1 // Copyright 2008 The RE2 Authors.  All Rights Reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4 
5 #ifndef RE2_UNICODE_GROUPS_H_
6 #define RE2_UNICODE_GROUPS_H_
7 
8 // Unicode character groups.
9 
10 // The codes get split into ranges of 16-bit codes
11 // and ranges of 32-bit codes.  It would be simpler
12 // to use only 32-bit ranges, but these tables are large
13 // enough to warrant extra care.
14 //
15 // Using just 32-bit ranges gives 27 kB of data.
16 // Adding 16-bit ranges gives 18 kB of data.
17 // Adding an extra table of 16-bit singletons would reduce
18 // to 16.5 kB of data but make the data harder to use;
19 // we don't bother.
20 
21 #include <stdint.h>
22 
23 #include "util/util.h"
24 #include "util/utf.h"
25 
26 namespace re2 {
27 
28 struct URange16
29 {
30   uint16_t lo;
31   uint16_t hi;
32 };
33 
34 struct URange32
35 {
36   Rune lo;
37   Rune hi;
38 };
39 
40 struct UGroup
41 {
42   const char *name;
43   int sign;  // +1 for [abc], -1 for [^abc]
44   const URange16 *r16;
45   int nr16;
46   const URange32 *r32;
47   int nr32;
48 };
49 
50 // Named by property or script name (e.g., "Nd", "N", "Han").
51 // Negated groups are not included.
52 extern const UGroup unicode_groups[];
53 extern const int num_unicode_groups;
54 
55 // Named by POSIX name (e.g., "[:alpha:]", "[:^lower:]").
56 // Negated groups are included.
57 extern const UGroup posix_groups[];
58 extern const int num_posix_groups;
59 
60 // Named by Perl name (e.g., "\\d", "\\D").
61 // Negated groups are included.
62 extern const UGroup perl_groups[];
63 extern const int num_perl_groups;
64 
65 }  // namespace re2
66 
67 #endif  // RE2_UNICODE_GROUPS_H_
68