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19 
20 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
21 #include <rtl/instance.hxx>
22 
23 
24 namespace drawinglayer::attribute
25 {
26         class ImpSdrSceneAttribute
27         {
28         public:
29             // 3D scene attribute definitions
30             double                         mfDistance;
31             double                         mfShadowSlant;
32             css::drawing::ProjectionMode   maProjectionMode;
33             css::drawing::ShadeMode        maShadeMode;
34 
35             bool                           mbTwoSidedLighting : 1;
36 
37         public:
ImpSdrSceneAttribute(double fDistance,double fShadowSlant,css::drawing::ProjectionMode aProjectionMode,css::drawing::ShadeMode aShadeMode,bool bTwoSidedLighting)38             ImpSdrSceneAttribute(
39                 double fDistance,
40                 double fShadowSlant,
41                 css::drawing::ProjectionMode aProjectionMode,
42                 css::drawing::ShadeMode aShadeMode,
43                 bool bTwoSidedLighting)
44             :   mfDistance(fDistance),
45                 mfShadowSlant(fShadowSlant),
46                 maProjectionMode(aProjectionMode),
47                 maShadeMode(aShadeMode),
48                 mbTwoSidedLighting(bTwoSidedLighting)
49             {
50             }
51 
ImpSdrSceneAttribute()52             ImpSdrSceneAttribute()
53             :   mfDistance(0.0),
54                 mfShadowSlant(0.0),
55                 maProjectionMode(css::drawing::ProjectionMode_PARALLEL),
56                 maShadeMode(css::drawing::ShadeMode_FLAT),
57                 mbTwoSidedLighting(false)
58             {
59             }
60 
61             // data read access
getShadowSlant() const62             double getShadowSlant() const { return mfShadowSlant; }
getProjectionMode() const63             css::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; }
getShadeMode() const64             css::drawing::ShadeMode getShadeMode() const { return maShadeMode; }
getTwoSidedLighting() const65             bool getTwoSidedLighting() const { return mbTwoSidedLighting; }
66 
operator ==(const ImpSdrSceneAttribute & rCandidate) const67             bool operator==(const ImpSdrSceneAttribute& rCandidate) const
68             {
69                 return (mfDistance == rCandidate.mfDistance
70                     && getShadowSlant() == rCandidate.getShadowSlant()
71                     && getProjectionMode() == rCandidate.getProjectionMode()
72                     && getShadeMode() == rCandidate.getShadeMode()
73                     && getTwoSidedLighting() == rCandidate.getTwoSidedLighting());
74             }
75         };
76 
77         namespace
78         {
79             struct theGlobalDefault :
80                 public rtl::Static< SdrSceneAttribute::ImplType, theGlobalDefault > {};
81         }
82 
SdrSceneAttribute(double fDistance,double fShadowSlant,css::drawing::ProjectionMode aProjectionMode,css::drawing::ShadeMode aShadeMode,bool bTwoSidedLighting)83         SdrSceneAttribute::SdrSceneAttribute(
84             double fDistance,
85             double fShadowSlant,
86             css::drawing::ProjectionMode aProjectionMode,
87             css::drawing::ShadeMode aShadeMode,
88             bool bTwoSidedLighting)
89         :   mpSdrSceneAttribute(ImpSdrSceneAttribute(
90                 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting))
91         {
92         }
93 
SdrSceneAttribute()94         SdrSceneAttribute::SdrSceneAttribute()
95         :   mpSdrSceneAttribute(theGlobalDefault::get())
96         {
97         }
98 
99         SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute&) = default;
100 
101         SdrSceneAttribute::SdrSceneAttribute(SdrSceneAttribute&&) = default;
102 
103         SdrSceneAttribute::~SdrSceneAttribute() = default;
104 
isDefault() const105         bool SdrSceneAttribute::isDefault() const
106         {
107             return mpSdrSceneAttribute.same_object(theGlobalDefault::get());
108         }
109 
110         SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute&) = default;
111 
112         SdrSceneAttribute& SdrSceneAttribute::operator=(SdrSceneAttribute&&)  = default;
113 
operator ==(const SdrSceneAttribute & rCandidate) const114         bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const
115         {
116             // tdf#87509 default attr is always != non-default attr, even with same values
117             if(rCandidate.isDefault() != isDefault())
118                 return false;
119 
120             return rCandidate.mpSdrSceneAttribute == mpSdrSceneAttribute;
121         }
122 
getShadowSlant() const123         double SdrSceneAttribute::getShadowSlant() const
124         {
125             return mpSdrSceneAttribute->getShadowSlant();
126         }
127 
getProjectionMode() const128         css::drawing::ProjectionMode SdrSceneAttribute::getProjectionMode() const
129         {
130             return mpSdrSceneAttribute->getProjectionMode();
131         }
132 
getShadeMode() const133         css::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const
134         {
135             return mpSdrSceneAttribute->getShadeMode();
136         }
137 
getTwoSidedLighting() const138         bool SdrSceneAttribute::getTwoSidedLighting() const
139         {
140             return mpSdrSceneAttribute->getTwoSidedLighting();
141         }
142 
143 } // end of namespace
144 
145 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
146