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19 
20 #ifndef INCLUDED_SVX_SVDHDL_HXX
21 #define INCLUDED_SVX_SVDHDL_HXX
22 
23 #include <tools/gen.hxx>
24 #include <vcl/graph.hxx>
25 
26 #include <svx/svdoedge.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <svx/sdr/overlay/overlayobjectlist.hxx>
29 #include <svx/svxdllapi.h>
30 #include <deque>
31 
32 class OutputDevice;
33 class SdrHdlList;
34 class SdrMarkView;
35 class SdrObject;
36 class SdrPageView;
37 class MouseEvent;
38 class HelpEvent;
39 
40 namespace sdr { namespace contact {
41     class ObjectContact;
42 }}
43 
44 // Every object must be able to create its handles. They will be fetched on
45 // selection, registered at the View and made visible.
46 // When a handle is touched by the mouse (IsHit()), from the view the matching mouse pointer
47 // is picked up from the handle and passed to the app (on demand) to be switched on
48 // Handles like e.g. rotation center or the mirror axis are generated by
49 // the view if the correct transformation mode was selected by the controller.
50 // SdrHdlKind::Move...SdrHdlKind::LowerRight should always be consecutive in the enum!
51 
52 enum class SdrHdlKind
53 {
54     Move,           // Handle to move the object
55     UpperLeft,      // Upper left
56     Upper,          // Upper
57     UpperRight,     // Upper right
58     Left,           // Left
59     Right,          // Right
60     LowerLeft,      // Bottom left
61     Lower,          // Bottom
62     LowerRight,     // Bottom right
63     Poly,           // Select point in polygon or beziercurve
64     BezierWeight,   // Weight of a beziercurve
65     Circle,         // Angle to circle segment, corner radius to rectangle
66     Ref1,           // Reference point 1, e.g. rotation center
67     Ref2,           // Reference point 2, e.g. endpoint of mirror axis
68     MirrorAxis,     // Mirror axis
69     Glue,           // GluePoint
70     Anchor,         // Anchor symbol (SD, SW)
71     Transparence,   // Interactive transparence
72     Gradient,       // Interactive gradient
73     Color,          // Interactive color
74     User,
75     Anchor_TR,      // #101688# Anchor handle with (0,0) at top right for SW
76 
77     // for SJ and the CustomShapeHandles:
78     CustomShape1,
79 
80     SmartTag
81 };
82 
83 
84 enum class BitmapColorIndex
85 {
86     LightGreen  = 0,
87     Cyan        = 1,
88     LightCyan   = 2,
89     Red         = 3,
90     LightRed    = 4,
91     Yellow      = 5,
92 };
93 
94 
95 enum class BitmapMarkerKind
96 {
97     Rect_7x7,
98     Rect_9x9,
99     Rect_11x11,
100     Rect_13x13,
101     Circ_7x7,
102     Circ_9x9,
103     Circ_11x11,
104     Elli_7x9,
105     Elli_9x11,
106     Elli_9x7,
107     Elli_11x9,
108     RectPlus_7x7,
109     RectPlus_9x9,
110     RectPlus_11x11,
111     Crosshair,
112     Glue,
113     Glue_Deselected,
114     Anchor,
115 
116     // #98388# add AnchorPressed to be able to animate anchor control, too.
117     AnchorPressed,
118 
119     // #101688# AnchorTR for SW
120     AnchorTR,
121     AnchorPressedTR,
122 
123     // for SJ and the CustomShapeHandles:
124     Customshape_7x7,
125     Customshape_9x9,
126     Customshape_11x11
127 };
128 
129 
130 class SVX_DLLPUBLIC SdrHdl
131 {
132     friend class                SdrMarkView; // for the access to nObjHdlNum
133     friend class                SdrHdlList;
134 
135 protected:
136     SdrObject*                  pObj;      // does handle belong to an object?
137     SdrPageView*                pPV;       // does handle belong to an object in certain pageview?
138     SdrHdlList*                 pHdlList;  // to store the handlesize
139     // OVERLAYMANAGER
140     sdr::overlay::OverlayObjectList           maOverlayGroup;
141 
142     Point                       aPos;
143 
144     SdrHdlKind                  eKind;
145 
146     long                        nRotationAngle; // turn handle or mousepointer
147     sal_uInt32                  nObjHdlNum;     // required by MarkView
148     sal_uInt32                  nPolyNum;       // Polygonpoint
149     sal_uInt32                  nPPntNum;       // Point number of the polygon
150     sal_uInt32                  nSourceHdlNum;  // still to implement
151 
152     bool                        bSelect : 1;    // is a polygon point selected?
153     bool                        b1PixMore : 1;  // True=handle is shown 1 pixel larger
154     bool                        bPlusHdl : 1;   // for Hld-Paint optimisation at MarkPoint/UnmarkPoint, and other ...
155 
156     bool                        mbMoveOutside;  // forces this handle to be moved outside of the selection rectangle
157 
158     // create marker for this kind
159     virtual void CreateB2dIAObject();
160 
161     // cleanup marker if one exists
162     void GetRidOfIAObject();
163 
164 private:
165     bool                        mbMouseOver;    // is true if the mouse is over this handle
166 
167 protected:
168     std::unique_ptr<sdr::overlay::OverlayObject> CreateOverlayObject(
169         const basegfx::B2DPoint& rPos,
170         BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker,
171         Point aMoveOutsideOffset = Point());
172     static BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd);
173 
174     // Helper to support inserting a new OverlayObject. It will do all
175     // necessary stuff involved with that:
176     // - add GridOffset for non-linear ViewToDevice transformation (calc)
177     // - add to OverlayManager
178     // - add to local OverlayObjectList - ownership change (!)
179     // It is centralized here (and protected) to avoid that new usages/
180     // implementations forget one of these needed steps.
181     void insertNewlyCreatedOverlayObjectForSdrHdl(
182         std::unique_ptr<sdr::overlay::OverlayObject> pOverlayObject,
183         const sdr::contact::ObjectContact& rObjectContact,
184         sdr::overlay::OverlayManager& rOverlayManager);
185 
186 public:
187     SdrHdl();
188     explicit SdrHdl(const Point& rPnt, SdrHdlKind eNewKind);
189     virtual ~SdrHdl();
190 
getOverlayObjectList() const191     const sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
192 
193     void SetHdlList(SdrHdlList* pList);
GetKind() const194     SdrHdlKind GetKind() const { return eKind; }
195     void Touch();
196 
GetPos() const197     const Point& GetPos() const { return aPos; }
198     void SetPos(const Point& rPnt);
199 
GetPageView() const200     SdrPageView* GetPageView() const { return pPV; }
SetPageView(SdrPageView * pNewPV)201     void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
202 
GetObj() const203     SdrObject* GetObj() const { return pObj;  }
204     void SetObj(SdrObject* pNewObj);
205 
IsSelected() const206     bool IsSelected() const { return bSelect; }
207     void SetSelected(bool bJa=true);
208 
209     void Set1PixMore(bool bJa=true);
210     void SetRotationAngle(long n);
211 
IsCornerHdl() const212     bool IsCornerHdl() const { return eKind==SdrHdlKind::UpperLeft || eKind==SdrHdlKind::UpperRight || eKind==SdrHdlKind::LowerLeft || eKind==SdrHdlKind::LowerRight; }
IsVertexHdl() const213     bool IsVertexHdl() const { return eKind==SdrHdlKind::Upper || eKind==SdrHdlKind::Lower || eKind==SdrHdlKind::Left  || eKind==SdrHdlKind::Right; }
214 
SetObjHdlNum(sal_uInt32 nNum)215     void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
GetObjHdlNum() const216     sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
217 
SetPolyNum(sal_uInt32 nNum)218     void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
GetPolyNum() const219     sal_uInt32 GetPolyNum() const { return nPolyNum; }
220 
SetPointNum(sal_uInt32 nNum)221     void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
GetPointNum() const222     sal_uInt32 GetPointNum() const { return nPPntNum; }
223 
SetPlusHdl(bool bOn)224     void SetPlusHdl(bool bOn) { bPlusHdl=bOn; }
IsPlusHdl() const225     bool IsPlusHdl() const { return bPlusHdl; }
226 
SetSourceHdlNum(sal_uInt32 nNum)227     void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
GetSourceHdlNum() const228     sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
229 
230     virtual PointerStyle GetPointer() const;
231     bool IsHdlHit(const Point& rPnt) const;
232 
233     virtual bool IsFocusHdl() const;
234 
235     void SetMoveOutside( bool bMoveOutside );
236 
237     /** is called when the mouse enters the area of this handle. If the handle changes his
238         visualisation during mouse over it must override this method and call Touch(). */
239     virtual void onMouseEnter(const MouseEvent& rMEvt);
240 
241     /** is called when help is requested for the area of this handle */
242     virtual void onHelpRequest();
243 
244     /** is called when the mouse leaves the area of this handle. If the handle changes his
245         visualisation during mouse over it must override this method and call Touch(). */
246     virtual void onMouseLeave();
247 
248     static BitmapEx createGluePointBitmap();
249 };
250 
251 
252 #define SDR_HANDLE_COLOR_SIZE_NORMAL            Size(13, 13)
253 #define SDR_HANDLE_COLOR_SIZE_SELECTED          Size(17, 17)
254 
255 class SVX_DLLPUBLIC SdrHdlColor final : public SdrHdl
256 {
257     // size of colr markers
258     Size                        aMarkerSize;
259 
260     // color
261     Color                       aMarkerColor;
262 
263     // callback link when value changed
264     Link<SdrHdlColor*,void>     aColorChangeHdl;
265 
266     // use luminance values only
267     bool const                  bUseLuminance : 1;
268 
269     // create marker for this kind
270     SVX_DLLPRIVATE virtual void CreateB2dIAObject() override;
271 
272     // help functions
273     SVX_DLLPRIVATE BitmapEx CreateColorDropper(Color aCol);
274     SVX_DLLPRIVATE static Color GetLuminance(const Color& rCol);
275 
276 public:
277     explicit SdrHdlColor(const Point& rRef, Color aCol, const Size& rSize, bool bLuminance);
278     virtual ~SdrHdlColor() override;
279 
IsUseLuminance() const280     bool IsUseLuminance() const { return bUseLuminance; }
281 
GetColor() const282     const Color& GetColor() const { return aMarkerColor; }
283     void SetColor(Color aNew, bool bCallLink = false);
284 
285     void SetSize(const Size& rNew);
286 
SetColorChangeHdl(const Link<SdrHdlColor *,void> & rLink)287     void SetColorChangeHdl(const Link<SdrHdlColor*,void>& rLink) { aColorChangeHdl = rLink; }
288 };
289 
290 
291 class SdrHdlGradient final : public SdrHdl
292 {
293 private:
294     // pointer to used color handles
295     SdrHdlColor*                pColHdl1;
296     SdrHdlColor*                pColHdl2;
297 
298     // 2nd position
299     Point                       a2ndPos;
300 
301     // is this a gradient or a transparence
302     bool const                  bGradient : 1;
303 
304     // select which handle to move
305     bool                        bMoveSingleHandle : 1;
306     bool                        bMoveFirstHandle : 1;
307 
308     // create marker for this kind
309     virtual void CreateB2dIAObject() override;
310 
311 public:
312     SdrHdlGradient(const Point& rRef1, const Point& rRef2, bool bGrad);
313     virtual ~SdrHdlGradient() override;
314 
IsGradient() const315     bool IsGradient() const { return bGradient; }
316 
317     // set the associated color handles
SetColorHandles(SdrHdlColor * pL1,SdrHdlColor * pL2)318     void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
GetColorHdl1() const319     SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
GetColorHdl2() const320     SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
321 
Get2ndPos() const322     const Point& Get2ndPos() const { return a2ndPos; }
323     void Set2ndPos(const Point& rPnt);
324 
325     // the link called by the color handles
326     DECL_LINK(ColorChangeHdl, SdrHdlColor*, void);
327 
328     // transformation call, create gradient from this handle
329     void FromIAOToItem(SdrObject* pObj, bool bSetItemOnObject, bool bUndo);
330 
331     // selection flags for interaction
IsMoveSingleHandle() const332     bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
SetMoveSingleHandle(bool bNew)333     void SetMoveSingleHandle(bool bNew) { bMoveSingleHandle = bNew; }
IsMoveFirstHandle() const334     bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
SetMoveFirstHandle(bool bNew)335     void SetMoveFirstHandle(bool bNew) { bMoveFirstHandle = bNew; }
336 };
337 
338 
339 // Spiegelachse
340 class SdrHdlLine final : public SdrHdl
341 {
342     // create marker for this kind
343     virtual void CreateB2dIAObject() override;
344 
345     SdrHdl*                     pHdl1;
346     SdrHdl*                     pHdl2;
347 
348 public:
SdrHdlLine(SdrHdl & rHdl1,SdrHdl & rHdl2,SdrHdlKind eNewKind)349     SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
350     virtual ~SdrHdlLine() override;
351 
352     virtual PointerStyle GetPointer() const override;
353 };
354 
355 // a SdrHdlBezWgt knows about its "base handle". Its draw method
356 // draws additionally a line from its position to the position
357 // of the base handle
358 class SdrHdlBezWgt final : public SdrHdl
359 {
360 public:
361     // this is not a Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl * pRefHdl1,SdrHdlKind eNewKind=SdrHdlKind::BezierWeight)362     SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=SdrHdlKind::BezierWeight) { eKind=eNewKind; pHdl1=pRefHdl1; }
363     virtual ~SdrHdlBezWgt() override;
364 
365 private:
366     // create marker for this kind
367     virtual void CreateB2dIAObject() override;
368 
369     const SdrHdl* pHdl1;
370 };
371 
372 
373 class E3dVolumeMarker final : public SdrHdl
374 {
375     basegfx::B2DPolyPolygon             aWireframePoly;
376 
377     // create marker for this kind
378     virtual void CreateB2dIAObject() override;
379 
380 public:
381     explicit E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
382 };
383 
384 
385 class ImpEdgeHdl: public SdrHdl
386 {
387     SdrEdgeLineCode eLineCode;
388 
389     // create marker for this kind
390     virtual void CreateB2dIAObject() override;
391 
392 public:
ImpEdgeHdl(const Point & rPnt,SdrHdlKind eNewKind)393     ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(SdrEdgeLineCode::MiddleLine) {}
394     virtual ~ImpEdgeHdl() override;
395 
396     void SetLineCode(SdrEdgeLineCode eCode);
GetLineCode() const397     SdrEdgeLineCode GetLineCode() const     { return eLineCode; }
398     bool IsHorzDrag() const;
399     virtual PointerStyle GetPointer() const override;
400 };
401 
402 
403 class ImpMeasureHdl final : public SdrHdl
404 {
405     // create marker for this kind
406     virtual void CreateB2dIAObject() override;
407 
408 public:
ImpMeasureHdl(const Point & rPnt,SdrHdlKind eNewKind)409     ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
410     virtual ~ImpMeasureHdl() override;
411 
412     virtual PointerStyle GetPointer() const override;
413 };
414 
415 
416 class ImpTextframeHdl final : public SdrHdl
417 {
418     const tools::Rectangle maRect;
419 
420     // create marker for this kind
421     virtual void CreateB2dIAObject() override;
422 
423 public:
424     explicit ImpTextframeHdl(const tools::Rectangle& rRect);
425 };
426 
427 
428 class SVX_DLLPUBLIC SdrHdlList
429 {
430 protected:
431     size_t                      mnFocusIndex;
432     SdrMarkView* const          pView;
433     std::deque<std::unique_ptr<SdrHdl>> maList;
434     sal_uInt16                  nHdlSize;
435 
436     bool                        bRotateShear : 1;
437     bool                        bDistortShear : 1;
438     bool                        bMoveOutside : 1;      // move handles outwards (for TextEdit)
439 
440 private:
441     SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&) = delete;
442     SVX_DLLPRIVATE void operator=(const SdrHdlList&) = delete;
443 
444 public:
445     explicit SdrHdlList(SdrMarkView* pV);
446     ~SdrHdlList();
447     void Clear();
448 
449     void TravelFocusHdl(bool bForward);
450     SdrHdl* GetFocusHdl() const;
451     void SetFocusHdl(SdrHdl* pNew);
452     void ResetFocusHdl();
453 
454     // Access to View
GetView() const455     SdrMarkView* GetView() const { return pView;}
456 
457     // Sorting: 1.Level first reference point handle, then normal handles, next Glue, then User then Plushandles
458     //          2.Level PageView (Pointer)
459     //          3.Level Position (x+y)
460     void     Sort();
GetHdlCount() const461     size_t   GetHdlCount() const { return maList.size(); }
GetHdl(size_t nNum) const462     SdrHdl*  GetHdl(size_t nNum) const { return nNum < maList.size() ? maList[nNum].get() : nullptr; }
463     size_t   GetHdlNum(const SdrHdl* pHdl) const;
464     void     SetHdlSize(sal_uInt16 nSiz);
GetHdlSize() const465     sal_uInt16   GetHdlSize() const                        { return nHdlSize; }
466     void     SetMoveOutside(bool bOn);
IsMoveOutside() const467     bool IsMoveOutside() const                     { return bMoveOutside; }
468     void     SetRotateShear(bool bOn);
IsRotateShear() const469     bool IsRotateShear() const                     { return bRotateShear; }
470     void     SetDistortShear(bool bOn);
IsDistortShear() const471     bool IsDistortShear() const                    { return bDistortShear; }
472 
473     // AddHdl takes ownership of the handle. It should be on the Heap
474     // as Clear() deletes it.
475     void    AddHdl(std::unique_ptr<SdrHdl> pHdl);
476     std::unique_ptr<SdrHdl> RemoveHdl(size_t nNum);
477     void RemoveAllByKind(SdrHdlKind eKind);
478 
479     // move the ownership of all the SdrHdl to rOther
480     void MoveTo(SdrHdlList& rOther);
481 
482     // Last inserted handles are likely hit (if the handles are above each other)
483     SdrHdl* IsHdlListHit(const Point& rPnt) const;
484     SdrHdl* GetHdl(SdrHdlKind eKind1) const;
485 };
486 
487 
488 class SVX_DLLPUBLIC SdrCropHdl final : public SdrHdl
489 {
490 public:
491     SdrCropHdl(
492         const Point& rPnt,
493         SdrHdlKind eNewKind,
494         double fShearX,
495         double fRotation);
496 
497 private:
498     // create marker for this kind
499     virtual void CreateB2dIAObject() override;
500 
501     BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
502 
503     // evtl. shear and rotation, equal to the object's one to allow adaptation of
504     // the visualization handles
505     double const          mfShearX;
506     double const          mfRotation;
507 };
508 
509 
510 class SdrCropViewHdl final : public SdrHdl
511 {
512 private:
513     basegfx::B2DHomMatrix const       maObjectTransform;
514     Graphic const                     maGraphic;
515     double const                      mfCropLeft;
516     double const                      mfCropTop;
517     double const                      mfCropRight;
518     double const                      mfCropBottom;
519 
520 public:
521     SdrCropViewHdl(
522         const basegfx::B2DHomMatrix& rObjectTransform,
523         const Graphic& rGraphic,
524         double fCropLeft,
525         double fCropTop,
526         double fCropRight,
527         double fCropBottom);
528 
529 private:
530     // create marker for this kind
531     virtual void CreateB2dIAObject() override;
532 };
533 
534 
535 #endif // INCLUDED_SVX_SVDHDL_HXX
536 
537 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
538