1 //
2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
10 #include "libANGLE/Framebuffer.h"
11
12 #include "common/Optional.h"
13 #include "common/bitset_utils.h"
14 #include "common/utilities.h"
15 #include "libANGLE/Config.h"
16 #include "libANGLE/Context.h"
17 #include "libANGLE/Display.h"
18 #include "libANGLE/FramebufferAttachment.h"
19 #include "libANGLE/Renderbuffer.h"
20 #include "libANGLE/Surface.h"
21 #include "libANGLE/Texture.h"
22 #include "libANGLE/formatutils.h"
23 #include "libANGLE/renderer/ContextImpl.h"
24 #include "libANGLE/renderer/FramebufferImpl.h"
25 #include "libANGLE/renderer/GLImplFactory.h"
26 #include "libANGLE/renderer/RenderbufferImpl.h"
27 #include "libANGLE/renderer/SurfaceImpl.h"
28
29 using namespace angle;
30
31 namespace gl
32 {
33
34 namespace
35 {
36
BindResourceChannel(OnAttachmentDirtyBinding * binding,FramebufferAttachmentObject * resource)37 void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
38 {
39 binding->bind(resource ? resource->getDirtyChannel() : nullptr);
40 }
41
CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment * firstAttachment,const FramebufferAttachment * secondAttachment)42 bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
43 const FramebufferAttachment *secondAttachment)
44 {
45 ASSERT(firstAttachment && secondAttachment);
46 ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
47
48 if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
49 {
50 return false;
51 }
52 if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
53 {
54 return false;
55 }
56 if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
57 {
58 return false;
59 }
60 if (firstAttachment->getMultiviewViewportOffsets() !=
61 secondAttachment->getMultiviewViewportOffsets())
62 {
63 return false;
64 }
65 return true;
66 }
67
CheckAttachmentCompleteness(const Context * context,const FramebufferAttachment & attachment)68 bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
69 {
70 ASSERT(attachment.isAttached());
71
72 const Extents &size = attachment.getSize();
73 if (size.width == 0 || size.height == 0)
74 {
75 return false;
76 }
77
78 const InternalFormat &format = *attachment.getFormat().info;
79 if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
80 {
81 return false;
82 }
83
84 if (attachment.type() == GL_TEXTURE)
85 {
86 if (attachment.layer() >= size.depth)
87 {
88 return false;
89 }
90
91 // ES3 specifies that cube map texture attachments must be cube complete.
92 // This language is missing from the ES2 spec, but we enforce it here because some
93 // desktop OpenGL drivers also enforce this validation.
94 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
95 const Texture *texture = attachment.getTexture();
96 ASSERT(texture);
97 if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
98 !texture->getTextureState().isCubeComplete())
99 {
100 return false;
101 }
102
103 if (!texture->getImmutableFormat())
104 {
105 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
106
107 // From the ES 3.0 spec, pg 213:
108 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
109 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
110 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
111 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
112 // the effective maximum texture level defined in the Mipmapping discussion of
113 // section 3.8.10.4.
114 if (attachmentMipLevel < texture->getBaseLevel() ||
115 attachmentMipLevel > texture->getMipmapMaxLevel())
116 {
117 return false;
118 }
119
120 // Form the ES 3.0 spec, pg 213/214:
121 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
122 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
123 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
124 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
125 // a cubemap texture, the texture must also be cube complete.
126 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
127 {
128 return false;
129 }
130 }
131 }
132
133 return true;
134 };
135
CheckAttachmentSampleCompleteness(const Context * context,const FramebufferAttachment & attachment,bool colorAttachment,Optional<int> * samples,Optional<bool> * fixedSampleLocations)136 bool CheckAttachmentSampleCompleteness(const Context *context,
137 const FramebufferAttachment &attachment,
138 bool colorAttachment,
139 Optional<int> *samples,
140 Optional<bool> *fixedSampleLocations)
141 {
142 ASSERT(attachment.isAttached());
143
144 if (attachment.type() == GL_TEXTURE)
145 {
146 const Texture *texture = attachment.getTexture();
147 ASSERT(texture);
148
149 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
150
151 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
152 // the same for all attached textures.
153 bool fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
154 attachmentImageIndex.mipIndex);
155 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
156 {
157 return false;
158 }
159 else
160 {
161 *fixedSampleLocations = fixedSampleloc;
162 }
163 }
164
165 if (samples->valid())
166 {
167 if (attachment.getSamples() != samples->value())
168 {
169 if (colorAttachment)
170 {
171 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
172 // all color attachments have the same number of samples for the FBO to be complete.
173 return false;
174 }
175 else
176 {
177 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
178 // when its depth or stencil samples are a multiple of the number of color samples.
179 if (!context->getExtensions().framebufferMixedSamples)
180 {
181 return false;
182 }
183
184 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
185 {
186 return false;
187 }
188 }
189 }
190 }
191 else
192 {
193 *samples = attachment.getSamples();
194 }
195
196 return true;
197 }
198
199 // Needed to index into the attachment arrays/bitsets.
200 static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
201 gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
202 "Framebuffer Dirty bit mismatch");
203 static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
204 gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
205 "Framebuffer Dirty bit mismatch");
206 static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
207 gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
208 "Framebuffer Dirty bit mismatch");
209
InitAttachment(const Context * context,FramebufferAttachment * attachment)210 Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
211 {
212 ASSERT(attachment->isAttached());
213 if (attachment->initState() == InitState::MayNeedInit)
214 {
215 ANGLE_TRY(attachment->initializeContents(context));
216 }
217 return NoError();
218 }
219
IsColorMaskedOut(const BlendState & blend)220 bool IsColorMaskedOut(const BlendState &blend)
221 {
222 return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
223 !blend.colorMaskAlpha);
224 }
225
IsDepthMaskedOut(const DepthStencilState & depthStencil)226 bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
227 {
228 return !depthStencil.depthMask;
229 }
230
IsStencilMaskedOut(const DepthStencilState & depthStencil)231 bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
232 {
233 return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
234 }
235
IsClearBufferMaskedOut(const Context * context,GLenum buffer)236 bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
237 {
238 switch (buffer)
239 {
240 case GL_COLOR:
241 return IsColorMaskedOut(context->getGLState().getBlendState());
242 case GL_DEPTH:
243 return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
244 case GL_STENCIL:
245 return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
246 case GL_DEPTH_STENCIL:
247 return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
248 IsStencilMaskedOut(context->getGLState().getDepthStencilState());
249 default:
250 UNREACHABLE();
251 return true;
252 }
253 }
254
255 } // anonymous namespace
256
257 // This constructor is only used for default framebuffers.
FramebufferState()258 FramebufferState::FramebufferState()
259 : mLabel(),
260 mColorAttachments(1),
261 mDrawBufferStates(1, GL_BACK),
262 mReadBufferState(GL_BACK),
263 mDefaultWidth(0),
264 mDefaultHeight(0),
265 mDefaultSamples(0),
266 mDefaultFixedSampleLocations(GL_FALSE),
267 mWebGLDepthStencilConsistent(true)
268 {
269 ASSERT(mDrawBufferStates.size() > 0);
270 mEnabledDrawBuffers.set(0);
271 }
272
FramebufferState(const Caps & caps)273 FramebufferState::FramebufferState(const Caps &caps)
274 : mLabel(),
275 mColorAttachments(caps.maxColorAttachments),
276 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
277 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
278 mDefaultWidth(0),
279 mDefaultHeight(0),
280 mDefaultSamples(0),
281 mDefaultFixedSampleLocations(GL_FALSE),
282 mWebGLDepthStencilConsistent(true)
283 {
284 ASSERT(mDrawBufferStates.size() > 0);
285 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
286 }
287
~FramebufferState()288 FramebufferState::~FramebufferState()
289 {
290 }
291
getLabel()292 const std::string &FramebufferState::getLabel()
293 {
294 return mLabel;
295 }
296
getAttachment(GLenum attachment) const297 const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
298 {
299 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
300 {
301 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
302 }
303
304 switch (attachment)
305 {
306 case GL_COLOR:
307 case GL_BACK:
308 return getColorAttachment(0);
309 case GL_DEPTH:
310 case GL_DEPTH_ATTACHMENT:
311 return getDepthAttachment();
312 case GL_STENCIL:
313 case GL_STENCIL_ATTACHMENT:
314 return getStencilAttachment();
315 case GL_DEPTH_STENCIL:
316 case GL_DEPTH_STENCIL_ATTACHMENT:
317 return getDepthStencilAttachment();
318 default:
319 UNREACHABLE();
320 return nullptr;
321 }
322 }
323
getReadIndex() const324 size_t FramebufferState::getReadIndex() const
325 {
326 ASSERT(mReadBufferState == GL_BACK ||
327 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
328 size_t readIndex = (mReadBufferState == GL_BACK
329 ? 0
330 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
331 ASSERT(readIndex < mColorAttachments.size());
332 return readIndex;
333 }
334
getReadAttachment() const335 const FramebufferAttachment *FramebufferState::getReadAttachment() const
336 {
337 if (mReadBufferState == GL_NONE)
338 {
339 return nullptr;
340 }
341 size_t readIndex = getReadIndex();
342 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
343 }
344
getFirstNonNullAttachment() const345 const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
346 {
347 auto *colorAttachment = getFirstColorAttachment();
348 if (colorAttachment)
349 {
350 return colorAttachment;
351 }
352 return getDepthOrStencilAttachment();
353 }
354
getFirstColorAttachment() const355 const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
356 {
357 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
358 {
359 if (colorAttachment.isAttached())
360 {
361 return &colorAttachment;
362 }
363 }
364
365 return nullptr;
366 }
367
getDepthOrStencilAttachment() const368 const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
369 {
370 if (mDepthAttachment.isAttached())
371 {
372 return &mDepthAttachment;
373 }
374 if (mStencilAttachment.isAttached())
375 {
376 return &mStencilAttachment;
377 }
378 return nullptr;
379 }
380
getStencilOrDepthStencilAttachment() const381 const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
382 {
383 if (mStencilAttachment.isAttached())
384 {
385 return &mStencilAttachment;
386 }
387 return getDepthStencilAttachment();
388 }
389
getColorAttachment(size_t colorAttachment) const390 const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
391 {
392 ASSERT(colorAttachment < mColorAttachments.size());
393 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
394 : nullptr;
395 }
396
getDepthAttachment() const397 const FramebufferAttachment *FramebufferState::getDepthAttachment() const
398 {
399 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
400 }
401
getStencilAttachment() const402 const FramebufferAttachment *FramebufferState::getStencilAttachment() const
403 {
404 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
405 }
406
getDepthStencilAttachment() const407 const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
408 {
409 // A valid depth-stencil attachment has the same resource bound to both the
410 // depth and stencil attachment points.
411 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
412 mDepthAttachment == mStencilAttachment)
413 {
414 return &mDepthAttachment;
415 }
416
417 return nullptr;
418 }
419
attachmentsHaveSameDimensions() const420 bool FramebufferState::attachmentsHaveSameDimensions() const
421 {
422 Optional<Extents> attachmentSize;
423
424 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
425 if (!attachment.isAttached())
426 {
427 return false;
428 }
429
430 if (!attachmentSize.valid())
431 {
432 attachmentSize = attachment.getSize();
433 return false;
434 }
435
436 const auto &prevSize = attachmentSize.value();
437 const auto &curSize = attachment.getSize();
438 return (curSize.width != prevSize.width || curSize.height != prevSize.height);
439 };
440
441 for (const auto &attachment : mColorAttachments)
442 {
443 if (hasMismatchedSize(attachment))
444 {
445 return false;
446 }
447 }
448
449 if (hasMismatchedSize(mDepthAttachment))
450 {
451 return false;
452 }
453
454 return !hasMismatchedSize(mStencilAttachment);
455 }
456
getDrawBuffer(size_t drawBufferIdx) const457 const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
458 {
459 ASSERT(drawBufferIdx < mDrawBufferStates.size());
460 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
461 {
462 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
463 // must be COLOR_ATTACHMENTi or NONE"
464 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
465 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
466 return getAttachment(mDrawBufferStates[drawBufferIdx]);
467 }
468 else
469 {
470 return nullptr;
471 }
472 }
473
getDrawBufferCount() const474 size_t FramebufferState::getDrawBufferCount() const
475 {
476 return mDrawBufferStates.size();
477 }
478
colorAttachmentsAreUniqueImages() const479 bool FramebufferState::colorAttachmentsAreUniqueImages() const
480 {
481 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
482 firstAttachmentIdx++)
483 {
484 const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
485 if (!firstAttachment.isAttached())
486 {
487 continue;
488 }
489
490 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
491 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
492 {
493 const gl::FramebufferAttachment &secondAttachment =
494 mColorAttachments[secondAttachmentIdx];
495 if (!secondAttachment.isAttached())
496 {
497 continue;
498 }
499
500 if (firstAttachment == secondAttachment)
501 {
502 return false;
503 }
504 }
505 }
506
507 return true;
508 }
509
hasDepth() const510 bool FramebufferState::hasDepth() const
511 {
512 return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
513 }
514
hasStencil() const515 bool FramebufferState::hasStencil() const
516 {
517 return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
518 }
519
getNumViews() const520 GLsizei FramebufferState::getNumViews() const
521 {
522 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
523 if (attachment == nullptr)
524 {
525 return FramebufferAttachment::kDefaultNumViews;
526 }
527 return attachment->getNumViews();
528 }
529
getViewportOffsets() const530 const std::vector<Offset> *FramebufferState::getViewportOffsets() const
531 {
532 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
533 if (attachment == nullptr)
534 {
535 return nullptr;
536 }
537 return &attachment->getMultiviewViewportOffsets();
538 }
539
getMultiviewLayout() const540 GLenum FramebufferState::getMultiviewLayout() const
541 {
542 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
543 if (attachment == nullptr)
544 {
545 return GL_NONE;
546 }
547 return attachment->getMultiviewLayout();
548 }
549
getBaseViewIndex() const550 int FramebufferState::getBaseViewIndex() const
551 {
552 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
553 if (attachment == nullptr)
554 {
555 return GL_NONE;
556 }
557 return attachment->getBaseViewIndex();
558 }
559
getDimensions() const560 Box FramebufferState::getDimensions() const
561 {
562 ASSERT(attachmentsHaveSameDimensions());
563 ASSERT(getFirstNonNullAttachment() != nullptr);
564 Extents extents = getFirstNonNullAttachment()->getSize();
565 return Box(0, 0, 0, extents.width, extents.height, extents.depth);
566 }
567
Framebuffer(const Caps & caps,rx::GLImplFactory * factory,GLuint id)568 Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
569 : mState(caps),
570 mImpl(factory->createFramebuffer(mState)),
571 mId(id),
572 mCachedStatus(),
573 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
574 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
575 {
576 ASSERT(mId != 0);
577 ASSERT(mImpl != nullptr);
578 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
579
580 for (uint32_t colorIndex = 0;
581 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
582 {
583 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
584 }
585 }
586
Framebuffer(const egl::Display * display,egl::Surface * surface)587 Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
588 : mState(),
589 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
590 mId(0),
591 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
592 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
593 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
594 {
595 ASSERT(mImpl != nullptr);
596 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
597
598 const Context *proxyContext = display->getProxyContext();
599
600 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
601 surface, FramebufferAttachment::kDefaultNumViews,
602 FramebufferAttachment::kDefaultBaseViewIndex,
603 FramebufferAttachment::kDefaultMultiviewLayout,
604 FramebufferAttachment::kDefaultViewportOffsets);
605
606 if (surface->getConfig()->depthSize > 0)
607 {
608 setAttachmentImpl(
609 proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface,
610 FramebufferAttachment::kDefaultNumViews, FramebufferAttachment::kDefaultBaseViewIndex,
611 FramebufferAttachment::kDefaultMultiviewLayout,
612 FramebufferAttachment::kDefaultViewportOffsets);
613 }
614
615 if (surface->getConfig()->stencilSize > 0)
616 {
617 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
618 gl::ImageIndex::MakeInvalid(), surface,
619 FramebufferAttachment::kDefaultNumViews,
620 FramebufferAttachment::kDefaultBaseViewIndex,
621 FramebufferAttachment::kDefaultMultiviewLayout,
622 FramebufferAttachment::kDefaultViewportOffsets);
623 }
624 }
625
Framebuffer(rx::GLImplFactory * factory)626 Framebuffer::Framebuffer(rx::GLImplFactory *factory)
627 : mState(),
628 mImpl(factory->createFramebuffer(mState)),
629 mId(0),
630 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
631 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
632 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
633 {
634 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
635 }
636
~Framebuffer()637 Framebuffer::~Framebuffer()
638 {
639 SafeDelete(mImpl);
640 }
641
onDestroy(const Context * context)642 void Framebuffer::onDestroy(const Context *context)
643 {
644 for (auto &attachment : mState.mColorAttachments)
645 {
646 attachment.detach(context);
647 }
648 mState.mDepthAttachment.detach(context);
649 mState.mStencilAttachment.detach(context);
650 mState.mWebGLDepthAttachment.detach(context);
651 mState.mWebGLStencilAttachment.detach(context);
652 mState.mWebGLDepthStencilAttachment.detach(context);
653
654 mImpl->destroy(context);
655 }
656
destroyDefault(const egl::Display * display)657 void Framebuffer::destroyDefault(const egl::Display *display)
658 {
659 mImpl->destroyDefault(display);
660 }
661
setLabel(const std::string & label)662 void Framebuffer::setLabel(const std::string &label)
663 {
664 mState.mLabel = label;
665 }
666
getLabel() const667 const std::string &Framebuffer::getLabel() const
668 {
669 return mState.mLabel;
670 }
671
detachTexture(const Context * context,GLuint textureId)672 bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
673 {
674 return detachResourceById(context, GL_TEXTURE, textureId);
675 }
676
detachRenderbuffer(const Context * context,GLuint renderbufferId)677 bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
678 {
679 return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
680 }
681
detachResourceById(const Context * context,GLenum resourceType,GLuint resourceId)682 bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
683 {
684 bool found = false;
685
686 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
687 {
688 if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
689 resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
690 {
691 found = true;
692 }
693 }
694
695 if (context->isWebGL1())
696 {
697 const std::array<FramebufferAttachment *, 3> attachments = {
698 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
699 &mState.mWebGLStencilAttachment}};
700 for (FramebufferAttachment *attachment : attachments)
701 {
702 if (attachment->isAttached() && attachment->type() == resourceType &&
703 attachment->id() == resourceId)
704 {
705 resetAttachment(context, attachment->getBinding());
706 found = true;
707 }
708 }
709 }
710 else
711 {
712 if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
713 DIRTY_BIT_DEPTH_ATTACHMENT))
714 {
715 found = true;
716 }
717 if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
718 DIRTY_BIT_STENCIL_ATTACHMENT))
719 {
720 found = true;
721 }
722 }
723
724 return found;
725 }
726
detachMatchingAttachment(const Context * context,FramebufferAttachment * attachment,GLenum matchType,GLuint matchId,size_t dirtyBit)727 bool Framebuffer::detachMatchingAttachment(const Context *context,
728 FramebufferAttachment *attachment,
729 GLenum matchType,
730 GLuint matchId,
731 size_t dirtyBit)
732 {
733 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
734 {
735 attachment->detach(context);
736 mDirtyBits.set(dirtyBit);
737 mState.mResourceNeedsInit.set(dirtyBit, false);
738 return true;
739 }
740
741 return false;
742 }
743
getColorbuffer(size_t colorAttachment) const744 const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
745 {
746 return mState.getColorAttachment(colorAttachment);
747 }
748
getDepthbuffer() const749 const FramebufferAttachment *Framebuffer::getDepthbuffer() const
750 {
751 return mState.getDepthAttachment();
752 }
753
getStencilbuffer() const754 const FramebufferAttachment *Framebuffer::getStencilbuffer() const
755 {
756 return mState.getStencilAttachment();
757 }
758
getDepthStencilBuffer() const759 const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
760 {
761 return mState.getDepthStencilAttachment();
762 }
763
getDepthOrStencilbuffer() const764 const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
765 {
766 return mState.getDepthOrStencilAttachment();
767 }
768
getStencilOrDepthStencilAttachment() const769 const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
770 {
771 return mState.getStencilOrDepthStencilAttachment();
772 }
773
getReadColorbuffer() const774 const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
775 {
776 return mState.getReadAttachment();
777 }
778
getReadColorbufferType() const779 GLenum Framebuffer::getReadColorbufferType() const
780 {
781 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
782 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
783 }
784
getFirstColorbuffer() const785 const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
786 {
787 return mState.getFirstColorAttachment();
788 }
789
getFirstNonNullAttachment() const790 const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
791 {
792 return mState.getFirstNonNullAttachment();
793 }
794
getAttachment(GLenum attachment) const795 const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
796 {
797 return mState.getAttachment(attachment);
798 }
799
getDrawbufferStateCount() const800 size_t Framebuffer::getDrawbufferStateCount() const
801 {
802 return mState.mDrawBufferStates.size();
803 }
804
getDrawBufferState(size_t drawBuffer) const805 GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
806 {
807 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
808 return mState.mDrawBufferStates[drawBuffer];
809 }
810
getDrawBufferStates() const811 const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
812 {
813 return mState.getDrawBufferStates();
814 }
815
setDrawBuffers(size_t count,const GLenum * buffers)816 void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
817 {
818 auto &drawStates = mState.mDrawBufferStates;
819
820 ASSERT(count <= drawStates.size());
821 std::copy(buffers, buffers + count, drawStates.begin());
822 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
823 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
824
825 mState.mEnabledDrawBuffers.reset();
826 for (size_t index = 0; index < count; ++index)
827 {
828 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
829 {
830 mState.mEnabledDrawBuffers.set(index);
831 }
832 }
833 }
834
getDrawBuffer(size_t drawBuffer) const835 const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
836 {
837 return mState.getDrawBuffer(drawBuffer);
838 }
839
getDrawbufferWriteType(size_t drawBuffer) const840 GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
841 {
842 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
843 if (attachment == nullptr)
844 {
845 return GL_NONE;
846 }
847
848 GLenum componentType = attachment->getFormat().info->componentType;
849 switch (componentType)
850 {
851 case GL_INT:
852 case GL_UNSIGNED_INT:
853 return componentType;
854
855 default:
856 return GL_FLOAT;
857 }
858 }
859
hasEnabledDrawBuffer() const860 bool Framebuffer::hasEnabledDrawBuffer() const
861 {
862 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
863 {
864 if (getDrawBuffer(drawbufferIdx) != nullptr)
865 {
866 return true;
867 }
868 }
869
870 return false;
871 }
872
getReadBufferState() const873 GLenum Framebuffer::getReadBufferState() const
874 {
875 return mState.mReadBufferState;
876 }
877
setReadBuffer(GLenum buffer)878 void Framebuffer::setReadBuffer(GLenum buffer)
879 {
880 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
881 (buffer >= GL_COLOR_ATTACHMENT0 &&
882 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
883 mState.mReadBufferState = buffer;
884 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
885 }
886
getNumColorBuffers() const887 size_t Framebuffer::getNumColorBuffers() const
888 {
889 return mState.mColorAttachments.size();
890 }
891
hasDepth() const892 bool Framebuffer::hasDepth() const
893 {
894 return mState.hasDepth();
895 }
896
hasStencil() const897 bool Framebuffer::hasStencil() const
898 {
899 return mState.hasStencil();
900 }
901
usingExtendedDrawBuffers() const902 bool Framebuffer::usingExtendedDrawBuffers() const
903 {
904 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
905 {
906 if (getDrawBuffer(drawbufferIdx) != nullptr)
907 {
908 return true;
909 }
910 }
911
912 return false;
913 }
914
invalidateCompletenessCache()915 void Framebuffer::invalidateCompletenessCache()
916 {
917 if (mId != 0)
918 {
919 mCachedStatus.reset();
920 }
921 }
922
checkStatus(const Context * context)923 GLenum Framebuffer::checkStatus(const Context *context)
924 {
925 // The default framebuffer is always complete except when it is surfaceless in which
926 // case it is always unsupported. We return early because the default framebuffer may
927 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
928 if (mId == 0)
929 {
930 ASSERT(mCachedStatus.valid());
931 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
932 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
933 return mCachedStatus.value();
934 }
935
936 if (hasAnyDirtyBit() || !mCachedStatus.valid())
937 {
938 mCachedStatus = checkStatusImpl(context);
939 }
940
941 return mCachedStatus.value();
942 }
943
checkStatusImpl(const Context * context)944 GLenum Framebuffer::checkStatusImpl(const Context *context)
945 {
946 const ContextState &state = context->getContextState();
947
948 ASSERT(mId != 0);
949
950 bool hasAttachments = false;
951 Optional<unsigned int> colorbufferSize;
952 Optional<int> samples;
953 Optional<bool> fixedSampleLocations;
954 bool hasRenderbuffer = false;
955
956 const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
957
958 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
959 {
960 if (colorAttachment.isAttached())
961 {
962 if (!CheckAttachmentCompleteness(context, colorAttachment))
963 {
964 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
965 }
966
967 const InternalFormat &format = *colorAttachment.getFormat().info;
968 if (format.depthBits > 0 || format.stencilBits > 0)
969 {
970 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
971 }
972
973 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
974 &fixedSampleLocations))
975 {
976 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
977 }
978
979 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
980 // in GLES 3.0, there is no such restriction
981 if (state.getClientMajorVersion() < 3)
982 {
983 if (colorbufferSize.valid())
984 {
985 if (format.pixelBytes != colorbufferSize.value())
986 {
987 return GL_FRAMEBUFFER_UNSUPPORTED;
988 }
989 }
990 else
991 {
992 colorbufferSize = format.pixelBytes;
993 }
994 }
995
996 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
997 {
998 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
999 }
1000
1001 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
1002 hasAttachments = true;
1003 }
1004 }
1005
1006 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
1007 if (depthAttachment.isAttached())
1008 {
1009 if (!CheckAttachmentCompleteness(context, depthAttachment))
1010 {
1011 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1012 }
1013
1014 const InternalFormat &format = *depthAttachment.getFormat().info;
1015 if (format.depthBits == 0)
1016 {
1017 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1018 }
1019
1020 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
1021 &fixedSampleLocations))
1022 {
1023 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1024 }
1025
1026 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
1027 {
1028 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1029 }
1030
1031 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
1032 hasAttachments = true;
1033 }
1034
1035 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
1036 if (stencilAttachment.isAttached())
1037 {
1038 if (!CheckAttachmentCompleteness(context, stencilAttachment))
1039 {
1040 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1041 }
1042
1043 const InternalFormat &format = *stencilAttachment.getFormat().info;
1044 if (format.stencilBits == 0)
1045 {
1046 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1047 }
1048
1049 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
1050 &fixedSampleLocations))
1051 {
1052 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1053 }
1054
1055 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
1056 {
1057 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1058 }
1059
1060 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
1061 hasAttachments = true;
1062 }
1063
1064 // Starting from ES 3.0 stencil and depth, if present, should be the same image
1065 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
1066 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
1067 {
1068 return GL_FRAMEBUFFER_UNSUPPORTED;
1069 }
1070
1071 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
1072 if (state.isWebGL1())
1073 {
1074 if (!mState.mWebGLDepthStencilConsistent)
1075 {
1076 return GL_FRAMEBUFFER_UNSUPPORTED;
1077 }
1078
1079 if (mState.mWebGLDepthStencilAttachment.isAttached())
1080 {
1081 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
1082 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
1083 {
1084 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1085 }
1086
1087 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
1088 &mState.mWebGLDepthStencilAttachment))
1089 {
1090 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1091 }
1092 }
1093 else if (mState.mStencilAttachment.isAttached() &&
1094 mState.mStencilAttachment.getDepthSize() > 0)
1095 {
1096 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1097 }
1098 else if (mState.mDepthAttachment.isAttached() &&
1099 mState.mDepthAttachment.getStencilSize() > 0)
1100 {
1101 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1102 }
1103 }
1104
1105 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
1106 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
1107 // is zero, the framebuffer is considered incomplete.
1108 GLint defaultWidth = mState.getDefaultWidth();
1109 GLint defaultHeight = mState.getDefaultHeight();
1110 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
1111 {
1112 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1113 }
1114
1115 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
1116 // In ES 3.0, there is no such restriction.
1117 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
1118 !mState.attachmentsHaveSameDimensions())
1119 {
1120 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1121 }
1122
1123 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
1124 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
1125 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
1126 {
1127 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1128 }
1129
1130 // The WebGL conformance tests implicitly define that all framebuffer
1131 // attachments must be unique. For example, the same level of a texture can
1132 // not be attached to two different color attachments.
1133 if (state.getExtensions().webglCompatibility)
1134 {
1135 if (!mState.colorAttachmentsAreUniqueImages())
1136 {
1137 return GL_FRAMEBUFFER_UNSUPPORTED;
1138 }
1139 }
1140
1141 syncState(context);
1142 if (!mImpl->checkStatus(context))
1143 {
1144 return GL_FRAMEBUFFER_UNSUPPORTED;
1145 }
1146
1147 return GL_FRAMEBUFFER_COMPLETE;
1148 }
1149
discard(const Context * context,size_t count,const GLenum * attachments)1150 Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
1151 {
1152 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1153 // can be no-ops, so we should probably do that to ensure consistency.
1154 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1155
1156 return mImpl->discard(context, count, attachments);
1157 }
1158
invalidate(const Context * context,size_t count,const GLenum * attachments)1159 Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
1160 {
1161 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1162 // can be no-ops, so we should probably do that to ensure consistency.
1163 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1164
1165 return mImpl->invalidate(context, count, attachments);
1166 }
1167
partialClearNeedsInit(const Context * context,bool color,bool depth,bool stencil)1168 bool Framebuffer::partialClearNeedsInit(const Context *context,
1169 bool color,
1170 bool depth,
1171 bool stencil)
1172 {
1173 const auto &glState = context->getGLState();
1174
1175 if (!glState.isRobustResourceInitEnabled())
1176 {
1177 return false;
1178 }
1179
1180 // Scissors can affect clearing.
1181 // TODO(jmadill): Check for complete scissor overlap.
1182 if (glState.isScissorTestEnabled())
1183 {
1184 return true;
1185 }
1186
1187 // If colors masked, we must clear before we clear. Do a simple check.
1188 // TODO(jmadill): Filter out unused color channels from the test.
1189 if (color)
1190 {
1191 const auto &blend = glState.getBlendState();
1192 if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
1193 blend.colorMaskAlpha))
1194 {
1195 return true;
1196 }
1197 }
1198
1199 const auto &depthStencil = glState.getDepthStencilState();
1200 ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
1201 if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
1202 {
1203 return true;
1204 }
1205
1206 return false;
1207 }
1208
invalidateSub(const Context * context,size_t count,const GLenum * attachments,const gl::Rectangle & area)1209 Error Framebuffer::invalidateSub(const Context *context,
1210 size_t count,
1211 const GLenum *attachments,
1212 const gl::Rectangle &area)
1213 {
1214 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1215 // can be no-ops, so we should probably do that to ensure consistency.
1216 // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
1217
1218 return mImpl->invalidateSub(context, count, attachments, area);
1219 }
1220
clear(const gl::Context * context,GLbitfield mask)1221 Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
1222 {
1223 const auto &glState = context->getGLState();
1224 if (glState.isRasterizerDiscardEnabled())
1225 {
1226 return NoError();
1227 }
1228
1229 const auto &blend = glState.getBlendState();
1230 const auto &depthStencil = glState.getDepthStencilState();
1231
1232 bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
1233 bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
1234 bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
1235
1236 if (partialClearNeedsInit(context, color, depth, stencil))
1237 {
1238 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1239 }
1240
1241 ANGLE_TRY(mImpl->clear(context, mask));
1242
1243 if (glState.isRobustResourceInitEnabled())
1244 {
1245 markDrawAttachmentsInitialized(color, depth, stencil);
1246 }
1247
1248 return NoError();
1249 }
1250
clearBufferfv(const gl::Context * context,GLenum buffer,GLint drawbuffer,const GLfloat * values)1251 Error Framebuffer::clearBufferfv(const gl::Context *context,
1252 GLenum buffer,
1253 GLint drawbuffer,
1254 const GLfloat *values)
1255 {
1256 if (context->getGLState().isRasterizerDiscardEnabled() ||
1257 IsClearBufferMaskedOut(context, buffer))
1258 {
1259 return NoError();
1260 }
1261
1262 if (partialBufferClearNeedsInit(context, buffer))
1263 {
1264 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1265 }
1266
1267 ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
1268
1269 if (context->isRobustResourceInitEnabled())
1270 {
1271 markBufferInitialized(buffer, drawbuffer);
1272 }
1273 return NoError();
1274 }
1275
clearBufferuiv(const gl::Context * context,GLenum buffer,GLint drawbuffer,const GLuint * values)1276 Error Framebuffer::clearBufferuiv(const gl::Context *context,
1277 GLenum buffer,
1278 GLint drawbuffer,
1279 const GLuint *values)
1280 {
1281 if (context->getGLState().isRasterizerDiscardEnabled() ||
1282 IsClearBufferMaskedOut(context, buffer))
1283 {
1284 return NoError();
1285 }
1286
1287 if (partialBufferClearNeedsInit(context, buffer))
1288 {
1289 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1290 }
1291
1292 ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
1293
1294 if (context->isRobustResourceInitEnabled())
1295 {
1296 markBufferInitialized(buffer, drawbuffer);
1297 }
1298 return NoError();
1299 }
1300
clearBufferiv(const gl::Context * context,GLenum buffer,GLint drawbuffer,const GLint * values)1301 Error Framebuffer::clearBufferiv(const gl::Context *context,
1302 GLenum buffer,
1303 GLint drawbuffer,
1304 const GLint *values)
1305 {
1306 if (context->getGLState().isRasterizerDiscardEnabled() ||
1307 IsClearBufferMaskedOut(context, buffer))
1308 {
1309 return NoError();
1310 }
1311
1312 if (partialBufferClearNeedsInit(context, buffer))
1313 {
1314 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1315 }
1316
1317 ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
1318
1319 if (context->isRobustResourceInitEnabled())
1320 {
1321 markBufferInitialized(buffer, drawbuffer);
1322 }
1323 return NoError();
1324 }
1325
clearBufferfi(const gl::Context * context,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1326 Error Framebuffer::clearBufferfi(const gl::Context *context,
1327 GLenum buffer,
1328 GLint drawbuffer,
1329 GLfloat depth,
1330 GLint stencil)
1331 {
1332 if (context->getGLState().isRasterizerDiscardEnabled() ||
1333 IsClearBufferMaskedOut(context, buffer))
1334 {
1335 return NoError();
1336 }
1337
1338 if (partialBufferClearNeedsInit(context, buffer))
1339 {
1340 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1341 }
1342
1343 ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
1344
1345 if (context->isRobustResourceInitEnabled())
1346 {
1347 markBufferInitialized(buffer, drawbuffer);
1348 }
1349 return NoError();
1350 }
1351
getImplementationColorReadFormat(const Context * context) const1352 GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
1353 {
1354 return mImpl->getImplementationColorReadFormat(context);
1355 }
1356
getImplementationColorReadType(const Context * context) const1357 GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
1358 {
1359 return mImpl->getImplementationColorReadType(context);
1360 }
1361
readPixels(const gl::Context * context,const Rectangle & area,GLenum format,GLenum type,void * pixels)1362 Error Framebuffer::readPixels(const gl::Context *context,
1363 const Rectangle &area,
1364 GLenum format,
1365 GLenum type,
1366 void *pixels)
1367 {
1368 ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
1369 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
1370
1371 Buffer *unpackBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
1372 if (unpackBuffer)
1373 {
1374 unpackBuffer->onPixelUnpack();
1375 }
1376
1377 return NoError();
1378 }
1379
blit(const gl::Context * context,const Rectangle & sourceArea,const Rectangle & destArea,GLbitfield mask,GLenum filter)1380 Error Framebuffer::blit(const gl::Context *context,
1381 const Rectangle &sourceArea,
1382 const Rectangle &destArea,
1383 GLbitfield mask,
1384 GLenum filter)
1385 {
1386 GLbitfield blitMask = mask;
1387
1388 // Note that blitting is called against draw framebuffer.
1389 // See the code in gl::Context::blitFramebuffer.
1390 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1391 {
1392 blitMask &= ~GL_COLOR_BUFFER_BIT;
1393 }
1394
1395 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1396 {
1397 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1398 }
1399
1400 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1401 {
1402 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1403 }
1404
1405 if (!blitMask)
1406 {
1407 return NoError();
1408 }
1409
1410 auto *sourceFBO = context->getGLState().getReadFramebuffer();
1411 ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
1412
1413 // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
1414 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1415
1416 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
1417 }
1418
getSamples(const Context * context)1419 int Framebuffer::getSamples(const Context *context)
1420 {
1421 if (complete(context))
1422 {
1423 return getCachedSamples(context);
1424 }
1425
1426 return 0;
1427 }
1428
getCachedSamples(const Context * context)1429 int Framebuffer::getCachedSamples(const Context *context)
1430 {
1431 // For a complete framebuffer, all attachments must have the same sample count.
1432 // In this case return the first nonzero sample size.
1433 const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
1434 if (firstNonNullAttachment)
1435 {
1436 ASSERT(firstNonNullAttachment->isAttached());
1437 return firstNonNullAttachment->getSamples();
1438 }
1439
1440 // No attachments found.
1441 return 0;
1442 }
1443
getSamplePosition(size_t index,GLfloat * xy) const1444 Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
1445 {
1446 ANGLE_TRY(mImpl->getSamplePosition(index, xy));
1447 return NoError();
1448 }
1449
hasValidDepthStencil() const1450 bool Framebuffer::hasValidDepthStencil() const
1451 {
1452 return mState.getDepthStencilAttachment() != nullptr;
1453 }
1454
setAttachment(const Context * context,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource)1455 void Framebuffer::setAttachment(const Context *context,
1456 GLenum type,
1457 GLenum binding,
1458 const ImageIndex &textureIndex,
1459 FramebufferAttachmentObject *resource)
1460 {
1461 setAttachment(context, type, binding, textureIndex, resource,
1462 FramebufferAttachment::kDefaultNumViews,
1463 FramebufferAttachment::kDefaultBaseViewIndex,
1464 FramebufferAttachment::kDefaultMultiviewLayout,
1465 FramebufferAttachment::kDefaultViewportOffsets);
1466 }
1467
setAttachment(const Context * context,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource,GLsizei numViews,GLuint baseViewIndex,GLenum multiviewLayout,const GLint * viewportOffsets)1468 void Framebuffer::setAttachment(const Context *context,
1469 GLenum type,
1470 GLenum binding,
1471 const ImageIndex &textureIndex,
1472 FramebufferAttachmentObject *resource,
1473 GLsizei numViews,
1474 GLuint baseViewIndex,
1475 GLenum multiviewLayout,
1476 const GLint *viewportOffsets)
1477 {
1478 // Context may be null in unit tests.
1479 if (!context || !context->isWebGL1())
1480 {
1481 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1482 multiviewLayout, viewportOffsets);
1483 return;
1484 }
1485
1486 switch (binding)
1487 {
1488 case GL_DEPTH_STENCIL:
1489 case GL_DEPTH_STENCIL_ATTACHMENT:
1490 mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
1491 resource, numViews, baseViewIndex,
1492 multiviewLayout, viewportOffsets);
1493 break;
1494 case GL_DEPTH:
1495 case GL_DEPTH_ATTACHMENT:
1496 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
1497 numViews, baseViewIndex, multiviewLayout,
1498 viewportOffsets);
1499 break;
1500 case GL_STENCIL:
1501 case GL_STENCIL_ATTACHMENT:
1502 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
1503 numViews, baseViewIndex, multiviewLayout,
1504 viewportOffsets);
1505 break;
1506 default:
1507 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
1508 baseViewIndex, multiviewLayout, viewportOffsets);
1509 return;
1510 }
1511
1512 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
1513 viewportOffsets);
1514 }
1515
setAttachmentMultiviewLayered(const Context * context,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource,GLsizei numViews,GLint baseViewIndex)1516 void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
1517 GLenum type,
1518 GLenum binding,
1519 const ImageIndex &textureIndex,
1520 FramebufferAttachmentObject *resource,
1521 GLsizei numViews,
1522 GLint baseViewIndex)
1523 {
1524 setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1525 GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
1526 FramebufferAttachment::kDefaultViewportOffsets);
1527 }
1528
setAttachmentMultiviewSideBySide(const Context * context,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource,GLsizei numViews,const GLint * viewportOffsets)1529 void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
1530 GLenum type,
1531 GLenum binding,
1532 const ImageIndex &textureIndex,
1533 FramebufferAttachmentObject *resource,
1534 GLsizei numViews,
1535 const GLint *viewportOffsets)
1536 {
1537 setAttachment(context, type, binding, textureIndex, resource, numViews,
1538 FramebufferAttachment::kDefaultBaseViewIndex,
1539 GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
1540 }
1541
commitWebGL1DepthStencilIfConsistent(const Context * context,GLsizei numViews,GLuint baseViewIndex,GLenum multiviewLayout,const GLint * viewportOffsets)1542 void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
1543 GLsizei numViews,
1544 GLuint baseViewIndex,
1545 GLenum multiviewLayout,
1546 const GLint *viewportOffsets)
1547 {
1548 int count = 0;
1549
1550 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1551 &mState.mWebGLDepthAttachment,
1552 &mState.mWebGLStencilAttachment}};
1553 for (FramebufferAttachment *attachment : attachments)
1554 {
1555 if (attachment->isAttached())
1556 {
1557 count++;
1558 }
1559 }
1560
1561 mState.mWebGLDepthStencilConsistent = (count <= 1);
1562 if (!mState.mWebGLDepthStencilConsistent)
1563 {
1564 // Inconsistent.
1565 return;
1566 }
1567
1568 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1569 if (attachment.type() == GL_TEXTURE)
1570 {
1571 return attachment.getTextureImageIndex();
1572 }
1573 else
1574 {
1575 return ImageIndex::MakeInvalid();
1576 }
1577 };
1578
1579 if (mState.mWebGLDepthAttachment.isAttached())
1580 {
1581 const auto &depth = mState.mWebGLDepthAttachment;
1582 setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
1583 getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
1584 baseViewIndex, multiviewLayout, viewportOffsets);
1585 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
1586 nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1587 }
1588 else if (mState.mWebGLStencilAttachment.isAttached())
1589 {
1590 const auto &stencil = mState.mWebGLStencilAttachment;
1591 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
1592 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1593 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
1594 getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
1595 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1596 }
1597 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1598 {
1599 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
1600 setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
1601 getImageIndexIfTextureAttachment(depthStencil),
1602 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1603 viewportOffsets);
1604 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
1605 getImageIndexIfTextureAttachment(depthStencil),
1606 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1607 viewportOffsets);
1608 }
1609 else
1610 {
1611 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
1612 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1613 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
1614 nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1615 }
1616 }
1617
setAttachmentImpl(const Context * context,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource,GLsizei numViews,GLuint baseViewIndex,GLenum multiviewLayout,const GLint * viewportOffsets)1618 void Framebuffer::setAttachmentImpl(const Context *context,
1619 GLenum type,
1620 GLenum binding,
1621 const ImageIndex &textureIndex,
1622 FramebufferAttachmentObject *resource,
1623 GLsizei numViews,
1624 GLuint baseViewIndex,
1625 GLenum multiviewLayout,
1626 const GLint *viewportOffsets)
1627 {
1628 switch (binding)
1629 {
1630 case GL_DEPTH_STENCIL:
1631 case GL_DEPTH_STENCIL_ATTACHMENT:
1632 {
1633 // ensure this is a legitimate depth+stencil format
1634 FramebufferAttachmentObject *attachmentObj = resource;
1635 if (resource)
1636 {
1637 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
1638 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1639 {
1640 // Attaching nullptr detaches the current attachment.
1641 attachmentObj = nullptr;
1642 }
1643 }
1644
1645 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
1646 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
1647 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1648 viewportOffsets);
1649 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
1650 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
1651 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1652 viewportOffsets);
1653 break;
1654 }
1655
1656 case GL_DEPTH:
1657 case GL_DEPTH_ATTACHMENT:
1658 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
1659 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
1660 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1661 break;
1662
1663 case GL_STENCIL:
1664 case GL_STENCIL_ATTACHMENT:
1665 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
1666 &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
1667 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
1668 break;
1669
1670 case GL_BACK:
1671 mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource,
1672 numViews, baseViewIndex, multiviewLayout,
1673 viewportOffsets);
1674 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
1675 // No need for a resource binding for the default FBO, it's always complete.
1676 break;
1677
1678 default:
1679 {
1680 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1681 ASSERT(colorIndex < mState.mColorAttachments.size());
1682 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
1683 updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
1684 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
1685 textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
1686 viewportOffsets);
1687
1688 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1689 // formsRenderingFeedbackLoopWith
1690 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1691 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
1692 }
1693 break;
1694 }
1695
1696 mAttachedTextures.reset();
1697 }
1698
updateAttachment(const Context * context,FramebufferAttachment * attachment,size_t dirtyBit,OnAttachmentDirtyBinding * onDirtyBinding,GLenum type,GLenum binding,const ImageIndex & textureIndex,FramebufferAttachmentObject * resource,GLsizei numViews,GLuint baseViewIndex,GLenum multiviewLayout,const GLint * viewportOffsets)1699 void Framebuffer::updateAttachment(const Context *context,
1700 FramebufferAttachment *attachment,
1701 size_t dirtyBit,
1702 OnAttachmentDirtyBinding *onDirtyBinding,
1703 GLenum type,
1704 GLenum binding,
1705 const ImageIndex &textureIndex,
1706 FramebufferAttachmentObject *resource,
1707 GLsizei numViews,
1708 GLuint baseViewIndex,
1709 GLenum multiviewLayout,
1710 const GLint *viewportOffsets)
1711 {
1712 attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1713 multiviewLayout, viewportOffsets);
1714 mDirtyBits.set(dirtyBit);
1715 mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
1716 BindResourceChannel(onDirtyBinding, resource);
1717 }
1718
resetAttachment(const Context * context,GLenum binding)1719 void Framebuffer::resetAttachment(const Context *context, GLenum binding)
1720 {
1721 setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
1722 }
1723
syncState(const Context * context)1724 void Framebuffer::syncState(const Context *context)
1725 {
1726 if (mDirtyBits.any())
1727 {
1728 mImpl->syncState(context, mDirtyBits);
1729 mDirtyBits.reset();
1730 if (mId != 0)
1731 {
1732 mCachedStatus.reset();
1733 }
1734 }
1735 }
1736
signal(size_t dirtyBit,InitState state)1737 void Framebuffer::signal(size_t dirtyBit, InitState state)
1738 {
1739 // TOOD(jmadill): Make this only update individual attachments to do less work.
1740 mCachedStatus.reset();
1741
1742 // Mark the appropriate init flag.
1743 mState.mResourceNeedsInit.set(dirtyBit, state == InitState::MayNeedInit);
1744 }
1745
complete(const Context * context)1746 bool Framebuffer::complete(const Context *context)
1747 {
1748 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
1749 }
1750
cachedComplete() const1751 bool Framebuffer::cachedComplete() const
1752 {
1753 return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
1754 }
1755
formsRenderingFeedbackLoopWith(const State & state) const1756 bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1757 {
1758 const Program *program = state.getProgram();
1759
1760 // TODO(jmadill): Default framebuffer feedback loops.
1761 if (mId == 0)
1762 {
1763 return false;
1764 }
1765
1766 // The bitset will skip inactive draw buffers.
1767 for (size_t drawIndex : mState.mEnabledDrawBuffers)
1768 {
1769 const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
1770 ASSERT(attachment.isAttached());
1771 if (attachment.type() == GL_TEXTURE)
1772 {
1773 // Validate the feedback loop.
1774 if (program->samplesFromTexture(state, attachment.id()))
1775 {
1776 return true;
1777 }
1778 }
1779 }
1780
1781 // Validate depth-stencil feedback loop.
1782 const auto &dsState = state.getDepthStencilState();
1783
1784 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1785 const FramebufferAttachment *depth = getDepthbuffer();
1786 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1787 {
1788 if (program->samplesFromTexture(state, depth->id()))
1789 {
1790 return true;
1791 }
1792 }
1793
1794 // Note: we assume the front and back masks are the same for WebGL.
1795 const FramebufferAttachment *stencil = getStencilbuffer();
1796 ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
1797 if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
1798 dsState.stencilWritemask != 0)
1799 {
1800 // Skip the feedback loop check if depth/stencil point to the same resource.
1801 if (!depth || *stencil != *depth)
1802 {
1803 if (program->samplesFromTexture(state, stencil->id()))
1804 {
1805 return true;
1806 }
1807 }
1808 }
1809
1810 return false;
1811 }
1812
formsCopyingFeedbackLoopWith(GLuint copyTextureID,GLint copyTextureLevel,GLint copyTextureLayer) const1813 bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1814 GLint copyTextureLevel,
1815 GLint copyTextureLayer) const
1816 {
1817 if (mId == 0)
1818 {
1819 // It seems impossible to form a texture copying feedback loop with the default FBO.
1820 return false;
1821 }
1822
1823 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1824 ASSERT(readAttachment);
1825
1826 if (readAttachment->isTextureWithId(copyTextureID))
1827 {
1828 const auto &imageIndex = readAttachment->getTextureImageIndex();
1829 if (imageIndex.mipIndex == copyTextureLevel)
1830 {
1831 // Check 3D/Array texture layers.
1832 return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
1833 copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
1834 imageIndex.layerIndex == copyTextureLayer;
1835 }
1836 }
1837 return false;
1838 }
1839
getDefaultWidth() const1840 GLint Framebuffer::getDefaultWidth() const
1841 {
1842 return mState.getDefaultWidth();
1843 }
1844
getDefaultHeight() const1845 GLint Framebuffer::getDefaultHeight() const
1846 {
1847 return mState.getDefaultHeight();
1848 }
1849
getDefaultSamples() const1850 GLint Framebuffer::getDefaultSamples() const
1851 {
1852 return mState.getDefaultSamples();
1853 }
1854
getDefaultFixedSampleLocations() const1855 bool Framebuffer::getDefaultFixedSampleLocations() const
1856 {
1857 return mState.getDefaultFixedSampleLocations();
1858 }
1859
setDefaultWidth(GLint defaultWidth)1860 void Framebuffer::setDefaultWidth(GLint defaultWidth)
1861 {
1862 mState.mDefaultWidth = defaultWidth;
1863 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
1864 }
1865
setDefaultHeight(GLint defaultHeight)1866 void Framebuffer::setDefaultHeight(GLint defaultHeight)
1867 {
1868 mState.mDefaultHeight = defaultHeight;
1869 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
1870 }
1871
setDefaultSamples(GLint defaultSamples)1872 void Framebuffer::setDefaultSamples(GLint defaultSamples)
1873 {
1874 mState.mDefaultSamples = defaultSamples;
1875 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
1876 }
1877
setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)1878 void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
1879 {
1880 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1881 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
1882 }
1883
1884 // TODO(jmadill): Remove this kludge.
checkStatus(const ValidationContext * context)1885 GLenum Framebuffer::checkStatus(const ValidationContext *context)
1886 {
1887 return checkStatus(static_cast<const Context *>(context));
1888 }
1889
getSamples(const ValidationContext * context)1890 int Framebuffer::getSamples(const ValidationContext *context)
1891 {
1892 return getSamples(static_cast<const Context *>(context));
1893 }
1894
getNumViews() const1895 GLsizei Framebuffer::getNumViews() const
1896 {
1897 return mState.getNumViews();
1898 }
1899
getBaseViewIndex() const1900 GLint Framebuffer::getBaseViewIndex() const
1901 {
1902 return mState.getBaseViewIndex();
1903 }
1904
getViewportOffsets() const1905 const std::vector<Offset> *Framebuffer::getViewportOffsets() const
1906 {
1907 return mState.getViewportOffsets();
1908 }
1909
getMultiviewLayout() const1910 GLenum Framebuffer::getMultiviewLayout() const
1911 {
1912 return mState.getMultiviewLayout();
1913 }
1914
ensureDrawAttachmentsInitialized(const Context * context)1915 Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
1916 {
1917 if (!context->isRobustResourceInitEnabled())
1918 {
1919 return NoError();
1920 }
1921
1922 // Note: we don't actually filter by the draw attachment enum. Just init everything.
1923 for (size_t bit : mState.mResourceNeedsInit)
1924 {
1925 switch (bit)
1926 {
1927 case DIRTY_BIT_DEPTH_ATTACHMENT:
1928 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
1929 break;
1930 case DIRTY_BIT_STENCIL_ATTACHMENT:
1931 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
1932 break;
1933 default:
1934 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
1935 break;
1936 }
1937 }
1938
1939 mState.mResourceNeedsInit.reset();
1940 return NoError();
1941 }
1942
ensureReadAttachmentInitialized(const Context * context,GLbitfield blitMask)1943 Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
1944 {
1945 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
1946 {
1947 return NoError();
1948 }
1949
1950 if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
1951 {
1952 size_t readIndex = mState.getReadIndex();
1953 if (mState.mResourceNeedsInit[readIndex])
1954 {
1955 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
1956 mState.mResourceNeedsInit.reset(readIndex);
1957 }
1958 }
1959
1960 if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
1961 {
1962 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
1963 {
1964 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
1965 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
1966 }
1967 }
1968
1969 if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
1970 {
1971 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
1972 {
1973 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
1974 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
1975 }
1976 }
1977
1978 return NoError();
1979 }
1980
markDrawAttachmentsInitialized(bool color,bool depth,bool stencil)1981 void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
1982 {
1983 // Mark attachments as initialized.
1984 if (color)
1985 {
1986 for (auto colorIndex : mState.mEnabledDrawBuffers)
1987 {
1988 auto &colorAttachment = mState.mColorAttachments[colorIndex];
1989 ASSERT(colorAttachment.isAttached());
1990 colorAttachment.setInitState(InitState::Initialized);
1991 mState.mResourceNeedsInit.reset(colorIndex);
1992 }
1993 }
1994
1995 if (depth && mState.mDepthAttachment.isAttached())
1996 {
1997 mState.mDepthAttachment.setInitState(InitState::Initialized);
1998 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
1999 }
2000
2001 if (stencil && mState.mStencilAttachment.isAttached())
2002 {
2003 mState.mStencilAttachment.setInitState(InitState::Initialized);
2004 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2005 }
2006 }
2007
markBufferInitialized(GLenum bufferType,GLint bufferIndex)2008 void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
2009 {
2010 switch (bufferType)
2011 {
2012 case GL_COLOR:
2013 {
2014 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2015 if (mState.mColorAttachments[bufferIndex].isAttached())
2016 {
2017 mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
2018 mState.mResourceNeedsInit.reset(bufferIndex);
2019 }
2020 break;
2021 }
2022 case GL_DEPTH:
2023 {
2024 if (mState.mDepthAttachment.isAttached())
2025 {
2026 mState.mDepthAttachment.setInitState(InitState::Initialized);
2027 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2028 }
2029 break;
2030 }
2031 case GL_STENCIL:
2032 {
2033 if (mState.mStencilAttachment.isAttached())
2034 {
2035 mState.mStencilAttachment.setInitState(InitState::Initialized);
2036 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2037 }
2038 break;
2039 }
2040 case GL_DEPTH_STENCIL:
2041 {
2042 if (mState.mDepthAttachment.isAttached())
2043 {
2044 mState.mDepthAttachment.setInitState(InitState::Initialized);
2045 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2046 }
2047 if (mState.mStencilAttachment.isAttached())
2048 {
2049 mState.mStencilAttachment.setInitState(InitState::Initialized);
2050 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2051 }
2052 break;
2053 }
2054 default:
2055 UNREACHABLE();
2056 break;
2057 }
2058 }
2059
getDimensions() const2060 Box Framebuffer::getDimensions() const
2061 {
2062 return mState.getDimensions();
2063 }
2064
ensureBufferInitialized(const Context * context,GLenum bufferType,GLint bufferIndex)2065 Error Framebuffer::ensureBufferInitialized(const Context *context,
2066 GLenum bufferType,
2067 GLint bufferIndex)
2068 {
2069 ASSERT(context->isRobustResourceInitEnabled());
2070
2071 if (mState.mResourceNeedsInit.none())
2072 {
2073 return NoError();
2074 }
2075
2076 switch (bufferType)
2077 {
2078 case GL_COLOR:
2079 {
2080 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2081 if (mState.mResourceNeedsInit[bufferIndex])
2082 {
2083 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
2084 mState.mResourceNeedsInit.reset(bufferIndex);
2085 }
2086 break;
2087 }
2088 case GL_DEPTH:
2089 {
2090 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2091 {
2092 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2093 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2094 }
2095 break;
2096 }
2097 case GL_STENCIL:
2098 {
2099 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2100 {
2101 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2102 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2103 }
2104 break;
2105 }
2106 case GL_DEPTH_STENCIL:
2107 {
2108 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2109 {
2110 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2111 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2112 }
2113 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2114 {
2115 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2116 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2117 }
2118 break;
2119 }
2120 default:
2121 UNREACHABLE();
2122 break;
2123 }
2124
2125 return NoError();
2126 }
2127
partialBufferClearNeedsInit(const Context * context,GLenum bufferType)2128 bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
2129 {
2130 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2131 {
2132 return false;
2133 }
2134
2135 switch (bufferType)
2136 {
2137 case GL_COLOR:
2138 return partialClearNeedsInit(context, true, false, false);
2139 case GL_DEPTH:
2140 return partialClearNeedsInit(context, false, true, false);
2141 case GL_STENCIL:
2142 return partialClearNeedsInit(context, false, false, true);
2143 case GL_DEPTH_STENCIL:
2144 return partialClearNeedsInit(context, false, true, true);
2145 default:
2146 UNREACHABLE();
2147 return false;
2148 }
2149 }
2150
hasTextureAttachment(const Texture * texture) const2151 bool Framebuffer::hasTextureAttachment(const Texture *texture) const
2152 {
2153 if (!mAttachedTextures.valid())
2154 {
2155 std::set<const FramebufferAttachmentObject *> attachedTextures;
2156
2157 for (const auto &colorAttachment : mState.mColorAttachments)
2158 {
2159 if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
2160 {
2161 attachedTextures.insert(colorAttachment.getResource());
2162 }
2163 }
2164
2165 if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
2166 {
2167 attachedTextures.insert(mState.mDepthAttachment.getResource());
2168 }
2169
2170 if (mState.mStencilAttachment.isAttached() &&
2171 mState.mStencilAttachment.type() == GL_TEXTURE)
2172 {
2173 attachedTextures.insert(mState.mStencilAttachment.getResource());
2174 }
2175
2176 mAttachedTextures = std::move(attachedTextures);
2177 }
2178
2179 return (mAttachedTextures.value().count(texture) > 0);
2180 }
2181
2182 } // namespace gl
2183