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25 
26 #pragma once
27 
28 #include "glsl.h"
29 #include <QString>
30 
31 namespace GLSL {
32 
33 class Symbol;
34 class Scope;
35 
36 class GLSL_EXPORT Symbol
37 {
38 public:
39     Symbol(Scope *scope = nullptr);
40     virtual ~Symbol();
41 
42     Scope *scope() const;
43     void setScope(Scope *scope);
44 
45     QString name() const;
46     void setName(const QString &name);
47 
asScope()48     virtual Scope *asScope() { return nullptr; }
asStruct()49     virtual Struct *asStruct() { return nullptr; }
asFunction()50     virtual Function *asFunction() { return nullptr; }
asArgument()51     virtual Argument *asArgument() { return nullptr; }
asBlock()52     virtual Block *asBlock() { return nullptr; }
asVariable()53     virtual Variable *asVariable() { return nullptr; }
asOverloadSet()54     virtual OverloadSet *asOverloadSet() { return nullptr; }
asNamespace()55     virtual Namespace *asNamespace() { return nullptr; }
56 
57     virtual const Type *type() const = 0;
58 
59 private:
60     Scope *_scope;
61     QString _name;
62 };
63 
64 class GLSL_EXPORT Scope: public Symbol
65 {
66 public:
67     Scope(Scope *sscope = nullptr);
68 
69     Symbol *lookup(const QString &name) const;
70 
71     virtual QList<Symbol *> members() const;
72     virtual void add(Symbol *symbol) = 0;
73     virtual Symbol *find(const QString &name) const = 0;
74 
asScope()75     Scope *asScope() override { return this; }
76 };
77 
78 } // namespace GLSL
79