1 /* { dg-do compile } */
2 /* { dg-options "-funswitch-loops" } */
3 
4 void foo(double);
CreateDefaultTexture(double mnMinimum,double mnMaximum,unsigned short nCreateWhat)5 void CreateDefaultTexture(double mnMinimum, double mnMaximum,
6 			  unsigned short nCreateWhat)
7 {
8   double d = 0.0;
9   for(;;)
10     {
11       if(nCreateWhat & (0x0001)
12 	 && mnMinimum != 0.0)
13 	d = mnMinimum;
14       if(nCreateWhat & (0x0002)
15 	 && mnMaximum != 0.0)
16 	d = mnMaximum;
17       foo(d);
18     }
19 }
20 
21