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19 #ifndef INCLUDED_SVX_SDTAKITM_HXX
20 #define INCLUDED_SVX_SDTAKITM_HXX
21 
22 #include <svl/eitem.hxx>
23 #include <svx/svddef.hxx>
24 #include <svx/svxdllapi.h>
25 
26 /**
27  * Animation type for text frame.
28  */
29 enum class SdrTextAniKind {
30     NONE,      /// no animation
31     Blink,     /// blinking
32     Scroll,    /// scroll through
33     Alternate, /// scroll back and forth
34     Slide      /// scroll in
35 };
36 
37 // - SdrTextAniKind::Blink:
38 //   Just blink.  Direction and Amount don't effect things.
39 //   Frequency delay: 0 = 0.5Hz (Delay = 250).
40 //   Count = number of blinks. (0 = forever)
41 //   start inside: sal_False = begin with the blinker off, sal_True  = begin with the blinker on
42 //   stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
43 //                (Only if count! = 0)
44 // - SdrTextAniKind::Scroll:
45 //   Text just scrolls all the way through, and starts over when it is done.
46 
47 //   Delay in ms: (except delay = 0 means 50ms (20Hz) default)
48 //   Count = number of passes (0 = go forever)
49 //   Direction: the direction to scroll
50 //   StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
51 //                sal_True = on the first pass, the left part of the text is already visible
52 //                           in the scroll area before starting.
53 //   StopInside: sal_False = on the last pass, scroll the text all the way out.
54 //                sal_True = on the last pass, keep the right part of the text visible.
55 //                (Only if count! = 0)
56 //   Amount: Step size in logical units. Negative values = use Pixels instead
57 //           of logical units. If Amount = 0, then default to 1 Pixel.
58 // - SdrTextAniKind::Alternate:
59 //   Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out,
60 //        but just until the last part is visible.  Then, change direction and
61 //        scroll the text the other way.
62 //   Count = number of passes (number of direction changes minus 1)
63 //        If count = 1, this is the same as SdrTextAniKind::Scroll
64 //   Direction = the starting direction.
65 //   All Other Parameters: just like SdrTextAniKind::Scroll
66 // - SdrTextAniKind::Slide:
67 //   Text will slide into the original position.
68 //   -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
69 //   and Count = 1 (Count = 0 is interpreted as count = 1).
70 //   For each count > 1, the text, will be slid out backwards
71 //   (much like ALTERNATE) and then slid back in again.
72 //   StopInside is not evaluated, because inside is always stopped.
73 //   StartInside is not evaluated, because outside is always started.
74 //   All other parameters are like SdrTextAniKind::Scroll
75 // StartInside, StopInside: When sal_True, the starting / final position
76 //   of the text depends on the anchor of the drawing object.  This
77 //   corresponds to the position of the text in normal Paint (without scrolling).
78 
79 class SVX_DLLPUBLIC SdrTextAniKindItem: public SfxEnumItem<SdrTextAniKind> {
80 public:
SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE)81     SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE): SfxEnumItem(SDRATTR_TEXT_ANIKIND, eKind) {}
82     virtual SfxPoolItem*      Clone(SfxItemPool* pPool=nullptr) const override;
83     virtual sal_uInt16        GetValueCount() const override; // { return 5; }
84 
85     virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
86     virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
87 
88     static OUString GetValueTextByPos(sal_uInt16 nPos);
89     virtual bool GetPresentation(SfxItemPresentation ePres, MapUnit eCoreMetric, MapUnit ePresMetric, OUString& rText, const IntlWrapper&) const override;
90 };
91 
92 #endif
93 
94 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
95