1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* SVGAlib based SDL video driver implementation.
25 */
26 
27 #include <unistd.h>
28 #include <sys/stat.h>
29 #include <sys/types.h>
30 #include <sys/ioctl.h>
31 #include <fcntl.h>
32 
33 #if defined(__LINUX__)
34 #include <linux/vt.h>
35 #elif defined(__FREEBSD__)
36 #include <sys/consio.h>
37 #else
38 #error You must choose your operating system here
39 #endif
40 #include <vga.h>
41 #include <vgamouse.h>
42 #include <vgakeyboard.h>
43 
44 #include "SDL_video.h"
45 #include "SDL_mouse.h"
46 #include "../SDL_sysvideo.h"
47 #include "../SDL_pixels_c.h"
48 #include "../../events/SDL_events_c.h"
49 #include "SDL_svgavideo.h"
50 #include "SDL_svgaevents_c.h"
51 #include "SDL_svgamouse_c.h"
52 
53 /* Initialization/Query functions */
54 static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
55 static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
56 static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
57 static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
58 			  SDL_Color *colors);
59 static void SVGA_VideoQuit(_THIS);
60 
61 /* Hardware surface functions */
62 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
63 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
64 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
65 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
66 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
67 
68 /* SVGAlib driver bootstrap functions */
69 
SVGA_Available(void)70 static int SVGA_Available(void)
71 {
72 	/* Check to see if we are root and stdin is a virtual console */
73 	int console;
74 
75 	/* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
76 	int svgalib2 = -1;
77 
78 	/* See if we are connected to a virtual terminal */
79 	console = STDIN_FILENO;
80 #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
81 	if ( console >= 0 ) {
82 		struct stat sb;
83 		struct vt_mode dummy;
84 
85 		if ( (fstat(console, &sb) < 0) ||
86 		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
87 			console = -1;
88 		}
89 	}
90 #endif /* 0 */
91 
92 	/* See if SVGAlib 2.0 is available */
93 	svgalib2 = open("/dev/svga", O_RDONLY);
94 	if (svgalib2 != -1) {
95 		close(svgalib2);
96 	}
97 
98 	return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
99 }
100 
SVGA_DeleteDevice(SDL_VideoDevice * device)101 static void SVGA_DeleteDevice(SDL_VideoDevice *device)
102 {
103 	SDL_free(device->hidden);
104 	SDL_free(device);
105 }
106 
SVGA_CreateDevice(int devindex)107 static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
108 {
109 	SDL_VideoDevice *device;
110 
111 	/* Initialize all variables that we clean on shutdown */
112 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
113 	if ( device ) {
114 		SDL_memset(device, 0, (sizeof *device));
115 		device->hidden = (struct SDL_PrivateVideoData *)
116 				SDL_malloc((sizeof *device->hidden));
117 	}
118 	if ( (device == NULL) || (device->hidden == NULL) ) {
119 		SDL_OutOfMemory();
120 		if ( device ) {
121 			SDL_free(device);
122 		}
123 		return(0);
124 	}
125 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
126 
127 	/* Set the function pointers */
128 	device->VideoInit = SVGA_VideoInit;
129 	device->ListModes = SVGA_ListModes;
130 	device->SetVideoMode = SVGA_SetVideoMode;
131 	device->SetColors = SVGA_SetColors;
132 	device->UpdateRects = NULL;
133 	device->VideoQuit = SVGA_VideoQuit;
134 	device->AllocHWSurface = SVGA_AllocHWSurface;
135 	device->CheckHWBlit = NULL;
136 	device->FillHWRect = NULL;
137 	device->SetHWColorKey = NULL;
138 	device->SetHWAlpha = NULL;
139 	device->LockHWSurface = SVGA_LockHWSurface;
140 	device->UnlockHWSurface = SVGA_UnlockHWSurface;
141 	device->FlipHWSurface = SVGA_FlipHWSurface;
142 	device->FreeHWSurface = SVGA_FreeHWSurface;
143 	device->SetCaption = NULL;
144 	device->SetIcon = NULL;
145 	device->IconifyWindow = NULL;
146 	device->GrabInput = NULL;
147 	device->GetWMInfo = NULL;
148 	device->InitOSKeymap = SVGA_InitOSKeymap;
149 	device->PumpEvents = SVGA_PumpEvents;
150 
151 	device->free = SVGA_DeleteDevice;
152 
153 	return device;
154 }
155 
156 VideoBootStrap SVGALIB_bootstrap = {
157 	"svgalib", "SVGAlib",
158 	SVGA_Available, SVGA_CreateDevice
159 };
160 
SVGA_AddMode(_THIS,int mode,int actually_add)161 static int SVGA_AddMode(_THIS, int mode, int actually_add)
162 {
163 	int i, j;
164 	vga_modeinfo *modeinfo;
165 
166 	modeinfo = vga_getmodeinfo(mode);
167 
168 	i = modeinfo->bytesperpixel-1;
169 	if ( i < 0 ) {
170 		return 0;
171 	}
172 	if ( actually_add ) {
173 		SDL_Rect saved_rect[2];
174 		int      saved_mode[2];
175 		int b;
176 
177 		/* Add the mode, sorted largest to smallest */
178 		b = 0;
179 		j = 0;
180 		while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
181 			(SDL_modelist[i][j]->h > modeinfo->height) ) {
182 			++j;
183 		}
184 		/* Skip modes that are already in our list */
185 		if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
186 		     (SDL_modelist[i][j]->h == modeinfo->height) ) {
187 			return(0);
188 		}
189 		/* Insert the new mode */
190 		saved_rect[b] = *SDL_modelist[i][j];
191 		saved_mode[b] = SDL_vgamode[i][j];
192 		SDL_modelist[i][j]->w = modeinfo->width;
193 		SDL_modelist[i][j]->h = modeinfo->height;
194 		SDL_vgamode[i][j] = mode;
195 		/* Everybody scoot down! */
196 		if ( saved_rect[b].w && saved_rect[b].h ) {
197 		    for ( ++j; SDL_modelist[i][j]->w; ++j ) {
198 			saved_rect[!b] = *SDL_modelist[i][j];
199 			saved_mode[!b] = SDL_vgamode[i][j];
200 			*SDL_modelist[i][j] = saved_rect[b];
201 			SDL_vgamode[i][j] = saved_mode[b];
202 			b = !b;
203 		    }
204 		    *SDL_modelist[i][j] = saved_rect[b];
205 		    SDL_vgamode[i][j] = saved_mode[b];
206 		}
207 	} else {
208 		++SDL_nummodes[i];
209 	}
210 	return(1);
211 }
212 
SVGA_UpdateVideoInfo(_THIS)213 static void SVGA_UpdateVideoInfo(_THIS)
214 {
215 	vga_modeinfo *modeinfo;
216 
217 	this->info.wm_available = 0;
218 	this->info.hw_available = (banked ? 0 : 1);
219 	modeinfo = vga_getmodeinfo(vga_getcurrentmode());
220 	this->info.video_mem = modeinfo->memory;
221 	/* FIXME: Add hardware accelerated blit information */
222 #ifdef SVGALIB_DEBUG
223 	printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
224 #endif
225 }
226 
SVGA_VideoInit(_THIS,SDL_PixelFormat * vformat)227 int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
228 {
229 	int keyboard;
230 	int i, j;
231 	int mode, total_modes;
232 
233 	/* Initialize all variables that we clean on shutdown */
234 	for ( i=0; i<NUM_MODELISTS; ++i ) {
235 		SDL_nummodes[i] = 0;
236 		SDL_modelist[i] = NULL;
237 		SDL_vgamode[i] = NULL;
238 	}
239 
240 	/* Initialize the library */
241 	vga_disabledriverreport();
242 	if ( vga_init() < 0 ) {
243 		SDL_SetError("Unable to initialize SVGAlib");
244 		return(-1);
245 	}
246 	vga_setmode(TEXT);
247 
248 	/* Enable mouse and keyboard support */
249 	vga_setmousesupport(1);
250 	keyboard = keyboard_init_return_fd();
251 	if ( keyboard < 0 ) {
252 		SDL_SetError("Unable to initialize keyboard");
253 		return(-1);
254 	}
255 	if ( SVGA_initkeymaps(keyboard) < 0 ) {
256 		return(-1);
257 	}
258 	keyboard_seteventhandler(SVGA_keyboardcallback);
259 
260 	/* Determine the current screen size */
261 	this->info.current_w = 0;
262 	this->info.current_h = 0;
263 
264 	/* Determine the screen depth (use default 8-bit depth) */
265 	vformat->BitsPerPixel = 8;
266 
267 	/* Enumerate the available fullscreen modes */
268 	total_modes = 0;
269 	for ( mode=vga_lastmodenumber(); mode; --mode ) {
270 		if ( vga_hasmode(mode) ) {
271 			if ( SVGA_AddMode(this, mode, 0) ) {
272 				++total_modes;
273 			}
274 		}
275 	}
276 	if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
277 	if ( total_modes == 0 ) {
278 		SDL_SetError("No linear video modes available");
279 		return(-1);
280 	}
281 	for ( i=0; i<NUM_MODELISTS; ++i ) {
282 		SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
283 		if ( SDL_vgamode[i] == NULL ) {
284 			SDL_OutOfMemory();
285 			return(-1);
286 		}
287 		SDL_modelist[i] = (SDL_Rect **)
288 				SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
289 		if ( SDL_modelist[i] == NULL ) {
290 			SDL_OutOfMemory();
291 			return(-1);
292 		}
293 		for ( j=0; j<SDL_nummodes[i]; ++j ) {
294 			SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
295 			if ( SDL_modelist[i][j] == NULL ) {
296 				SDL_OutOfMemory();
297 				return(-1);
298 			}
299 			SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
300 		}
301 		SDL_modelist[i][j] = NULL;
302 	}
303 	for ( mode=vga_lastmodenumber(); mode; --mode ) {
304 		if ( vga_hasmode(mode) ) {
305 			SVGA_AddMode(this, mode, 1);
306 		}
307 	}
308 	SVGA_AddMode(this, G320x200x256, 1);
309 
310 	/* Free extra (duplicated) modes */
311 	for ( i=0; i<NUM_MODELISTS; ++i ) {
312 		j = 0;
313 		while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
314 			j++;
315 		}
316 		while ( SDL_modelist[i][j] ) {
317 			SDL_free(SDL_modelist[i][j]);
318 			SDL_modelist[i][j] = NULL;
319 			j++;
320 		}
321 	}
322 
323 	/* Fill in our hardware acceleration capabilities */
324 	SVGA_UpdateVideoInfo(this);
325 
326 	/* We're done! */
327 	return(0);
328 }
329 
SVGA_ListModes(_THIS,SDL_PixelFormat * format,Uint32 flags)330 SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
331 {
332 	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
333 }
334 
335 /* Various screen update functions available */
336 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
337 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
338 
SVGA_SetVideoMode(_THIS,SDL_Surface * current,int width,int height,int bpp,Uint32 flags)339 SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
340 				int width, int height, int bpp, Uint32 flags)
341 {
342 	int mode;
343 	int vgamode;
344 	vga_modeinfo *modeinfo;
345 	int screenpage_len;
346 
347 	/* Free old pixels if we were in banked mode */
348 	if ( banked && current->pixels ) {
349 		free(current->pixels);
350 		current->pixels = NULL;
351 	}
352 
353 	/* Try to set the requested linear video mode */
354 	bpp = (bpp+7)/8-1;
355 	for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
356 		if ( (SDL_modelist[bpp][mode]->w == width) &&
357 		     (SDL_modelist[bpp][mode]->h == height) ) {
358 			break;
359 		}
360 	}
361 	if ( SDL_modelist[bpp][mode] == NULL ) {
362 		SDL_SetError("Couldn't find requested mode in list");
363 		return(NULL);
364 	}
365 	vgamode = SDL_vgamode[bpp][mode];
366 	vga_setmode(vgamode);
367 	vga_setpage(0);
368 
369 	if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
370 		banked = 1;
371 	} else {
372 		banked = 0;
373 	}
374 
375 	modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
376 
377 	/* Update hardware acceleration info */
378 	SVGA_UpdateVideoInfo(this);
379 
380 	/* Allocate the new pixel format for the screen */
381 	bpp = (bpp+1)*8;
382 	if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
383 		bpp = 15;
384 	}
385 	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
386 		return(NULL);
387 	}
388 
389 	/* Set up the new mode framebuffer */
390 	current->flags = SDL_FULLSCREEN;
391 	if ( !banked ) {
392 		current->flags |= SDL_HWSURFACE;
393 	}
394 	if ( bpp == 8 ) {
395 		/* FIXME: What about DirectColor? */
396 		current->flags |= SDL_HWPALETTE;
397 	}
398 	current->w = width;
399 	current->h = height;
400 	current->pitch = modeinfo->linewidth;
401 	if ( banked ) {
402 		current->pixels = SDL_malloc(current->h * current->pitch);
403 		if ( !current->pixels ) {
404 			SDL_OutOfMemory();
405 			return(NULL);
406 		}
407 	} else {
408 		current->pixels = vga_getgraphmem();
409 	}
410 
411 	/* set double-buffering */
412 	if ( (flags & SDL_DOUBLEBUF) && !banked )
413 	{
414 	    /* length of one screen page in bytes */
415 	    screenpage_len=current->h*modeinfo->linewidth;
416 
417 	    /* if start address should be aligned */
418 	    if ( modeinfo->linewidth_unit )
419 	    {
420 		if ( screenpage_len % modeinfo->linewidth_unit )
421 		{
422 		    screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
423 		}
424 	    }
425 
426 	    /* if we heve enough videomemory =  ak je dost videopamete  */
427 	    if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
428 	    {
429 		current->flags |= SDL_DOUBLEBUF;
430 		flip_page = 0;
431 		flip_offset[0] = 0;
432 		flip_offset[1] = screenpage_len;
433 		flip_address[0] = vga_getgraphmem();
434 		flip_address[1] = flip_address[0]+screenpage_len;
435 		SVGA_FlipHWSurface(this,current);
436 	    }
437 	}
438 
439 	/* Set the blit function */
440 	if ( banked ) {
441 		this->UpdateRects = SVGA_BankedUpdate;
442 	} else {
443 		this->UpdateRects = SVGA_DirectUpdate;
444 	}
445 
446 	/* Set up the mouse handler again (buggy SVGAlib 1.40) */
447 	mouse_seteventhandler(SVGA_mousecallback);
448 
449 	/* We're done */
450 	return(current);
451 }
452 
453 /* We don't actually allow hardware surfaces other than the main one */
SVGA_AllocHWSurface(_THIS,SDL_Surface * surface)454 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
455 {
456 	return(-1);
457 }
SVGA_FreeHWSurface(_THIS,SDL_Surface * surface)458 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
459 {
460 	return;
461 }
462 
463 /* We need to wait for vertical retrace on page flipped displays */
SVGA_LockHWSurface(_THIS,SDL_Surface * surface)464 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
465 {
466 	/* The waiting is done in SVGA_FlipHWSurface() */
467 	return(0);
468 }
SVGA_UnlockHWSurface(_THIS,SDL_Surface * surface)469 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
470 {
471 	return;
472 }
473 
SVGA_FlipHWSurface(_THIS,SDL_Surface * surface)474 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
475 {
476 	if ( !banked ) {
477 		vga_setdisplaystart(flip_offset[flip_page]);
478 		flip_page=!flip_page;
479 		surface->pixels=flip_address[flip_page];
480 		vga_waitretrace();
481 	}
482 	return(0);
483 }
484 
SVGA_DirectUpdate(_THIS,int numrects,SDL_Rect * rects)485 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
486 {
487 	return;
488 }
489 
SVGA_BankedUpdate(_THIS,int numrects,SDL_Rect * rects)490 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
491 {
492 	int i, j;
493 	SDL_Rect *rect;
494 	int page, vp;
495 	int x, y, w, h;
496 	unsigned char *src;
497 	unsigned char *dst;
498 	int bpp = this->screen->format->BytesPerPixel;
499 	int pitch = this->screen->pitch;
500 
501 	dst = vga_getgraphmem();
502 	for ( i=0; i < numrects; ++i ) {
503 		rect = &rects[i];
504 		x = rect->x;
505 		y = rect->y;
506 		w = rect->w * bpp;
507 		h = rect->h;
508 
509 		vp = y * pitch + x * bpp;
510 		src = (unsigned char *)this->screen->pixels + vp;
511 		page = vp >> 16;
512 		vp &= 0xffff;
513 		vga_setpage(page);
514 		for (j = 0; j < h; j++) {
515 			if (vp + w > 0x10000) {
516 				if (vp >= 0x10000) {
517 					page++;
518 					vga_setpage(page);
519 					vp &= 0xffff;
520 				} else {
521 					SDL_memcpy(dst + vp, src, 0x10000 - vp);
522 					page++;
523 					vga_setpage(page);
524 					SDL_memcpy(dst, src + 0x10000 - vp,
525 						 (vp + w) & 0xffff);
526 					vp = (vp + pitch) & 0xffff;
527 					src += pitch;
528 					continue;
529 				}
530 			}
531 			SDL_memcpy(dst + vp, src, w);
532 			src += pitch;
533 			vp += pitch;
534 		}
535 	}
536 }
537 
SVGA_SetColors(_THIS,int firstcolor,int ncolors,SDL_Color * colors)538 int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
539 {
540         int i;
541 
542 	for(i = 0; i < ncolors; i++) {
543 	        vga_setpalette(firstcolor + i,
544 			       colors[i].r>>2,
545 			       colors[i].g>>2,
546 			       colors[i].b>>2);
547 	}
548 	return(1);
549 }
550 
551 /* Note:  If we are terminated, this could be called in the middle of
552    another SDL video routine -- notably UpdateRects.
553 */
SVGA_VideoQuit(_THIS)554 void SVGA_VideoQuit(_THIS)
555 {
556 	int i, j;
557 
558 	/* Reset the console video mode */
559 	if ( this->screen && (this->screen->w && this->screen->h) ) {
560 		vga_setmode(TEXT);
561 	}
562 	keyboard_close();
563 
564 	/* Free video mode lists */
565 	for ( i=0; i<NUM_MODELISTS; ++i ) {
566 		if ( SDL_modelist[i] != NULL ) {
567 			for ( j=0; SDL_modelist[i][j]; ++j )
568 				SDL_free(SDL_modelist[i][j]);
569 			SDL_free(SDL_modelist[i]);
570 			SDL_modelist[i] = NULL;
571 		}
572 		if ( SDL_vgamode[i] != NULL ) {
573 			SDL_free(SDL_vgamode[i]);
574 			SDL_vgamode[i] = NULL;
575 		}
576 	}
577 	if ( this->screen ) {
578 		if ( banked && this->screen->pixels ) {
579 			SDL_free(this->screen->pixels);
580 		}
581 		this->screen->pixels = NULL;
582 	}
583 }
584 
585