1 // dear imgui, v1.80
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31 
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 #include "imgui_internal.h"
36 
37 #include <stdio.h>      // vsnprintf, sscanf, printf
38 #if !defined(alloca)
39 #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
40 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
41 #elif defined(_WIN32)
42 #include <malloc.h>     // alloca
43 #if !defined(alloca)
44 #define alloca _alloca  // for clang with MS Codegen
45 #endif
46 #else
47 #include <stdlib.h>     // alloca
48 #endif
49 #endif
50 
51 // Visual Studio warnings
52 #ifdef _MSC_VER
53 #pragma warning (disable: 4127) // condition expression is constant
54 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
55 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
56 #endif
57 
58 // Clang/GCC warnings with -Weverything
59 #if defined(__clang__)
60 #if __has_warning("-Wunknown-warning-option")
61 #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
62 #endif
63 #if __has_warning("-Walloca")
64 #pragma clang diagnostic ignored "-Walloca"                         // warning: use of function '__builtin_alloca' is discouraged
65 #endif
66 #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
67 #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
68 #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
69 #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
70 #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
71 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
72 #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
73 #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
74 #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
75 #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
76 #elif defined(__GNUC__)
77 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
78 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
79 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
80 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
81 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
82 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
83 #endif
84 
85 //-------------------------------------------------------------------------
86 // [SECTION] STB libraries implementation
87 //-------------------------------------------------------------------------
88 
89 // Compile time options:
90 //#define IMGUI_STB_NAMESPACE           ImStb
91 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
92 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
93 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
94 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
95 
96 #ifdef IMGUI_STB_NAMESPACE
97 namespace IMGUI_STB_NAMESPACE
98 {
99 #endif
100 
101 #ifdef _MSC_VER
102 #pragma warning (push)
103 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
104 #endif
105 
106 #if defined(__clang__)
107 #pragma clang diagnostic push
108 #pragma clang diagnostic ignored "-Wunused-function"
109 #pragma clang diagnostic ignored "-Wmissing-prototypes"
110 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
111 #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
112 #endif
113 
114 #if defined(__GNUC__)
115 #pragma GCC diagnostic push
116 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
117 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
118 #endif
119 
120 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
121 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
122 #define STBRP_STATIC
123 #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
124 #define STBRP_SORT          ImQsort
125 #define STB_RECT_PACK_IMPLEMENTATION
126 #endif
127 #ifdef IMGUI_STB_RECT_PACK_FILENAME
128 #include IMGUI_STB_RECT_PACK_FILENAME
129 #else
130 #include "imstb_rectpack.h"
131 #endif
132 #endif
133 
134 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
135 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
136 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
137 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
138 #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
139 #define STBTT_fmod(x,y)     ImFmod(x,y)
140 #define STBTT_sqrt(x)       ImSqrt(x)
141 #define STBTT_pow(x,y)      ImPow(x,y)
142 #define STBTT_fabs(x)       ImFabs(x)
143 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
144 #define STBTT_iceil(x)      ((int)ImCeil(x))
145 #define STBTT_STATIC
146 #define STB_TRUETYPE_IMPLEMENTATION
147 #else
148 #define STBTT_DEF extern
149 #endif
150 #ifdef IMGUI_STB_TRUETYPE_FILENAME
151 #include IMGUI_STB_TRUETYPE_FILENAME
152 #else
153 #include "imstb_truetype.h"
154 #endif
155 #endif
156 
157 #if defined(__GNUC__)
158 #pragma GCC diagnostic pop
159 #endif
160 
161 #if defined(__clang__)
162 #pragma clang diagnostic pop
163 #endif
164 
165 #if defined(_MSC_VER)
166 #pragma warning (pop)
167 #endif
168 
169 #ifdef IMGUI_STB_NAMESPACE
170 } // namespace ImStb
171 using namespace IMGUI_STB_NAMESPACE;
172 #endif
173 
174 //-----------------------------------------------------------------------------
175 // [SECTION] Style functions
176 //-----------------------------------------------------------------------------
177 
StyleColorsDark(ImGuiStyle * dst)178 void ImGui::StyleColorsDark(ImGuiStyle* dst)
179 {
180     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
181     ImVec4* colors = style->Colors;
182 
183     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
184     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
185     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
186     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
188     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
189     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
190     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
191     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
192     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
193     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
194     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
195     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
196     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
197     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
198     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
199     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
200     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
201     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
203     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
205     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
206     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
207     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
208     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
209     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
210     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
211     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
212     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
213     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
214     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
215     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
216     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
217     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
218     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
219     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
220     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
221     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
222     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
223     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
224     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
225     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
226     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
227     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
228     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
229     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
230     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
231     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
232     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
233     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
234     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
235     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
236     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
237     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
238 }
239 
StyleColorsClassic(ImGuiStyle * dst)240 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
241 {
242     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
243     ImVec4* colors = style->Colors;
244 
245     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
246     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
247     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
248     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
249     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
250     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
251     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
252     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
253     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
254     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
255     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
256     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
257     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
258     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
259     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
260     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
261     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
262     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
263     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
264     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
265     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
266     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
267     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
268     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
269     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
270     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
271     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
272     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
273     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
274     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
275     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
276     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
277     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
278     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
279     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
280     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
281     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
282     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
283     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
284     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
285     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
286     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
287     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
288     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
289     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
290     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
291     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
292     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
293     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
294     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
295     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
296     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
297     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
298     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
299     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
300 }
301 
302 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)303 void ImGui::StyleColorsLight(ImGuiStyle* dst)
304 {
305     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
306     ImVec4* colors = style->Colors;
307 
308     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
309     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
310     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
311     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
312     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
313     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
314     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
315     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
316     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
317     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
318     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
319     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
320     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
321     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
322     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
323     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
324     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
325     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
326     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
327     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
328     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
329     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
330     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
331     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
332     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
333     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
334     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
335     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
336     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
337     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
338     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
339     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
340     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
341     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
342     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
343     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
344     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
345     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
346     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
347     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
348     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
349     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
350     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
351     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
352     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
353     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
354     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
355     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
356     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
357     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
358     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
359     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
360     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
361     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
362     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
363 }
364 
365 //-----------------------------------------------------------------------------
366 // [SECTION] ImDrawList
367 //-----------------------------------------------------------------------------
368 
ImDrawListSharedData()369 ImDrawListSharedData::ImDrawListSharedData()
370 {
371     memset(this, 0, sizeof(*this));
372     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
373     {
374         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
375         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
376     }
377 }
378 
SetCircleSegmentMaxError(float max_error)379 void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
380 {
381     if (CircleSegmentMaxError == max_error)
382         return;
383     CircleSegmentMaxError = max_error;
384     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
385     {
386         const float radius = i + 1.0f;
387         const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
388         CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
389     }
390 }
391 
392 // Initialize before use in a new frame. We always have a command ready in the buffer.
_ResetForNewFrame()393 void ImDrawList::_ResetForNewFrame()
394 {
395     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
396     // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
397     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
398     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
399     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
400 
401     CmdBuffer.resize(0);
402     IdxBuffer.resize(0);
403     VtxBuffer.resize(0);
404     Flags = _Data->InitialFlags;
405     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
406     _VtxCurrentIdx = 0;
407     _VtxWritePtr = NULL;
408     _IdxWritePtr = NULL;
409     _ClipRectStack.resize(0);
410     _TextureIdStack.resize(0);
411     _Path.resize(0);
412     _Splitter.Clear();
413     CmdBuffer.push_back(ImDrawCmd());
414     _FringeScale = 1.0f;
415 }
416 
_ClearFreeMemory()417 void ImDrawList::_ClearFreeMemory()
418 {
419     CmdBuffer.clear();
420     IdxBuffer.clear();
421     VtxBuffer.clear();
422     Flags = ImDrawListFlags_None;
423     _VtxCurrentIdx = 0;
424     _VtxWritePtr = NULL;
425     _IdxWritePtr = NULL;
426     _ClipRectStack.clear();
427     _TextureIdStack.clear();
428     _Path.clear();
429     _Splitter.ClearFreeMemory();
430 }
431 
CloneOutput() const432 ImDrawList* ImDrawList::CloneOutput() const
433 {
434     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
435     dst->CmdBuffer = CmdBuffer;
436     dst->IdxBuffer = IdxBuffer;
437     dst->VtxBuffer = VtxBuffer;
438     dst->Flags = Flags;
439     return dst;
440 }
441 
AddDrawCmd()442 void ImDrawList::AddDrawCmd()
443 {
444     ImDrawCmd draw_cmd;
445     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
446     draw_cmd.TextureId = _CmdHeader.TextureId;
447     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
448     draw_cmd.IdxOffset = IdxBuffer.Size;
449 
450     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
451     CmdBuffer.push_back(draw_cmd);
452 }
453 
454 // Pop trailing draw command (used before merging or presenting to user)
455 // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
_PopUnusedDrawCmd()456 void ImDrawList::_PopUnusedDrawCmd()
457 {
458     if (CmdBuffer.Size == 0)
459         return;
460     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
461     if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
462         CmdBuffer.pop_back();
463 }
464 
AddCallback(ImDrawCallback callback,void * callback_data)465 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
466 {
467     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
468     IM_ASSERT(curr_cmd->UserCallback == NULL);
469     if (curr_cmd->ElemCount != 0)
470     {
471         AddDrawCmd();
472         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
473     }
474     curr_cmd->UserCallback = callback;
475     curr_cmd->UserCallbackData = callback_data;
476 
477     AddDrawCmd(); // Force a new command after us (see comment below)
478 }
479 
480 // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
481 #define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
482 #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
483 #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
484 
485 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
486 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
_OnChangedClipRect()487 void ImDrawList::_OnChangedClipRect()
488 {
489     // If current command is used with different settings we need to add a new command
490     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
491     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
492     {
493         AddDrawCmd();
494         return;
495     }
496     IM_ASSERT(curr_cmd->UserCallback == NULL);
497 
498     // Try to merge with previous command if it matches, else use current command
499     ImDrawCmd* prev_cmd = curr_cmd - 1;
500     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
501     {
502         CmdBuffer.pop_back();
503         return;
504     }
505 
506     curr_cmd->ClipRect = _CmdHeader.ClipRect;
507 }
508 
_OnChangedTextureID()509 void ImDrawList::_OnChangedTextureID()
510 {
511     // If current command is used with different settings we need to add a new command
512     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
513     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
514     {
515         AddDrawCmd();
516         return;
517     }
518     IM_ASSERT(curr_cmd->UserCallback == NULL);
519 
520     // Try to merge with previous command if it matches, else use current command
521     ImDrawCmd* prev_cmd = curr_cmd - 1;
522     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
523     {
524         CmdBuffer.pop_back();
525         return;
526     }
527 
528     curr_cmd->TextureId = _CmdHeader.TextureId;
529 }
530 
_OnChangedVtxOffset()531 void ImDrawList::_OnChangedVtxOffset()
532 {
533     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
534     _VtxCurrentIdx = 0;
535     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
536     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
537     if (curr_cmd->ElemCount != 0)
538     {
539         AddDrawCmd();
540         return;
541     }
542     IM_ASSERT(curr_cmd->UserCallback == NULL);
543     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
544 }
545 
546 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)547 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
548 {
549     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
550     if (intersect_with_current_clip_rect)
551     {
552         ImVec4 current = _CmdHeader.ClipRect;
553         if (cr.x < current.x) cr.x = current.x;
554         if (cr.y < current.y) cr.y = current.y;
555         if (cr.z > current.z) cr.z = current.z;
556         if (cr.w > current.w) cr.w = current.w;
557     }
558     cr.z = ImMax(cr.x, cr.z);
559     cr.w = ImMax(cr.y, cr.w);
560 
561     _ClipRectStack.push_back(cr);
562     _CmdHeader.ClipRect = cr;
563     _OnChangedClipRect();
564 }
565 
PushClipRectFullScreen()566 void ImDrawList::PushClipRectFullScreen()
567 {
568     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
569 }
570 
PopClipRect()571 void ImDrawList::PopClipRect()
572 {
573     _ClipRectStack.pop_back();
574     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
575     _OnChangedClipRect();
576 }
577 
PushTextureID(ImTextureID texture_id)578 void ImDrawList::PushTextureID(ImTextureID texture_id)
579 {
580     _TextureIdStack.push_back(texture_id);
581     _CmdHeader.TextureId = texture_id;
582     _OnChangedTextureID();
583 }
584 
PopTextureID()585 void ImDrawList::PopTextureID()
586 {
587     _TextureIdStack.pop_back();
588     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
589     _OnChangedTextureID();
590 }
591 
592 // Reserve space for a number of vertices and indices.
593 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
594 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
PrimReserve(int idx_count,int vtx_count)595 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
596 {
597     // Large mesh support (when enabled)
598     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
599     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
600     {
601         // FIXME: In theory we should be testing that vtx_count <64k here.
602         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
603         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
604         _CmdHeader.VtxOffset = VtxBuffer.Size;
605         _OnChangedVtxOffset();
606     }
607 
608     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
609     draw_cmd->ElemCount += idx_count;
610 
611     int vtx_buffer_old_size = VtxBuffer.Size;
612     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
613     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
614 
615     int idx_buffer_old_size = IdxBuffer.Size;
616     IdxBuffer.resize(idx_buffer_old_size + idx_count);
617     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
618 }
619 
620 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
PrimUnreserve(int idx_count,int vtx_count)621 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
622 {
623     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
624 
625     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
626     draw_cmd->ElemCount -= idx_count;
627     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
628     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
629 }
630 
631 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)632 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
633 {
634     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
635     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
636     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
637     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
638     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
639     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
640     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
641     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
642     _VtxWritePtr += 4;
643     _VtxCurrentIdx += 4;
644     _IdxWritePtr += 6;
645 }
646 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)647 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
648 {
649     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
650     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
651     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
652     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
653     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
654     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
655     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
656     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
657     _VtxWritePtr += 4;
658     _VtxCurrentIdx += 4;
659     _IdxWritePtr += 6;
660 }
661 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)662 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
663 {
664     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
665     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
666     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
667     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
668     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
669     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
670     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
671     _VtxWritePtr += 4;
672     _VtxCurrentIdx += 4;
673     _IdxWritePtr += 6;
674 }
675 
676 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
677 // Those macros expects l-values.
678 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
679 #define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
680 
681 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
682 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)683 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
684 {
685     if (points_count < 2)
686         return;
687 
688     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
689     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
690     const bool thick_line = (thickness > _FringeScale);
691 
692     if (Flags & ImDrawListFlags_AntiAliasedLines)
693     {
694         // Anti-aliased stroke
695         const float AA_SIZE = _FringeScale;
696         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
697 
698         // Thicknesses <1.0 should behave like thickness 1.0
699         thickness = ImMax(thickness, 1.0f);
700         const int integer_thickness = (int)thickness;
701         const float fractional_thickness = thickness - integer_thickness;
702 
703         // Do we want to draw this line using a texture?
704         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
705         // - If AA_SIZE is not 1.0f we cannot use the texture path.
706         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
707 
708         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
709         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
710 
711         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
712         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
713         PrimReserve(idx_count, vtx_count);
714 
715         // Temporary buffer
716         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
717         ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
718         ImVec2* temp_points = temp_normals + points_count;
719 
720         // Calculate normals (tangents) for each line segment
721         for (int i1 = 0; i1 < count; i1++)
722         {
723             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
724             float dx = points[i2].x - points[i1].x;
725             float dy = points[i2].y - points[i1].y;
726             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
727             temp_normals[i1].x = dy;
728             temp_normals[i1].y = -dx;
729         }
730         if (!closed)
731             temp_normals[points_count - 1] = temp_normals[points_count - 2];
732 
733         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
734         if (use_texture || !thick_line)
735         {
736             // [PATH 1] Texture-based lines (thick or non-thick)
737             // [PATH 2] Non texture-based lines (non-thick)
738 
739             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
740             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
741             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
742             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
743             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
744             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
745 
746             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
747             if (!closed)
748             {
749                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
750                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
751                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
752                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
753             }
754 
755             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
756             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
757             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
758             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
759             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
760             {
761                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
762                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
763 
764                 // Average normals
765                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
766                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
767                 IM_FIXNORMAL2F(dm_x, dm_y);
768                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
769                 dm_y *= half_draw_size;
770 
771                 // Add temporary vertexes for the outer edges
772                 ImVec2* out_vtx = &temp_points[i2 * 2];
773                 out_vtx[0].x = points[i2].x + dm_x;
774                 out_vtx[0].y = points[i2].y + dm_y;
775                 out_vtx[1].x = points[i2].x - dm_x;
776                 out_vtx[1].y = points[i2].y - dm_y;
777 
778                 if (use_texture)
779                 {
780                     // Add indices for two triangles
781                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
782                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
783                     _IdxWritePtr += 6;
784                 }
785                 else
786                 {
787                     // Add indexes for four triangles
788                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
789                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
790                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
791                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
792                     _IdxWritePtr += 12;
793                 }
794 
795                 idx1 = idx2;
796             }
797 
798             // Add vertexes for each point on the line
799             if (use_texture)
800             {
801                 // If we're using textures we only need to emit the left/right edge vertices
802                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
803                 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
804                 {
805                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
806                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
807                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
808                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
809                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
810                 }*/
811                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
812                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
813                 for (int i = 0; i < points_count; i++)
814                 {
815                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
816                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
817                     _VtxWritePtr += 2;
818                 }
819             }
820             else
821             {
822                 // If we're not using a texture, we need the center vertex as well
823                 for (int i = 0; i < points_count; i++)
824                 {
825                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
826                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
827                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
828                     _VtxWritePtr += 3;
829                 }
830             }
831         }
832         else
833         {
834             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
835             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
836 
837             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
838             if (!closed)
839             {
840                 const int points_last = points_count - 1;
841                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
842                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
843                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
844                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
845                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
846                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
847                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
848                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
849             }
850 
851             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
852             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
853             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
854             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
855             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
856             {
857                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
858                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
859 
860                 // Average normals
861                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
862                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
863                 IM_FIXNORMAL2F(dm_x, dm_y);
864                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
865                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
866                 float dm_in_x = dm_x * half_inner_thickness;
867                 float dm_in_y = dm_y * half_inner_thickness;
868 
869                 // Add temporary vertices
870                 ImVec2* out_vtx = &temp_points[i2 * 4];
871                 out_vtx[0].x = points[i2].x + dm_out_x;
872                 out_vtx[0].y = points[i2].y + dm_out_y;
873                 out_vtx[1].x = points[i2].x + dm_in_x;
874                 out_vtx[1].y = points[i2].y + dm_in_y;
875                 out_vtx[2].x = points[i2].x - dm_in_x;
876                 out_vtx[2].y = points[i2].y - dm_in_y;
877                 out_vtx[3].x = points[i2].x - dm_out_x;
878                 out_vtx[3].y = points[i2].y - dm_out_y;
879 
880                 // Add indexes
881                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
882                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
883                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
884                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
885                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
886                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
887                 _IdxWritePtr += 18;
888 
889                 idx1 = idx2;
890             }
891 
892             // Add vertices
893             for (int i = 0; i < points_count; i++)
894             {
895                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
896                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
897                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
898                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
899                 _VtxWritePtr += 4;
900             }
901         }
902         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
903     }
904     else
905     {
906         // [PATH 4] Non texture-based, Non anti-aliased lines
907         const int idx_count = count * 6;
908         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
909         PrimReserve(idx_count, vtx_count);
910 
911         for (int i1 = 0; i1 < count; i1++)
912         {
913             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
914             const ImVec2& p1 = points[i1];
915             const ImVec2& p2 = points[i2];
916 
917             float dx = p2.x - p1.x;
918             float dy = p2.y - p1.y;
919             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
920             dx *= (thickness * 0.5f);
921             dy *= (thickness * 0.5f);
922 
923             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
924             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
925             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
926             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
927             _VtxWritePtr += 4;
928 
929             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
930             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
931             _IdxWritePtr += 6;
932             _VtxCurrentIdx += 4;
933         }
934     }
935 }
936 
937 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)938 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
939 {
940     if (points_count < 3)
941         return;
942 
943     const ImVec2 uv = _Data->TexUvWhitePixel;
944 
945     if (Flags & ImDrawListFlags_AntiAliasedFill)
946     {
947         // Anti-aliased Fill
948         const float AA_SIZE = _FringeScale;
949         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
950         const int idx_count = (points_count - 2)*3 + points_count * 6;
951         const int vtx_count = (points_count * 2);
952         PrimReserve(idx_count, vtx_count);
953 
954         // Add indexes for fill
955         unsigned int vtx_inner_idx = _VtxCurrentIdx;
956         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
957         for (int i = 2; i < points_count; i++)
958         {
959             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
960             _IdxWritePtr += 3;
961         }
962 
963         // Compute normals
964         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
965         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
966         {
967             const ImVec2& p0 = points[i0];
968             const ImVec2& p1 = points[i1];
969             float dx = p1.x - p0.x;
970             float dy = p1.y - p0.y;
971             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
972             temp_normals[i0].x = dy;
973             temp_normals[i0].y = -dx;
974         }
975 
976         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
977         {
978             // Average normals
979             const ImVec2& n0 = temp_normals[i0];
980             const ImVec2& n1 = temp_normals[i1];
981             float dm_x = (n0.x + n1.x) * 0.5f;
982             float dm_y = (n0.y + n1.y) * 0.5f;
983             IM_FIXNORMAL2F(dm_x, dm_y);
984             dm_x *= AA_SIZE * 0.5f;
985             dm_y *= AA_SIZE * 0.5f;
986 
987             // Add vertices
988             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
989             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
990             _VtxWritePtr += 2;
991 
992             // Add indexes for fringes
993             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
994             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
995             _IdxWritePtr += 6;
996         }
997         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
998     }
999     else
1000     {
1001         // Non Anti-aliased Fill
1002         const int idx_count = (points_count - 2)*3;
1003         const int vtx_count = points_count;
1004         PrimReserve(idx_count, vtx_count);
1005         for (int i = 0; i < vtx_count; i++)
1006         {
1007             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1008             _VtxWritePtr++;
1009         }
1010         for (int i = 2; i < points_count; i++)
1011         {
1012             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1013             _IdxWritePtr += 3;
1014         }
1015         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1016     }
1017 }
1018 
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)1019 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1020 {
1021     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
1022     {
1023         _Path.push_back(center);
1024         return;
1025     }
1026 
1027     // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
1028     // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
1029 #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
1030     a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1031     a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1032 #endif
1033 
1034     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
1035     for (int a = a_min_of_12; a <= a_max_of_12; a++)
1036     {
1037         const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
1038         _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
1039     }
1040 }
1041 
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)1042 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1043 {
1044     if (radius == 0.0f)
1045     {
1046         _Path.push_back(center);
1047         return;
1048     }
1049 
1050     // Note that we are adding a point at both a_min and a_max.
1051     // If you are trying to draw a full closed circle you don't want the overlapping points!
1052     _Path.reserve(_Path.Size + (num_segments + 1));
1053     for (int i = 0; i <= num_segments; i++)
1054     {
1055         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1056         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1057     }
1058 }
1059 
ImBezierCubicCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,float t)1060 ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1061 {
1062     float u = 1.0f - t;
1063     float w1 = u * u * u;
1064     float w2 = 3 * u * u * t;
1065     float w3 = 3 * u * t * t;
1066     float w4 = t * t * t;
1067     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1068 }
1069 
ImBezierQuadraticCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,float t)1070 ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1071 {
1072     float u = 1.0f - t;
1073     float w1 = u * u;
1074     float w2 = 2 * u * t;
1075     float w3 = t * t;
1076     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1077 }
1078 
1079 // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
PathBezierCubicCurveToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)1080 static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1081 {
1082     float dx = x4 - x1;
1083     float dy = y4 - y1;
1084     float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1085     float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1086     d2 = (d2 >= 0) ? d2 : -d2;
1087     d3 = (d3 >= 0) ? d3 : -d3;
1088     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1089     {
1090         path->push_back(ImVec2(x4, y4));
1091     }
1092     else if (level < 10)
1093     {
1094         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1095         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1096         float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1097         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1098         float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1099         float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1100         PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1101         PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1102     }
1103 }
1104 
PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float tess_tol,int level)1105 static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1106 {
1107     float dx = x3 - x1, dy = y3 - y1;
1108     float det = (x2 - x3) * dy - (y2 - y3) * dx;
1109     if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1110     {
1111         path->push_back(ImVec2(x3, y3));
1112     }
1113     else if (level < 10)
1114     {
1115         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1116         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1117         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1118         PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1119         PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1120     }
1121 }
1122 
PathBezierCubicCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)1123 void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1124 {
1125     ImVec2 p1 = _Path.back();
1126     if (num_segments == 0)
1127     {
1128         PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1129     }
1130     else
1131     {
1132         float t_step = 1.0f / (float)num_segments;
1133         for (int i_step = 1; i_step <= num_segments; i_step++)
1134             _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1135     }
1136 }
1137 
PathBezierQuadraticCurveTo(const ImVec2 & p2,const ImVec2 & p3,int num_segments)1138 void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1139 {
1140     ImVec2 p1 = _Path.back();
1141     if (num_segments == 0)
1142     {
1143         PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1144     }
1145     else
1146     {
1147         float t_step = 1.0f / (float)num_segments;
1148         for (int i_step = 1; i_step <= num_segments; i_step++)
1149             _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1150     }
1151 }
1152 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawCornerFlags rounding_corners)1153 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
1154 {
1155     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
1156     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1157 
1158     if (rounding <= 0.0f || rounding_corners == 0)
1159     {
1160         PathLineTo(a);
1161         PathLineTo(ImVec2(b.x, a.y));
1162         PathLineTo(b);
1163         PathLineTo(ImVec2(a.x, b.y));
1164     }
1165     else
1166     {
1167         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1168         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1169         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1170         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1171         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1172         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1173         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1174         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1175     }
1176 }
1177 
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)1178 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1179 {
1180     if ((col & IM_COL32_A_MASK) == 0)
1181         return;
1182     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1183     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1184     PathStroke(col, false, thickness);
1185 }
1186 
1187 // p_min = upper-left, p_max = lower-right
1188 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness)1189 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
1190 {
1191     if ((col & IM_COL32_A_MASK) == 0)
1192         return;
1193     if (Flags & ImDrawListFlags_AntiAliasedLines)
1194         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
1195     else
1196         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
1197     PathStroke(col, true, thickness);
1198 }
1199 
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1200 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1201 {
1202     if ((col & IM_COL32_A_MASK) == 0)
1203         return;
1204     if (rounding > 0.0f)
1205     {
1206         PathRect(p_min, p_max, rounding, rounding_corners);
1207         PathFillConvex(col);
1208     }
1209     else
1210     {
1211         PrimReserve(6, 4);
1212         PrimRect(p_min, p_max, col);
1213     }
1214 }
1215 
1216 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1217 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1218 {
1219     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1220         return;
1221 
1222     const ImVec2 uv = _Data->TexUvWhitePixel;
1223     PrimReserve(6, 4);
1224     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1225     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1226     PrimWriteVtx(p_min, uv, col_upr_left);
1227     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1228     PrimWriteVtx(p_max, uv, col_bot_right);
1229     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1230 }
1231 
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1232 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1233 {
1234     if ((col & IM_COL32_A_MASK) == 0)
1235         return;
1236 
1237     PathLineTo(p1);
1238     PathLineTo(p2);
1239     PathLineTo(p3);
1240     PathLineTo(p4);
1241     PathStroke(col, true, thickness);
1242 }
1243 
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1244 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1245 {
1246     if ((col & IM_COL32_A_MASK) == 0)
1247         return;
1248 
1249     PathLineTo(p1);
1250     PathLineTo(p2);
1251     PathLineTo(p3);
1252     PathLineTo(p4);
1253     PathFillConvex(col);
1254 }
1255 
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1256 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1257 {
1258     if ((col & IM_COL32_A_MASK) == 0)
1259         return;
1260 
1261     PathLineTo(p1);
1262     PathLineTo(p2);
1263     PathLineTo(p3);
1264     PathStroke(col, true, thickness);
1265 }
1266 
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1267 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1268 {
1269     if ((col & IM_COL32_A_MASK) == 0)
1270         return;
1271 
1272     PathLineTo(p1);
1273     PathLineTo(p2);
1274     PathLineTo(p3);
1275     PathFillConvex(col);
1276 }
1277 
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1278 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1279 {
1280     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1281         return;
1282 
1283     // Obtain segment count
1284     if (num_segments <= 0)
1285     {
1286         // Automatic segment count
1287         const int radius_idx = (int)radius - 1;
1288         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1289             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1290         else
1291             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1292     }
1293     else
1294     {
1295         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1296         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1297     }
1298 
1299     // Because we are filling a closed shape we remove 1 from the count of segments/points
1300     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1301     if (num_segments == 12)
1302         PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
1303     else
1304         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1305     PathStroke(col, true, thickness);
1306 }
1307 
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1308 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1309 {
1310     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1311         return;
1312 
1313     // Obtain segment count
1314     if (num_segments <= 0)
1315     {
1316         // Automatic segment count
1317         const int radius_idx = (int)radius - 1;
1318         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1319             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1320         else
1321             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1322     }
1323     else
1324     {
1325         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1326         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1327     }
1328 
1329     // Because we are filling a closed shape we remove 1 from the count of segments/points
1330     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1331     if (num_segments == 12)
1332         PathArcToFast(center, radius, 0, 12 - 1);
1333     else
1334         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1335     PathFillConvex(col);
1336 }
1337 
1338 // Guaranteed to honor 'num_segments'
AddNgon(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1339 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1340 {
1341     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1342         return;
1343 
1344     // Because we are filling a closed shape we remove 1 from the count of segments/points
1345     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1346     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1347     PathStroke(col, true, thickness);
1348 }
1349 
1350 // Guaranteed to honor 'num_segments'
AddNgonFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1351 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1352 {
1353     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1354         return;
1355 
1356     // Because we are filling a closed shape we remove 1 from the count of segments/points
1357     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1358     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1359     PathFillConvex(col);
1360 }
1361 
1362 // Cubic Bezier takes 4 controls points
AddBezierCubic(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness,int num_segments)1363 void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1364 {
1365     if ((col & IM_COL32_A_MASK) == 0)
1366         return;
1367 
1368     PathLineTo(p1);
1369     PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1370     PathStroke(col, false, thickness);
1371 }
1372 
1373 // Quadratic Bezier takes 3 controls points
AddBezierQuadratic(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness,int num_segments)1374 void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1375 {
1376     if ((col & IM_COL32_A_MASK) == 0)
1377         return;
1378 
1379     PathLineTo(p1);
1380     PathBezierQuadraticCurveTo(p2, p3, num_segments);
1381     PathStroke(col, false, thickness);
1382 }
1383 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1384 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1385 {
1386     if ((col & IM_COL32_A_MASK) == 0)
1387         return;
1388 
1389     if (text_end == NULL)
1390         text_end = text_begin + strlen(text_begin);
1391     if (text_begin == text_end)
1392         return;
1393 
1394     // Pull default font/size from the shared ImDrawListSharedData instance
1395     if (font == NULL)
1396         font = _Data->Font;
1397     if (font_size == 0.0f)
1398         font_size = _Data->FontSize;
1399 
1400     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1401 
1402     ImVec4 clip_rect = _CmdHeader.ClipRect;
1403     if (cpu_fine_clip_rect)
1404     {
1405         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1406         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1407         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1408         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1409     }
1410     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1411 }
1412 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1413 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1414 {
1415     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1416 }
1417 
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1418 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1419 {
1420     if ((col & IM_COL32_A_MASK) == 0)
1421         return;
1422 
1423     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1424     if (push_texture_id)
1425         PushTextureID(user_texture_id);
1426 
1427     PrimReserve(6, 4);
1428     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1429 
1430     if (push_texture_id)
1431         PopTextureID();
1432 }
1433 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1434 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1435 {
1436     if ((col & IM_COL32_A_MASK) == 0)
1437         return;
1438 
1439     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1440     if (push_texture_id)
1441         PushTextureID(user_texture_id);
1442 
1443     PrimReserve(6, 4);
1444     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1445 
1446     if (push_texture_id)
1447         PopTextureID();
1448 }
1449 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1450 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1451 {
1452     if ((col & IM_COL32_A_MASK) == 0)
1453         return;
1454 
1455     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1456     {
1457         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1458         return;
1459     }
1460 
1461     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1462     if (push_texture_id)
1463         PushTextureID(user_texture_id);
1464 
1465     int vert_start_idx = VtxBuffer.Size;
1466     PathRect(p_min, p_max, rounding, rounding_corners);
1467     PathFillConvex(col);
1468     int vert_end_idx = VtxBuffer.Size;
1469     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1470 
1471     if (push_texture_id)
1472         PopTextureID();
1473 }
1474 
1475 
1476 //-----------------------------------------------------------------------------
1477 // [SECTION] ImDrawListSplitter
1478 //-----------------------------------------------------------------------------
1479 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1480 //-----------------------------------------------------------------------------
1481 
ClearFreeMemory()1482 void ImDrawListSplitter::ClearFreeMemory()
1483 {
1484     for (int i = 0; i < _Channels.Size; i++)
1485     {
1486         if (i == _Current)
1487             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1488         _Channels[i]._CmdBuffer.clear();
1489         _Channels[i]._IdxBuffer.clear();
1490     }
1491     _Current = 0;
1492     _Count = 1;
1493     _Channels.clear();
1494 }
1495 
Split(ImDrawList * draw_list,int channels_count)1496 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1497 {
1498     IM_UNUSED(draw_list);
1499     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1500     int old_channels_count = _Channels.Size;
1501     if (old_channels_count < channels_count)
1502     {
1503         _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
1504         _Channels.resize(channels_count);
1505     }
1506     _Count = channels_count;
1507 
1508     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1509     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1510     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1511     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1512     for (int i = 1; i < channels_count; i++)
1513     {
1514         if (i >= old_channels_count)
1515         {
1516             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1517         }
1518         else
1519         {
1520             _Channels[i]._CmdBuffer.resize(0);
1521             _Channels[i]._IdxBuffer.resize(0);
1522         }
1523     }
1524 }
1525 
Merge(ImDrawList * draw_list)1526 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1527 {
1528     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1529     if (_Count <= 1)
1530         return;
1531 
1532     SetCurrentChannel(draw_list, 0);
1533     draw_list->_PopUnusedDrawCmd();
1534 
1535     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1536     int new_cmd_buffer_count = 0;
1537     int new_idx_buffer_count = 0;
1538     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1539     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1540     for (int i = 1; i < _Count; i++)
1541     {
1542         ImDrawChannel& ch = _Channels[i];
1543 
1544         // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
1545         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1546             ch._CmdBuffer.pop_back();
1547 
1548         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
1549         {
1550             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
1551             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
1552             {
1553                 // Merge previous channel last draw command with current channel first draw command if matching.
1554                 last_cmd->ElemCount += next_cmd->ElemCount;
1555                 idx_offset += next_cmd->ElemCount;
1556                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1557             }
1558         }
1559         if (ch._CmdBuffer.Size > 0)
1560             last_cmd = &ch._CmdBuffer.back();
1561         new_cmd_buffer_count += ch._CmdBuffer.Size;
1562         new_idx_buffer_count += ch._IdxBuffer.Size;
1563         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1564         {
1565             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1566             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1567         }
1568     }
1569     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1570     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1571 
1572     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1573     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1574     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1575     for (int i = 1; i < _Count; i++)
1576     {
1577         ImDrawChannel& ch = _Channels[i];
1578         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1579         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1580     }
1581     draw_list->_IdxWritePtr = idx_write;
1582 
1583     // Ensure there's always a non-callback draw command trailing the command-buffer
1584     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
1585         draw_list->AddDrawCmd();
1586 
1587     // If current command is used with different settings we need to add a new command
1588     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1589     if (curr_cmd->ElemCount == 0)
1590         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1591     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1592         draw_list->AddDrawCmd();
1593 
1594     _Count = 1;
1595 }
1596 
SetCurrentChannel(ImDrawList * draw_list,int idx)1597 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1598 {
1599     IM_ASSERT(idx >= 0 && idx < _Count);
1600     if (_Current == idx)
1601         return;
1602 
1603     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1604     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1605     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1606     _Current = idx;
1607     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1608     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1609     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1610 
1611     // If current command is used with different settings we need to add a new command
1612     ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1613     if (curr_cmd == NULL)
1614         draw_list->AddDrawCmd();
1615     else if (curr_cmd->ElemCount == 0)
1616         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1617     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1618         draw_list->AddDrawCmd();
1619 }
1620 
1621 //-----------------------------------------------------------------------------
1622 // [SECTION] ImDrawData
1623 //-----------------------------------------------------------------------------
1624 
1625 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1626 void ImDrawData::DeIndexAllBuffers()
1627 {
1628     ImVector<ImDrawVert> new_vtx_buffer;
1629     TotalVtxCount = TotalIdxCount = 0;
1630     for (int i = 0; i < CmdListsCount; i++)
1631     {
1632         ImDrawList* cmd_list = CmdLists[i];
1633         if (cmd_list->IdxBuffer.empty())
1634             continue;
1635         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1636         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1637             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1638         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1639         cmd_list->IdxBuffer.resize(0);
1640         TotalVtxCount += cmd_list->VtxBuffer.Size;
1641     }
1642 }
1643 
1644 // Helper to scale the ClipRect field of each ImDrawCmd.
1645 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1646 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1647 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1648 {
1649     for (int i = 0; i < CmdListsCount; i++)
1650     {
1651         ImDrawList* cmd_list = CmdLists[i];
1652         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1653         {
1654             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1655             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1656         }
1657     }
1658 }
1659 
1660 //-----------------------------------------------------------------------------
1661 // [SECTION] Helpers ShadeVertsXXX functions
1662 //-----------------------------------------------------------------------------
1663 
1664 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1665 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1666 {
1667     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1668     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1669     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1670     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1671     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
1672     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
1673     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
1674     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
1675     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
1676     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
1677     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1678     {
1679         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1680         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1681         int r = (int)(col0_r + col_delta_r * t);
1682         int g = (int)(col0_g + col_delta_g * t);
1683         int b = (int)(col0_b + col_delta_b * t);
1684         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1685     }
1686 }
1687 
1688 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1689 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1690 {
1691     const ImVec2 size = b - a;
1692     const ImVec2 uv_size = uv_b - uv_a;
1693     const ImVec2 scale = ImVec2(
1694         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1695         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1696 
1697     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1698     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1699     if (clamp)
1700     {
1701         const ImVec2 min = ImMin(uv_a, uv_b);
1702         const ImVec2 max = ImMax(uv_a, uv_b);
1703         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1704             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1705     }
1706     else
1707     {
1708         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1709             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1710     }
1711 }
1712 
1713 //-----------------------------------------------------------------------------
1714 // [SECTION] ImFontConfig
1715 //-----------------------------------------------------------------------------
1716 
ImFontConfig()1717 ImFontConfig::ImFontConfig()
1718 {
1719     FontData = NULL;
1720     FontDataSize = 0;
1721     FontDataOwnedByAtlas = true;
1722     FontNo = 0;
1723     SizePixels = 0.0f;
1724     OversampleH = 3; // FIXME: 2 may be a better default?
1725     OversampleV = 1;
1726     PixelSnapH = false;
1727     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1728     GlyphOffset = ImVec2(0.0f, 0.0f);
1729     GlyphRanges = NULL;
1730     GlyphMinAdvanceX = 0.0f;
1731     GlyphMaxAdvanceX = FLT_MAX;
1732     MergeMode = false;
1733     RasterizerFlags = 0x00;
1734     RasterizerMultiply = 1.0f;
1735     EllipsisChar = (ImWchar)-1;
1736     memset(Name, 0, sizeof(Name));
1737     DstFont = NULL;
1738 }
1739 
1740 //-----------------------------------------------------------------------------
1741 // [SECTION] ImFontAtlas
1742 //-----------------------------------------------------------------------------
1743 
1744 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1745 // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1746 const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
1747 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1748 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1749 {
1750     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1751     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1752     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1753     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1754     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1755     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1756     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1757     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1758     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1759     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1760     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1761     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1762     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1763     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1764     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1765     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1766     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1767     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1768     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1769     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1770     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1771     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1772     "------------        -    X    -           X           -X.....................X-           ------------------"
1773     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1774     "                                                      -  X..X           X..X  -                             "
1775     "                                                      -   X.X           X.X   -                             "
1776     "                                                      -    XX           XX    -                             "
1777 };
1778 
1779 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1780 {
1781     // Pos ........ Size ......... Offset ......
1782     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1783     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1784     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1785     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1786     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1787     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1788     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1789     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1790 };
1791 
ImFontAtlas()1792 ImFontAtlas::ImFontAtlas()
1793 {
1794     Locked = false;
1795     Flags = ImFontAtlasFlags_None;
1796     TexID = (ImTextureID)NULL;
1797     TexDesiredWidth = 0;
1798     TexGlyphPadding = 1;
1799 
1800     TexPixelsAlpha8 = NULL;
1801     TexPixelsRGBA32 = NULL;
1802     TexWidth = TexHeight = 0;
1803     TexUvScale = ImVec2(0.0f, 0.0f);
1804     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1805     PackIdMouseCursors = PackIdLines = -1;
1806 }
1807 
~ImFontAtlas()1808 ImFontAtlas::~ImFontAtlas()
1809 {
1810     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1811     Clear();
1812 }
1813 
ClearInputData()1814 void    ImFontAtlas::ClearInputData()
1815 {
1816     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1817     for (int i = 0; i < ConfigData.Size; i++)
1818         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1819         {
1820             IM_FREE(ConfigData[i].FontData);
1821             ConfigData[i].FontData = NULL;
1822         }
1823 
1824     // When clearing this we lose access to the font name and other information used to build the font.
1825     for (int i = 0; i < Fonts.Size; i++)
1826         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1827         {
1828             Fonts[i]->ConfigData = NULL;
1829             Fonts[i]->ConfigDataCount = 0;
1830         }
1831     ConfigData.clear();
1832     CustomRects.clear();
1833     PackIdMouseCursors = PackIdLines = -1;
1834 }
1835 
ClearTexData()1836 void    ImFontAtlas::ClearTexData()
1837 {
1838     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1839     if (TexPixelsAlpha8)
1840         IM_FREE(TexPixelsAlpha8);
1841     if (TexPixelsRGBA32)
1842         IM_FREE(TexPixelsRGBA32);
1843     TexPixelsAlpha8 = NULL;
1844     TexPixelsRGBA32 = NULL;
1845 }
1846 
ClearFonts()1847 void    ImFontAtlas::ClearFonts()
1848 {
1849     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1850     for (int i = 0; i < Fonts.Size; i++)
1851         IM_DELETE(Fonts[i]);
1852     Fonts.clear();
1853 }
1854 
Clear()1855 void    ImFontAtlas::Clear()
1856 {
1857     ClearInputData();
1858     ClearTexData();
1859     ClearFonts();
1860 }
1861 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1862 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1863 {
1864     // Build atlas on demand
1865     if (TexPixelsAlpha8 == NULL)
1866     {
1867         if (ConfigData.empty())
1868             AddFontDefault();
1869         Build();
1870     }
1871 
1872     *out_pixels = TexPixelsAlpha8;
1873     if (out_width) *out_width = TexWidth;
1874     if (out_height) *out_height = TexHeight;
1875     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1876 }
1877 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1878 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1879 {
1880     // Convert to RGBA32 format on demand
1881     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1882     if (!TexPixelsRGBA32)
1883     {
1884         unsigned char* pixels = NULL;
1885         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1886         if (pixels)
1887         {
1888             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1889             const unsigned char* src = pixels;
1890             unsigned int* dst = TexPixelsRGBA32;
1891             for (int n = TexWidth * TexHeight; n > 0; n--)
1892                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1893         }
1894     }
1895 
1896     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1897     if (out_width) *out_width = TexWidth;
1898     if (out_height) *out_height = TexHeight;
1899     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1900 }
1901 
AddFont(const ImFontConfig * font_cfg)1902 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1903 {
1904     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1905     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1906     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1907 
1908     // Create new font
1909     if (!font_cfg->MergeMode)
1910         Fonts.push_back(IM_NEW(ImFont));
1911     else
1912         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1913 
1914     ConfigData.push_back(*font_cfg);
1915     ImFontConfig& new_font_cfg = ConfigData.back();
1916     if (new_font_cfg.DstFont == NULL)
1917         new_font_cfg.DstFont = Fonts.back();
1918     if (!new_font_cfg.FontDataOwnedByAtlas)
1919     {
1920         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1921         new_font_cfg.FontDataOwnedByAtlas = true;
1922         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1923     }
1924 
1925     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1926         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1927 
1928     // Invalidate texture
1929     ClearTexData();
1930     return new_font_cfg.DstFont;
1931 }
1932 
1933 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1934 static unsigned int stb_decompress_length(const unsigned char* input);
1935 static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
1936 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1937 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1938 static void         Decode85(const unsigned char* src, unsigned char* dst)
1939 {
1940     while (*src)
1941     {
1942         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
1943         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1944         src += 5;
1945         dst += 4;
1946     }
1947 }
1948 
1949 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1950 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1951 {
1952     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1953     if (!font_cfg_template)
1954     {
1955         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1956         font_cfg.PixelSnapH = true;
1957     }
1958     if (font_cfg.SizePixels <= 0.0f)
1959         font_cfg.SizePixels = 13.0f * 1.0f;
1960     if (font_cfg.Name[0] == '\0')
1961         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1962     font_cfg.EllipsisChar = (ImWchar)0x0085;
1963     font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
1964 
1965     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1966     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1967     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1968     return font;
1969 }
1970 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1971 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1972 {
1973     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1974     size_t data_size = 0;
1975     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1976     if (!data)
1977     {
1978         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
1979         return NULL;
1980     }
1981     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1982     if (font_cfg.Name[0] == '\0')
1983     {
1984         // Store a short copy of filename into into the font name for convenience
1985         const char* p;
1986         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1987         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1988     }
1989     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1990 }
1991 
1992 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1993 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1994 {
1995     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1996     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1997     IM_ASSERT(font_cfg.FontData == NULL);
1998     font_cfg.FontData = ttf_data;
1999     font_cfg.FontDataSize = ttf_size;
2000     font_cfg.SizePixels = size_pixels;
2001     if (glyph_ranges)
2002         font_cfg.GlyphRanges = glyph_ranges;
2003     return AddFont(&font_cfg);
2004 }
2005 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)2006 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2007 {
2008     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2009     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2010     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2011 
2012     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2013     IM_ASSERT(font_cfg.FontData == NULL);
2014     font_cfg.FontDataOwnedByAtlas = true;
2015     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2016 }
2017 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)2018 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2019 {
2020     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2021     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2022     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2023     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2024     IM_FREE(compressed_ttf);
2025     return font;
2026 }
2027 
AddCustomRectRegular(int width,int height)2028 int ImFontAtlas::AddCustomRectRegular(int width, int height)
2029 {
2030     IM_ASSERT(width > 0 && width <= 0xFFFF);
2031     IM_ASSERT(height > 0 && height <= 0xFFFF);
2032     ImFontAtlasCustomRect r;
2033     r.Width = (unsigned short)width;
2034     r.Height = (unsigned short)height;
2035     CustomRects.push_back(r);
2036     return CustomRects.Size - 1; // Return index
2037 }
2038 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)2039 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2040 {
2041 #ifdef IMGUI_USE_WCHAR32
2042     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2043 #endif
2044     IM_ASSERT(font != NULL);
2045     IM_ASSERT(width > 0 && width <= 0xFFFF);
2046     IM_ASSERT(height > 0 && height <= 0xFFFF);
2047     ImFontAtlasCustomRect r;
2048     r.Width = (unsigned short)width;
2049     r.Height = (unsigned short)height;
2050     r.GlyphID = id;
2051     r.GlyphAdvanceX = advance_x;
2052     r.GlyphOffset = offset;
2053     r.Font = font;
2054     CustomRects.push_back(r);
2055     return CustomRects.Size - 1; // Return index
2056 }
2057 
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const2058 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2059 {
2060     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
2061     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
2062     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2063     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2064 }
2065 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])2066 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2067 {
2068     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2069         return false;
2070     if (Flags & ImFontAtlasFlags_NoMouseCursors)
2071         return false;
2072 
2073     IM_ASSERT(PackIdMouseCursors != -1);
2074     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2075     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2076     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2077     *out_size = size;
2078     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2079     out_uv_border[0] = (pos) * TexUvScale;
2080     out_uv_border[1] = (pos + size) * TexUvScale;
2081     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2082     out_uv_fill[0] = (pos) * TexUvScale;
2083     out_uv_fill[1] = (pos + size) * TexUvScale;
2084     return true;
2085 }
2086 
Build()2087 bool    ImFontAtlas::Build()
2088 {
2089     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2090     return ImFontAtlasBuildWithStbTruetype(this);
2091 }
2092 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)2093 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2094 {
2095     for (unsigned int i = 0; i < 256; i++)
2096     {
2097         unsigned int value = (unsigned int)(i * in_brighten_factor);
2098         out_table[i] = value > 255 ? 255 : (value & 0xFF);
2099     }
2100 }
2101 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)2102 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2103 {
2104     unsigned char* data = pixels + x + y * stride;
2105     for (int j = h; j > 0; j--, data += stride)
2106         for (int i = 0; i < w; i++)
2107             data[i] = table[data[i]];
2108 }
2109 
2110 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2111 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2112 struct ImFontBuildSrcData
2113 {
2114     stbtt_fontinfo      FontInfo;
2115     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2116     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2117     stbtt_packedchar*   PackedChars;        // Output glyphs
2118     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2119     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2120     int                 GlyphsHighest;      // Highest requested codepoint
2121     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2122     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2123     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
2124 };
2125 
2126 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2127 struct ImFontBuildDstData
2128 {
2129     int                 SrcCount;           // Number of source fonts targeting this destination font.
2130     int                 GlyphsHighest;
2131     int                 GlyphsCount;
2132     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2133 };
2134 
UnpackBitVectorToFlatIndexList(const ImBitVector * in,ImVector<int> * out)2135 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2136 {
2137     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2138     const ImU32* it_begin = in->Storage.begin();
2139     const ImU32* it_end = in->Storage.end();
2140     for (const ImU32* it = it_begin; it < it_end; it++)
2141         if (ImU32 entries_32 = *it)
2142             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2143                 if (entries_32 & ((ImU32)1 << bit_n))
2144                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
2145 }
2146 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)2147 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2148 {
2149     IM_ASSERT(atlas->ConfigData.Size > 0);
2150 
2151     ImFontAtlasBuildInit(atlas);
2152 
2153     // Clear atlas
2154     atlas->TexID = (ImTextureID)NULL;
2155     atlas->TexWidth = atlas->TexHeight = 0;
2156     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2157     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2158     atlas->ClearTexData();
2159 
2160     // Temporary storage for building
2161     ImVector<ImFontBuildSrcData> src_tmp_array;
2162     ImVector<ImFontBuildDstData> dst_tmp_array;
2163     src_tmp_array.resize(atlas->ConfigData.Size);
2164     dst_tmp_array.resize(atlas->Fonts.Size);
2165     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2166     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2167 
2168     // 1. Initialize font loading structure, check font data validity
2169     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2170     {
2171         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2172         ImFontConfig& cfg = atlas->ConfigData[src_i];
2173         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2174 
2175         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2176         src_tmp.DstIndex = -1;
2177         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2178             if (cfg.DstFont == atlas->Fonts[output_i])
2179                 src_tmp.DstIndex = output_i;
2180         if (src_tmp.DstIndex == -1)
2181         {
2182             IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2183             return false;
2184         }
2185         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2186         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2187         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2188         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2189             return false;
2190 
2191         // Measure highest codepoints
2192         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2193         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2194         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2195             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2196         dst_tmp.SrcCount++;
2197         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2198     }
2199 
2200     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2201     int total_glyphs_count = 0;
2202     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2203     {
2204         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2205         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2206         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2207         if (dst_tmp.GlyphsSet.Storage.empty())
2208             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2209 
2210         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2211             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2212             {
2213                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2214                     continue;
2215                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2216                     continue;
2217 
2218                 // Add to avail set/counters
2219                 src_tmp.GlyphsCount++;
2220                 dst_tmp.GlyphsCount++;
2221                 src_tmp.GlyphsSet.SetBit(codepoint);
2222                 dst_tmp.GlyphsSet.SetBit(codepoint);
2223                 total_glyphs_count++;
2224             }
2225     }
2226 
2227     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2228     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2229     {
2230         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2231         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2232         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2233         src_tmp.GlyphsSet.Clear();
2234         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2235     }
2236     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2237         dst_tmp_array[dst_i].GlyphsSet.Clear();
2238     dst_tmp_array.clear();
2239 
2240     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2241     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2242     ImVector<stbrp_rect> buf_rects;
2243     ImVector<stbtt_packedchar> buf_packedchars;
2244     buf_rects.resize(total_glyphs_count);
2245     buf_packedchars.resize(total_glyphs_count);
2246     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2247     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2248 
2249     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2250     int total_surface = 0;
2251     int buf_rects_out_n = 0;
2252     int buf_packedchars_out_n = 0;
2253     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2254     {
2255         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2256         if (src_tmp.GlyphsCount == 0)
2257             continue;
2258 
2259         src_tmp.Rects = &buf_rects[buf_rects_out_n];
2260         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2261         buf_rects_out_n += src_tmp.GlyphsCount;
2262         buf_packedchars_out_n += src_tmp.GlyphsCount;
2263 
2264         // Convert our ranges in the format stb_truetype wants
2265         ImFontConfig& cfg = atlas->ConfigData[src_i];
2266         src_tmp.PackRange.font_size = cfg.SizePixels;
2267         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2268         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2269         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2270         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2271         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2272         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2273 
2274         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2275         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2276         const int padding = atlas->TexGlyphPadding;
2277         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2278         {
2279             int x0, y0, x1, y1;
2280             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2281             IM_ASSERT(glyph_index_in_font != 0);
2282             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2283             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2284             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2285             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2286         }
2287     }
2288 
2289     // We need a width for the skyline algorithm, any width!
2290     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2291     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2292     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2293     atlas->TexHeight = 0;
2294     if (atlas->TexDesiredWidth > 0)
2295         atlas->TexWidth = atlas->TexDesiredWidth;
2296     else
2297         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2298 
2299     // 5. Start packing
2300     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2301     const int TEX_HEIGHT_MAX = 1024 * 32;
2302     stbtt_pack_context spc = {};
2303     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2304     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2305 
2306     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2307     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2308     {
2309         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2310         if (src_tmp.GlyphsCount == 0)
2311             continue;
2312 
2313         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2314 
2315         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2316         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2317         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2318             if (src_tmp.Rects[glyph_i].was_packed)
2319                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2320     }
2321 
2322     // 7. Allocate texture
2323     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2324     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2325     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2326     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2327     spc.pixels = atlas->TexPixelsAlpha8;
2328     spc.height = atlas->TexHeight;
2329 
2330     // 8. Render/rasterize font characters into the texture
2331     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2332     {
2333         ImFontConfig& cfg = atlas->ConfigData[src_i];
2334         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2335         if (src_tmp.GlyphsCount == 0)
2336             continue;
2337 
2338         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2339 
2340         // Apply multiply operator
2341         if (cfg.RasterizerMultiply != 1.0f)
2342         {
2343             unsigned char multiply_table[256];
2344             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2345             stbrp_rect* r = &src_tmp.Rects[0];
2346             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2347                 if (r->was_packed)
2348                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2349         }
2350         src_tmp.Rects = NULL;
2351     }
2352 
2353     // End packing
2354     stbtt_PackEnd(&spc);
2355     buf_rects.clear();
2356 
2357     // 9. Setup ImFont and glyphs for runtime
2358     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2359     {
2360         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2361         if (src_tmp.GlyphsCount == 0)
2362             continue;
2363 
2364         // When merging fonts with MergeMode=true:
2365         // - We can have multiple input fonts writing into a same destination font.
2366         // - dst_font->ConfigData is != from cfg which is our source configuration.
2367         ImFontConfig& cfg = atlas->ConfigData[src_i];
2368         ImFont* dst_font = cfg.DstFont;
2369 
2370         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2371         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2372         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2373 
2374         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2375         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2376         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2377         const float font_off_x = cfg.GlyphOffset.x;
2378         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2379 
2380         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2381         {
2382             // Register glyph
2383             const int codepoint = src_tmp.GlyphsList[glyph_i];
2384             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2385             stbtt_aligned_quad q;
2386             float unused_x = 0.0f, unused_y = 0.0f;
2387             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
2388             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
2389         }
2390     }
2391 
2392     // Cleanup temporary (ImVector doesn't honor destructor)
2393     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2394         src_tmp_array[src_i].~ImFontBuildSrcData();
2395 
2396     ImFontAtlasBuildFinish(atlas);
2397     return true;
2398 }
2399 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2400 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2401 {
2402     if (!font_config->MergeMode)
2403     {
2404         font->ClearOutputData();
2405         font->FontSize = font_config->SizePixels;
2406         font->ConfigData = font_config;
2407         font->ConfigDataCount = 0;
2408         font->ContainerAtlas = atlas;
2409         font->Ascent = ascent;
2410         font->Descent = descent;
2411     }
2412     font->ConfigDataCount++;
2413 }
2414 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2415 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2416 {
2417     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2418     IM_ASSERT(pack_context != NULL);
2419 
2420     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2421     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2422 
2423     ImVector<stbrp_rect> pack_rects;
2424     pack_rects.resize(user_rects.Size);
2425     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2426     for (int i = 0; i < user_rects.Size; i++)
2427     {
2428         pack_rects[i].w = user_rects[i].Width;
2429         pack_rects[i].h = user_rects[i].Height;
2430     }
2431     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2432     for (int i = 0; i < pack_rects.Size; i++)
2433         if (pack_rects[i].was_packed)
2434         {
2435             user_rects[i].X = pack_rects[i].x;
2436             user_rects[i].Y = pack_rects[i].y;
2437             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2438             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2439         }
2440 }
2441 
ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas * atlas,int x,int y,int w,int h,const char * in_str,char in_marker_char,unsigned char in_marker_pixel_value)2442 void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
2443 {
2444     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2445     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2446     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
2447     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2448         for (int off_x = 0; off_x < w; off_x++)
2449             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
2450 }
2451 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2452 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2453 {
2454     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
2455     IM_ASSERT(r->IsPacked());
2456 
2457     const int w = atlas->TexWidth;
2458     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2459     {
2460         // Render/copy pixels
2461         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2462         const int x_for_white = r->X;
2463         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2464         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
2465         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
2466     }
2467     else
2468     {
2469         // Render 4 white pixels
2470         IM_ASSERT(r->Width == 2 && r->Height == 2);
2471         const int offset = (int)r->X + (int)r->Y * w;
2472         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2473     }
2474     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
2475 }
2476 
ImFontAtlasBuildRenderLinesTexData(ImFontAtlas * atlas)2477 static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
2478 {
2479     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
2480         return;
2481 
2482     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
2483     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
2484     IM_ASSERT(r->IsPacked());
2485     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
2486     {
2487         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
2488         unsigned int y = n;
2489         unsigned int line_width = n;
2490         unsigned int pad_left = (r->Width - line_width) / 2;
2491         unsigned int pad_right = r->Width - (pad_left + line_width);
2492 
2493         // Write each slice
2494         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
2495         unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
2496         memset(write_ptr, 0x00, pad_left);
2497         memset(write_ptr + pad_left, 0xFF, line_width);
2498         memset(write_ptr + pad_left + line_width, 0x00, pad_right);
2499 
2500         // Calculate UVs for this line
2501         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
2502         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
2503         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
2504         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
2505     }
2506 }
2507 
2508 // Note: this is called / shared by both the stb_truetype and the FreeType builder
ImFontAtlasBuildInit(ImFontAtlas * atlas)2509 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2510 {
2511     // Register texture region for mouse cursors or standard white pixels
2512     if (atlas->PackIdMouseCursors < 0)
2513     {
2514         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2515             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2516         else
2517             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
2518     }
2519 
2520     // Register texture region for thick lines
2521     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
2522     if (atlas->PackIdLines < 0)
2523     {
2524         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
2525             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
2526     }
2527 }
2528 
2529 // This is called/shared by both the stb_truetype and the FreeType builder.
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2530 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2531 {
2532     // Render into our custom data blocks
2533     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2534     ImFontAtlasBuildRenderDefaultTexData(atlas);
2535     ImFontAtlasBuildRenderLinesTexData(atlas);
2536 
2537     // Register custom rectangle glyphs
2538     for (int i = 0; i < atlas->CustomRects.Size; i++)
2539     {
2540         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
2541         if (r->Font == NULL || r->GlyphID == 0)
2542             continue;
2543 
2544         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
2545         IM_ASSERT(r->Font->ContainerAtlas == atlas);
2546         ImVec2 uv0, uv1;
2547         atlas->CalcCustomRectUV(r, &uv0, &uv1);
2548         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
2549     }
2550 
2551     // Build all fonts lookup tables
2552     for (int i = 0; i < atlas->Fonts.Size; i++)
2553         if (atlas->Fonts[i]->DirtyLookupTables)
2554             atlas->Fonts[i]->BuildLookupTable();
2555 
2556     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2557     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2558     // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
2559     for (int i = 0; i < atlas->Fonts.size(); i++)
2560     {
2561         ImFont* font = atlas->Fonts[i];
2562         if (font->EllipsisChar != (ImWchar)-1)
2563             continue;
2564         const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2565         for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2566             if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2567             {
2568                 font->EllipsisChar = ellipsis_variants[j];
2569                 break;
2570             }
2571     }
2572 }
2573 
2574 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2575 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2576 {
2577     static const ImWchar ranges[] =
2578     {
2579         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2580         0,
2581     };
2582     return &ranges[0];
2583 }
2584 
GetGlyphRangesKorean()2585 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2586 {
2587     static const ImWchar ranges[] =
2588     {
2589         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2590         0x3131, 0x3163, // Korean alphabets
2591         0xAC00, 0xD7A3, // Korean characters
2592         0,
2593     };
2594     return &ranges[0];
2595 }
2596 
GetGlyphRangesChineseFull()2597 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2598 {
2599     static const ImWchar ranges[] =
2600     {
2601         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2602         0x2000, 0x206F, // General Punctuation
2603         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2604         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2605         0xFF00, 0xFFEF, // Half-width characters
2606         0x4e00, 0x9FAF, // CJK Ideograms
2607         0,
2608     };
2609     return &ranges[0];
2610 }
2611 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2612 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2613 {
2614     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2615     {
2616         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2617         base_codepoint += accumulative_offsets[n];
2618     }
2619     out_ranges[0] = 0;
2620 }
2621 
2622 //-------------------------------------------------------------------------
2623 // [SECTION] ImFontAtlas glyph ranges helpers
2624 //-------------------------------------------------------------------------
2625 
GetGlyphRangesChineseSimplifiedCommon()2626 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2627 {
2628     // Store 2500 regularly used characters for Simplified Chinese.
2629     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2630     // This table covers 97.97% of all characters used during the month in July, 1987.
2631     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2632     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2633     static const short accumulative_offsets_from_0x4E00[] =
2634     {
2635         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2636         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2637         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2638         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2639         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2640         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2641         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2642         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2643         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2644         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2645         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2646         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2647         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2648         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2649         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2650         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2651         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2652         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2653         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2654         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2655         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2656         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2657         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2658         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2659         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2660         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2661         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2662         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2663         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2664         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2665         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2666         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2667         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2668         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2669         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2670         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2671         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2672         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2673         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2674         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2675     };
2676     static ImWchar base_ranges[] = // not zero-terminated
2677     {
2678         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2679         0x2000, 0x206F, // General Punctuation
2680         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2681         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2682         0xFF00, 0xFFEF  // Half-width characters
2683     };
2684     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2685     if (!full_ranges[0])
2686     {
2687         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2688         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2689     }
2690     return &full_ranges[0];
2691 }
2692 
GetGlyphRangesJapanese()2693 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2694 {
2695     // 2999 ideograms code points for Japanese
2696     // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
2697     // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
2698     // - Sourced from the character information database of the Information-technology Promotion Agency, Japan
2699     //   - https://mojikiban.ipa.go.jp/mji/
2700     //   - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP).
2701     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en
2702     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode
2703     //   - You can generate this code by the script at:
2704     //     - https://github.com/vaiorabbit/everyday_use_kanji
2705     // - References:
2706     //   - List of Joyo Kanji
2707     //     - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html
2708     //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
2709     //   - List of Jinmeiyo Kanji
2710     //     - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html
2711     //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
2712     // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
2713     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2714     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2715     static const short accumulative_offsets_from_0x4E00[] =
2716     {
2717         0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
2718         1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
2719         2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
2720         2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
2721         2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
2722         1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
2723         2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
2724         13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
2725         5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
2726         2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
2727         1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
2728         7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
2729         1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
2730         6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
2731         10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
2732         2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
2733         3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
2734         6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
2735         4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
2736         4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
2737         1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
2738         12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
2739         1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
2740         22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
2741         2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
2742         18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
2743         14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
2744         1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
2745         40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
2746         12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
2747         2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
2748         1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
2749         1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
2750         3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
2751         14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
2752         12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
2753         2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
2754         1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
2755         3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
2756         2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
2757         13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
2758         18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
2759         37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
2760         5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
2761         32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
2762         1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
2763         4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
2764         3,2,1,1,1,1,2,1,1,
2765     };
2766     static ImWchar base_ranges[] = // not zero-terminated
2767     {
2768         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2769         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2770         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2771         0xFF00, 0xFFEF  // Half-width characters
2772     };
2773     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2774     if (!full_ranges[0])
2775     {
2776         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2777         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2778     }
2779     return &full_ranges[0];
2780 }
2781 
GetGlyphRangesCyrillic()2782 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2783 {
2784     static const ImWchar ranges[] =
2785     {
2786         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2787         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2788         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2789         0xA640, 0xA69F, // Cyrillic Extended-B
2790         0,
2791     };
2792     return &ranges[0];
2793 }
2794 
GetGlyphRangesThai()2795 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2796 {
2797     static const ImWchar ranges[] =
2798     {
2799         0x0020, 0x00FF, // Basic Latin
2800         0x2010, 0x205E, // Punctuations
2801         0x0E00, 0x0E7F, // Thai
2802         0,
2803     };
2804     return &ranges[0];
2805 }
2806 
GetGlyphRangesVietnamese()2807 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
2808 {
2809     static const ImWchar ranges[] =
2810     {
2811         0x0020, 0x00FF, // Basic Latin
2812         0x0102, 0x0103,
2813         0x0110, 0x0111,
2814         0x0128, 0x0129,
2815         0x0168, 0x0169,
2816         0x01A0, 0x01A1,
2817         0x01AF, 0x01B0,
2818         0x1EA0, 0x1EF9,
2819         0,
2820     };
2821     return &ranges[0];
2822 }
2823 
2824 //-----------------------------------------------------------------------------
2825 // [SECTION] ImFontGlyphRangesBuilder
2826 //-----------------------------------------------------------------------------
2827 
AddText(const char * text,const char * text_end)2828 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2829 {
2830     while (text_end ? (text < text_end) : *text)
2831     {
2832         unsigned int c = 0;
2833         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2834         text += c_len;
2835         if (c_len == 0)
2836             break;
2837         AddChar((ImWchar)c);
2838     }
2839 }
2840 
AddRanges(const ImWchar * ranges)2841 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2842 {
2843     for (; ranges[0]; ranges += 2)
2844         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2845             AddChar(c);
2846 }
2847 
BuildRanges(ImVector<ImWchar> * out_ranges)2848 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2849 {
2850     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2851     for (int n = 0; n <= max_codepoint; n++)
2852         if (GetBit(n))
2853         {
2854             out_ranges->push_back((ImWchar)n);
2855             while (n < max_codepoint && GetBit(n + 1))
2856                 n++;
2857             out_ranges->push_back((ImWchar)n);
2858         }
2859     out_ranges->push_back(0);
2860 }
2861 
2862 //-----------------------------------------------------------------------------
2863 // [SECTION] ImFont
2864 //-----------------------------------------------------------------------------
2865 
ImFont()2866 ImFont::ImFont()
2867 {
2868     FontSize = 0.0f;
2869     FallbackAdvanceX = 0.0f;
2870     FallbackChar = (ImWchar)'?';
2871     EllipsisChar = (ImWchar)-1;
2872     FallbackGlyph = NULL;
2873     ContainerAtlas = NULL;
2874     ConfigData = NULL;
2875     ConfigDataCount = 0;
2876     DirtyLookupTables = false;
2877     Scale = 1.0f;
2878     Ascent = Descent = 0.0f;
2879     MetricsTotalSurface = 0;
2880     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2881 }
2882 
~ImFont()2883 ImFont::~ImFont()
2884 {
2885     ClearOutputData();
2886 }
2887 
ClearOutputData()2888 void    ImFont::ClearOutputData()
2889 {
2890     FontSize = 0.0f;
2891     FallbackAdvanceX = 0.0f;
2892     Glyphs.clear();
2893     IndexAdvanceX.clear();
2894     IndexLookup.clear();
2895     FallbackGlyph = NULL;
2896     ContainerAtlas = NULL;
2897     DirtyLookupTables = true;
2898     Ascent = Descent = 0.0f;
2899     MetricsTotalSurface = 0;
2900 }
2901 
BuildLookupTable()2902 void ImFont::BuildLookupTable()
2903 {
2904     int max_codepoint = 0;
2905     for (int i = 0; i != Glyphs.Size; i++)
2906         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2907 
2908     // Build lookup table
2909     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2910     IndexAdvanceX.clear();
2911     IndexLookup.clear();
2912     DirtyLookupTables = false;
2913     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2914     GrowIndex(max_codepoint + 1);
2915     for (int i = 0; i < Glyphs.Size; i++)
2916     {
2917         int codepoint = (int)Glyphs[i].Codepoint;
2918         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2919         IndexLookup[codepoint] = (ImWchar)i;
2920 
2921         // Mark 4K page as used
2922         const int page_n = codepoint / 4096;
2923         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
2924     }
2925 
2926     // Create a glyph to handle TAB
2927     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2928     if (FindGlyph((ImWchar)' '))
2929     {
2930         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
2931             Glyphs.resize(Glyphs.Size + 1);
2932         ImFontGlyph& tab_glyph = Glyphs.back();
2933         tab_glyph = *FindGlyph((ImWchar)' ');
2934         tab_glyph.Codepoint = '\t';
2935         tab_glyph.AdvanceX *= IM_TABSIZE;
2936         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2937         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
2938     }
2939 
2940     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
2941     SetGlyphVisible((ImWchar)' ', false);
2942     SetGlyphVisible((ImWchar)'\t', false);
2943 
2944     // Setup fall-backs
2945     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2946     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2947     for (int i = 0; i < max_codepoint + 1; i++)
2948         if (IndexAdvanceX[i] < 0.0f)
2949             IndexAdvanceX[i] = FallbackAdvanceX;
2950 }
2951 
2952 // API is designed this way to avoid exposing the 4K page size
2953 // e.g. use with IsGlyphRangeUnused(0, 255)
IsGlyphRangeUnused(unsigned int c_begin,unsigned int c_last)2954 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
2955 {
2956     unsigned int page_begin = (c_begin / 4096);
2957     unsigned int page_last = (c_last / 4096);
2958     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
2959         if ((page_n >> 3) < sizeof(Used4kPagesMap))
2960             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
2961                 return false;
2962     return true;
2963 }
2964 
SetGlyphVisible(ImWchar c,bool visible)2965 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
2966 {
2967     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
2968         glyph->Visible = visible ? 1 : 0;
2969 }
2970 
SetFallbackChar(ImWchar c)2971 void ImFont::SetFallbackChar(ImWchar c)
2972 {
2973     FallbackChar = c;
2974     BuildLookupTable();
2975 }
2976 
GrowIndex(int new_size)2977 void ImFont::GrowIndex(int new_size)
2978 {
2979     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2980     if (new_size <= IndexLookup.Size)
2981         return;
2982     IndexAdvanceX.resize(new_size, -1.0f);
2983     IndexLookup.resize(new_size, (ImWchar)-1);
2984 }
2985 
2986 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2987 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2988 // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
AddGlyph(const ImFontConfig * cfg,ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2989 void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2990 {
2991     if (cfg != NULL)
2992     {
2993         // Clamp & recenter if needed
2994         const float advance_x_original = advance_x;
2995         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
2996         if (advance_x != advance_x_original)
2997         {
2998             float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
2999             x0 += char_off_x;
3000             x1 += char_off_x;
3001         }
3002 
3003         // Snap to pixel
3004         if (cfg->PixelSnapH)
3005             advance_x = IM_ROUND(advance_x);
3006 
3007         // Bake spacing
3008         advance_x += cfg->GlyphExtraSpacing.x;
3009     }
3010 
3011     Glyphs.resize(Glyphs.Size + 1);
3012     ImFontGlyph& glyph = Glyphs.back();
3013     glyph.Codepoint = (unsigned int)codepoint;
3014     glyph.Visible = (x0 != x1) && (y0 != y1);
3015     glyph.X0 = x0;
3016     glyph.Y0 = y0;
3017     glyph.X1 = x1;
3018     glyph.Y1 = y1;
3019     glyph.U0 = u0;
3020     glyph.V0 = v0;
3021     glyph.U1 = u1;
3022     glyph.V1 = v1;
3023     glyph.AdvanceX = advance_x;
3024 
3025     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3026     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3027     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3028     DirtyLookupTables = true;
3029     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3030 }
3031 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)3032 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3033 {
3034     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3035     unsigned int index_size = (unsigned int)IndexLookup.Size;
3036 
3037     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3038         return;
3039     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3040         return;
3041 
3042     GrowIndex(dst + 1);
3043     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3044     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3045 }
3046 
FindGlyph(ImWchar c) const3047 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3048 {
3049     if (c >= (size_t)IndexLookup.Size)
3050         return FallbackGlyph;
3051     const ImWchar i = IndexLookup.Data[c];
3052     if (i == (ImWchar)-1)
3053         return FallbackGlyph;
3054     return &Glyphs.Data[i];
3055 }
3056 
FindGlyphNoFallback(ImWchar c) const3057 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3058 {
3059     if (c >= (size_t)IndexLookup.Size)
3060         return NULL;
3061     const ImWchar i = IndexLookup.Data[c];
3062     if (i == (ImWchar)-1)
3063         return NULL;
3064     return &Glyphs.Data[i];
3065 }
3066 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const3067 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3068 {
3069     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
3070     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3071 
3072     // For references, possible wrap point marked with ^
3073     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
3074     //      ^    ^    ^   ^   ^__    ^    ^
3075 
3076     // List of hardcoded separators: .,;!?'"
3077 
3078     // Skip extra blanks after a line returns (that includes not counting them in width computation)
3079     // e.g. "Hello    world" --> "Hello" "World"
3080 
3081     // Cut words that cannot possibly fit within one line.
3082     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3083 
3084     float line_width = 0.0f;
3085     float word_width = 0.0f;
3086     float blank_width = 0.0f;
3087     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3088 
3089     const char* word_end = text;
3090     const char* prev_word_end = NULL;
3091     bool inside_word = true;
3092 
3093     const char* s = text;
3094     while (s < text_end)
3095     {
3096         unsigned int c = (unsigned int)*s;
3097         const char* next_s;
3098         if (c < 0x80)
3099             next_s = s + 1;
3100         else
3101             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3102         if (c == 0)
3103             break;
3104 
3105         if (c < 32)
3106         {
3107             if (c == '\n')
3108             {
3109                 line_width = word_width = blank_width = 0.0f;
3110                 inside_word = true;
3111                 s = next_s;
3112                 continue;
3113             }
3114             if (c == '\r')
3115             {
3116                 s = next_s;
3117                 continue;
3118             }
3119         }
3120 
3121         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3122         if (ImCharIsBlankW(c))
3123         {
3124             if (inside_word)
3125             {
3126                 line_width += blank_width;
3127                 blank_width = 0.0f;
3128                 word_end = s;
3129             }
3130             blank_width += char_width;
3131             inside_word = false;
3132         }
3133         else
3134         {
3135             word_width += char_width;
3136             if (inside_word)
3137             {
3138                 word_end = next_s;
3139             }
3140             else
3141             {
3142                 prev_word_end = word_end;
3143                 line_width += word_width + blank_width;
3144                 word_width = blank_width = 0.0f;
3145             }
3146 
3147             // Allow wrapping after punctuation.
3148             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3149         }
3150 
3151         // We ignore blank width at the end of the line (they can be skipped)
3152         if (line_width + word_width > wrap_width)
3153         {
3154             // Words that cannot possibly fit within an entire line will be cut anywhere.
3155             if (word_width < wrap_width)
3156                 s = prev_word_end ? prev_word_end : word_end;
3157             break;
3158         }
3159 
3160         s = next_s;
3161     }
3162 
3163     return s;
3164 }
3165 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const3166 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3167 {
3168     if (!text_end)
3169         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3170 
3171     const float line_height = size;
3172     const float scale = size / FontSize;
3173 
3174     ImVec2 text_size = ImVec2(0, 0);
3175     float line_width = 0.0f;
3176 
3177     const bool word_wrap_enabled = (wrap_width > 0.0f);
3178     const char* word_wrap_eol = NULL;
3179 
3180     const char* s = text_begin;
3181     while (s < text_end)
3182     {
3183         if (word_wrap_enabled)
3184         {
3185             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3186             if (!word_wrap_eol)
3187             {
3188                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3189                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3190                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3191             }
3192 
3193             if (s >= word_wrap_eol)
3194             {
3195                 if (text_size.x < line_width)
3196                     text_size.x = line_width;
3197                 text_size.y += line_height;
3198                 line_width = 0.0f;
3199                 word_wrap_eol = NULL;
3200 
3201                 // Wrapping skips upcoming blanks
3202                 while (s < text_end)
3203                 {
3204                     const char c = *s;
3205                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3206                 }
3207                 continue;
3208             }
3209         }
3210 
3211         // Decode and advance source
3212         const char* prev_s = s;
3213         unsigned int c = (unsigned int)*s;
3214         if (c < 0x80)
3215         {
3216             s += 1;
3217         }
3218         else
3219         {
3220             s += ImTextCharFromUtf8(&c, s, text_end);
3221             if (c == 0) // Malformed UTF-8?
3222                 break;
3223         }
3224 
3225         if (c < 32)
3226         {
3227             if (c == '\n')
3228             {
3229                 text_size.x = ImMax(text_size.x, line_width);
3230                 text_size.y += line_height;
3231                 line_width = 0.0f;
3232                 continue;
3233             }
3234             if (c == '\r')
3235                 continue;
3236         }
3237 
3238         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3239         if (line_width + char_width >= max_width)
3240         {
3241             s = prev_s;
3242             break;
3243         }
3244 
3245         line_width += char_width;
3246     }
3247 
3248     if (text_size.x < line_width)
3249         text_size.x = line_width;
3250 
3251     if (line_width > 0 || text_size.y == 0.0f)
3252         text_size.y += line_height;
3253 
3254     if (remaining)
3255         *remaining = s;
3256 
3257     return text_size;
3258 }
3259 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const3260 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
3261 {
3262     const ImFontGlyph* glyph = FindGlyph(c);
3263     if (!glyph || !glyph->Visible)
3264         return;
3265     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
3266     pos.x = IM_FLOOR(pos.x);
3267     pos.y = IM_FLOOR(pos.y);
3268     draw_list->PrimReserve(6, 4);
3269     draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
3270 }
3271 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const3272 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3273 {
3274     if (!text_end)
3275         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3276 
3277     // Align to be pixel perfect
3278     pos.x = IM_FLOOR(pos.x);
3279     pos.y = IM_FLOOR(pos.y);
3280     float x = pos.x;
3281     float y = pos.y;
3282     if (y > clip_rect.w)
3283         return;
3284 
3285     const float scale = size / FontSize;
3286     const float line_height = FontSize * scale;
3287     const bool word_wrap_enabled = (wrap_width > 0.0f);
3288     const char* word_wrap_eol = NULL;
3289 
3290     // Fast-forward to first visible line
3291     const char* s = text_begin;
3292     if (y + line_height < clip_rect.y && !word_wrap_enabled)
3293         while (y + line_height < clip_rect.y && s < text_end)
3294         {
3295             s = (const char*)memchr(s, '\n', text_end - s);
3296             s = s ? s + 1 : text_end;
3297             y += line_height;
3298         }
3299 
3300     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3301     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3302     if (text_end - s > 10000 && !word_wrap_enabled)
3303     {
3304         const char* s_end = s;
3305         float y_end = y;
3306         while (y_end < clip_rect.w && s_end < text_end)
3307         {
3308             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3309             s_end = s_end ? s_end + 1 : text_end;
3310             y_end += line_height;
3311         }
3312         text_end = s_end;
3313     }
3314     if (s == text_end)
3315         return;
3316 
3317     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3318     const int vtx_count_max = (int)(text_end - s) * 4;
3319     const int idx_count_max = (int)(text_end - s) * 6;
3320     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3321     draw_list->PrimReserve(idx_count_max, vtx_count_max);
3322 
3323     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3324     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3325     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3326 
3327     while (s < text_end)
3328     {
3329         if (word_wrap_enabled)
3330         {
3331             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3332             if (!word_wrap_eol)
3333             {
3334                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3335                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3336                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3337             }
3338 
3339             if (s >= word_wrap_eol)
3340             {
3341                 x = pos.x;
3342                 y += line_height;
3343                 word_wrap_eol = NULL;
3344 
3345                 // Wrapping skips upcoming blanks
3346                 while (s < text_end)
3347                 {
3348                     const char c = *s;
3349                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3350                 }
3351                 continue;
3352             }
3353         }
3354 
3355         // Decode and advance source
3356         unsigned int c = (unsigned int)*s;
3357         if (c < 0x80)
3358         {
3359             s += 1;
3360         }
3361         else
3362         {
3363             s += ImTextCharFromUtf8(&c, s, text_end);
3364             if (c == 0) // Malformed UTF-8?
3365                 break;
3366         }
3367 
3368         if (c < 32)
3369         {
3370             if (c == '\n')
3371             {
3372                 x = pos.x;
3373                 y += line_height;
3374                 if (y > clip_rect.w)
3375                     break; // break out of main loop
3376                 continue;
3377             }
3378             if (c == '\r')
3379                 continue;
3380         }
3381 
3382         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3383         if (glyph == NULL)
3384             continue;
3385 
3386         float char_width = glyph->AdvanceX * scale;
3387         if (glyph->Visible)
3388         {
3389             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3390             float x1 = x + glyph->X0 * scale;
3391             float x2 = x + glyph->X1 * scale;
3392             float y1 = y + glyph->Y0 * scale;
3393             float y2 = y + glyph->Y1 * scale;
3394             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3395             {
3396                 // Render a character
3397                 float u1 = glyph->U0;
3398                 float v1 = glyph->V0;
3399                 float u2 = glyph->U1;
3400                 float v2 = glyph->V1;
3401 
3402                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3403                 if (cpu_fine_clip)
3404                 {
3405                     if (x1 < clip_rect.x)
3406                     {
3407                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3408                         x1 = clip_rect.x;
3409                     }
3410                     if (y1 < clip_rect.y)
3411                     {
3412                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3413                         y1 = clip_rect.y;
3414                     }
3415                     if (x2 > clip_rect.z)
3416                     {
3417                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3418                         x2 = clip_rect.z;
3419                     }
3420                     if (y2 > clip_rect.w)
3421                     {
3422                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3423                         y2 = clip_rect.w;
3424                     }
3425                     if (y1 >= y2)
3426                     {
3427                         x += char_width;
3428                         continue;
3429                     }
3430                 }
3431 
3432                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3433                 {
3434                     idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3435                     idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3436                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3437                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3438                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3439                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3440                     vtx_write += 4;
3441                     vtx_current_idx += 4;
3442                     idx_write += 6;
3443                 }
3444             }
3445         }
3446         x += char_width;
3447     }
3448 
3449     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3450     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3451     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3452     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3453     draw_list->_VtxWritePtr = vtx_write;
3454     draw_list->_IdxWritePtr = idx_write;
3455     draw_list->_VtxCurrentIdx = vtx_current_idx;
3456 }
3457 
3458 //-----------------------------------------------------------------------------
3459 // [SECTION] ImGui Internal Render Helpers
3460 //-----------------------------------------------------------------------------
3461 // Vaguely redesigned to stop accessing ImGui global state:
3462 // - RenderArrow()
3463 // - RenderBullet()
3464 // - RenderCheckMark()
3465 // - RenderMouseCursor()
3466 // - RenderArrowDockMenu()
3467 // - RenderArrowPointingAt()
3468 // - RenderRectFilledRangeH()
3469 // - RenderRectFilledWithHole()
3470 //-----------------------------------------------------------------------------
3471 // Function in need of a redesign (legacy mess)
3472 // - RenderColorRectWithAlphaCheckerboard()
3473 //-----------------------------------------------------------------------------
3474 
3475 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
RenderArrow(ImDrawList * draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale)3476 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3477 {
3478     const float h = draw_list->_Data->FontSize * 1.00f;
3479     float r = h * 0.40f * scale;
3480     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3481 
3482     ImVec2 a, b, c;
3483     switch (dir)
3484     {
3485     case ImGuiDir_Up:
3486     case ImGuiDir_Down:
3487         if (dir == ImGuiDir_Up) r = -r;
3488         a = ImVec2(+0.000f, +0.750f) * r;
3489         b = ImVec2(-0.866f, -0.750f) * r;
3490         c = ImVec2(+0.866f, -0.750f) * r;
3491         break;
3492     case ImGuiDir_Left:
3493     case ImGuiDir_Right:
3494         if (dir == ImGuiDir_Left) r = -r;
3495         a = ImVec2(+0.750f, +0.000f) * r;
3496         b = ImVec2(-0.750f, +0.866f) * r;
3497         c = ImVec2(-0.750f, -0.866f) * r;
3498         break;
3499     case ImGuiDir_None:
3500     case ImGuiDir_COUNT:
3501         IM_ASSERT(0);
3502         break;
3503     }
3504     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3505 }
3506 
RenderBullet(ImDrawList * draw_list,ImVec2 pos,ImU32 col)3507 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3508 {
3509     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3510 }
3511 
RenderCheckMark(ImDrawList * draw_list,ImVec2 pos,ImU32 col,float sz)3512 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3513 {
3514     float thickness = ImMax(sz / 5.0f, 1.0f);
3515     sz -= thickness * 0.5f;
3516     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3517 
3518     float third = sz / 3.0f;
3519     float bx = pos.x + third;
3520     float by = pos.y + sz - third * 0.5f;
3521     draw_list->PathLineTo(ImVec2(bx - third, by - third));
3522     draw_list->PathLineTo(ImVec2(bx, by));
3523     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3524     draw_list->PathStroke(col, false, thickness);
3525 }
3526 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3527 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3528 {
3529     if (mouse_cursor == ImGuiMouseCursor_None)
3530         return;
3531     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3532 
3533     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3534     ImVec2 offset, size, uv[4];
3535     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3536     {
3537         pos -= offset;
3538         const ImTextureID tex_id = font_atlas->TexID;
3539         draw_list->PushTextureID(tex_id);
3540         draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3541         draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3542         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
3543         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
3544         draw_list->PopTextureID();
3545     }
3546 }
3547 
3548 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3549 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3550 {
3551     switch (direction)
3552     {
3553     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3554     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3555     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3556     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3557     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3558     }
3559 }
3560 
3561 // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
3562 // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
RenderArrowDockMenu(ImDrawList * draw_list,ImVec2 p_min,float sz,ImU32 col)3563 void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
3564 {
3565     draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col);
3566     RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
3567 }
3568 
ImAcos01(float x)3569 static inline float ImAcos01(float x)
3570 {
3571     if (x <= 0.0f) return IM_PI * 0.5f;
3572     if (x >= 1.0f) return 0.0f;
3573     return ImAcos(x);
3574     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3575 }
3576 
3577 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3578 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3579 {
3580     if (x_end_norm == x_start_norm)
3581         return;
3582     if (x_start_norm > x_end_norm)
3583         ImSwap(x_start_norm, x_end_norm);
3584 
3585     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3586     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3587     if (rounding == 0.0f)
3588     {
3589         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3590         return;
3591     }
3592 
3593     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3594     const float inv_rounding = 1.0f / rounding;
3595     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3596     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3597     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3598     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3599     if (arc0_b == arc0_e)
3600     {
3601         draw_list->PathLineTo(ImVec2(x0, p1.y));
3602         draw_list->PathLineTo(ImVec2(x0, p0.y));
3603     }
3604     else if (arc0_b == 0.0f && arc0_e == half_pi)
3605     {
3606         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3607         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3608     }
3609     else
3610     {
3611         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3612         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3613     }
3614     if (p1.x > rect.Min.x + rounding)
3615     {
3616         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3617         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3618         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3619         if (arc1_b == arc1_e)
3620         {
3621             draw_list->PathLineTo(ImVec2(x1, p0.y));
3622             draw_list->PathLineTo(ImVec2(x1, p1.y));
3623         }
3624         else if (arc1_b == 0.0f && arc1_e == half_pi)
3625         {
3626             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3627             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3628         }
3629         else
3630         {
3631             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3632             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3633         }
3634     }
3635     draw_list->PathFillConvex(col);
3636 }
3637 
RenderRectFilledWithHole(ImDrawList * draw_list,ImRect outer,ImRect inner,ImU32 col,float rounding)3638 void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
3639 {
3640     const bool fill_L = (inner.Min.x > outer.Min.x);
3641     const bool fill_R = (inner.Max.x < outer.Max.x);
3642     const bool fill_U = (inner.Min.y > outer.Min.y);
3643     const bool fill_D = (inner.Max.y < outer.Max.y);
3644     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
3645     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
3646     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
3647     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
3648     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
3649     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
3650     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
3651     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
3652 }
3653 
3654 // Helper for ColorPicker4()
3655 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3656 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
3657 // FIXME: uses ImGui::GetColorU32
RenderColorRectWithAlphaCheckerboard(ImDrawList * draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 col,float grid_step,ImVec2 grid_off,float rounding,int rounding_corners_flags)3658 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
3659 {
3660     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3661     {
3662         ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3663         ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3664         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
3665 
3666         int yi = 0;
3667         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3668         {
3669             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3670             if (y2 <= y1)
3671                 continue;
3672             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3673             {
3674                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3675                 if (x2 <= x1)
3676                     continue;
3677                 int rounding_corners_flags_cell = 0;
3678                 if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
3679                 if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
3680                 rounding_corners_flags_cell &= rounding_corners_flags;
3681                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
3682             }
3683         }
3684     }
3685     else
3686     {
3687         draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
3688     }
3689 }
3690 
3691 //-----------------------------------------------------------------------------
3692 // [SECTION] Decompression code
3693 //-----------------------------------------------------------------------------
3694 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3695 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3696 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3697 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3698 //-----------------------------------------------------------------------------
3699 
stb_decompress_length(const unsigned char * input)3700 static unsigned int stb_decompress_length(const unsigned char *input)
3701 {
3702     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3703 }
3704 
3705 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3706 static const unsigned char *stb__barrier_in_b;
3707 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3708 static void stb__match(const unsigned char *data, unsigned int length)
3709 {
3710     // INVERSE of memmove... write each byte before copying the next...
3711     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3712     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3713     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3714     while (length--) *stb__dout++ = *data++;
3715 }
3716 
stb__lit(const unsigned char * data,unsigned int length)3717 static void stb__lit(const unsigned char *data, unsigned int length)
3718 {
3719     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3720     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3721     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3722     memcpy(stb__dout, data, length);
3723     stb__dout += length;
3724 }
3725 
3726 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3727 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3728 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3729 
stb_decompress_token(const unsigned char * i)3730 static const unsigned char *stb_decompress_token(const unsigned char *i)
3731 {
3732     if (*i >= 0x20) { // use fewer if's for cases that expand small
3733         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3734         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3735         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3736     } else { // more ifs for cases that expand large, since overhead is amortized
3737         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3738         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3739         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3740         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3741         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3742         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3743     }
3744     return i;
3745 }
3746 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3747 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3748 {
3749     const unsigned long ADLER_MOD = 65521;
3750     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3751     unsigned long blocklen = buflen % 5552;
3752 
3753     unsigned long i;
3754     while (buflen) {
3755         for (i=0; i + 7 < blocklen; i += 8) {
3756             s1 += buffer[0], s2 += s1;
3757             s1 += buffer[1], s2 += s1;
3758             s1 += buffer[2], s2 += s1;
3759             s1 += buffer[3], s2 += s1;
3760             s1 += buffer[4], s2 += s1;
3761             s1 += buffer[5], s2 += s1;
3762             s1 += buffer[6], s2 += s1;
3763             s1 += buffer[7], s2 += s1;
3764 
3765             buffer += 8;
3766         }
3767 
3768         for (; i < blocklen; ++i)
3769             s1 += *buffer++, s2 += s1;
3770 
3771         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3772         buflen -= blocklen;
3773         blocklen = 5552;
3774     }
3775     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3776 }
3777 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3778 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3779 {
3780     if (stb__in4(0) != 0x57bC0000) return 0;
3781     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3782     const unsigned int olen = stb_decompress_length(i);
3783     stb__barrier_in_b = i;
3784     stb__barrier_out_e = output + olen;
3785     stb__barrier_out_b = output;
3786     i += 16;
3787 
3788     stb__dout = output;
3789     for (;;) {
3790         const unsigned char *old_i = i;
3791         i = stb_decompress_token(i);
3792         if (i == old_i) {
3793             if (*i == 0x05 && i[1] == 0xfa) {
3794                 IM_ASSERT(stb__dout == output + olen);
3795                 if (stb__dout != output + olen) return 0;
3796                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3797                     return 0;
3798                 return olen;
3799             } else {
3800                 IM_ASSERT(0); /* NOTREACHED */
3801                 return 0;
3802             }
3803         }
3804         IM_ASSERT(stb__dout <= output + olen);
3805         if (stb__dout > output + olen)
3806             return 0;
3807     }
3808 }
3809 
3810 //-----------------------------------------------------------------------------
3811 // [SECTION] Default font data (ProggyClean.ttf)
3812 //-----------------------------------------------------------------------------
3813 // ProggyClean.ttf
3814 // Copyright (c) 2004, 2005 Tristan Grimmer
3815 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3816 // Download and more information at http://upperbounds.net
3817 //-----------------------------------------------------------------------------
3818 // File: 'ProggyClean.ttf' (41208 bytes)
3819 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3820 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3821 //-----------------------------------------------------------------------------
3822 static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
3823     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3824     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3825     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3826     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3827     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3828     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3829     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3830     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3831     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3832     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3833     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3834     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3835     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3836     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3837     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3838     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3839     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3840     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3841     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3842     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3843     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3844     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3845     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3846     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3847     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3848     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3849     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3850     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3851     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3852     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3853     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3854     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3855     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3856     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3857     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3858     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3859     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3860     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3861     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3862     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3863     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3864     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3865     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3866     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3867     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3868     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3869     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3870     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3871     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3872     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3873     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3874     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3875     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3876     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3877     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3878     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3879     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3880     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3881     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3882     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3883     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3884     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3885     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3886     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3887     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3888     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3889     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3890     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3891     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3892     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3893     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3894     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3895     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3896     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3897     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3898     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3899     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3900     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3901     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3902     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3903     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3904     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3905     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3906     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3907     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3908     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3909 
GetDefaultCompressedFontDataTTFBase85()3910 static const char* GetDefaultCompressedFontDataTTFBase85()
3911 {
3912     return proggy_clean_ttf_compressed_data_base85;
3913 }
3914 
3915 #endif // #ifndef IMGUI_DISABLE
3916