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19 
20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
22 
23 #include <drawinglayer/drawinglayerdllapi.h>
24 
25 #include <cppuhelper/compbase.hxx>
26 #include <cppuhelper/basemutex.hxx>
27 #include <com/sun/star/graphic/XPrimitive3D.hpp>
28 #include <basegfx/range/b3drange.hxx>
29 #include <deque>
30 
31 
32 /** defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock
33     Added to be able to simply change identification stuff later, e.g. add
34     an identification string and/or ID to the interface and to the implementation
35     ATM used to delclare implement getPrimitive3DID()
36  */
37 
38 #define DeclPrimitive3DIDBlock() \
39     virtual sal_uInt32 getPrimitive3DID() const override;
40 
41 #define ImplPrimitive3DIDBlock(TheClass, TheID) \
42     sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
43 
44 
45 // predefines
46 
47 namespace drawinglayer::geometry {
48     class ViewInformation3D;
49 }
50 
51 namespace drawinglayer::primitive3d {
52     /// typedefs for basePrimitive3DImplBase, Primitive3DContainer and Primitive3DReference
53     typedef cppu::WeakComponentImplHelper< css::graphic::XPrimitive3D > BasePrimitive3DImplBase;
54     typedef css::uno::Reference< css::graphic::XPrimitive3D > Primitive3DReference;
55 
56     class SAL_WARN_UNUSED DRAWINGLAYER_DLLPUBLIC Primitive3DContainer : public std::deque< Primitive3DReference >
57     {
58     public:
Primitive3DContainer()59         explicit Primitive3DContainer() {}
Primitive3DContainer(size_type count)60         explicit Primitive3DContainer( size_type count ) : deque(count) {}
Primitive3DContainer(const Primitive3DContainer & other)61         Primitive3DContainer( const Primitive3DContainer& other ) : deque(other) {}
Primitive3DContainer(Primitive3DContainer && other)62         Primitive3DContainer( Primitive3DContainer&& other ) noexcept : deque(std::move(other)) {}
Primitive3DContainer(std::initializer_list<Primitive3DReference> init)63         Primitive3DContainer( std::initializer_list<Primitive3DReference> init ) : deque(init) {}
64         template <class Iter>
Primitive3DContainer(Iter first,Iter last)65         Primitive3DContainer(Iter first, Iter last) : deque(first, last) {}
66 
67         void append(const Primitive3DContainer& rSource);
operator =(const Primitive3DContainer & r)68         Primitive3DContainer& operator=(const Primitive3DContainer& r) { deque::operator=(r); return *this; }
operator =(Primitive3DContainer && r)69         Primitive3DContainer& operator=(Primitive3DContainer&& r) noexcept { deque::operator=(std::move(r)); return *this; }
70         bool operator==(const Primitive3DContainer& rB) const;
operator !=(const Primitive3DContainer & rB) const71         bool operator!=(const Primitive3DContainer& rB) const { return !operator==(rB); }
72         basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& aViewInformation) const;
73     };
74 }
75 
76 
77 // basePrimitive3D class
78 
79 namespace drawinglayer::primitive3d
80     {
81         /** BasePrimitive3D class
82 
83             Baseclass for all C++ implementations of css::graphic::XPrimitive2D
84 
85             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
86             please see there for detailed information.
87 
88             Current Basic 3D Primitives are:
89 
90             - PolygonHairlinePrimitive3D (for 3D hairlines)
91             - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
92 
93             That's all for 3D!
94          */
95         class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
96         :   protected cppu::BaseMutex,
97             public BasePrimitive3DImplBase
98         {
99             BasePrimitive3D(const BasePrimitive3D&) = delete;
100             BasePrimitive3D& operator=( const BasePrimitive3D& ) = delete;
101         public:
102             // constructor/destructor
103             BasePrimitive3D();
104             virtual ~BasePrimitive3D() override;
105 
106             /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
107                 incarnation which buffers/holds the decompositions. The default implementation
108                 uses getPrimitive3DID()-calls to test if it's the same ID at last.
109                 Overridden implementation are then based on this implementation.
110              */
111             virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
operator !=(const BasePrimitive3D & rPrimitive) const112             bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
113 
114             /** This method is for places where using the C++ implementation directly is possible. The subprocessing
115                 and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
116                 will use getDecomposition results to create the range
117              */
118             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
119 
120             /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
121                 the defines from primitivetypes3d.hxx to define unique IDs.
122              */
123             virtual sal_uInt32 getPrimitive3DID() const = 0;
124 
125             /// The default implementation returns an empty sequence
126             virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
127 
128 
129             // Methods from XPrimitive3D
130 
131 
132             /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
133                 will get the ViewInformation from the ViewParameters for that purpose
134              */
135             virtual css::uno::Sequence< ::css::uno::Reference< ::css::graphic::XPrimitive3D > > SAL_CALL getDecomposition( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override;
136 
137             /** the getRange default implementation will use getDecomposition to create the range information from merging
138                 getRange results from the single local decomposition primitives.
139              */
140             virtual css::geometry::RealRectangle3D SAL_CALL getRange( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override;
141         };
142 
143 } // end of namespace drawinglayer::primitive2d
144 
145 
146 // BufferedDecompositionPrimitive3D class
147 
148 namespace drawinglayer::primitive3d
149     {
150         /** BufferedDecompositionPrimitive3D class
151 
152             Baseclass for all C++ implementations of css::graphic::XPrimitive2D
153 
154             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
155             please see there for detailed information
156          */
157         class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
158         :   public BasePrimitive3D
159         {
160         private:
161             /// a sequence used for buffering the last create3DDecomposition() result
162             Primitive3DContainer                             maBuffered3DDecomposition;
163 
164         protected:
165             /** access methods to maBuffered3DDecomposition. The usage of this methods may allow
166                 later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
167                 implementations for buffering the last decomposition.
168              */
getBuffered3DDecomposition() const169             const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
setBuffered3DDecomposition(const Primitive3DContainer & rNew)170             void setBuffered3DDecomposition(const Primitive3DContainer& rNew) { maBuffered3DDecomposition = rNew; }
171 
172             /** method which is to be used to implement the local decomposition of a 2D primitive. The default
173                 implementation will just return an empty decomposition
174              */
175             virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
176 
177         public:
178             // constructor
179             BufferedDecompositionPrimitive3D();
180 
181             /** The getDecomposition default implementation will on demand use create3DDecomposition() if
182                 maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
183                 to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
184                 overridden and the ViewInformation for the last decomposition needs to be remembered, too, and
185                 be used in the next call to decide if the buffered decomposition may be reused or not.
186              */
187             virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
188         };
189 
190 } // end of namespace drawinglayer::primitive3d
191 
192 
193 // tooling
194 
195 namespace drawinglayer::primitive3d
196     {
197         /// get B3DRange from a given Primitive3DReference
198         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
199 
200         /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
201             and using compare operator
202          */
203         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
204 
205 } // end of namespace drawinglayer::primitive3d
206 
207 
208 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
209 
210 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
211