1include(../common/common.pri) 2DEF_FILE_TARGET = $${TARGET} 3TARGET = $$qtLibraryTarget($${LIBEGL_NAME}) 4winrt: QMAKE_USE_PRIVATE += d3d11 5QMAKE_USE_PRIVATE += dxguid 6 7LIBS_PRIVATE += -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget($${LIBGLESV2_NAME}) 8 9DEFINES += GL_APICALL= GL_GLEXT_PROTOTYPES= EGLAPI= LIBEGL_IMPLEMENTATION 10 11HEADERS += \ 12 $$ANGLE_DIR/src/libEGL/resource.h 13 14SOURCES += \ 15 $$ANGLE_DIR/src/libEGL/libEGL.cpp 16 17!static { 18 DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}.def 19 mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libEGL/$${DEF_FILE_TARGET}_mingw32.def 20} 21 22egl_headers.files = \ 23 $$ANGLE_DIR/include/EGL/egl.h \ 24 $$ANGLE_DIR/include/EGL/eglext.h \ 25 $$ANGLE_DIR/include/EGL/eglext_angle.h \ 26 $$ANGLE_DIR/include/EGL/eglplatform.h 27egl_headers.path = $$[QT_INSTALL_HEADERS]/QtANGLE/EGL 28INSTALLS += egl_headers 29