1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
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18 ** GNU Lesser General Public License Usage
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21 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
22 ** packaging of this file. Please review the following information to
23 ** ensure the GNU Lesser General Public License version 3 requirements
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25 **
26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
29 ** Public license version 3 or any later version approved by the KDE Free
30 ** Qt Foundation. The licenses are as published by the Free Software
31 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32 ** included in the packaging of this file. Please review the following
33 ** information to ensure the GNU General Public License requirements will
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
47 **
48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_3_2_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_3_2_Core();
66 ~QOpenGLFunctions_3_2_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 private:
356 friend class QOpenGLContext;
357
358 static bool isContextCompatible(QOpenGLContext *context);
359 static QOpenGLVersionProfile versionProfile();
360
361 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
362 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
363 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
364 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
365 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
366 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
367 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
368 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
369 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
370 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
371 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
372 };
373
374 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)375 inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
376 {
377 d_1_0_Core->f.Viewport(x, y, width, height);
378 }
379
glDepthRange(GLdouble nearVal,GLdouble farVal)380 inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
381 {
382 d_1_0_Core->f.DepthRange(nearVal, farVal);
383 }
384
glIsEnabled(GLenum cap)385 inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
386 {
387 return d_1_0_Core->f.IsEnabled(cap);
388 }
389
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)390 inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
391 {
392 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
393 }
394
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)395 inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
396 {
397 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
398 }
399
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)400 inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
401 {
402 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
403 }
404
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)405 inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
406 {
407 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
408 }
409
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)410 inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
411 {
412 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
413 }
414
glGetString(GLenum name)415 inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
416 {
417 return d_1_0_Core->f.GetString(name);
418 }
419
glGetIntegerv(GLenum pname,GLint * params)420 inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
421 {
422 d_1_0_Core->f.GetIntegerv(pname, params);
423 }
424
glGetFloatv(GLenum pname,GLfloat * params)425 inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
426 {
427 d_1_0_Core->f.GetFloatv(pname, params);
428 }
429
glGetError()430 inline GLenum QOpenGLFunctions_3_2_Core::glGetError()
431 {
432 return d_1_0_Core->f.GetError();
433 }
434
glGetDoublev(GLenum pname,GLdouble * params)435 inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
436 {
437 d_1_0_Core->f.GetDoublev(pname, params);
438 }
439
glGetBooleanv(GLenum pname,GLboolean * params)440 inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
441 {
442 d_1_0_Core->f.GetBooleanv(pname, params);
443 }
444
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)445 inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
446 {
447 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
448 }
449
glReadBuffer(GLenum mode)450 inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
451 {
452 d_1_0_Core->f.ReadBuffer(mode);
453 }
454
glPixelStorei(GLenum pname,GLint param)455 inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
456 {
457 d_1_0_Core->f.PixelStorei(pname, param);
458 }
459
glPixelStoref(GLenum pname,GLfloat param)460 inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
461 {
462 d_1_0_Core->f.PixelStoref(pname, param);
463 }
464
glDepthFunc(GLenum func)465 inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
466 {
467 d_1_0_Core->f.DepthFunc(func);
468 }
469
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)470 inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
471 {
472 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
473 }
474
glStencilFunc(GLenum func,GLint ref,GLuint mask)475 inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
476 {
477 d_1_0_Core->f.StencilFunc(func, ref, mask);
478 }
479
glLogicOp(GLenum opcode)480 inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
481 {
482 d_1_0_Core->f.LogicOp(opcode);
483 }
484
glBlendFunc(GLenum sfactor,GLenum dfactor)485 inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
486 {
487 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
488 }
489
glFlush()490 inline void QOpenGLFunctions_3_2_Core::glFlush()
491 {
492 d_1_0_Core->f.Flush();
493 }
494
glFinish()495 inline void QOpenGLFunctions_3_2_Core::glFinish()
496 {
497 d_1_0_Core->f.Finish();
498 }
499
glEnable(GLenum cap)500 inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
501 {
502 d_1_0_Core->f.Enable(cap);
503 }
504
glDisable(GLenum cap)505 inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
506 {
507 d_1_0_Core->f.Disable(cap);
508 }
509
glDepthMask(GLboolean flag)510 inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
511 {
512 d_1_0_Core->f.DepthMask(flag);
513 }
514
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)515 inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
516 {
517 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
518 }
519
glStencilMask(GLuint mask)520 inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
521 {
522 d_1_0_Core->f.StencilMask(mask);
523 }
524
glClearDepth(GLdouble depth)525 inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
526 {
527 d_1_0_Core->f.ClearDepth(depth);
528 }
529
glClearStencil(GLint s)530 inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
531 {
532 d_1_0_Core->f.ClearStencil(s);
533 }
534
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)535 inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
536 {
537 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
538 }
539
glClear(GLbitfield mask)540 inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
541 {
542 d_1_0_Core->f.Clear(mask);
543 }
544
glDrawBuffer(GLenum mode)545 inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
546 {
547 d_1_0_Core->f.DrawBuffer(mode);
548 }
549
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)550 inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
551 {
552 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
553 }
554
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)555 inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
556 {
557 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
558 }
559
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)560 inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
561 {
562 d_1_0_Core->f.TexParameteriv(target, pname, params);
563 }
564
glTexParameteri(GLenum target,GLenum pname,GLint param)565 inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
566 {
567 d_1_0_Core->f.TexParameteri(target, pname, param);
568 }
569
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)570 inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
571 {
572 d_1_0_Core->f.TexParameterfv(target, pname, params);
573 }
574
glTexParameterf(GLenum target,GLenum pname,GLfloat param)575 inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
576 {
577 d_1_0_Core->f.TexParameterf(target, pname, param);
578 }
579
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)580 inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
581 {
582 d_1_0_Core->f.Scissor(x, y, width, height);
583 }
584
glPolygonMode(GLenum face,GLenum mode)585 inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
586 {
587 d_1_0_Core->f.PolygonMode(face, mode);
588 }
589
glPointSize(GLfloat size)590 inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
591 {
592 d_1_0_Core->f.PointSize(size);
593 }
594
glLineWidth(GLfloat width)595 inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
596 {
597 d_1_0_Core->f.LineWidth(width);
598 }
599
glHint(GLenum target,GLenum mode)600 inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
601 {
602 d_1_0_Core->f.Hint(target, mode);
603 }
604
glFrontFace(GLenum mode)605 inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
606 {
607 d_1_0_Core->f.FrontFace(mode);
608 }
609
glCullFace(GLenum mode)610 inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
611 {
612 d_1_0_Core->f.CullFace(mode);
613 }
614
615
616 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)617 inline void QOpenGLFunctions_3_2_Core::glIndexubv(const GLubyte *c)
618 {
619 Q_UNUSED(c);
620 QOPENGL_DEPRECATEDFUNCTION;
621 }
622
glIndexub(GLubyte c)623 inline void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c)
624 {
625 Q_UNUSED(c);
626 QOPENGL_DEPRECATEDFUNCTION;
627 }
628
glIsTexture(GLuint texture)629 inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
630 {
631 return d_1_1_Core->f.IsTexture(texture);
632 }
633
glGenTextures(GLsizei n,GLuint * textures)634 inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
635 {
636 d_1_1_Core->f.GenTextures(n, textures);
637 }
638
glDeleteTextures(GLsizei n,const GLuint * textures)639 inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
640 {
641 d_1_1_Core->f.DeleteTextures(n, textures);
642 }
643
glBindTexture(GLenum target,GLuint texture)644 inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
645 {
646 d_1_1_Core->f.BindTexture(target, texture);
647 }
648
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)649 inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
650 {
651 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
652 }
653
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)654 inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
655 {
656 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
657 }
658
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)659 inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
660 {
661 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
662 }
663
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)664 inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
665 {
666 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
667 }
668
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)669 inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
670 {
671 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
672 }
673
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)674 inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
675 {
676 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
677 }
678
glPolygonOffset(GLfloat factor,GLfloat units)679 inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
680 {
681 d_1_1_Core->f.PolygonOffset(factor, units);
682 }
683
glGetPointerv(GLenum pname,GLvoid ** params)684 inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
685 {
686 Q_UNUSED(pname);
687 Q_UNUSED(params);
688 QOPENGL_DEPRECATEDFUNCTION;
689 }
690
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)691 inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
692 {
693 d_1_1_Core->f.DrawElements(mode, count, type, indices);
694 }
695
glDrawArrays(GLenum mode,GLint first,GLsizei count)696 inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
697 {
698 d_1_1_Core->f.DrawArrays(mode, first, count);
699 }
700
701
702 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)703 inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
704 {
705 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
706 }
707
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)708 inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
709 {
710 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
711 }
712
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)713 inline void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
714 {
715 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
716 }
717
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)718 inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
719 {
720 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
721 }
722
glBlendEquation(GLenum mode)723 inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
724 {
725 d_1_2_Core->f.BlendEquation(mode);
726 }
727
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)728 inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
729 {
730 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
731 }
732
733
734 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)735 inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
736 {
737 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
738 }
739
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)740 inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
741 {
742 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
743 }
744
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)745 inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
746 {
747 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
748 }
749
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)750 inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
751 {
752 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
753 }
754
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)755 inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
756 {
757 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
758 }
759
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)760 inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
761 {
762 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
763 }
764
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)765 inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
766 {
767 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
768 }
769
glSampleCoverage(GLfloat value,GLboolean invert)770 inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
771 {
772 d_1_3_Core->f.SampleCoverage(value, invert);
773 }
774
glActiveTexture(GLenum texture)775 inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
776 {
777 d_1_3_Core->f.ActiveTexture(texture);
778 }
779
780
781 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)782 inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
783 {
784 d_1_4_Core->f.PointParameteriv(pname, params);
785 }
786
glPointParameteri(GLenum pname,GLint param)787 inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
788 {
789 d_1_4_Core->f.PointParameteri(pname, param);
790 }
791
glPointParameterfv(GLenum pname,const GLfloat * params)792 inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
793 {
794 d_1_4_Core->f.PointParameterfv(pname, params);
795 }
796
glPointParameterf(GLenum pname,GLfloat param)797 inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
798 {
799 d_1_4_Core->f.PointParameterf(pname, param);
800 }
801
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)802 inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
803 {
804 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
805 }
806
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)807 inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
808 {
809 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
810 }
811
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)812 inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
813 {
814 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
815 }
816
817
818 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)819 inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
820 {
821 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
822 }
823
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)824 inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
825 {
826 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
827 }
828
glUnmapBuffer(GLenum target)829 inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
830 {
831 return d_1_5_Core->f.UnmapBuffer(target);
832 }
833
glMapBuffer(GLenum target,GLenum access)834 inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
835 {
836 return d_1_5_Core->f.MapBuffer(target, access);
837 }
838
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)839 inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
840 {
841 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
842 }
843
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)844 inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
845 {
846 d_1_5_Core->f.BufferSubData(target, offset, size, data);
847 }
848
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)849 inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
850 {
851 d_1_5_Core->f.BufferData(target, size, data, usage);
852 }
853
glIsBuffer(GLuint buffer)854 inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
855 {
856 return d_1_5_Core->f.IsBuffer(buffer);
857 }
858
glGenBuffers(GLsizei n,GLuint * buffers)859 inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
860 {
861 d_1_5_Core->f.GenBuffers(n, buffers);
862 }
863
glDeleteBuffers(GLsizei n,const GLuint * buffers)864 inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
865 {
866 d_1_5_Core->f.DeleteBuffers(n, buffers);
867 }
868
glBindBuffer(GLenum target,GLuint buffer)869 inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
870 {
871 d_1_5_Core->f.BindBuffer(target, buffer);
872 }
873
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)874 inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
875 {
876 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
877 }
878
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)879 inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
880 {
881 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
882 }
883
glGetQueryiv(GLenum target,GLenum pname,GLint * params)884 inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
885 {
886 d_1_5_Core->f.GetQueryiv(target, pname, params);
887 }
888
glEndQuery(GLenum target)889 inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
890 {
891 d_1_5_Core->f.EndQuery(target);
892 }
893
glBeginQuery(GLenum target,GLuint id)894 inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
895 {
896 d_1_5_Core->f.BeginQuery(target, id);
897 }
898
glIsQuery(GLuint id)899 inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
900 {
901 return d_1_5_Core->f.IsQuery(id);
902 }
903
glDeleteQueries(GLsizei n,const GLuint * ids)904 inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
905 {
906 d_1_5_Core->f.DeleteQueries(n, ids);
907 }
908
glGenQueries(GLsizei n,GLuint * ids)909 inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
910 {
911 d_1_5_Core->f.GenQueries(n, ids);
912 }
913
914
915 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)916 inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
917 {
918 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
919 }
920
glValidateProgram(GLuint program)921 inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
922 {
923 d_2_0_Core->f.ValidateProgram(program);
924 }
925
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)926 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
927 {
928 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
929 }
930
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)931 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
932 {
933 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
934 }
935
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)936 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
937 {
938 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
939 }
940
glUniform4iv(GLint location,GLsizei count,const GLint * value)941 inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
942 {
943 d_2_0_Core->f.Uniform4iv(location, count, value);
944 }
945
glUniform3iv(GLint location,GLsizei count,const GLint * value)946 inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
947 {
948 d_2_0_Core->f.Uniform3iv(location, count, value);
949 }
950
glUniform2iv(GLint location,GLsizei count,const GLint * value)951 inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
952 {
953 d_2_0_Core->f.Uniform2iv(location, count, value);
954 }
955
glUniform1iv(GLint location,GLsizei count,const GLint * value)956 inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
957 {
958 d_2_0_Core->f.Uniform1iv(location, count, value);
959 }
960
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)961 inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
962 {
963 d_2_0_Core->f.Uniform4fv(location, count, value);
964 }
965
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)966 inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
967 {
968 d_2_0_Core->f.Uniform3fv(location, count, value);
969 }
970
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)971 inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
972 {
973 d_2_0_Core->f.Uniform2fv(location, count, value);
974 }
975
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)976 inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
977 {
978 d_2_0_Core->f.Uniform1fv(location, count, value);
979 }
980
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)981 inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
982 {
983 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
984 }
985
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)986 inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
987 {
988 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
989 }
990
glUniform2i(GLint location,GLint v0,GLint v1)991 inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
992 {
993 d_2_0_Core->f.Uniform2i(location, v0, v1);
994 }
995
glUniform1i(GLint location,GLint v0)996 inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
997 {
998 d_2_0_Core->f.Uniform1i(location, v0);
999 }
1000
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1001 inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1002 {
1003 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1004 }
1005
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1006 inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1007 {
1008 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1009 }
1010
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1011 inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1012 {
1013 d_2_0_Core->f.Uniform2f(location, v0, v1);
1014 }
1015
glUniform1f(GLint location,GLfloat v0)1016 inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
1017 {
1018 d_2_0_Core->f.Uniform1f(location, v0);
1019 }
1020
glUseProgram(GLuint program)1021 inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
1022 {
1023 d_2_0_Core->f.UseProgram(program);
1024 }
1025
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1026 inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1027 {
1028 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1029 }
1030
glLinkProgram(GLuint program)1031 inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
1032 {
1033 d_2_0_Core->f.LinkProgram(program);
1034 }
1035
glIsShader(GLuint shader)1036 inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
1037 {
1038 return d_2_0_Core->f.IsShader(shader);
1039 }
1040
glIsProgram(GLuint program)1041 inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
1042 {
1043 return d_2_0_Core->f.IsProgram(program);
1044 }
1045
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1046 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1047 {
1048 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1049 }
1050
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1051 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1052 {
1053 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1054 }
1055
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1056 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1057 {
1058 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1059 }
1060
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1061 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1062 {
1063 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1064 }
1065
glGetUniformiv(GLuint program,GLint location,GLint * params)1066 inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1067 {
1068 d_2_0_Core->f.GetUniformiv(program, location, params);
1069 }
1070
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1071 inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1072 {
1073 d_2_0_Core->f.GetUniformfv(program, location, params);
1074 }
1075
glGetUniformLocation(GLuint program,const GLchar * name)1076 inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1077 {
1078 return d_2_0_Core->f.GetUniformLocation(program, name);
1079 }
1080
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1081 inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1082 {
1083 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1084 }
1085
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1086 inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1087 {
1088 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1089 }
1090
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1091 inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1092 {
1093 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1094 }
1095
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1096 inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1097 {
1098 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1099 }
1100
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1101 inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1102 {
1103 d_2_0_Core->f.GetProgramiv(program, pname, params);
1104 }
1105
glGetAttribLocation(GLuint program,const GLchar * name)1106 inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1107 {
1108 return d_2_0_Core->f.GetAttribLocation(program, name);
1109 }
1110
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1111 inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1112 {
1113 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1114 }
1115
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1116 inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1117 {
1118 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1119 }
1120
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1121 inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1122 {
1123 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1124 }
1125
glEnableVertexAttribArray(GLuint index)1126 inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
1127 {
1128 d_2_0_Core->f.EnableVertexAttribArray(index);
1129 }
1130
glDisableVertexAttribArray(GLuint index)1131 inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
1132 {
1133 d_2_0_Core->f.DisableVertexAttribArray(index);
1134 }
1135
glDetachShader(GLuint program,GLuint shader)1136 inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
1137 {
1138 d_2_0_Core->f.DetachShader(program, shader);
1139 }
1140
glDeleteShader(GLuint shader)1141 inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
1142 {
1143 d_2_0_Core->f.DeleteShader(shader);
1144 }
1145
glDeleteProgram(GLuint program)1146 inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
1147 {
1148 d_2_0_Core->f.DeleteProgram(program);
1149 }
1150
glCreateShader(GLenum type)1151 inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
1152 {
1153 return d_2_0_Core->f.CreateShader(type);
1154 }
1155
glCreateProgram()1156 inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
1157 {
1158 return d_2_0_Core->f.CreateProgram();
1159 }
1160
glCompileShader(GLuint shader)1161 inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
1162 {
1163 d_2_0_Core->f.CompileShader(shader);
1164 }
1165
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1166 inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1167 {
1168 d_2_0_Core->f.BindAttribLocation(program, index, name);
1169 }
1170
glAttachShader(GLuint program,GLuint shader)1171 inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
1172 {
1173 d_2_0_Core->f.AttachShader(program, shader);
1174 }
1175
glStencilMaskSeparate(GLenum face,GLuint mask)1176 inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1177 {
1178 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1179 }
1180
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1181 inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1182 {
1183 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1184 }
1185
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1186 inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1187 {
1188 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1189 }
1190
glDrawBuffers(GLsizei n,const GLenum * bufs)1191 inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1192 {
1193 d_2_0_Core->f.DrawBuffers(n, bufs);
1194 }
1195
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1196 inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1197 {
1198 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1199 }
1200
1201
1202 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1203 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1204 {
1205 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1206 }
1207
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1208 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1209 {
1210 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1211 }
1212
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1213 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1214 {
1215 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1216 }
1217
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1218 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1219 {
1220 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1221 }
1222
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1223 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1224 {
1225 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1226 }
1227
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1228 inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1229 {
1230 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1231 }
1232
1233
1234 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1235 inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
1236 {
1237 return d_3_0_Core->f.IsVertexArray(array);
1238 }
1239
glGenVertexArrays(GLsizei n,GLuint * arrays)1240 inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1241 {
1242 d_3_0_Core->f.GenVertexArrays(n, arrays);
1243 }
1244
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1245 inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1246 {
1247 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1248 }
1249
glBindVertexArray(GLuint array)1250 inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
1251 {
1252 d_3_0_Core->f.BindVertexArray(array);
1253 }
1254
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1255 inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1256 {
1257 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1258 }
1259
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1260 inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1261 {
1262 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1263 }
1264
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1265 inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1266 {
1267 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1268 }
1269
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1270 inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1271 {
1272 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1273 }
1274
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1275 inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1276 {
1277 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1278 }
1279
glGenerateMipmap(GLenum target)1280 inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
1281 {
1282 d_3_0_Core->f.GenerateMipmap(target);
1283 }
1284
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1285 inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1286 {
1287 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1288 }
1289
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1290 inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1291 {
1292 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1293 }
1294
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1295 inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1296 {
1297 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1298 }
1299
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1300 inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1301 {
1302 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1303 }
1304
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1305 inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1306 {
1307 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1308 }
1309
glCheckFramebufferStatus(GLenum target)1310 inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
1311 {
1312 return d_3_0_Core->f.CheckFramebufferStatus(target);
1313 }
1314
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1315 inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1316 {
1317 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1318 }
1319
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1320 inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1321 {
1322 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1323 }
1324
glBindFramebuffer(GLenum target,GLuint framebuffer)1325 inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1326 {
1327 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1328 }
1329
glIsFramebuffer(GLuint framebuffer)1330 inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
1331 {
1332 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1333 }
1334
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1335 inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1336 {
1337 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1338 }
1339
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1340 inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1341 {
1342 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1343 }
1344
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1345 inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1346 {
1347 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1348 }
1349
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1350 inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1351 {
1352 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1353 }
1354
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1355 inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1356 {
1357 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1358 }
1359
glIsRenderbuffer(GLuint renderbuffer)1360 inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
1361 {
1362 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1363 }
1364
glGetStringi(GLenum name,GLuint index)1365 inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
1366 {
1367 return d_3_0_Core->f.GetStringi(name, index);
1368 }
1369
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1370 inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1371 {
1372 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1373 }
1374
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1375 inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1376 {
1377 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1378 }
1379
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1380 inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1381 {
1382 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1383 }
1384
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1385 inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1386 {
1387 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1388 }
1389
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1390 inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1391 {
1392 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1393 }
1394
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1395 inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1396 {
1397 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1398 }
1399
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1400 inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1401 {
1402 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1403 }
1404
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1405 inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1406 {
1407 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1408 }
1409
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1410 inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1411 {
1412 d_3_0_Core->f.Uniform4uiv(location, count, value);
1413 }
1414
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1415 inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1416 {
1417 d_3_0_Core->f.Uniform3uiv(location, count, value);
1418 }
1419
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1420 inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1421 {
1422 d_3_0_Core->f.Uniform2uiv(location, count, value);
1423 }
1424
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1425 inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1426 {
1427 d_3_0_Core->f.Uniform1uiv(location, count, value);
1428 }
1429
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1430 inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1431 {
1432 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1433 }
1434
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1435 inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1436 {
1437 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1438 }
1439
glUniform2ui(GLint location,GLuint v0,GLuint v1)1440 inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1441 {
1442 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1443 }
1444
glUniform1ui(GLint location,GLuint v0)1445 inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
1446 {
1447 d_3_0_Core->f.Uniform1ui(location, v0);
1448 }
1449
glGetFragDataLocation(GLuint program,const GLchar * name)1450 inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1451 {
1452 return d_3_0_Core->f.GetFragDataLocation(program, name);
1453 }
1454
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1455 inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1456 {
1457 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1458 }
1459
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1460 inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1461 {
1462 d_3_0_Core->f.GetUniformuiv(program, location, params);
1463 }
1464
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1465 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1466 {
1467 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1468 }
1469
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1470 inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1471 {
1472 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1473 }
1474
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1475 inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1476 {
1477 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1478 }
1479
glEndConditionalRender()1480 inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
1481 {
1482 d_3_0_Core->f.EndConditionalRender();
1483 }
1484
glBeginConditionalRender(GLuint id,GLenum mode)1485 inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1486 {
1487 d_3_0_Core->f.BeginConditionalRender(id, mode);
1488 }
1489
glClampColor(GLenum target,GLenum clamp)1490 inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
1491 {
1492 d_3_0_Core->f.ClampColor(target, clamp);
1493 }
1494
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1495 inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1496 {
1497 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1498 }
1499
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1500 inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1501 {
1502 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1503 }
1504
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1505 inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1506 {
1507 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1508 }
1509
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1510 inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1511 {
1512 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1513 }
1514
glEndTransformFeedback()1515 inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
1516 {
1517 d_3_0_Core->f.EndTransformFeedback();
1518 }
1519
glBeginTransformFeedback(GLenum primitiveMode)1520 inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
1521 {
1522 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1523 }
1524
glIsEnabledi(GLenum target,GLuint index)1525 inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
1526 {
1527 return d_3_0_Core->f.IsEnabledi(target, index);
1528 }
1529
glDisablei(GLenum target,GLuint index)1530 inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
1531 {
1532 d_3_0_Core->f.Disablei(target, index);
1533 }
1534
glEnablei(GLenum target,GLuint index)1535 inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
1536 {
1537 d_3_0_Core->f.Enablei(target, index);
1538 }
1539
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1540 inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1541 {
1542 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1543 }
1544
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1545 inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1546 {
1547 d_3_0_Core->f.GetBooleani_v(target, index, data);
1548 }
1549
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1550 inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1551 {
1552 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1553 }
1554
1555
1556 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1557 inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1558 {
1559 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1560 }
1561
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1562 inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1563 {
1564 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1565 }
1566
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1567 inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1568 {
1569 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1570 }
1571
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1572 inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1573 {
1574 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1575 }
1576
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1577 inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1578 {
1579 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1580 }
1581
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1582 inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1583 {
1584 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1585 }
1586
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1587 inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1588 {
1589 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1590 }
1591
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1592 inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1593 {
1594 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1595 }
1596
glPrimitiveRestartIndex(GLuint index)1597 inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
1598 {
1599 d_3_1_Core->f.PrimitiveRestartIndex(index);
1600 }
1601
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1602 inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1603 {
1604 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1605 }
1606
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1607 inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1608 {
1609 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1610 }
1611
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1612 inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1613 {
1614 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1615 }
1616
1617
1618 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1619 inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
1620 {
1621 d_3_2_Core->f.SampleMaski(index, mask);
1622 }
1623
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1624 inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1625 {
1626 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1627 }
1628
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1629 inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1630 {
1631 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1632 }
1633
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1634 inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1635 {
1636 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1637 }
1638
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1639 inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1640 {
1641 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1642 }
1643
glGetInteger64v(GLenum pname,GLint64 * params)1644 inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1645 {
1646 d_3_2_Core->f.GetInteger64v(pname, params);
1647 }
1648
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1649 inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1650 {
1651 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1652 }
1653
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1654 inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1655 {
1656 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1657 }
1658
glDeleteSync(GLsync sync)1659 inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
1660 {
1661 d_3_2_Core->f.DeleteSync(sync);
1662 }
1663
glIsSync(GLsync sync)1664 inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
1665 {
1666 return d_3_2_Core->f.IsSync(sync);
1667 }
1668
glFenceSync(GLenum condition,GLbitfield flags)1669 inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
1670 {
1671 return d_3_2_Core->f.FenceSync(condition, flags);
1672 }
1673
glProvokingVertex(GLenum mode)1674 inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
1675 {
1676 d_3_2_Core->f.ProvokingVertex(mode);
1677 }
1678
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1679 inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1680 {
1681 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1682 }
1683
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1684 inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1685 {
1686 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1687 }
1688
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1689 inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1690 {
1691 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1692 }
1693
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1694 inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1695 {
1696 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1697 }
1698
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1699 inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1700 {
1701 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1702 }
1703
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1704 inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1705 {
1706 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1707 }
1708
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1709 inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1710 {
1711 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1712 }
1713
1714
1715
1716 QT_END_NAMESPACE
1717
1718 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
1719
1720 #endif
1721