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19 
20 #pragma once
21 
22 #include <primitive3d/textureprimitive3d.hxx>
23 #include <drawinglayer/attribute/fillhatchattribute.hxx>
24 
25 
26 namespace drawinglayer::primitive3d
27     {
28         /** HatchTexturePrimitive3D class
29 
30             HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
31             a decomposition which is complicated enough for buffering. Since the group
32             primitive has no default buffering, it is necessary here to add a local
33             buffering mechanism for the decomposition
34          */
35         class HatchTexturePrimitive3D final : public TexturePrimitive3D
36         {
37             /// the hatch definition
38             attribute::FillHatchAttribute                   maHatch;
39 
40             /// the buffered decomposed hatch
41             Primitive3DContainer                             maBuffered3DDecomposition;
42 
43             /// helper: local decomposition
44             Primitive3DContainer impCreate3DDecomposition() const;
45 
46             /// local access methods to maBufferedDecomposition
getBuffered3DDecomposition() const47             const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
48 
49         public:
50             /// constructor
51             HatchTexturePrimitive3D(
52                 const attribute::FillHatchAttribute& rHatch,
53                 const Primitive3DContainer& rChildren,
54                 const basegfx::B2DVector& rTextureSize,
55                 bool bModulate,
56                 bool bFilter);
57 
58             /// data read access
getHatch() const59             const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
60 
61             /// compare operator
62             virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
63 
64             /// local decomposition.
65             virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
66 
67             /// provide unique ID
68             DeclPrimitive3DIDBlock()
69         };
70 
71 } // end of namespace drawinglayer::primitive3d
72 
73 
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
75