1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2012, assimp team 6 All rights reserved. 7 8 Redistribution and use of this software in source and binary forms, 9 with or without modification, are permitted provided that the 10 following conditions are met: 11 12 * Redistributions of source code must retain the above 13 copyright notice, this list of conditions and the 14 following disclaimer. 15 16 * Redistributions in binary form must reproduce the above 17 copyright notice, this list of conditions and the 18 following disclaimer in the documentation and/or other 19 materials provided with the distribution. 20 21 * Neither the name of the assimp team, nor the names of its 22 contributors may be used to endorse or promote products 23 derived from this software without specific prior 24 written permission of the assimp team. 25 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 37 38 ---------------------------------------------------------------------- 39 */ 40 41 /** @file FBXDocumentUtil.h 42 * @brief FBX internal utilities used by the DOM reading code 43 */ 44 #ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H 45 #define INCLUDED_AI_FBX_DOCUMENT_UTIL_H 46 47 #include <assimp/defs.h> 48 #include <string> 49 #include <memory> 50 #include "FBXDocument.h" 51 52 struct Token; 53 struct Element; 54 55 namespace Assimp { 56 namespace FBX { 57 namespace Util { 58 59 /* DOM/Parse error reporting - does not return */ 60 AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX; 61 AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX; 62 63 // does return 64 void DOMWarning(const std::string& message, const Token& token); 65 void DOMWarning(const std::string& message, const Element* element = NULL); 66 67 68 // fetch a property table and the corresponding property template 69 std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc, 70 const std::string& templateName, 71 const Element &element, 72 const Scope& sc, 73 bool no_warn = false); 74 75 // ------------------------------------------------------------------------------------------------ 76 template <typename T> 77 inline 78 const T* ProcessSimpleConnection(const Connection& con, 79 bool is_object_property_conn, 80 const char* name, 81 const Element& element, 82 const char** propNameOut = nullptr) 83 { 84 if (is_object_property_conn && !con.PropertyName().length()) { 85 DOMWarning("expected incoming " + std::string(name) + 86 " link to be an object-object connection, ignoring", 87 &element 88 ); 89 return nullptr; 90 } 91 else if (!is_object_property_conn && con.PropertyName().length()) { 92 DOMWarning("expected incoming " + std::string(name) + 93 " link to be an object-property connection, ignoring", 94 &element 95 ); 96 return nullptr; 97 } 98 99 if(is_object_property_conn && propNameOut) { 100 // note: this is ok, the return value of PropertyValue() is guaranteed to 101 // remain valid and unchanged as long as the document exists. 102 *propNameOut = con.PropertyName().c_str(); 103 } 104 105 const Object* const ob = con.SourceObject(); 106 if(!ob) { 107 DOMWarning("failed to read source object for incoming " + std::string(name) + 108 " link, ignoring", 109 &element); 110 return nullptr; 111 } 112 113 return dynamic_cast<const T*>(ob); 114 } 115 116 } //!Util 117 } //!FBX 118 } //!Assimp 119 120 #endif 121