1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 2 /* 3 * This file is part of the LibreOffice project. 4 * 5 * This Source Code Form is subject to the terms of the Mozilla Public 6 * License, v. 2.0. If a copy of the MPL was not distributed with this 7 * file, You can obtain one at http://mozilla.org/MPL/2.0/. 8 * 9 * This file incorporates work covered by the following license notice: 10 * 11 * Licensed to the Apache Software Foundation (ASF) under one or more 12 * contributor license agreements. See the NOTICE file distributed 13 * with this work for additional information regarding copyright 14 * ownership. The ASF licenses this file to you under the Apache 15 * License, Version 2.0 (the "License"); you may not use this file 16 * except in compliance with the License. You may obtain a copy of 17 * the License at http://www.apache.org/licenses/LICENSE-2.0 . 18 */ 19 20 21 #include <sdr/contact/viewcontactofe3dextrude.hxx> 22 #include <extrud3d.hxx> 23 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx> 24 #include <sdr/primitive2d/sdrattributecreator.hxx> 25 #include <sdr/primitive3d/sdrattributecreator3d.hxx> 26 #include <basegfx/polygon/b2dpolypolygontools.hxx> 27 #include <memory> 28 29 30 namespace sdr::contact 31 { ViewContactOfE3dExtrude(E3dExtrudeObj & rExtrude)32 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) 33 : ViewContactOfE3d(rExtrude) 34 { 35 } 36 ~ViewContactOfE3dExtrude()37 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() 38 { 39 } 40 createViewIndependentPrimitive3DContainer() const41 drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const 42 { 43 drawinglayer::primitive3d::Primitive3DContainer xRetval; 44 const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); 45 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 46 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 47 48 // get extrude geometry 49 const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); 50 51 // get 3D Object Attributes 52 std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); 53 54 // calculate texture size; use size of top/bottom cap to get a perfect mapping 55 // for the caps. The in-between geometry will get a stretched size with a 56 // relative factor size of caps to extrude depth 57 const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon)); 58 const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); 59 60 // get more data 61 const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth())); 62 const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0); 63 const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0); 64 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself 65 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back 66 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); 67 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); 68 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); 69 70 // create primitive and add 71 const basegfx::B3DHomMatrix aWorldTransform; 72 const drawinglayer::primitive3d::Primitive3DReference xReference( 73 new drawinglayer::primitive3d::SdrExtrudePrimitive3D( 74 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, 75 aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids, 76 bCharacterMode, bCloseFront, bCloseBack)); 77 xRetval = { xReference }; 78 79 return xRetval; 80 } 81 82 } // end of namespace 83 84 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ 85