiled when the module is installed, so the end user will never
44    notice the compilation time.
45
46    Best of all, it works the same on both Unix and Microsoft Windows. See
47    "Inline- Support" for support information.
48
49 Why Inline?
50
51    Do you want to know "Why would I use other languages in Perl?" or "Why
52    should I use Inline to do it?"? I'll try to answer both.
53
54    Why would I use other languages in Perl?
55
56      The most obvious reason is performance. For an interpreted language,
57      Perl is very fast. Many people will say "Anything Perl can do, C can
58      do faster". (They never mention the development time :-) Anyway, you
59      may be able to remove a bottleneck in your Perl code by using another
60      language, without having to write the entire program in that
61      language. This keeps your overall development time down, because
62      you're using Perl for all of the non-critical code.
63
64      Another reason is to access functionality from existing API-s that
65      use the language. Some of this code may only be available in binary
66      form. But by creating small subroutines in the native language, you
67      can "glue" existing libraries to your Perl. As a user of the CPAN,
68      you know that code reuse is a good thing. So why throw away those
69      Fortran libraries just yet?
70
71      If you are using Inline with the C language, then you can access the
72      full internals of Perl itself. This opens up the floodgates to both
73      extreme power and peril.
74
75      Maybe the best reason is "Because you want to!". Diversity keeps the
76      world interesting. TMTOWTDI!
77
78    Why should I use Inline to do it?
79
80      There are already two major facilities for extending Perl with C.
81      They are XS and SWIG. Both are similar in their capabilities, at
82      least as far as Perl is concerned. And both of them are quite
83      difficult to learn compared to Inline.
84
85      There is a big fat learning curve involved with setting up and using
86      the XS environment. You need to get quite intimate with the following
87      docs:
88
89	* perlxs
90
91	* perlxstut
92
93	* perlapi
94
95	* perlguts
96
97	* perlmod
98
99	* h2xs
100
101	* xsubpp
102
103	* ExtUtils::MakeMaker
104
105      With Inline you can be up and running in minutes. There is a C
106      Cookbook with lots of short but complete programs that you can extend
107      to your real-life problems. No need to learn about the complicated
108      build process going on in the background. You don't even need to
109      compile the code yourself. Inline takes care of every last detail
110      except writing the C code.
111
112      Perl programmers cannot be bothered with silly things like compiling.
113      "Tweak, Run, Tweak, Run" is our way of life. Inline does all the
114      dirty work for you.
115
116      Another advantage of Inline is that you can use it directly in a
117      script. You can even use it in a Perl one-liner. With XS and SWIG,
118      you always set up an entirely separate module. Even if you only have
119      one or two functions. Inline makes easy things easy, and hard things
120      possible. Just like Perl.
121
122      Finally, Inline supports several programming languages (not just C
123      and C++). As of this writing, Inline has support for C, C++, Java,
124      Python, Ruby, Tcl, Assembler, Basic, Guile, Befunge, Octave, Awk, BC,
125      TT (Template Toolkit), WebChat and even PERL. New Inline Language
126      Support Modules (ILSMs) are regularly being added. See Inline-API for
127      details on how to create your own ILSM.
128
129USING THE INLINE.PM MODULE
130
131    Inline is a little bit different than most of the Perl modules that you
132    are used to. It doesn't import any functions into your namespace and it
133    doesn't have any object oriented methods. Its entire interface (with
134    two minor exceptions) is specified through the 'use Inline ...'
135    command.
136
137    This section will explain all of the different ways to use Inline. If
138    you want to begin using C with Inline immediately, see
139    Inline::C-Cookbook.
140
141 The Basics
142
143    The most basic form for using Inline is:
144
145        use Inline X => "X source code";
146
147    where 'X' is one of the supported Inline programming languages. The
148    second parameter identifies the source code that you want to bind to
149    Perl. The source code can be specified using any of the following
150    syntaxes:
151
152    The DATA Keyword.
153
154          use Inline Java => 'DATA';
155
156          # Perl code goes here ...
157
158          __DATA__
159          __Java__
160          /* Java code goes here ... */
161
162      The easiest and most visually clean way to specify your source code
163      in an Inline Perl program is to use the special DATA keyword. This
164      tells Inline to look for a special marker in your DATA filehandle's
165      input stream. In this example the special marker is __Java__, which
166      is the programming language surrounded by double underscores.
167
168      In case you've forgotten, the DATA pseudo file is comprised of all
169      the text after the __END__ or __DATA__ section of your program. If
170      you're working outside the main package, you'd best use the __DATA__
171      marker or else Inline will not find your code.
172
173      Using this scheme keeps your Perl code at the top, and all the ugly
174      Java stuff down below where it belongs. This is visually clean and
175      makes for more maintainable code. An excellent side benefit is that
176      you don't have to escape any characters like you might in a Perl
177      string. The source code is verbatim. For these reasons, I prefer this
178      method the most.
179
180      The only problem with this style is that since Perl can't read the
181      DATA filehandle until runtime, it obviously can't bind your functions
182      until runtime. The net effect of this is that you can't use your
183      Inline functions as barewords (without predeclaring them) because
184      Perl has no idea they exist during compile time.
185
186    The FILE and BELOW keywords.
187
188          use Inline::Files;
189          use Inline Java => 'file';
190
191          # Perl code goes here ...
192
193          __JAVA__
194          /* Java code goes here ... */
195
196      This is the newest method of specifying your source code. It makes
197      use of the Perl module Inline::Files written by Damian Conway. The
198      basic style and meaning are the same as for the DATA keyword, but
199      there are a few syntactic and semantic twists.
200
201      First, you must say 'use Inline::Files' before you 'use Inline' code
202      that needs those files. The special 'DATA' keyword is replaced by
203      either 'file' or 'below'. This allows for the bad pun idiom of:
204
205          use Inline C => 'below';
206
207      You can omit the __DATA__ tag now. Inline::Files is a source filter
208      that will remove these sections from your program before Perl
209      compiles it. They are then available for Inline to make use of. And
210      since this can all be done at compile time, you don't have to worry
211      about the caveats of the 'DATA' keyword.
212
213      This module has a couple small gotchas. Since Inline::Files only
214      recognizes file markers with capital letters, you must specify the
215      capital form of your language name. Also, there is a startup time
216      penalty for using a source code filter.
217
218      At this point Inline::Files is alpha software and use of it is
219      experimental. Inline's integration of this module is also fledgling
220      at the time being. One of things I plan to do with Inline::Files is
221      to get line number info so when an extension doesn't compile, the
222      error messages will point to the correct source file and line number.
223
224      My best advice is to use Inline::Files for testing (especially as
225      support for it improves), but use DATA for production and
226      distributed/CPAN code.
227
228    Strings
229
230          use Inline Java => <<'END';
231
232          /* Java code goes here ... */
233          END
234
235          # Perl code goes here ...
236
237      You also just specify the source code as a single string. A handy way
238      to write the string is to use Perl's "here document" style of
239      quoting. This is ok for small functions but can get unwieldy in the
240      large. On the other hand, the string variant probably has the least
241      startup penalty and all functions are bound at compile time.
242
243      If you wish to put the string into a scalar variable, please be aware
244      that the use statement is a compile time directive. As such, all the
245      variables it uses must also be set at compile time, before the 'use
246      Inline' statement. Here is one way to do it:
247
248          my $code;
249          BEGIN {
250              $code = <<END;
251
252          /* Java code goes here ... */
253          END
254          }
255          use Inline Java => $code;
256
257          # Perl code goes here ...
258
259    The bind() Function
260
261      An alternative to using the BEGIN block method is to specify the
262      source code at run time using the 'Inline->bind()' method. (This is
263      one of the interface exceptions mentioned above) The bind() method
264      takes the same arguments as 'use Inline ...'.
265
266          my $code = <<END;
267
268          /* Java code goes here ... */
269          END
270
271          Inline->bind(Java => $code);
272
273      You can think of bind() as a way to eval() code in other programming
274      languages.
275
276      Although bind() is a powerful feature, it is not recommended for use
277      in Inline based modules. In fact, it won't work at all for
278      installable modules. See instructions below for creating modules with
279      Inline.
280
281    Other Methods
282
283      The source code for Inline can also be specified as an external
284      filename, a reference to a subroutine that returns source code, or a
285      reference to an array that contains lines of source code. (Note that
286      if the external source file is in the current directory it must be
287      specified with a leading '.' - ie '.file.ext' instead of simply
288      'file.ext'.) These methods are less frequently used but may be useful
289      in some situations.
290
291      For instance, to load your C++ code from a file named the same as
292      your perl module with a swapped file extension, you can use:
293
294          use Inline CPP => (__FILE__ =~ s/\.pm$/.cpp/r);
295
296    Shorthand
297
298      If you are using the 'DATA' or 'file' methods described above and
299      there are no extra parameters, you can omit the keyword altogether.
300      For example:
301
302          use Inline 'Java';
303
304          # Perl code goes here ...
305
306          __DATA__
307          __Java__
308          /* Java code goes here ... */
309
310      or
311
312          use Inline::Files;
313          use Inline 'Java';
314
315          # Perl code goes here ...
316
317          __JAVA__
318          /* Java code goes here ... */
319
320 More about the DATA Section
321
322    If you are writing a module, you can also use the DATA section for POD
323    and AutoLoader subroutines. Just be sure to put them before the first
324    Inline marker. If you install the helper module Inline::Filters, you
325    can even use POD inside your Inline code. You just have to specify a
326    filter to strip it out.
327
328    You can also specify multiple Inline sections, possibly in different
329    programming languages. Here is another example:
330
331        # The module Foo.pm
332        package Foo;
333        use AutoLoader;
334
335        use Inline C;
336        use Inline C => DATA => filters => 'Strip_POD';
337        use Inline Python;
338
339        1;
340
341        __DATA__
342
343        sub marine {
344            # This is an autoloaded subroutine
345        }
346
347        =head1 External subroutines
348
349        =cut
350
351        __C__
352        /* First C section */
353
354        __C__
355        /* Second C section */
356        =head1 My C Function
357
358        Some POD doc.
359
360        =cut
361
362        __Python__
363        """A Python Section"""
364
365    An important thing to remember is that you need to have one use Inline
366    Foo => 'DATA' for each __Foo__ marker, and they must be in the same
367    order. This allows you to apply different configuration options to each
368    section.
369
370 Configuration Options
371
372    Inline tries to do the right thing as often as possible. But sometimes
373    you may need to override the default actions. This is easy to do.
374    Simply list the Inline configuration options after the regular Inline
375    parameters. All configuration options are specified as (key, value)
376    pairs.
377
378        use Inline (C => 'DATA',
379                    directory => './inline_dir',
380                    libs => '-lfoo',
381                    inc => '-I/foo/include',
382                    prefix => 'XXX_',
383                    warnings => 0,
384                   );
385
386    You can also specify the configuration options on a separate Inline
387    call like this:
388
389        use Inline (C => Config =>
390                    directory => './inline_dir',
391                    libs => '-lfoo',
392                    inc => '-I/foo/include',
393                    prefix => 'XXX_',
394                    warnings => 0,
395                   );
396        use Inline C => <<'END_OF_C_CODE';
397
398    The special keyword 'Config' tells Inline that this is a
399    configuration-only call. No source code will be compiled or bound to
400    Perl.
401
402    If you want to specify global configuration options that don't apply to
403    a particular language, just leave the language out of the call. Like
404    this:
405
406        use Inline Config => warnings => 0;
407
408    The Config options are inherited and additive. You can use as many
409    Config calls as you want. And you can apply different options to
410    different code sections. When a source code section is passed in,
411    Inline will apply whichever options have been specified up to that
412    point. Here is a complex configuration example:
413
414        use Inline (Config =>
415                    directory => './inline_dir',
416                   );
417        use Inline (C => Config =>
418                    libs => '-lglobal',
419                   );
420        use Inline (C => 'DATA',         # First C Section
421                    libs => ['-llocal1', '-llocal2'],
422                   );
423        use Inline (Config =>
424                    warnings => 0,
425                   );
426        use Inline (Python => 'DATA',    # First Python Section
427                    libs => '-lmypython1',
428                   );
429        use Inline (C => 'DATA',         # Second C Section
430                    libs => [undef, '-llocal3'],
431                   );
432
433    The first Config applies to all subsequent calls. The second Config
434    applies to all subsequent C sections (but not Python sections). In the
435    first C section, the external libraries global, local1 and local2 are
436    used. (Most options allow either string or array ref forms, and do the
437    right thing.) The Python section does not use the global library, but
438    does use the same DIRECTORY, and has warnings turned off. The second C
439    section only uses the local3 library. That's because a value of undef
440    resets the additive behavior.
441
442    The directory and warnings options are generic Inline options. All
443    other options are language specific. To find out what the C options do,
444    see Inline::C.
445
446 On and Off
447
448    If a particular config option has value options of 1 and 0, you can use
449    the 'enable' and 'disable' modifiers. In other words, this:
450
451        use Inline Config =>
452                   force_build => 1,
453                   clean_after_build => 0;
454
455    could be reworded as:
456
457        use Inline Config =>
458                   enable => force_build =>
459                   disable => clean_after_build;
460
461 Playing 'with' Others
462
463    Inline has a special configuration syntax that tells it to get more
464    configuration options from other Perl modules. Here is an example:
465
466        use Inline with => 'Event';
467
468    This tells Inline to load the module Event.pm and ask it for
469    configuration information. Since Event has a C API of its own, it can
470    pass Inline all of the information it needs to be able to use Event C
471    callbacks seamlessly.
472
473    That means that you don't need to specify the typemaps, shared
474    libraries, include files and other information required to get this to
475    work.
476
477    You can specify a single module or a list of them. Like:
478
479        use Inline with => qw(Event Foo Bar);
480
481    Currently, modules that works with Inline include Event, PDL, and those
482    that use Alien::Build.
483
484    In order to make your module work with Inline in this way, your module
485    needs to provide a class method called Inline that takes an Inline
486    language as a parameter (e.g. "C"), and returns a reference to a hash
487    with configuration information that is acceptable to the relevant ILSM.
488    For C, see C Configuration Options. E.g.:
489
490        my $confighashref = Event->Inline('C'); # only supports C in 1.21
491        # hashref contains keys INC, TYPEMAPS, MYEXTLIB, AUTO_INCLUDE, BOOT
492
493    If your module uses ExtUtils::Depends version 0.400 or higher, your
494    module only needs this:
495
496        package Module;
497        use autouse Module::Install::Files => qw(Inline);
498
499 Inline Shortcuts
500
501    Inline lets you set many configuration options from the command line.
502    These options are called 'shortcuts'. They can be very handy,
503    especially when you only want to set the options temporarily, for say,
504    debugging.
505
506    For instance, to get some general information about your Inline code in
507    the script Foo.pl, use the command:
508
509        perl -MInline=info Foo.pl
510
511    If you want to force your code to compile, even if its already done,
512    use:
513
514        perl -MInline=force Foo.pl
515
516    If you want to do both, use:
517
518        perl -MInline=info -MInline=force Foo.pl
519
520    or better yet:
521
522        perl -MInline=info,force Foo.pl
523
524 The Inline 'directory'
525
526    Inline needs a place to build your code and to install the results of
527    the build. It uses a single directory named '.Inline/' under normal
528    circumstances. If you create this directory in your home directory, the
529    current directory or in the directory where your program resides,
530    Inline will find and use it. You can also specify it in the environment
531    variable PERL_INLINE_DIRECTORY or directly in your program, by using
532    the directory keyword option. If Inline cannot find the directory in
533    any of these places it will create a '_Inline/' directory in either
534    your current directory or the directory where your script resides.
535
536    One of the key factors to using Inline successfully, is understanding
537    this directory. When developing code it is usually best to create this
538    directory (or let Inline do it) in your current directory. Remember
539    that there is nothing sacred about this directory except that it holds
540    your compiled code. Feel free to delete it at any time. Inline will
541    simply start from scratch and recompile your code on the next run. If
542    you have several programs that you want to force to recompile, just
543    delete your '.Inline/' directory.
544
545    It is probably best to have a separate '.Inline/' directory for each
546    project that you are working on. You may want to keep stable code in
547    the <.Inline/> in your home directory. On multi-user systems, each user
548    should have their own '.Inline/' directories. It could be a security
549    risk to put the directory in a shared place like /tmp/.
550
551 Debugging Inline Errors
552
553    All programmers make mistakes. When you make a mistake with Inline,
554    like writing bad C code, you'll get a big error report on your screen.
555    This report tells you where to look to do the debugging. Some languages
556    may also dump out the error messages generated from the build.
557
558    When Inline needs to build something it creates a subdirectory under
559    your DIRECTORY/build/ directory. This is where it writes all the
560    components it needs to build your extension. Things like XS files,
561    Makefiles and output log files.
562
563    If everything goes OK, Inline will delete this subdirectory. If there
564    is an error, Inline will leave the directory intact and print its
565    location. The idea is that you are supposed to go into that directory
566    and figure out what happened.
567
568    Read the doc for your particular Inline Language Support Module for
569    more information.
570
571 The 'config' Registry File
572
573    Inline keeps a cached file of all of the Inline Language Support
574    Module's meta data in a file called config. This file can be found in
575    your directory directory. If the file does not exist, Inline creates a
576    new one. It will search your system for any module beginning with
577    Inline::. It will then call that module's register() method to get
578    useful information for future invocations.
579
580    Whenever you add a new ILSM, you should delete this file so that Inline
581    will auto-discover your newly installed language module. (This should
582    no longer be necessary as of Inline-0.49.)
583
584CONFIGURATION OPTIONS
585
586    This section lists all of the generic Inline configuration options. For
587    language specific configuration, see the doc for that language.
588
589    directory
590
591      The directory config option is the directory that Inline uses to both
592      build and install an extension.
593
594      Normally Inline will search in a bunch of known places for a
595      directory called '.Inline/'. Failing that, it will create a directory
596      called '_Inline/'
597
598      If you want to specify your own directory, use this configuration
599      option.
600
601      Note that you must create the directory directory yourself. Inline
602      will not do it for you.
603
604    name
605
606      You can use this option to set the name of your Inline extension
607      object module. For example:
608
609          use Inline C => 'DATA',
610                     name => 'Foo::Bar';
611
612      would cause your C code to be compiled in to the object:
613
614          lib/auto/Foo/Bar/Bar.so
615          lib/auto/Foo/Bar/Bar.inl
616
617      (The .inl component contains dependency information to make sure the
618      source code is in sync with the executable)
619
620      If you don't use name, Inline will pick a name for you based on your
621      program name or package name. In this case, Inline will also enable
622      the autoname option which mangles in a small piece of the MD5
623      fingerprint into your object name, to make it unique.
624
625    autoname
626
627      This option is enabled whenever the name parameter is not specified.
628      To disable it say:
629
630          use Inline C => 'DATA',
631                     disable => 'autoname';
632
633      autoname mangles in enough of the MD5 fingerprint to make your module
634      name unique. Objects created with autoname will never get replaced.
635      That also means they will never get cleaned up automatically.
636
637      autoname is very useful for small throw away scripts. For more
638      serious things, always use the name option.
639
640    version
641
642      Specifies the version number of the Inline extension object. It is
643      used only for modules, and it must match the global variable
644      $VERSION. Additionally, this option should used if (and only if) a
645      module is being set up to be installed permanently into the Perl
646      sitelib tree using Inline::MakeMaker (NOT used by Inline::Module).
647      Inline will croak if you use it otherwise.
648
649      The presence of the version parameter is the official way to let
650      Inline know that your code is an installable/installed module. Inline
651      will never generate an object in the temporary cache (_Inline/
652      directory) if version is set. It will also never try to recompile a
653      module that was installed into someone's Perl site tree.
654
655      So the basic rule is develop without version, and deliver with
656      version.
657
658    with
659
660      with can also be used as a configuration option instead of using the
661      special 'with' syntax. Do this if you want to use different sections
662      of Inline code with different modules. (Probably a very rare usage)
663
664          use Event;
665          use Inline C => DATA => with => 'Event';
666
667      Modules specified using the config form of with will not be
668      automatically required. You must use them yourself.
669
670    using
671
672      You can override modules that get used by ILSMs with the using
673      option. This is typically used to override the default parser for
674      Inline::C, but might be used by any ILSM for any purpose.
675
676          use Inline config => using => '::Parser::RecDescent';
677          use Inline C => '...';
678
679      This would tell Inline::C to use Inline::C::Parser::RecDescent.
680
681    global_load
682
683      This option is for compiled languages only. It tells Inline to tell
684      DynaLoader to load an object file in such a way that its symbols can
685      be dynamically resolved by other object files. May not work on all
686      platforms. See the global shortcut below.
687
688    untaint
689
690      You can use this option whenever you use Perl's -T switch, for taint
691      checking. This option tells Inline to blindly untaint all tainted
692      variables. (This is generally considered to be an appallingly
693      insecure thing to do, and not to be recommended - but the option is
694      there for you to use if you want. Please consider using something
695      other than Inline for scripts that need taint checking.) It also
696      turns on safemode by default. See the untaint shortcut below. You
697      will see warnings about blindly untainting fields in both %ENV and
698      Inline objects. If you want to silence these warnings, set the Config
699      option no_untaint_warn => 1. There can be some problems untainting
700      Inline scripts where older versions of Cwd, such as those that
701      shipped with early versions of perl-5.8 (and earlier), are installed.
702      Updating Cwd will probably solve these problems.
703
704    safemode
705
706      Perform extra safety checking, in an attempt to thwart malicious
707      code. This option cannot guarantee security, but it does turn on all
708      the currently implemented checks. (Currently, the only "currently
709      implemented check" is to ensure that the directory option has also
710      been used.)
711
712      There is a slight startup penalty by using safemode. Also, using
713      untaint automatically turns this option on. If you need your code to
714      start faster under -T (taint) checking, you'll need to turn this
715      option off manually. Only do this if you are not worried about
716      security risks. See the unsafe shortcut below.
717
718    force_build
719
720      Makes Inline build (compile) the source code every time the program
721      is run. The default is 0. See the force shortcut below.
722
723    build_noisy
724
725      Tells ILSMs that they should dump build messages to the terminal
726      rather than be silent about all the build details.
727
728    build_timers
729
730      Tells ILSMs to print timing information about how long each build
731      phase took. Usually requires Time::HiRes.
732
733    clean_after_build
734
735      Tells Inline to clean up the current build area if the build was
736      successful. Sometimes you want to disable this for debugging. Default
737      is 1. See the noclean shortcut below.
738
739    clean_build_area
740
741      Tells Inline to clean up the old build areas within the entire Inline
742      directory. Default is 0. See the clean shortcut below.
743
744    print_info
745
746      Tells Inline to print various information about the source code.
747      Default is 0. See the info shortcut below.
748
749    print_version
750
751      Tells Inline to print version info about itself. Default is 0. See
752      the version shortcut below.
753
754    reportbug
755
756      Puts Inline into 'reportbug' mode, which is what you want if you
757      desire to report a bug.
758
759    rewrite_config_file
760
761      Default is 0, but setting rewrite_config_file => 1 will mean that the
762      existing configuration file in the Inline directory will be
763      overwritten. (This is useful if the existing config file is not up to
764      date as regards supported languages.)
765
766    warnings
767
768      This option tells Inline whether to print certain warnings. Default
769      is 1.
770
771INLINE CONFIGURATION SHORTCUTS
772
773    This is a list of all the shortcut configuration options currently
774    available for Inline. Specify them from the command line when running
775    Inline scripts.
776
777        perl -MInline=noclean inline_script.pl
778
779    or
780
781        perl -MInline=info,force,noclean inline_script.pl
782
783    You can specify multiple shortcuts separated by commas. They are not
784    case sensitive. You can also specify shortcuts inside the Inline
785    program like this:
786
787        use Inline 'info', 'force', 'noclean';
788
789    NOTE: If a 'use Inline' statement is used to set shortcuts, it can not
790    be used for additional purposes.
791
792    clean
793
794      Tells Inline to remove any build directories that may be lying around
795      in your build area. Normally these directories get removed
796      immediately after a successful build. Exceptions are when the build
797      fails, or when you use the noclean or reportbug options.
798
799    force
800
801      Forces the code to be recompiled, even if everything is up to date.
802
803    global
804
805      Turns on the global_load option.
806
807    info
808
809      This is a very useful option when you want to know what's going on
810      under the hood. It tells Inline to print helpful information to
811      STDERR. Among the things that get printed is a list of which Inline
812      functions were successfully bound to Perl.
813
814    noclean
815
816      Tells Inline to leave the build files after compiling.
817
818    noisy
819
820      Use the build_noisy option to print messages during a build.
821
822    reportbug
823
824      Puts Inline into reportbug mode, which does special processing when
825      you want to report a bug. reportbug also automatically forces a
826      build, and doesn't clean up afterwards. This is so that you can tar
827      and mail the build directory to me. reportbug will print exact
828      instructions on what to do. Please read and follow them carefully.
829
830      NOTE: reportbug informs you to use the tar command. If your system
831      does not have tar, please use the equivalent zip command.
832
833    safe
834
835      Turns safemode on. untaint will turn this on automatically. While
836      this mode performs extra security checking, it does not guarantee
837      safety.
838
839    site_install
840
841      This parameter used to be used for creating installable Inline
842      modules. It has been removed from Inline altogether and replaced with
843      a much simpler and more powerful mechanism, Inline::MakeMaker. See
844      the section below on how to create modules with Inline.
845
846    _testing
847
848      Used internally by Ct09parser.t and Ct10callback.t(in the Inline::C
849      test suite). Setting this option with Inline::C will mean that files
850      named parser_id and void_test are created in the ./Inline_test
851      directory, creating that directory if it doesn't already exist. The
852      files (but not the ./Inline_test directory) are cleaned up by calling
853      Inline::C::_testing_cleanup(). Also used by t/06rewrite_config.t to
854      trigger a warning.
855
856    timers
857
858      Turn on build_timers to get extra diagnostic info about builds.
859
860    unsafe
861
862      Turns safemode off. Use this in combination with untaint for slightly
863      faster startup time under -T. Only use this if you are sure the
864      environment is safe.
865
866    untaint
867
868      Turn the untaint option on. Used with -T switch. In terms of secure
869      practices, this is definitely not a recommended way of dealing with
870      taint checking, but it's the only option currently available with
871      Inline. Use it at your own risk.
872
873    version
874
875      Tells Inline to report its release version.
876
877WRITING MODULES WITH INLINE
878
879    The current preferred way to author CPAN modules with Inline is to use
880    Inline::Module (distributed separately). Inline ships with
881    Inline::MakeMaker, which helps you set up a Makefile.PL that invokes
882    Inline at install time to compile all the code before it gets
883    installed, but the resulting module still depends on Inline and the
884    language support module like Inline::C. In order to avoid this
885    dependency, what you really want to do is convert your distribution to
886    plain XS before uploading it to CPAN. Inline::Module fills that role,
887    and also integrates well with more modern authoring tools.
888
889    See Inline::Module for details on that approach, or continue reading
890    below for the older Inline::MakeMaker technique.
891
892    Let's say that you wanted to write a module called Math::Simple. Start
893    by using the following command:
894
895        h2xs -PAXn Math::Simple
896
897    This will generate a bunch of files that form a skeleton of what you
898    need for a distributable module. (Read the h2xs manpage to find out
899    what the options do) Next, modify the Simple.pm file to look like this:
900
901        package Math::Simple;
902        $VERSION = '1.23';
903
904        use base 'Exporter';
905        @EXPORT_OK = qw(add subtract);
906        use strict;
907
908        use Inline C => 'DATA',
909                   version => '1.23',
910                   name => 'Math::Simple';
911
912        # The following Inline->init() call is optional - see below for more info.
913        #Inline->init();
914
915        1;
916
917        __DATA__
918
919        =pod
920
921        =cut
922
923        __C__
924        int add(int x, int y) {
925          return x + y;
926        }
927
928        int subtract(int x, int y) {
929          return x - y;
930        }
931
932    The important things to note here are that you must specify a name and
933    version parameter. The name must match your module's package name. The
934    version parameter must match your module's $VERSION variable and they
935    must be considered valid by version::parse.
936
937    NOTE: These are Inline's sanity checks to make sure you know what
938    you're doing before uploading your code to CPAN. They insure that once
939    the module has been installed on someone's system, the module would not
940    get automatically recompiled for any reason. This makes Inline based
941    modules work in exactly the same manner as XS based ones.
942
943    Finally, you need to modify the Makefile.PL. Simply change:
944
945        use ExtUtils::MakeMaker;
946
947    to
948
949        use Inline::MakeMaker;
950
951    And, in order that the module build work correctly in the cpan shell,
952    add the following directive to the Makefile.PL's WriteMakefile():
953
954        CONFIGURE_REQUIRES  =>  {
955            'Inline::MakeMaker'     => 0.45,
956            'ExtUtils::MakeMaker'   => 6.52,
957        },
958
959    This CONFIGURE_REQUIRES directive ensures that the cpan shell will
960    install Inline on the user's machine (if it's not already present)
961    before building your Inline-based module. Specifying of
962    "ExtUtils::MakeMaker => 6.52," is optional, and can be omitted if you
963    like. It ensures only that some harmless warnings relating to the
964    CONFIGURE_REQUIRES directive won't be emitted during the building of
965    the module. It also means, of course, that ExtUtils::Makemaker will
966    first be updated on the user's machine unless the user already has
967    version 6.52 or later.
968
969    If the "Inline->init();" is not done then, having installed
970    Math::Simple, a warning that "One or more DATA sections were not
971    processed by Inline" will appear when (and only when) Math::Simple is
972    loaded by a "require call. It's a harmless warning - and if you're
973    prepared to live with it, then there's no need to make the
974    "Inline->init();" call.
975
976    When the person installing Math::Simple does a "make", the generated
977    Makefile will invoke Inline in such a way that the C code will be
978    compiled and the executable code will be placed into the ./blib
979    directory. Then when a "make install" is done, the module will be
980    copied into the appropriate Perl sitelib directory (which is where an
981    installed module should go).
982
983    Now all you need to do is:
984
985        perl Makefile.PL
986        make dist
987
988    That will generate the file Math-Simple-0.20.tar.gz which is a
989    distributable package. (It will also generate some harmless warnings in
990    relation to CONFIGURE_REQUIRES unless the version of your
991    ExtUtils::MakeMaker is 6.52 or later.) That's all there is to it.
992
993    IMPORTANT NOTE: Although the above steps will produce a workable
994    module, you still have a few more responsibilities as a budding new
995    CPAN author. You need to write lots of documentation and write lots of
996    tests. Take a look at some of the better CPAN modules for ideas on
997    creating a killer test harness. Actually, don't listen to me, go read
998    these:
999
1000      * perldoc perlnewmod
1001
1002      * http://www.cpan.org/modules/04pause.html
1003
1004      * http://www.cpan.org/modules/00modlist.long.html
1005
1006HOW INLINE WORKS
1007
1008    In reality, Inline just automates everything you would need to do if
1009    you were going to do it by hand (using XS, etc).
1010
1011    Inline performs the following steps:
1012
1013      * Receive the Source Code
1014
1015      Inline gets the source code from your script or module with a
1016      statements like the following:
1017
1018          use Inline C => "Source-Code";
1019
1020      or
1021
1022          use Inline;
1023          bind Inline C => "Source-Code";
1024
1025      where C is the programming language of the source code, and Source-
1026      Code is a string, a file name, an array reference, or the special
1027      'DATA' keyword.
1028
1029      Since Inline is coded in a "use" statement, everything is done during
1030      Perl's compile time. If anything needs to be done that will affect
1031      the Source- Code, it needs to be done in a BEGIN block that is before
1032      the "use Inline ..." statement. If you really need to specify code to
1033      Inline at runtime, you can use the bind() method.
1034
1035      Source code that is stowed in the 'DATA' section of your code, is
1036      read in by an INIT subroutine in Inline. That's because the DATA
1037      filehandle is not available at compile time.
1038
1039      * Check if the Source Code has been Built
1040
1041      Inline only needs to build the source code if it has not yet been
1042      built. It accomplishes this seemingly magical task in an extremely
1043      simple and straightforward manner. It runs the source text through
1044      the Digest::MD5 module to produce a 128-bit "fingerprint" which is
1045      virtually unique. The fingerprint along with a bunch of other
1046      contingency information is stored in a .inl file that sits next to
1047      your executable object. For instance, the C code from a script called
1048      example.pl might create these files:
1049
1050          example_pl_3a9a.so
1051          example_pl_3a9a.inl
1052
1053      If all the contingency information matches the values stored in the
1054      .inl file, then proceed to step 8. (No compilation is necessary)
1055
1056      * Find a Place to Build and Install
1057
1058      At this point Inline knows it needs to build the source code. The
1059      first thing to figure out is where to create the great big mess
1060      associated with compilation, and where to put the object when it's
1061      done.
1062
1063      By default Inline will try to build and install under the first place
1064      that meets one of the following conditions:
1065
1066	1. The DIRECTORY= config option; if specified
1067
1068	2. The PERL_INLINE_DIRECTORY environment variable; if set
1069
1070	3. .Inline/ (in current directory); if exists and $PWD != $HOME
1071
1072	4. bin.Inline (in directory of your script); if exists
1073
1074	5. ~/.Inline/ - if exists
1075
1076	6. ./_Inline/ - if exists
1077
1078	7. bin/_Inline - if exists
1079
1080	8. Create ./_Inline/ - if possible
1081
1082	9. Create bin/_Inline/ - if possible
1083
1084      Failing that, Inline will croak. This is rare and easily remedied by
1085      just making a directory that Inline will use.
1086
1087      If the PERL_INSTALL_ROOT Environment Variable has been set, you will
1088      need to make special provision for that if the 'make install' phase
1089      of your Inline scripts are to succeed.
1090
1091      If the module option is being compiled for permanent installation,
1092      then Inline will only use ./_Inline/ to build in, and the
1093      $Config{installsitearch} directory to install the executable in. This
1094      action is caused by Inline::MakeMaker, and is intended to be used in
1095      modules that are to be distributed on the CPAN, so that they get
1096      installed in the proper place.
1097
1098      * Parse the Source for Semantic Cues
1099
1100      Inline::C uses the module Parse::RecDescent to parse through your
1101      chunks of C source code and look for things that it can create
1102      run-time bindings to. In C it looks for all of the function
1103      definitions and breaks them down into names and data types. These
1104      elements are used to correctly bind the C function to a Perl
1105      subroutine. Other Inline languages like Python and Java actually use
1106      the python and javac modules to parse the Inline code.
1107
1108      * Create the Build Environment
1109
1110      Now Inline can take all of the gathered information and create an
1111      environment to build your source code into an executable. Without
1112      going into all the details, it just creates the appropriate
1113      directories, creates the appropriate source files including an XS
1114      file (for C) and a Makefile.PL.
1115
1116      * Build the Code and Install the Executable
1117
1118      The planets are in alignment. Now for the easy part. Inline just does
1119      what you would do to install a module. "`perl Makefile.PL && make &&
1120      make test && make install>". If something goes awry, Inline will
1121      croak with a message indicating where to look for more info.
1122
1123      * Tidy Up
1124
1125      By default, Inline will remove all of the mess created by the build
1126      process, assuming that everything worked. If the build fails, Inline
1127      will leave everything intact, so that you can debug your errors.
1128      Setting the noclean shortcut option will also stop Inline from
1129      cleaning up.
1130
1131      * DynaLoad the Executable
1132
1133      For C (and C++), Inline uses the DynaLoader::bootstrap method to pull
1134      your external module into Perl space. Now you can call all of your
1135      external functions like Perl subroutines.
1136
1137      Other languages like Python and Java, provide their own loaders.
1138
1139SEE ALSO
1140
1141    For information about using Inline with C see Inline::C.
1142
1143    For sample programs using Inline with C see Inline::C-Cookbook.
1144
1145    For "Formerly Answered Questions" about Inline, see Inline-FAQ.
1146
1147    For information on supported languages and platforms see
1148    Inline-Support.
1149
1150    For information on writing your own Inline Language Support Module, see
1151    Inline-API.
1152
1153    Inline's mailing list is inline@perl.org
1154
1155    To subscribe, send email to inline-subscribe@perl.org
1156
1157BUGS AND DEFICIENCIES
1158
1159    When reporting a bug, please do the following:
1160
1161      * Put "use Inline 'reportbug';" at the top of your code, or use the
1162      command line option "perl -MInline=reportbug ...".
1163
1164      * Run your code.
1165
1166      * Follow the printed directions.
1167
1168AUTHOR
1169
1170    Ingy döt Net <ingy@cpan.org>
1171
1172    Sisyphus <sisyphus@cpan.org> fixed some bugs and is current
1173    co-maintainer.
1174
1175COPYRIGHT
1176
1177      * Copyright 2000-2019. Ingy döt Net.
1178
1179      * Copyright 2008, 2010-2014. Sisyphus.
1180
1181    This program is free software; you can redistribute it and/or modify it
1182    under the same terms as Perl itself.
1183
1184    See http://www.perl.com/perl/misc/Artistic.html
1185
1186