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19 
20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
22 
23 #include <svx/svxdllapi.h>
24 #include <memory>
25 
26 class SdrObject;
27 class E3dScene;
28 
29 namespace drawinglayer { namespace geometry {
30     class ViewInformation3D;
31 }}
32 
33 /** Helper for 3d object changes affecting 2d geometry
34 
35    This class is a helper to encapsulate 3D object changes which shall
36    change the scene's 2D geometry. E.g. when moving one 3D object in a
37    scene, the visualisation would not change since the scene's 2D
38    attributes are defined by its 2D object transformation and the
39    changed content would be projected to the same 2D bounds as
40    before. To reflect the fact that the 2D positions may 'change' for
41    the user's imagination, it is necessary to calculate a new 2D
42    object transformation of the scene (the SnapRect) using the old 3D
43    transformation stack and the possibly modified 3D content and to
44    use it. This is only desirable if changes to the scene's content
45    are intended to change the scene's 2D geometry attributes
46 */
47 class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
48 {
49     // the scene which may be changed. This gets set to the outmost scene
50     // of the to-be-changed 3D object when the scene has a 3d transformation
51     // stack at construction time. In all other cases it's set to zero and
52     // no action needs to be taken
53     E3dScene*       mpScene;
54 
55     // the 3d transformation stack at the time of construction, valid when
56     // mpScene is not zero
57     std::unique_ptr<drawinglayer::geometry::ViewInformation3D>  mpViewInformation3D;
58 
59 public:
60     // the constructor evaluates and sets the members at construction time
61     E3DModifySceneSnapRectUpdater(const SdrObject* mpObject);
62 
63     // the destructor will take action if mpScene is not zero and modify the
64     // 2D geometry of the target scene
65     ~E3DModifySceneSnapRectUpdater();
66 };
67 
68 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
69 
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
71