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19 
20 #ifndef INCLUDED_SVX_CUBE3D_HXX
21 #define INCLUDED_SVX_CUBE3D_HXX
22 
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <rtl/ustring.hxx>
26 #include <sal/types.h>
27 #include <svx/obj3d.hxx>
28 #include <svx/svxdllapi.h>
29 
30 namespace sdr { namespace contact { class ViewContact; } }
31 
32 class E3dDefaultAttributes;
33 
34 /*************************************************************************
35 |*
36 |*                                                              |
37 |* Create a 3D cuboid; aPos: Center or left, bottom, behind     |__
38 |*                           (depending on bPosIsCenter)       /
39 |* nSideFlags indicates, if only some of the cuboid surfaces can
40 |* be created; the corresponding bits are defined in the enum.
41 |* The flag bDblSided indicates whether the created surfaces are
42 |* two-sided (which only makes sense if not all of the surfaces were
43 |* created).
44 |*
45 \************************************************************************/
46 
47 class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dCubeObj final : public E3dCompoundObject
48 {
49     // Parameter
50     basegfx::B3DPoint                   aCubePos;
51     basegfx::B3DVector                  aCubeSize;
52 
53     // BOOLeans
54     bool                                bPosIsCenter : 1;
55 
56     void SetDefaultAttributes(const E3dDefaultAttributes& rDefault);
57     virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
58 
59 private:
60     // protected destructor - due to final, make private
61     virtual ~E3dCubeObj() override;
62 
63 public:
64     E3dCubeObj(SdrModel& rSdrModel,
65         const E3dDefaultAttributes& rDefault,
66         const basegfx::B3DPoint& aPos,
67         const basegfx::B3DVector& r3DSize);
68     E3dCubeObj(SdrModel& rSdrModel);
69 
70     virtual sal_uInt16 GetObjIdentifier() const override;
71     virtual SdrObjectUniquePtr DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
72 
73     virtual E3dCubeObj* CloneSdrObject(SdrModel& rTargetModel) const override;
74 
75     // implemented mainly for the purposes of Clone()
76     E3dCubeObj& operator=(const E3dCubeObj& rObj);
77 
78     // Set local parameters with geometry recreation
79     void SetCubePos(const basegfx::B3DPoint& rNew);
GetCubePos() const80     const basegfx::B3DPoint& GetCubePos() const { return aCubePos; }
81 
82     void SetCubeSize(const basegfx::B3DVector& rNew);
GetCubeSize() const83     const basegfx::B3DVector& GetCubeSize() const { return aCubeSize; }
84 
85     void SetPosIsCenter(bool bNew);
GetPosIsCenter() const86     bool GetPosIsCenter() const { return bPosIsCenter; }
87 
88     // TakeObjName...() is for the display in the UI, for example "3 frames selected".
89     virtual OUString TakeObjNameSingul() const override;
90     virtual OUString TakeObjNamePlural() const override;
91 };
92 
93 #endif // INCLUDED_SVX_CUBE3D_HXX
94 
95 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
96