1 #![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] 2 #[link(name = "windows")] 3 extern "system" { 4 #[cfg(feature = "Win32_Foundation")] D3DCompile(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, psourcename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT5 pub fn D3DCompile(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, psourcename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 6 #[cfg(feature = "Win32_Foundation")] D3DCompile2( psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, psourcename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, secondarydataflags: u32, psecondarydata: *const ::core::ffi::c_void, secondarydatasize: usize, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob, ) -> ::windows_sys::core::HRESULT7 pub fn D3DCompile2( 8 psrcdata: *const ::core::ffi::c_void, 9 srcdatasize: usize, 10 psourcename: super::super::super::Foundation::PSTR, 11 pdefines: *const super::D3D_SHADER_MACRO, 12 pinclude: super::ID3DInclude, 13 pentrypoint: super::super::super::Foundation::PSTR, 14 ptarget: super::super::super::Foundation::PSTR, 15 flags1: u32, 16 flags2: u32, 17 secondarydataflags: u32, 18 psecondarydata: *const ::core::ffi::c_void, 19 secondarydatasize: usize, 20 ppcode: *mut super::ID3DBlob, 21 pperrormsgs: *mut super::ID3DBlob, 22 ) -> ::windows_sys::core::HRESULT; 23 #[cfg(feature = "Win32_Foundation")] D3DCompileFromFile(pfilename: super::super::super::Foundation::PWSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT24 pub fn D3DCompileFromFile(pfilename: super::super::super::Foundation::PWSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DCompressShaders(unumshaders: u32, pshaderdata: *const D3D_SHADER_DATA, uflags: u32, ppcompresseddata: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT25 pub fn D3DCompressShaders(unumshaders: u32, pshaderdata: *const D3D_SHADER_DATA, uflags: u32, ppcompresseddata: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DCreateBlob(size: usize, ppblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT26 pub fn D3DCreateBlob(size: usize, ppblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 27 #[cfg(feature = "Win32_Graphics_Direct3D11")] D3DCreateFunctionLinkingGraph(uflags: u32, ppfunctionlinkinggraph: *mut super::super::Direct3D11::ID3D11FunctionLinkingGraph) -> ::windows_sys::core::HRESULT28 pub fn D3DCreateFunctionLinkingGraph(uflags: u32, ppfunctionlinkinggraph: *mut super::super::Direct3D11::ID3D11FunctionLinkingGraph) -> ::windows_sys::core::HRESULT; 29 #[cfg(feature = "Win32_Graphics_Direct3D11")] D3DCreateLinker(pplinker: *mut super::super::Direct3D11::ID3D11Linker) -> ::windows_sys::core::HRESULT30 pub fn D3DCreateLinker(pplinker: *mut super::super::Direct3D11::ID3D11Linker) -> ::windows_sys::core::HRESULT; D3DDecompressShaders(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, unumshaders: u32, ustartindex: u32, pindices: *const u32, uflags: u32, ppshaders: *mut super::ID3DBlob, ptotalshaders: *mut u32) -> ::windows_sys::core::HRESULT31 pub fn D3DDecompressShaders(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, unumshaders: u32, ustartindex: u32, pindices: *const u32, uflags: u32, ppshaders: *mut super::ID3DBlob, ptotalshaders: *mut u32) -> ::windows_sys::core::HRESULT; 32 #[cfg(feature = "Win32_Foundation")] D3DDisassemble(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, szcomments: super::super::super::Foundation::PSTR, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT33 pub fn D3DDisassemble(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, szcomments: super::super::super::Foundation::PSTR, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 34 #[cfg(feature = "Win32_Graphics_Direct3D10")] D3DDisassemble10Effect(peffect: super::super::Direct3D10::ID3D10Effect, flags: u32, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT35 pub fn D3DDisassemble10Effect(peffect: super::super::Direct3D10::ID3D10Effect, flags: u32, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 36 #[cfg(feature = "Win32_Foundation")] D3DDisassembleRegion(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, szcomments: super::super::super::Foundation::PSTR, startbyteoffset: usize, numinsts: usize, pfinishbyteoffset: *mut usize, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT37 pub fn D3DDisassembleRegion(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, szcomments: super::super::super::Foundation::PSTR, startbyteoffset: usize, numinsts: usize, pfinishbyteoffset: *mut usize, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetBlobPart(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, part: D3D_BLOB_PART, flags: u32, pppart: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT38 pub fn D3DGetBlobPart(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, part: D3D_BLOB_PART, flags: u32, pppart: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetDebugInfo(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppdebuginfo: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT39 pub fn D3DGetDebugInfo(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppdebuginfo: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetInputAndOutputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT40 pub fn D3DGetInputAndOutputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetInputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT41 pub fn D3DGetInputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetOutputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT42 pub fn D3DGetOutputSignatureBlob(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, ppsignatureblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DGetTraceInstructionOffsets(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, startinstindex: usize, numinsts: usize, poffsets: *mut usize, ptotalinsts: *mut usize) -> ::windows_sys::core::HRESULT43 pub fn D3DGetTraceInstructionOffsets(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, startinstindex: usize, numinsts: usize, poffsets: *mut usize, ptotalinsts: *mut usize) -> ::windows_sys::core::HRESULT; 44 #[cfg(feature = "Win32_Graphics_Direct3D11")] D3DLoadModule(psrcdata: *const ::core::ffi::c_void, cbsrcdatasize: usize, ppmodule: *mut super::super::Direct3D11::ID3D11Module) -> ::windows_sys::core::HRESULT45 pub fn D3DLoadModule(psrcdata: *const ::core::ffi::c_void, cbsrcdatasize: usize, ppmodule: *mut super::super::Direct3D11::ID3D11Module) -> ::windows_sys::core::HRESULT; 46 #[cfg(feature = "Win32_Foundation")] D3DPreprocess(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, psourcename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, ppcodetext: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT47 pub fn D3DPreprocess(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, psourcename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, ppcodetext: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 48 #[cfg(feature = "Win32_Foundation")] D3DReadFileToBlob(pfilename: super::super::super::Foundation::PWSTR, ppcontents: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT49 pub fn D3DReadFileToBlob(pfilename: super::super::super::Foundation::PWSTR, ppcontents: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DReflect(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, pinterface: *const ::windows_sys::core::GUID, ppreflector: *mut *mut ::core::ffi::c_void) -> ::windows_sys::core::HRESULT50 pub fn D3DReflect(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, pinterface: *const ::windows_sys::core::GUID, ppreflector: *mut *mut ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; D3DReflectLibrary(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, riid: *const ::windows_sys::core::GUID, ppreflector: *mut *mut ::core::ffi::c_void) -> ::windows_sys::core::HRESULT51 pub fn D3DReflectLibrary(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, riid: *const ::windows_sys::core::GUID, ppreflector: *mut *mut ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; D3DSetBlobPart(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, part: D3D_BLOB_PART, flags: u32, ppart: *const ::core::ffi::c_void, partsize: usize, ppnewshader: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT52 pub fn D3DSetBlobPart(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, part: D3D_BLOB_PART, flags: u32, ppart: *const ::core::ffi::c_void, partsize: usize, ppnewshader: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; D3DStripShader(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ustripflags: u32, ppstrippedblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT53 pub fn D3DStripShader(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ustripflags: u32, ppstrippedblob: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 54 #[cfg(feature = "Win32_Foundation")] D3DWriteBlobToFile(pblob: super::ID3DBlob, pfilename: super::super::super::Foundation::PWSTR, boverwrite: super::super::super::Foundation::BOOL) -> ::windows_sys::core::HRESULT55 pub fn D3DWriteBlobToFile(pblob: super::ID3DBlob, pfilename: super::super::super::Foundation::PWSTR, boverwrite: super::super::super::Foundation::BOOL) -> ::windows_sys::core::HRESULT; 56 } 57 pub type D3DCOMPILER_STRIP_FLAGS = i32; 58 pub const D3DCOMPILER_STRIP_REFLECTION_DATA: D3DCOMPILER_STRIP_FLAGS = 1i32; 59 pub const D3DCOMPILER_STRIP_DEBUG_INFO: D3DCOMPILER_STRIP_FLAGS = 2i32; 60 pub const D3DCOMPILER_STRIP_TEST_BLOBS: D3DCOMPILER_STRIP_FLAGS = 4i32; 61 pub const D3DCOMPILER_STRIP_PRIVATE_DATA: D3DCOMPILER_STRIP_FLAGS = 8i32; 62 pub const D3DCOMPILER_STRIP_ROOT_SIGNATURE: D3DCOMPILER_STRIP_FLAGS = 16i32; 63 pub const D3DCOMPILER_STRIP_FORCE_DWORD: D3DCOMPILER_STRIP_FLAGS = 2147483647i32; 64 pub const D3DCOMPILE_ALL_RESOURCES_BOUND: u32 = 2097152u32; 65 pub const D3DCOMPILE_AVOID_FLOW_CONTROL: u32 = 512u32; 66 pub const D3DCOMPILE_DEBUG: u32 = 1u32; 67 pub const D3DCOMPILE_DEBUG_NAME_FOR_BINARY: u32 = 8388608u32; 68 pub const D3DCOMPILE_DEBUG_NAME_FOR_SOURCE: u32 = 4194304u32; 69 pub const D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS: u32 = 2u32; 70 pub const D3DCOMPILE_EFFECT_CHILD_EFFECT: u32 = 1u32; 71 pub const D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096u32; 72 pub const D3DCOMPILE_ENABLE_STRICTNESS: u32 = 2048u32; 73 pub const D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576u32; 74 pub const D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16u32; 75 pub const D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32u32; 76 pub const D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0u32; 77 pub const D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128u32; 78 pub const D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64u32; 79 pub const D3DCOMPILE_IEEE_STRICTNESS: u32 = 8192u32; 80 pub const D3DCOMPILE_NO_PRESHADER: u32 = 256u32; 81 pub const D3DCOMPILE_OPTIMIZATION_LEVEL0: u32 = 16384u32; 82 pub const D3DCOMPILE_OPTIMIZATION_LEVEL1: u32 = 0u32; 83 pub const D3DCOMPILE_OPTIMIZATION_LEVEL3: u32 = 32768u32; 84 pub const D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR: u32 = 16u32; 85 pub const D3DCOMPILE_PACK_MATRIX_ROW_MAJOR: u32 = 8u32; 86 pub const D3DCOMPILE_PARTIAL_PRECISION: u32 = 32u32; 87 pub const D3DCOMPILE_PREFER_FLOW_CONTROL: u32 = 1024u32; 88 pub const D3DCOMPILE_RESERVED16: u32 = 65536u32; 89 pub const D3DCOMPILE_RESERVED17: u32 = 131072u32; 90 pub const D3DCOMPILE_RESOURCES_MAY_ALIAS: u32 = 524288u32; 91 pub const D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS: u32 = 1u32; 92 pub const D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS: u32 = 2u32; 93 pub const D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH: u32 = 4u32; 94 pub const D3DCOMPILE_SKIP_OPTIMIZATION: u32 = 4u32; 95 pub const D3DCOMPILE_SKIP_VALIDATION: u32 = 2u32; 96 pub const D3DCOMPILE_WARNINGS_ARE_ERRORS: u32 = 262144u32; 97 pub type D3D_BLOB_PART = i32; 98 pub const D3D_BLOB_INPUT_SIGNATURE_BLOB: D3D_BLOB_PART = 0i32; 99 pub const D3D_BLOB_OUTPUT_SIGNATURE_BLOB: D3D_BLOB_PART = 1i32; 100 pub const D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB: D3D_BLOB_PART = 2i32; 101 pub const D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB: D3D_BLOB_PART = 3i32; 102 pub const D3D_BLOB_ALL_SIGNATURE_BLOB: D3D_BLOB_PART = 4i32; 103 pub const D3D_BLOB_DEBUG_INFO: D3D_BLOB_PART = 5i32; 104 pub const D3D_BLOB_LEGACY_SHADER: D3D_BLOB_PART = 6i32; 105 pub const D3D_BLOB_XNA_PREPASS_SHADER: D3D_BLOB_PART = 7i32; 106 pub const D3D_BLOB_XNA_SHADER: D3D_BLOB_PART = 8i32; 107 pub const D3D_BLOB_PDB: D3D_BLOB_PART = 9i32; 108 pub const D3D_BLOB_PRIVATE_DATA: D3D_BLOB_PART = 10i32; 109 pub const D3D_BLOB_ROOT_SIGNATURE: D3D_BLOB_PART = 11i32; 110 pub const D3D_BLOB_DEBUG_NAME: D3D_BLOB_PART = 12i32; 111 pub const D3D_BLOB_TEST_ALTERNATE_SHADER: D3D_BLOB_PART = 32768i32; 112 pub const D3D_BLOB_TEST_COMPILE_DETAILS: D3D_BLOB_PART = 32769i32; 113 pub const D3D_BLOB_TEST_COMPILE_PERF: D3D_BLOB_PART = 32770i32; 114 pub const D3D_BLOB_TEST_COMPILE_REPORT: D3D_BLOB_PART = 32771i32; 115 pub const D3D_COMPILER_VERSION: u32 = 47u32; 116 pub const D3D_COMPRESS_SHADER_KEEP_ALL_PARTS: u32 = 1u32; 117 pub const D3D_DISASM_DISABLE_DEBUG_INFO: u32 = 16u32; 118 pub const D3D_DISASM_ENABLE_COLOR_CODE: u32 = 1u32; 119 pub const D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS: u32 = 2u32; 120 pub const D3D_DISASM_ENABLE_INSTRUCTION_CYCLE: u32 = 8u32; 121 pub const D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING: u32 = 4u32; 122 pub const D3D_DISASM_ENABLE_INSTRUCTION_OFFSET: u32 = 32u32; 123 pub const D3D_DISASM_INSTRUCTION_ONLY: u32 = 64u32; 124 pub const D3D_DISASM_PRINT_HEX_LITERALS: u32 = 128u32; 125 pub const D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE: u32 = 1u32; 126 #[repr(C)] 127 pub struct D3D_SHADER_DATA { 128 pub pBytecode: *mut ::core::ffi::c_void, 129 pub BytecodeLength: usize, 130 } 131 impl ::core::marker::Copy for D3D_SHADER_DATA {} 132 impl ::core::clone::Clone for D3D_SHADER_DATA { clone(&self) -> Self133 fn clone(&self) -> Self { 134 *self 135 } 136 } 137 #[cfg(feature = "Win32_Foundation")] 138 pub type pD3DCompile = unsafe extern "system" fn(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, pfilename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, pentrypoint: super::super::super::Foundation::PSTR, ptarget: super::super::super::Foundation::PSTR, flags1: u32, flags2: u32, ppcode: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 139 #[cfg(feature = "Win32_Foundation")] 140 pub type pD3DDisassemble = unsafe extern "system" fn(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, flags: u32, szcomments: super::super::super::Foundation::PSTR, ppdisassembly: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 141 #[cfg(feature = "Win32_Foundation")] 142 pub type pD3DPreprocess = unsafe extern "system" fn(psrcdata: *const ::core::ffi::c_void, srcdatasize: usize, pfilename: super::super::super::Foundation::PSTR, pdefines: *const super::D3D_SHADER_MACRO, pinclude: super::ID3DInclude, ppcodetext: *mut super::ID3DBlob, pperrormsgs: *mut super::ID3DBlob) -> ::windows_sys::core::HRESULT; 143