1#! /bin/sh 2# 3# Script to play audio tracks with different pitches 4# through a soundcard (cdda2wav must have soundcard 5# support enabled). 6# 7# Pitches are specified in percentage with 100% being 8# the original pitch, 50% being one octave lower, 200% 9# one octave higher. 10# 11# based on a script from Raul Sobon, who created the pitch 12# feature. Thanks Raul. 13# 14# usage: pitchplay <track a> <pitch a> <track b> <pitch b> ... 15# 16# example: pitchplay 1 90 3 140 5 50 17# will play track 1 with a pitch of 90%, 18# track 3 with a pitch of 140%, and 19# track 5 with a pitch of 50%. 20# 21CDDA2WAV=cdda2wav 22#CDDA2WAVOPTS="-qeNP0 -n75" 23CDDA2WAVOPTS="-qeNP0 -n40" 24 25if [ $(( $# % 2 )) -eq 0 ]; then 26 while [ $# -ge 2 ]; do 27 echo playing track $1 with a pitch of $2% 28 $CDDA2WAV $CDDA2WAVOPTS -t $1 -p $2 29 RES=$? 30 if [ $RES -ne 0 ]; then 31 echo "cdda2wav error, return value "$RES". Aborted." >&2 32 break 33 fi 34 shift 2 35 done 36else 37 echo "usage: $0 [<Tracknr> <Pitch>] ..." >&2 38fi 39 40