1 /*
2 	GL utility functions, mostly for debug putposes
3 
4 	Copyright (C) 2015 ARAnyM developer team
5 
6 	This program is free software; you can redistribute it and/or modify
7 	it under the terms of the GNU General Public License as published by
8 	the Free Software Foundation; either version 2 of the License, or
9 	(at your option) any later version.
10 
11 	This program is distributed in the hope that it will be useful,
12 	but WITHOUT ANY WARRANTY; without even the implied warranty of
13 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 	GNU General Public License for more details.
15 
16 	You should have received a copy of the GNU General Public License
17 	along with this program; if not, write to the Free Software
18 	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20 
21 #include "sysdeps.h"
22 #include "SDL_compat.h"
23 #include "SDL_opengl_wrapper.h"
24 #include <stdio.h>
25 #include <string.h>
26 #include <stdlib.h>
27 
28 #ifdef ENABLE_OPENGL
29 
30 struct glenum {
31 	GLenum val;
32 	const char *name;
33 };
34 
35 /*
36  * This table must be sorted by number.
37  * If you have to insert entries,
38  * use gl_print_enums() below and insert the
39  * result back here
40  */
41 #define GL_ENUM(x) { x, #x },
42 static struct glenum const glenums[] = {
43 /* 0x0000 */ GL_ENUM(GL_NONE)
44 /* 0x0000 */ GL_ENUM(GL_NO_ERROR)
45 /* 0x0000 */ GL_ENUM(GL_POINTS)
46 /* 0x0001 */ GL_ENUM(GL_LINES)
47 /* 0x0001 */ GL_ENUM(GL_RESTART_SUN)
48 /* 0x0002 */ GL_ENUM(GL_LINE_LOOP)
49 /* 0x0002 */ GL_ENUM(GL_REPLACE_MIDDLE_SUN)
50 /* 0x0003 */ GL_ENUM(GL_LINE_STRIP)
51 /* 0x0003 */ GL_ENUM(GL_REPLACE_OLDEST_SUN)
52 /* 0x0004 */ GL_ENUM(GL_TRIANGLES)
53 /* 0x0005 */ GL_ENUM(GL_TRIANGLE_STRIP)
54 /* 0x0006 */ GL_ENUM(GL_TRIANGLE_FAN)
55 /* 0x0007 */ GL_ENUM(GL_QUADS)
56 /* 0x0008 */ GL_ENUM(GL_QUAD_STRIP)
57 /* 0x0009 */ GL_ENUM(GL_POLYGON)
58 /* 0x000A */ GL_ENUM(GL_LINES_ADJACENCY)
59 /* 0x000A */ GL_ENUM(GL_LINES_ADJACENCY_ARB)
60 /* 0x000A */ GL_ENUM(GL_LINES_ADJACENCY_EXT)
61 /* 0x000B */ GL_ENUM(GL_LINE_STRIP_ADJACENCY)
62 /* 0x000B */ GL_ENUM(GL_LINE_STRIP_ADJACENCY_ARB)
63 /* 0x000B */ GL_ENUM(GL_LINE_STRIP_ADJACENCY_EXT)
64 /* 0x000C */ GL_ENUM(GL_TRIANGLES_ADJACENCY)
65 /* 0x000C */ GL_ENUM(GL_TRIANGLES_ADJACENCY_ARB)
66 /* 0x000C */ GL_ENUM(GL_TRIANGLES_ADJACENCY_EXT)
67 /* 0x000D */ GL_ENUM(GL_TRIANGLE_STRIP_ADJACENCY)
68 /* 0x000D */ GL_ENUM(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
69 /* 0x000D */ GL_ENUM(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
70 /* 0x000E */ GL_ENUM(GL_PATCHES)
71 /* 0x00C0 */ GL_ENUM(GL_SHARED_EDGE_NV)
72 /* 0x00F0 */ GL_ENUM(GL_RESTART_PATH_NV)
73 /* 0x0100 */ GL_ENUM(GL_ACCUM)
74 /* 0x0101 */ GL_ENUM(GL_LOAD)
75 /* 0x0102 */ GL_ENUM(GL_RETURN)
76 /* 0x0103 */ GL_ENUM(GL_MULT)
77 /* 0x0104 */ GL_ENUM(GL_ADD)
78 /* 0x0200 */ GL_ENUM(GL_NEVER)
79 /* 0x0201 */ GL_ENUM(GL_LESS)
80 /* 0x0202 */ GL_ENUM(GL_EQUAL)
81 /* 0x0203 */ GL_ENUM(GL_LEQUAL)
82 /* 0x0204 */ GL_ENUM(GL_GREATER)
83 /* 0x0205 */ GL_ENUM(GL_NOTEQUAL)
84 /* 0x0206 */ GL_ENUM(GL_GEQUAL)
85 /* 0x0207 */ GL_ENUM(GL_ALWAYS)
86 /* 0x0300 */ GL_ENUM(GL_SRC_COLOR)
87 /* 0x0301 */ GL_ENUM(GL_ONE_MINUS_SRC_COLOR)
88 /* 0x0302 */ GL_ENUM(GL_SRC_ALPHA)
89 /* 0x0303 */ GL_ENUM(GL_ONE_MINUS_SRC_ALPHA)
90 /* 0x0304 */ GL_ENUM(GL_DST_ALPHA)
91 /* 0x0305 */ GL_ENUM(GL_ONE_MINUS_DST_ALPHA)
92 /* 0x0306 */ GL_ENUM(GL_DST_COLOR)
93 /* 0x0307 */ GL_ENUM(GL_ONE_MINUS_DST_COLOR)
94 /* 0x0308 */ GL_ENUM(GL_SRC_ALPHA_SATURATE)
95 /* 0x0400 */ GL_ENUM(GL_FRONT_LEFT)
96 /* 0x0401 */ GL_ENUM(GL_FRONT_RIGHT)
97 /* 0x0402 */ GL_ENUM(GL_BACK_LEFT)
98 /* 0x0403 */ GL_ENUM(GL_BACK_RIGHT)
99 /* 0x0404 */ GL_ENUM(GL_FRONT)
100 /* 0x0405 */ GL_ENUM(GL_BACK)
101 /* 0x0406 */ GL_ENUM(GL_LEFT)
102 /* 0x0407 */ GL_ENUM(GL_RIGHT)
103 /* 0x0408 */ GL_ENUM(GL_FRONT_AND_BACK)
104 /* 0x0409 */ GL_ENUM(GL_AUX0)
105 /* 0x040A */ GL_ENUM(GL_AUX1)
106 /* 0x040B */ GL_ENUM(GL_AUX2)
107 /* 0x040C */ GL_ENUM(GL_AUX3)
108 /* 0x0500 */ GL_ENUM(GL_INVALID_ENUM)
109 /* 0x0501 */ GL_ENUM(GL_INVALID_VALUE)
110 /* 0x0502 */ GL_ENUM(GL_INVALID_OPERATION)
111 /* 0x0503 */ GL_ENUM(GL_STACK_OVERFLOW)
112 /* 0x0504 */ GL_ENUM(GL_STACK_UNDERFLOW)
113 /* 0x0505 */ GL_ENUM(GL_OUT_OF_MEMORY)
114 /* 0x0506 */ GL_ENUM(GL_INVALID_FRAMEBUFFER_OPERATION)
115 /* 0x0506 */ GL_ENUM(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
116 /* 0x0507 */ GL_ENUM(GL_CONTEXT_LOST)
117 /* 0x0600 */ GL_ENUM(GL_2D)
118 /* 0x0601 */ GL_ENUM(GL_3D)
119 /* 0x0602 */ GL_ENUM(GL_3D_COLOR)
120 /* 0x0603 */ GL_ENUM(GL_3D_COLOR_TEXTURE)
121 /* 0x0604 */ GL_ENUM(GL_4D_COLOR_TEXTURE)
122 /* 0x0700 */ GL_ENUM(GL_PASS_THROUGH_TOKEN)
123 /* 0x0701 */ GL_ENUM(GL_POINT_TOKEN)
124 /* 0x0702 */ GL_ENUM(GL_LINE_TOKEN)
125 /* 0x0703 */ GL_ENUM(GL_POLYGON_TOKEN)
126 /* 0x0704 */ GL_ENUM(GL_BITMAP_TOKEN)
127 /* 0x0705 */ GL_ENUM(GL_DRAW_PIXEL_TOKEN)
128 /* 0x0706 */ GL_ENUM(GL_COPY_PIXEL_TOKEN)
129 /* 0x0707 */ GL_ENUM(GL_LINE_RESET_TOKEN)
130 /* 0x0800 */ GL_ENUM(GL_EXP)
131 /* 0x0801 */ GL_ENUM(GL_EXP2)
132 /* 0x0900 */ GL_ENUM(GL_CW)
133 /* 0x0901 */ GL_ENUM(GL_CCW)
134 /* 0x0A00 */ GL_ENUM(GL_COEFF)
135 /* 0x0A01 */ GL_ENUM(GL_ORDER)
136 /* 0x0A02 */ GL_ENUM(GL_DOMAIN)
137 /* 0x0B00 */ GL_ENUM(GL_CURRENT_COLOR)
138 /* 0x0B01 */ GL_ENUM(GL_CURRENT_INDEX)
139 /* 0x0B02 */ GL_ENUM(GL_CURRENT_NORMAL)
140 /* 0x0B03 */ GL_ENUM(GL_CURRENT_TEXTURE_COORDS)
141 /* 0x0B04 */ GL_ENUM(GL_CURRENT_RASTER_COLOR)
142 /* 0x0B05 */ GL_ENUM(GL_CURRENT_RASTER_INDEX)
143 /* 0x0B06 */ GL_ENUM(GL_CURRENT_RASTER_TEXTURE_COORDS)
144 /* 0x0B07 */ GL_ENUM(GL_CURRENT_RASTER_POSITION)
145 /* 0x0B08 */ GL_ENUM(GL_CURRENT_RASTER_POSITION_VALID)
146 /* 0x0B09 */ GL_ENUM(GL_CURRENT_RASTER_DISTANCE)
147 /* 0x0B10 */ GL_ENUM(GL_POINT_SMOOTH)
148 /* 0x0B11 */ GL_ENUM(GL_POINT_SIZE)
149 /* 0x0B12 */ GL_ENUM(GL_POINT_SIZE_RANGE)
150 /* 0x0B12 */ GL_ENUM(GL_SMOOTH_POINT_SIZE_RANGE)
151 /* 0x0B13 */ GL_ENUM(GL_POINT_SIZE_GRANULARITY)
152 /* 0x0B13 */ GL_ENUM(GL_SMOOTH_POINT_SIZE_GRANULARITY)
153 /* 0x0B20 */ GL_ENUM(GL_LINE_SMOOTH)
154 /* 0x0B21 */ GL_ENUM(GL_LINE_WIDTH)
155 /* 0x0B22 */ GL_ENUM(GL_LINE_WIDTH_RANGE)
156 /* 0x0B22 */ GL_ENUM(GL_SMOOTH_LINE_WIDTH_RANGE)
157 /* 0x0B23 */ GL_ENUM(GL_LINE_WIDTH_GRANULARITY)
158 /* 0x0B23 */ GL_ENUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
159 /* 0x0B24 */ GL_ENUM(GL_LINE_STIPPLE)
160 /* 0x0B25 */ GL_ENUM(GL_LINE_STIPPLE_PATTERN)
161 /* 0x0B26 */ GL_ENUM(GL_LINE_STIPPLE_REPEAT)
162 /* 0x0B30 */ GL_ENUM(GL_LIST_MODE)
163 /* 0x0B31 */ GL_ENUM(GL_MAX_LIST_NESTING)
164 /* 0x0B32 */ GL_ENUM(GL_LIST_BASE)
165 /* 0x0B33 */ GL_ENUM(GL_LIST_INDEX)
166 /* 0x0B40 */ GL_ENUM(GL_POLYGON_MODE)
167 /* 0x0B41 */ GL_ENUM(GL_POLYGON_SMOOTH)
168 /* 0x0B42 */ GL_ENUM(GL_POLYGON_STIPPLE)
169 /* 0x0B43 */ GL_ENUM(GL_EDGE_FLAG)
170 /* 0x0B44 */ GL_ENUM(GL_CULL_FACE)
171 /* 0x0B45 */ GL_ENUM(GL_CULL_FACE_MODE)
172 /* 0x0B46 */ GL_ENUM(GL_FRONT_FACE)
173 /* 0x0B50 */ GL_ENUM(GL_LIGHTING)
174 /* 0x0B51 */ GL_ENUM(GL_LIGHT_MODEL_LOCAL_VIEWER)
175 /* 0x0B52 */ GL_ENUM(GL_LIGHT_MODEL_TWO_SIDE)
176 /* 0x0B53 */ GL_ENUM(GL_LIGHT_MODEL_AMBIENT)
177 /* 0x0B54 */ GL_ENUM(GL_SHADE_MODEL)
178 /* 0x0B55 */ GL_ENUM(GL_COLOR_MATERIAL_FACE)
179 /* 0x0B56 */ GL_ENUM(GL_COLOR_MATERIAL_PARAMETER)
180 /* 0x0B57 */ GL_ENUM(GL_COLOR_MATERIAL)
181 /* 0x0B60 */ GL_ENUM(GL_FOG)
182 /* 0x0B61 */ GL_ENUM(GL_FOG_INDEX)
183 /* 0x0B62 */ GL_ENUM(GL_FOG_DENSITY)
184 /* 0x0B63 */ GL_ENUM(GL_FOG_START)
185 /* 0x0B64 */ GL_ENUM(GL_FOG_END)
186 /* 0x0B65 */ GL_ENUM(GL_FOG_MODE)
187 /* 0x0B66 */ GL_ENUM(GL_FOG_COLOR)
188 /* 0x0B70 */ GL_ENUM(GL_DEPTH_RANGE)
189 /* 0x0B71 */ GL_ENUM(GL_DEPTH_TEST)
190 /* 0x0B72 */ GL_ENUM(GL_DEPTH_WRITEMASK)
191 /* 0x0B73 */ GL_ENUM(GL_DEPTH_CLEAR_VALUE)
192 /* 0x0B74 */ GL_ENUM(GL_DEPTH_FUNC)
193 /* 0x0B80 */ GL_ENUM(GL_ACCUM_CLEAR_VALUE)
194 /* 0x0B90 */ GL_ENUM(GL_STENCIL_TEST)
195 /* 0x0B91 */ GL_ENUM(GL_STENCIL_CLEAR_VALUE)
196 /* 0x0B92 */ GL_ENUM(GL_STENCIL_FUNC)
197 /* 0x0B93 */ GL_ENUM(GL_STENCIL_VALUE_MASK)
198 /* 0x0B94 */ GL_ENUM(GL_STENCIL_FAIL)
199 /* 0x0B95 */ GL_ENUM(GL_STENCIL_PASS_DEPTH_FAIL)
200 /* 0x0B96 */ GL_ENUM(GL_STENCIL_PASS_DEPTH_PASS)
201 /* 0x0B97 */ GL_ENUM(GL_STENCIL_REF)
202 /* 0x0B98 */ GL_ENUM(GL_STENCIL_WRITEMASK)
203 /* 0x0BA0 */ GL_ENUM(GL_MATRIX_MODE)
204 /* 0x0BA1 */ GL_ENUM(GL_NORMALIZE)
205 /* 0x0BA2 */ GL_ENUM(GL_VIEWPORT)
206 /* 0x0BA3 */ GL_ENUM(GL_MODELVIEW0_STACK_DEPTH_EXT)
207 /* 0x0BA3 */ GL_ENUM(GL_MODELVIEW_STACK_DEPTH)
208 /* 0x0BA3 */ GL_ENUM(GL_PATH_MODELVIEW_STACK_DEPTH_NV)
209 /* 0x0BA4 */ GL_ENUM(GL_PATH_PROJECTION_STACK_DEPTH_NV)
210 /* 0x0BA4 */ GL_ENUM(GL_PROJECTION_STACK_DEPTH)
211 /* 0x0BA5 */ GL_ENUM(GL_TEXTURE_STACK_DEPTH)
212 /* 0x0BA6 */ GL_ENUM(GL_MODELVIEW0_MATRIX_EXT)
213 /* 0x0BA6 */ GL_ENUM(GL_MODELVIEW_MATRIX)
214 /* 0x0BA6 */ GL_ENUM(GL_PATH_MODELVIEW_MATRIX_NV)
215 /* 0x0BA7 */ GL_ENUM(GL_PATH_PROJECTION_MATRIX_NV)
216 /* 0x0BA7 */ GL_ENUM(GL_PROJECTION_MATRIX)
217 /* 0x0BA8 */ GL_ENUM(GL_TEXTURE_MATRIX)
218 /* 0x0BB0 */ GL_ENUM(GL_ATTRIB_STACK_DEPTH)
219 /* 0x0BB1 */ GL_ENUM(GL_CLIENT_ATTRIB_STACK_DEPTH)
220 /* 0x0BC0 */ GL_ENUM(GL_ALPHA_TEST)
221 /* 0x0BC1 */ GL_ENUM(GL_ALPHA_TEST_FUNC)
222 /* 0x0BC2 */ GL_ENUM(GL_ALPHA_TEST_REF)
223 /* 0x0BD0 */ GL_ENUM(GL_DITHER)
224 /* 0x0BE0 */ GL_ENUM(GL_BLEND_DST)
225 /* 0x0BE1 */ GL_ENUM(GL_BLEND_SRC)
226 /* 0x0BE2 */ GL_ENUM(GL_BLEND)
227 /* 0x0BF0 */ GL_ENUM(GL_LOGIC_OP_MODE)
228 /* 0x0BF1 */ GL_ENUM(GL_INDEX_LOGIC_OP)
229 /* 0x0BF1 */ GL_ENUM(GL_LOGIC_OP)
230 /* 0x0BF2 */ GL_ENUM(GL_COLOR_LOGIC_OP)
231 /* 0x0C00 */ GL_ENUM(GL_AUX_BUFFERS)
232 /* 0x0C01 */ GL_ENUM(GL_DRAW_BUFFER)
233 /* 0x0C02 */ GL_ENUM(GL_READ_BUFFER)
234 /* 0x0C10 */ GL_ENUM(GL_SCISSOR_BOX)
235 /* 0x0C11 */ GL_ENUM(GL_SCISSOR_TEST)
236 /* 0x0C20 */ GL_ENUM(GL_INDEX_CLEAR_VALUE)
237 /* 0x0C21 */ GL_ENUM(GL_INDEX_WRITEMASK)
238 /* 0x0C22 */ GL_ENUM(GL_COLOR_CLEAR_VALUE)
239 /* 0x0C23 */ GL_ENUM(GL_COLOR_WRITEMASK)
240 /* 0x0C30 */ GL_ENUM(GL_INDEX_MODE)
241 /* 0x0C31 */ GL_ENUM(GL_RGBA_MODE)
242 /* 0x0C32 */ GL_ENUM(GL_DOUBLEBUFFER)
243 /* 0x0C33 */ GL_ENUM(GL_STEREO)
244 /* 0x0C40 */ GL_ENUM(GL_RENDER_MODE)
245 /* 0x0C50 */ GL_ENUM(GL_PERSPECTIVE_CORRECTION_HINT)
246 /* 0x0C51 */ GL_ENUM(GL_POINT_SMOOTH_HINT)
247 /* 0x0C52 */ GL_ENUM(GL_LINE_SMOOTH_HINT)
248 /* 0x0C53 */ GL_ENUM(GL_POLYGON_SMOOTH_HINT)
249 /* 0x0C54 */ GL_ENUM(GL_FOG_HINT)
250 /* 0x0C60 */ GL_ENUM(GL_TEXTURE_GEN_S)
251 /* 0x0C61 */ GL_ENUM(GL_TEXTURE_GEN_T)
252 /* 0x0C62 */ GL_ENUM(GL_TEXTURE_GEN_R)
253 /* 0x0C63 */ GL_ENUM(GL_TEXTURE_GEN_Q)
254 /* 0x0C70 */ GL_ENUM(GL_PIXEL_MAP_I_TO_I)
255 /* 0x0C71 */ GL_ENUM(GL_PIXEL_MAP_S_TO_S)
256 /* 0x0C72 */ GL_ENUM(GL_PIXEL_MAP_I_TO_R)
257 /* 0x0C73 */ GL_ENUM(GL_PIXEL_MAP_I_TO_G)
258 /* 0x0C74 */ GL_ENUM(GL_PIXEL_MAP_I_TO_B)
259 /* 0x0C75 */ GL_ENUM(GL_PIXEL_MAP_I_TO_A)
260 /* 0x0C76 */ GL_ENUM(GL_PIXEL_MAP_R_TO_R)
261 /* 0x0C77 */ GL_ENUM(GL_PIXEL_MAP_G_TO_G)
262 /* 0x0C78 */ GL_ENUM(GL_PIXEL_MAP_B_TO_B)
263 /* 0x0C79 */ GL_ENUM(GL_PIXEL_MAP_A_TO_A)
264 /* 0x0CB0 */ GL_ENUM(GL_PIXEL_MAP_I_TO_I_SIZE)
265 /* 0x0CB1 */ GL_ENUM(GL_PIXEL_MAP_S_TO_S_SIZE)
266 /* 0x0CB2 */ GL_ENUM(GL_PIXEL_MAP_I_TO_R_SIZE)
267 /* 0x0CB3 */ GL_ENUM(GL_PIXEL_MAP_I_TO_G_SIZE)
268 /* 0x0CB4 */ GL_ENUM(GL_PIXEL_MAP_I_TO_B_SIZE)
269 /* 0x0CB5 */ GL_ENUM(GL_PIXEL_MAP_I_TO_A_SIZE)
270 /* 0x0CB6 */ GL_ENUM(GL_PIXEL_MAP_R_TO_R_SIZE)
271 /* 0x0CB7 */ GL_ENUM(GL_PIXEL_MAP_G_TO_G_SIZE)
272 /* 0x0CB8 */ GL_ENUM(GL_PIXEL_MAP_B_TO_B_SIZE)
273 /* 0x0CB9 */ GL_ENUM(GL_PIXEL_MAP_A_TO_A_SIZE)
274 /* 0x0CF0 */ GL_ENUM(GL_UNPACK_SWAP_BYTES)
275 /* 0x0CF1 */ GL_ENUM(GL_UNPACK_LSB_FIRST)
276 /* 0x0CF2 */ GL_ENUM(GL_UNPACK_ROW_LENGTH)
277 /* 0x0CF3 */ GL_ENUM(GL_UNPACK_SKIP_ROWS)
278 /* 0x0CF4 */ GL_ENUM(GL_UNPACK_SKIP_PIXELS)
279 /* 0x0CF5 */ GL_ENUM(GL_UNPACK_ALIGNMENT)
280 /* 0x0D00 */ GL_ENUM(GL_PACK_SWAP_BYTES)
281 /* 0x0D01 */ GL_ENUM(GL_PACK_LSB_FIRST)
282 /* 0x0D02 */ GL_ENUM(GL_PACK_ROW_LENGTH)
283 /* 0x0D03 */ GL_ENUM(GL_PACK_SKIP_ROWS)
284 /* 0x0D04 */ GL_ENUM(GL_PACK_SKIP_PIXELS)
285 /* 0x0D05 */ GL_ENUM(GL_PACK_ALIGNMENT)
286 /* 0x0D10 */ GL_ENUM(GL_MAP_COLOR)
287 /* 0x0D11 */ GL_ENUM(GL_MAP_STENCIL)
288 /* 0x0D12 */ GL_ENUM(GL_INDEX_SHIFT)
289 /* 0x0D13 */ GL_ENUM(GL_INDEX_OFFSET)
290 /* 0x0D14 */ GL_ENUM(GL_RED_SCALE)
291 /* 0x0D15 */ GL_ENUM(GL_RED_BIAS)
292 /* 0x0D16 */ GL_ENUM(GL_ZOOM_X)
293 /* 0x0D17 */ GL_ENUM(GL_ZOOM_Y)
294 /* 0x0D18 */ GL_ENUM(GL_GREEN_SCALE)
295 /* 0x0D19 */ GL_ENUM(GL_GREEN_BIAS)
296 /* 0x0D1A */ GL_ENUM(GL_BLUE_SCALE)
297 /* 0x0D1B */ GL_ENUM(GL_BLUE_BIAS)
298 /* 0x0D1C */ GL_ENUM(GL_ALPHA_SCALE)
299 /* 0x0D1D */ GL_ENUM(GL_ALPHA_BIAS)
300 /* 0x0D1E */ GL_ENUM(GL_DEPTH_SCALE)
301 /* 0x0D1F */ GL_ENUM(GL_DEPTH_BIAS)
302 /* 0x0D30 */ GL_ENUM(GL_MAX_EVAL_ORDER)
303 /* 0x0D31 */ GL_ENUM(GL_MAX_LIGHTS)
304 /* 0x0D32 */ GL_ENUM(GL_MAX_CLIP_DISTANCES)
305 /* 0x0D32 */ GL_ENUM(GL_MAX_CLIP_PLANES)
306 /* 0x0D33 */ GL_ENUM(GL_MAX_TEXTURE_SIZE)
307 /* 0x0D34 */ GL_ENUM(GL_MAX_PIXEL_MAP_TABLE)
308 /* 0x0D35 */ GL_ENUM(GL_MAX_ATTRIB_STACK_DEPTH)
309 /* 0x0D36 */ GL_ENUM(GL_MAX_MODELVIEW_STACK_DEPTH)
310 /* 0x0D36 */ GL_ENUM(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV)
311 /* 0x0D37 */ GL_ENUM(GL_MAX_NAME_STACK_DEPTH)
312 /* 0x0D38 */ GL_ENUM(GL_MAX_PROJECTION_STACK_DEPTH)
313 /* 0x0D38 */ GL_ENUM(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV)
314 /* 0x0D39 */ GL_ENUM(GL_MAX_TEXTURE_STACK_DEPTH)
315 /* 0x0D3A */ GL_ENUM(GL_MAX_VIEWPORT_DIMS)
316 /* 0x0D3B */ GL_ENUM(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
317 /* 0x0D50 */ GL_ENUM(GL_SUBPIXEL_BITS)
318 /* 0x0D51 */ GL_ENUM(GL_INDEX_BITS)
319 /* 0x0D52 */ GL_ENUM(GL_RED_BITS)
320 /* 0x0D53 */ GL_ENUM(GL_GREEN_BITS)
321 /* 0x0D54 */ GL_ENUM(GL_BLUE_BITS)
322 /* 0x0D55 */ GL_ENUM(GL_ALPHA_BITS)
323 /* 0x0D56 */ GL_ENUM(GL_DEPTH_BITS)
324 /* 0x0D57 */ GL_ENUM(GL_STENCIL_BITS)
325 /* 0x0D58 */ GL_ENUM(GL_ACCUM_RED_BITS)
326 /* 0x0D59 */ GL_ENUM(GL_ACCUM_GREEN_BITS)
327 /* 0x0D5A */ GL_ENUM(GL_ACCUM_BLUE_BITS)
328 /* 0x0D5B */ GL_ENUM(GL_ACCUM_ALPHA_BITS)
329 /* 0x0D70 */ GL_ENUM(GL_NAME_STACK_DEPTH)
330 /* 0x0D80 */ GL_ENUM(GL_AUTO_NORMAL)
331 /* 0x0D90 */ GL_ENUM(GL_MAP1_COLOR_4)
332 /* 0x0D91 */ GL_ENUM(GL_MAP1_INDEX)
333 /* 0x0D92 */ GL_ENUM(GL_MAP1_NORMAL)
334 /* 0x0D93 */ GL_ENUM(GL_MAP1_TEXTURE_COORD_1)
335 /* 0x0D94 */ GL_ENUM(GL_MAP1_TEXTURE_COORD_2)
336 /* 0x0D95 */ GL_ENUM(GL_MAP1_TEXTURE_COORD_3)
337 /* 0x0D96 */ GL_ENUM(GL_MAP1_TEXTURE_COORD_4)
338 /* 0x0D97 */ GL_ENUM(GL_MAP1_VERTEX_3)
339 /* 0x0D98 */ GL_ENUM(GL_MAP1_VERTEX_4)
340 /* 0x0DB0 */ GL_ENUM(GL_MAP2_COLOR_4)
341 /* 0x0DB1 */ GL_ENUM(GL_MAP2_INDEX)
342 /* 0x0DB2 */ GL_ENUM(GL_MAP2_NORMAL)
343 /* 0x0DB3 */ GL_ENUM(GL_MAP2_TEXTURE_COORD_1)
344 /* 0x0DB4 */ GL_ENUM(GL_MAP2_TEXTURE_COORD_2)
345 /* 0x0DB5 */ GL_ENUM(GL_MAP2_TEXTURE_COORD_3)
346 /* 0x0DB6 */ GL_ENUM(GL_MAP2_TEXTURE_COORD_4)
347 /* 0x0DB7 */ GL_ENUM(GL_MAP2_VERTEX_3)
348 /* 0x0DB8 */ GL_ENUM(GL_MAP2_VERTEX_4)
349 /* 0x0DD0 */ GL_ENUM(GL_MAP1_GRID_DOMAIN)
350 /* 0x0DD1 */ GL_ENUM(GL_MAP1_GRID_SEGMENTS)
351 /* 0x0DD2 */ GL_ENUM(GL_MAP2_GRID_DOMAIN)
352 /* 0x0DD3 */ GL_ENUM(GL_MAP2_GRID_SEGMENTS)
353 /* 0x0DE0 */ GL_ENUM(GL_TEXTURE_1D)
354 /* 0x0DE1 */ GL_ENUM(GL_TEXTURE_2D)
355 /* 0x0DF0 */ GL_ENUM(GL_FEEDBACK_BUFFER_POINTER)
356 /* 0x0DF1 */ GL_ENUM(GL_FEEDBACK_BUFFER_SIZE)
357 /* 0x0DF2 */ GL_ENUM(GL_FEEDBACK_BUFFER_TYPE)
358 /* 0x0DF3 */ GL_ENUM(GL_SELECTION_BUFFER_POINTER)
359 /* 0x0DF4 */ GL_ENUM(GL_SELECTION_BUFFER_SIZE)
360 /* 0x1000 */ GL_ENUM(GL_TEXTURE_WIDTH)
361 /* 0x1001 */ GL_ENUM(GL_TEXTURE_HEIGHT)
362 /* 0x1003 */ GL_ENUM(GL_TEXTURE_COMPONENTS)
363 /* 0x1003 */ GL_ENUM(GL_TEXTURE_INTERNAL_FORMAT)
364 /* 0x1004 */ GL_ENUM(GL_TEXTURE_BORDER_COLOR)
365 /* 0x1005 */ GL_ENUM(GL_TEXTURE_BORDER)
366 /* 0x1006 */ GL_ENUM(GL_TEXTURE_TARGET)
367 /* 0x1100 */ GL_ENUM(GL_DONT_CARE)
368 /* 0x1101 */ GL_ENUM(GL_FASTEST)
369 /* 0x1102 */ GL_ENUM(GL_NICEST)
370 /* 0x1200 */ GL_ENUM(GL_AMBIENT)
371 /* 0x1201 */ GL_ENUM(GL_DIFFUSE)
372 /* 0x1202 */ GL_ENUM(GL_SPECULAR)
373 /* 0x1203 */ GL_ENUM(GL_POSITION)
374 /* 0x1204 */ GL_ENUM(GL_SPOT_DIRECTION)
375 /* 0x1205 */ GL_ENUM(GL_SPOT_EXPONENT)
376 /* 0x1206 */ GL_ENUM(GL_SPOT_CUTOFF)
377 /* 0x1207 */ GL_ENUM(GL_CONSTANT_ATTENUATION)
378 /* 0x1208 */ GL_ENUM(GL_LINEAR_ATTENUATION)
379 /* 0x1209 */ GL_ENUM(GL_QUADRATIC_ATTENUATION)
380 /* 0x1300 */ GL_ENUM(GL_COMPILE)
381 /* 0x1301 */ GL_ENUM(GL_COMPILE_AND_EXECUTE)
382 /* 0x1400 */ GL_ENUM(GL_BYTE)
383 /* 0x1401 */ GL_ENUM(GL_UNSIGNED_BYTE)
384 /* 0x1402 */ GL_ENUM(GL_SHORT)
385 /* 0x1403 */ GL_ENUM(GL_UNSIGNED_SHORT)
386 /* 0x1404 */ GL_ENUM(GL_INT)
387 /* 0x1405 */ GL_ENUM(GL_UNSIGNED_INT)
388 /* 0x1406 */ GL_ENUM(GL_FLOAT)
389 /* 0x1407 */ GL_ENUM(GL_2_BYTES)
390 /* 0x1407 */ GL_ENUM(GL_2_BYTES_NV)
391 /* 0x1408 */ GL_ENUM(GL_3_BYTES)
392 /* 0x1408 */ GL_ENUM(GL_3_BYTES_NV)
393 /* 0x1409 */ GL_ENUM(GL_4_BYTES)
394 /* 0x1409 */ GL_ENUM(GL_4_BYTES_NV)
395 /* 0x140A */ GL_ENUM(GL_DOUBLE)
396 /* 0x140B */ GL_ENUM(GL_HALF_APPLE)
397 /* 0x140B */ GL_ENUM(GL_HALF_FLOAT)
398 /* 0x140B */ GL_ENUM(GL_HALF_FLOAT_ARB)
399 /* 0x140B */ GL_ENUM(GL_HALF_FLOAT_NV)
400 /* 0x140C */ GL_ENUM(GL_FIXED)
401 /* 0x140C */ GL_ENUM(GL_FIXED_OES)
402 /* 0x140E */ GL_ENUM(GL_INT64_NV)
403 /* 0x140F */ GL_ENUM(GL_UNSIGNED_INT64_ARB)
404 /* 0x140F */ GL_ENUM(GL_UNSIGNED_INT64_NV)
405 /* 0x1500 */ GL_ENUM(GL_CLEAR)
406 /* 0x1501 */ GL_ENUM(GL_AND)
407 /* 0x1502 */ GL_ENUM(GL_AND_REVERSE)
408 /* 0x1503 */ GL_ENUM(GL_COPY)
409 /* 0x1504 */ GL_ENUM(GL_AND_INVERTED)
410 /* 0x1505 */ GL_ENUM(GL_NOOP)
411 /* 0x1506 */ GL_ENUM(GL_XOR)
412 /* 0x1506 */ GL_ENUM(GL_XOR_NV)
413 /* 0x1507 */ GL_ENUM(GL_OR)
414 /* 0x1508 */ GL_ENUM(GL_NOR)
415 /* 0x1509 */ GL_ENUM(GL_EQUIV)
416 /* 0x150A */ GL_ENUM(GL_INVERT)
417 /* 0x150B */ GL_ENUM(GL_OR_REVERSE)
418 /* 0x150C */ GL_ENUM(GL_COPY_INVERTED)
419 /* 0x150D */ GL_ENUM(GL_OR_INVERTED)
420 /* 0x150E */ GL_ENUM(GL_NAND)
421 /* 0x150F */ GL_ENUM(GL_SET)
422 /* 0x1600 */ GL_ENUM(GL_EMISSION)
423 /* 0x1601 */ GL_ENUM(GL_SHININESS)
424 /* 0x1602 */ GL_ENUM(GL_AMBIENT_AND_DIFFUSE)
425 /* 0x1603 */ GL_ENUM(GL_COLOR_INDEXES)
426 /* 0x1700 */ GL_ENUM(GL_MODELVIEW)
427 /* 0x1700 */ GL_ENUM(GL_MODELVIEW0_ARB)
428 /* 0x1700 */ GL_ENUM(GL_MODELVIEW0_EXT)
429 /* 0x1700 */ GL_ENUM(GL_PATH_MODELVIEW_NV)
430 /* 0x1701 */ GL_ENUM(GL_PATH_PROJECTION_NV)
431 /* 0x1701 */ GL_ENUM(GL_PROJECTION)
432 /* 0x1702 */ GL_ENUM(GL_TEXTURE)
433 /* 0x1800 */ GL_ENUM(GL_COLOR)
434 /* 0x1801 */ GL_ENUM(GL_DEPTH)
435 /* 0x1802 */ GL_ENUM(GL_STENCIL)
436 /* 0x1900 */ GL_ENUM(GL_COLOR_INDEX)
437 /* 0x1901 */ GL_ENUM(GL_STENCIL_INDEX)
438 /* 0x1902 */ GL_ENUM(GL_DEPTH_COMPONENT)
439 /* 0x1903 */ GL_ENUM(GL_RED)
440 /* 0x1903 */ GL_ENUM(GL_RED_NV)
441 /* 0x1904 */ GL_ENUM(GL_GREEN)
442 /* 0x1904 */ GL_ENUM(GL_GREEN_NV)
443 /* 0x1905 */ GL_ENUM(GL_BLUE)
444 /* 0x1905 */ GL_ENUM(GL_BLUE_NV)
445 /* 0x1906 */ GL_ENUM(GL_ALPHA)
446 /* 0x1907 */ GL_ENUM(GL_RGB)
447 /* 0x1908 */ GL_ENUM(GL_RGBA)
448 /* 0x1909 */ GL_ENUM(GL_LUMINANCE)
449 /* 0x190A */ GL_ENUM(GL_LUMINANCE_ALPHA)
450 /* 0x1A00 */ GL_ENUM(GL_BITMAP)
451 /* 0x1B00 */ GL_ENUM(GL_POINT)
452 /* 0x1B01 */ GL_ENUM(GL_LINE)
453 /* 0x1B02 */ GL_ENUM(GL_FILL)
454 /* 0x1C00 */ GL_ENUM(GL_RENDER)
455 /* 0x1C01 */ GL_ENUM(GL_FEEDBACK)
456 /* 0x1C02 */ GL_ENUM(GL_SELECT)
457 /* 0x1D00 */ GL_ENUM(GL_FLAT)
458 /* 0x1D01 */ GL_ENUM(GL_SMOOTH)
459 /* 0x1E00 */ GL_ENUM(GL_KEEP)
460 /* 0x1E01 */ GL_ENUM(GL_REPLACE)
461 /* 0x1E02 */ GL_ENUM(GL_INCR)
462 /* 0x1E03 */ GL_ENUM(GL_DECR)
463 /* 0x1F00 */ GL_ENUM(GL_VENDOR)
464 /* 0x1F01 */ GL_ENUM(GL_RENDERER)
465 /* 0x1F02 */ GL_ENUM(GL_VERSION)
466 /* 0x1F03 */ GL_ENUM(GL_EXTENSIONS)
467 /* 0x2000 */ GL_ENUM(GL_S)
468 /* 0x2001 */ GL_ENUM(GL_T)
469 /* 0x2002 */ GL_ENUM(GL_R)
470 /* 0x2003 */ GL_ENUM(GL_Q)
471 /* 0x2100 */ GL_ENUM(GL_MODULATE)
472 /* 0x2101 */ GL_ENUM(GL_DECAL)
473 /* 0x2200 */ GL_ENUM(GL_TEXTURE_ENV_MODE)
474 /* 0x2201 */ GL_ENUM(GL_TEXTURE_ENV_COLOR)
475 /* 0x2300 */ GL_ENUM(GL_TEXTURE_ENV)
476 /* 0x2400 */ GL_ENUM(GL_EYE_LINEAR)
477 /* 0x2400 */ GL_ENUM(GL_EYE_LINEAR_NV)
478 /* 0x2401 */ GL_ENUM(GL_OBJECT_LINEAR)
479 /* 0x2401 */ GL_ENUM(GL_OBJECT_LINEAR_NV)
480 /* 0x2402 */ GL_ENUM(GL_SPHERE_MAP)
481 /* 0x2500 */ GL_ENUM(GL_TEXTURE_GEN_MODE)
482 /* 0x2501 */ GL_ENUM(GL_OBJECT_PLANE)
483 /* 0x2502 */ GL_ENUM(GL_EYE_PLANE)
484 /* 0x2600 */ GL_ENUM(GL_NEAREST)
485 /* 0x2601 */ GL_ENUM(GL_LINEAR)
486 /* 0x2700 */ GL_ENUM(GL_NEAREST_MIPMAP_NEAREST)
487 /* 0x2701 */ GL_ENUM(GL_LINEAR_MIPMAP_NEAREST)
488 /* 0x2702 */ GL_ENUM(GL_NEAREST_MIPMAP_LINEAR)
489 /* 0x2703 */ GL_ENUM(GL_LINEAR_MIPMAP_LINEAR)
490 /* 0x2800 */ GL_ENUM(GL_TEXTURE_MAG_FILTER)
491 /* 0x2801 */ GL_ENUM(GL_TEXTURE_MIN_FILTER)
492 /* 0x2802 */ GL_ENUM(GL_TEXTURE_WRAP_S)
493 /* 0x2803 */ GL_ENUM(GL_TEXTURE_WRAP_T)
494 /* 0x2900 */ GL_ENUM(GL_CLAMP)
495 /* 0x2901 */ GL_ENUM(GL_REPEAT)
496 /* 0x2A00 */ GL_ENUM(GL_POLYGON_OFFSET_UNITS)
497 /* 0x2A01 */ GL_ENUM(GL_POLYGON_OFFSET_POINT)
498 /* 0x2A02 */ GL_ENUM(GL_POLYGON_OFFSET_LINE)
499 /* 0x2A10 */ GL_ENUM(GL_R3_G3_B2)
500 /* 0x2A20 */ GL_ENUM(GL_V2F)
501 /* 0x2A21 */ GL_ENUM(GL_V3F)
502 /* 0x2A22 */ GL_ENUM(GL_C4UB_V2F)
503 /* 0x2A23 */ GL_ENUM(GL_C4UB_V3F)
504 /* 0x2A24 */ GL_ENUM(GL_C3F_V3F)
505 /* 0x2A25 */ GL_ENUM(GL_N3F_V3F)
506 /* 0x2A26 */ GL_ENUM(GL_C4F_N3F_V3F)
507 /* 0x2A27 */ GL_ENUM(GL_T2F_V3F)
508 /* 0x2A28 */ GL_ENUM(GL_T4F_V4F)
509 /* 0x2A29 */ GL_ENUM(GL_T2F_C4UB_V3F)
510 /* 0x2A2A */ GL_ENUM(GL_T2F_C3F_V3F)
511 /* 0x2A2B */ GL_ENUM(GL_T2F_N3F_V3F)
512 /* 0x2A2C */ GL_ENUM(GL_T2F_C4F_N3F_V3F)
513 /* 0x2A2D */ GL_ENUM(GL_T4F_C4F_N3F_V4F)
514 /* 0x3000 */ GL_ENUM(GL_CLIP_DISTANCE0)
515 /* 0x3000 */ GL_ENUM(GL_CLIP_PLANE0)
516 /* 0x3001 */ GL_ENUM(GL_CLIP_DISTANCE1)
517 /* 0x3001 */ GL_ENUM(GL_CLIP_PLANE1)
518 /* 0x3002 */ GL_ENUM(GL_CLIP_DISTANCE2)
519 /* 0x3002 */ GL_ENUM(GL_CLIP_PLANE2)
520 /* 0x3003 */ GL_ENUM(GL_CLIP_DISTANCE3)
521 /* 0x3003 */ GL_ENUM(GL_CLIP_PLANE3)
522 /* 0x3004 */ GL_ENUM(GL_CLIP_DISTANCE4)
523 /* 0x3004 */ GL_ENUM(GL_CLIP_PLANE4)
524 /* 0x3005 */ GL_ENUM(GL_CLIP_DISTANCE5)
525 /* 0x3005 */ GL_ENUM(GL_CLIP_PLANE5)
526 /* 0x3006 */ GL_ENUM(GL_CLIP_DISTANCE6)
527 /* 0x3007 */ GL_ENUM(GL_CLIP_DISTANCE7)
528 /* 0x4000 */ GL_ENUM(GL_LIGHT0)
529 /* 0x4001 */ GL_ENUM(GL_LIGHT1)
530 /* 0x4002 */ GL_ENUM(GL_LIGHT2)
531 /* 0x4003 */ GL_ENUM(GL_LIGHT3)
532 /* 0x4004 */ GL_ENUM(GL_LIGHT4)
533 /* 0x4005 */ GL_ENUM(GL_LIGHT5)
534 /* 0x4006 */ GL_ENUM(GL_LIGHT6)
535 /* 0x4007 */ GL_ENUM(GL_LIGHT7)
536 /* 0x6200 */ GL_ENUM(GL_NFOSMESA_ERROR_CHECK)
537 /* 0x8000 */ GL_ENUM(GL_ABGR_EXT)
538 /* 0x8001 */ GL_ENUM(GL_CONSTANT_COLOR)
539 /* 0x8001 */ GL_ENUM(GL_CONSTANT_COLOR_EXT)
540 /* 0x8002 */ GL_ENUM(GL_ONE_MINUS_CONSTANT_COLOR)
541 /* 0x8002 */ GL_ENUM(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
542 /* 0x8003 */ GL_ENUM(GL_CONSTANT_ALPHA)
543 /* 0x8003 */ GL_ENUM(GL_CONSTANT_ALPHA_EXT)
544 /* 0x8004 */ GL_ENUM(GL_ONE_MINUS_CONSTANT_ALPHA)
545 /* 0x8004 */ GL_ENUM(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
546 /* 0x8005 */ GL_ENUM(GL_BLEND_COLOR)
547 /* 0x8005 */ GL_ENUM(GL_BLEND_COLOR_EXT)
548 /* 0x8006 */ GL_ENUM(GL_FUNC_ADD)
549 /* 0x8006 */ GL_ENUM(GL_FUNC_ADD_EXT)
550 /* 0x8007 */ GL_ENUM(GL_MIN)
551 /* 0x8007 */ GL_ENUM(GL_MIN_EXT)
552 /* 0x8008 */ GL_ENUM(GL_MAX)
553 /* 0x8008 */ GL_ENUM(GL_MAX_EXT)
554 /* 0x8009 */ GL_ENUM(GL_BLEND_EQUATION)
555 /* 0x8009 */ GL_ENUM(GL_BLEND_EQUATION_EXT)
556 /* 0x8009 */ GL_ENUM(GL_BLEND_EQUATION_RGB)
557 /* 0x8009 */ GL_ENUM(GL_BLEND_EQUATION_RGB_EXT)
558 /* 0x800A */ GL_ENUM(GL_FUNC_SUBTRACT)
559 /* 0x800A */ GL_ENUM(GL_FUNC_SUBTRACT_EXT)
560 /* 0x800B */ GL_ENUM(GL_FUNC_REVERSE_SUBTRACT)
561 /* 0x800B */ GL_ENUM(GL_FUNC_REVERSE_SUBTRACT_EXT)
562 /* 0x800C */ GL_ENUM(GL_CMYK_EXT)
563 /* 0x800D */ GL_ENUM(GL_CMYKA_EXT)
564 /* 0x800E */ GL_ENUM(GL_PACK_CMYK_HINT_EXT)
565 /* 0x800F */ GL_ENUM(GL_UNPACK_CMYK_HINT_EXT)
566 /* 0x8010 */ GL_ENUM(GL_CONVOLUTION_1D)
567 /* 0x8010 */ GL_ENUM(GL_CONVOLUTION_1D_EXT)
568 /* 0x8011 */ GL_ENUM(GL_CONVOLUTION_2D)
569 /* 0x8011 */ GL_ENUM(GL_CONVOLUTION_2D_EXT)
570 /* 0x8012 */ GL_ENUM(GL_SEPARABLE_2D)
571 /* 0x8012 */ GL_ENUM(GL_SEPARABLE_2D_EXT)
572 /* 0x8013 */ GL_ENUM(GL_CONVOLUTION_BORDER_MODE)
573 /* 0x8013 */ GL_ENUM(GL_CONVOLUTION_BORDER_MODE_EXT)
574 /* 0x8014 */ GL_ENUM(GL_CONVOLUTION_FILTER_SCALE)
575 /* 0x8014 */ GL_ENUM(GL_CONVOLUTION_FILTER_SCALE_EXT)
576 /* 0x8015 */ GL_ENUM(GL_CONVOLUTION_FILTER_BIAS)
577 /* 0x8015 */ GL_ENUM(GL_CONVOLUTION_FILTER_BIAS_EXT)
578 /* 0x8016 */ GL_ENUM(GL_REDUCE)
579 /* 0x8016 */ GL_ENUM(GL_REDUCE_EXT)
580 /* 0x8017 */ GL_ENUM(GL_CONVOLUTION_FORMAT)
581 /* 0x8017 */ GL_ENUM(GL_CONVOLUTION_FORMAT_EXT)
582 /* 0x8018 */ GL_ENUM(GL_CONVOLUTION_WIDTH)
583 /* 0x8018 */ GL_ENUM(GL_CONVOLUTION_WIDTH_EXT)
584 /* 0x8019 */ GL_ENUM(GL_CONVOLUTION_HEIGHT)
585 /* 0x8019 */ GL_ENUM(GL_CONVOLUTION_HEIGHT_EXT)
586 /* 0x801A */ GL_ENUM(GL_MAX_CONVOLUTION_WIDTH)
587 /* 0x801A */ GL_ENUM(GL_MAX_CONVOLUTION_WIDTH_EXT)
588 /* 0x801B */ GL_ENUM(GL_MAX_CONVOLUTION_HEIGHT)
589 /* 0x801B */ GL_ENUM(GL_MAX_CONVOLUTION_HEIGHT_EXT)
590 /* 0x801C */ GL_ENUM(GL_POST_CONVOLUTION_RED_SCALE)
591 /* 0x801C */ GL_ENUM(GL_POST_CONVOLUTION_RED_SCALE_EXT)
592 /* 0x801D */ GL_ENUM(GL_POST_CONVOLUTION_GREEN_SCALE)
593 /* 0x801D */ GL_ENUM(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
594 /* 0x801E */ GL_ENUM(GL_POST_CONVOLUTION_BLUE_SCALE)
595 /* 0x801E */ GL_ENUM(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
596 /* 0x801F */ GL_ENUM(GL_POST_CONVOLUTION_ALPHA_SCALE)
597 /* 0x801F */ GL_ENUM(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
598 /* 0x8020 */ GL_ENUM(GL_POST_CONVOLUTION_RED_BIAS)
599 /* 0x8020 */ GL_ENUM(GL_POST_CONVOLUTION_RED_BIAS_EXT)
600 /* 0x8021 */ GL_ENUM(GL_POST_CONVOLUTION_GREEN_BIAS)
601 /* 0x8021 */ GL_ENUM(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
602 /* 0x8022 */ GL_ENUM(GL_POST_CONVOLUTION_BLUE_BIAS)
603 /* 0x8022 */ GL_ENUM(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
604 /* 0x8023 */ GL_ENUM(GL_POST_CONVOLUTION_ALPHA_BIAS)
605 /* 0x8023 */ GL_ENUM(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
606 /* 0x8024 */ GL_ENUM(GL_HISTOGRAM)
607 /* 0x8024 */ GL_ENUM(GL_HISTOGRAM_EXT)
608 /* 0x8025 */ GL_ENUM(GL_PROXY_HISTOGRAM)
609 /* 0x8025 */ GL_ENUM(GL_PROXY_HISTOGRAM_EXT)
610 /* 0x8026 */ GL_ENUM(GL_HISTOGRAM_WIDTH)
611 /* 0x8026 */ GL_ENUM(GL_HISTOGRAM_WIDTH_EXT)
612 /* 0x8027 */ GL_ENUM(GL_HISTOGRAM_FORMAT)
613 /* 0x8027 */ GL_ENUM(GL_HISTOGRAM_FORMAT_EXT)
614 /* 0x8028 */ GL_ENUM(GL_HISTOGRAM_RED_SIZE)
615 /* 0x8028 */ GL_ENUM(GL_HISTOGRAM_RED_SIZE_EXT)
616 /* 0x8029 */ GL_ENUM(GL_HISTOGRAM_GREEN_SIZE)
617 /* 0x8029 */ GL_ENUM(GL_HISTOGRAM_GREEN_SIZE_EXT)
618 /* 0x802A */ GL_ENUM(GL_HISTOGRAM_BLUE_SIZE)
619 /* 0x802A */ GL_ENUM(GL_HISTOGRAM_BLUE_SIZE_EXT)
620 /* 0x802B */ GL_ENUM(GL_HISTOGRAM_ALPHA_SIZE)
621 /* 0x802B */ GL_ENUM(GL_HISTOGRAM_ALPHA_SIZE_EXT)
622 /* 0x802C */ GL_ENUM(GL_HISTOGRAM_LUMINANCE_SIZE)
623 /* 0x802C */ GL_ENUM(GL_HISTOGRAM_LUMINANCE_SIZE_EXT)
624 /* 0x802D */ GL_ENUM(GL_HISTOGRAM_SINK)
625 /* 0x802D */ GL_ENUM(GL_HISTOGRAM_SINK_EXT)
626 /* 0x802E */ GL_ENUM(GL_MINMAX)
627 /* 0x802E */ GL_ENUM(GL_MINMAX_EXT)
628 /* 0x802F */ GL_ENUM(GL_MINMAX_FORMAT)
629 /* 0x802F */ GL_ENUM(GL_MINMAX_FORMAT_EXT)
630 /* 0x8030 */ GL_ENUM(GL_MINMAX_SINK)
631 /* 0x8030 */ GL_ENUM(GL_MINMAX_SINK_EXT)
632 /* 0x8031 */ GL_ENUM(GL_TABLE_TOO_LARGE)
633 /* 0x8031 */ GL_ENUM(GL_TABLE_TOO_LARGE_EXT)
634 /* 0x8032 */ GL_ENUM(GL_UNSIGNED_BYTE_3_3_2)
635 /* 0x8032 */ GL_ENUM(GL_UNSIGNED_BYTE_3_3_2_EXT)
636 /* 0x8033 */ GL_ENUM(GL_UNSIGNED_SHORT_4_4_4_4)
637 /* 0x8033 */ GL_ENUM(GL_UNSIGNED_SHORT_4_4_4_4_EXT)
638 /* 0x8034 */ GL_ENUM(GL_UNSIGNED_SHORT_5_5_5_1)
639 /* 0x8034 */ GL_ENUM(GL_UNSIGNED_SHORT_5_5_5_1_EXT)
640 /* 0x8035 */ GL_ENUM(GL_UNSIGNED_INT_8_8_8_8)
641 /* 0x8035 */ GL_ENUM(GL_UNSIGNED_INT_8_8_8_8_EXT)
642 /* 0x8036 */ GL_ENUM(GL_UNSIGNED_INT_10_10_10_2)
643 /* 0x8036 */ GL_ENUM(GL_UNSIGNED_INT_10_10_10_2_EXT)
644 /* 0x8037 */ GL_ENUM(GL_POLYGON_OFFSET_EXT)
645 /* 0x8037 */ GL_ENUM(GL_POLYGON_OFFSET_FILL)
646 /* 0x8038 */ GL_ENUM(GL_POLYGON_OFFSET_FACTOR)
647 /* 0x8038 */ GL_ENUM(GL_POLYGON_OFFSET_FACTOR_EXT)
648 /* 0x8039 */ GL_ENUM(GL_POLYGON_OFFSET_BIAS_EXT)
649 /* 0x803A */ GL_ENUM(GL_RESCALE_NORMAL)
650 /* 0x803A */ GL_ENUM(GL_RESCALE_NORMAL_EXT)
651 /* 0x803B */ GL_ENUM(GL_ALPHA4)
652 /* 0x803B */ GL_ENUM(GL_ALPHA4_EXT)
653 /* 0x803C */ GL_ENUM(GL_ALPHA8)
654 /* 0x803C */ GL_ENUM(GL_ALPHA8_EXT)
655 /* 0x803D */ GL_ENUM(GL_ALPHA12)
656 /* 0x803D */ GL_ENUM(GL_ALPHA12_EXT)
657 /* 0x803E */ GL_ENUM(GL_ALPHA16)
658 /* 0x803E */ GL_ENUM(GL_ALPHA16_EXT)
659 /* 0x803F */ GL_ENUM(GL_LUMINANCE4)
660 /* 0x803F */ GL_ENUM(GL_LUMINANCE4_EXT)
661 /* 0x8040 */ GL_ENUM(GL_LUMINANCE8)
662 /* 0x8040 */ GL_ENUM(GL_LUMINANCE8_EXT)
663 /* 0x8041 */ GL_ENUM(GL_LUMINANCE12)
664 /* 0x8041 */ GL_ENUM(GL_LUMINANCE12_EXT)
665 /* 0x8042 */ GL_ENUM(GL_LUMINANCE16)
666 /* 0x8042 */ GL_ENUM(GL_LUMINANCE16_EXT)
667 /* 0x8043 */ GL_ENUM(GL_LUMINANCE4_ALPHA4)
668 /* 0x8043 */ GL_ENUM(GL_LUMINANCE4_ALPHA4_EXT)
669 /* 0x8044 */ GL_ENUM(GL_LUMINANCE6_ALPHA2)
670 /* 0x8044 */ GL_ENUM(GL_LUMINANCE6_ALPHA2_EXT)
671 /* 0x8045 */ GL_ENUM(GL_LUMINANCE8_ALPHA8)
672 /* 0x8045 */ GL_ENUM(GL_LUMINANCE8_ALPHA8_EXT)
673 /* 0x8046 */ GL_ENUM(GL_LUMINANCE12_ALPHA4)
674 /* 0x8046 */ GL_ENUM(GL_LUMINANCE12_ALPHA4_EXT)
675 /* 0x8047 */ GL_ENUM(GL_LUMINANCE12_ALPHA12)
676 /* 0x8047 */ GL_ENUM(GL_LUMINANCE12_ALPHA12_EXT)
677 /* 0x8048 */ GL_ENUM(GL_LUMINANCE16_ALPHA16)
678 /* 0x8048 */ GL_ENUM(GL_LUMINANCE16_ALPHA16_EXT)
679 /* 0x8049 */ GL_ENUM(GL_INTENSITY)
680 /* 0x8049 */ GL_ENUM(GL_INTENSITY_EXT)
681 /* 0x804A */ GL_ENUM(GL_INTENSITY4)
682 /* 0x804A */ GL_ENUM(GL_INTENSITY4_EXT)
683 /* 0x804B */ GL_ENUM(GL_INTENSITY8)
684 /* 0x804B */ GL_ENUM(GL_INTENSITY8_EXT)
685 /* 0x804C */ GL_ENUM(GL_INTENSITY12)
686 /* 0x804C */ GL_ENUM(GL_INTENSITY12_EXT)
687 /* 0x804D */ GL_ENUM(GL_INTENSITY16)
688 /* 0x804D */ GL_ENUM(GL_INTENSITY16_EXT)
689 /* 0x804E */ GL_ENUM(GL_RGB2_EXT)
690 /* 0x804F */ GL_ENUM(GL_RGB4)
691 /* 0x804F */ GL_ENUM(GL_RGB4_EXT)
692 /* 0x8050 */ GL_ENUM(GL_RGB5)
693 /* 0x8050 */ GL_ENUM(GL_RGB5_EXT)
694 /* 0x8051 */ GL_ENUM(GL_RGB8)
695 /* 0x8051 */ GL_ENUM(GL_RGB8_EXT)
696 /* 0x8052 */ GL_ENUM(GL_RGB10)
697 /* 0x8052 */ GL_ENUM(GL_RGB10_EXT)
698 /* 0x8053 */ GL_ENUM(GL_RGB12)
699 /* 0x8053 */ GL_ENUM(GL_RGB12_EXT)
700 /* 0x8054 */ GL_ENUM(GL_RGB16)
701 /* 0x8054 */ GL_ENUM(GL_RGB16_EXT)
702 /* 0x8055 */ GL_ENUM(GL_RGBA2)
703 /* 0x8055 */ GL_ENUM(GL_RGBA2_EXT)
704 /* 0x8056 */ GL_ENUM(GL_RGBA4)
705 /* 0x8056 */ GL_ENUM(GL_RGBA4_EXT)
706 /* 0x8057 */ GL_ENUM(GL_RGB5_A1)
707 /* 0x8057 */ GL_ENUM(GL_RGB5_A1_EXT)
708 /* 0x8058 */ GL_ENUM(GL_RGBA8)
709 /* 0x8058 */ GL_ENUM(GL_RGBA8_EXT)
710 /* 0x8059 */ GL_ENUM(GL_RGB10_A2)
711 /* 0x8059 */ GL_ENUM(GL_RGB10_A2_EXT)
712 /* 0x805A */ GL_ENUM(GL_RGBA12)
713 /* 0x805A */ GL_ENUM(GL_RGBA12_EXT)
714 /* 0x805B */ GL_ENUM(GL_RGBA16)
715 /* 0x805B */ GL_ENUM(GL_RGBA16_EXT)
716 /* 0x805C */ GL_ENUM(GL_TEXTURE_RED_SIZE)
717 /* 0x805C */ GL_ENUM(GL_TEXTURE_RED_SIZE_EXT)
718 /* 0x805D */ GL_ENUM(GL_TEXTURE_GREEN_SIZE)
719 /* 0x805D */ GL_ENUM(GL_TEXTURE_GREEN_SIZE_EXT)
720 /* 0x805E */ GL_ENUM(GL_TEXTURE_BLUE_SIZE)
721 /* 0x805E */ GL_ENUM(GL_TEXTURE_BLUE_SIZE_EXT)
722 /* 0x805F */ GL_ENUM(GL_TEXTURE_ALPHA_SIZE)
723 /* 0x805F */ GL_ENUM(GL_TEXTURE_ALPHA_SIZE_EXT)
724 /* 0x8060 */ GL_ENUM(GL_TEXTURE_LUMINANCE_SIZE)
725 /* 0x8060 */ GL_ENUM(GL_TEXTURE_LUMINANCE_SIZE_EXT)
726 /* 0x8061 */ GL_ENUM(GL_TEXTURE_INTENSITY_SIZE)
727 /* 0x8061 */ GL_ENUM(GL_TEXTURE_INTENSITY_SIZE_EXT)
728 /* 0x8062 */ GL_ENUM(GL_REPLACE_EXT)
729 /* 0x8063 */ GL_ENUM(GL_PROXY_TEXTURE_1D)
730 /* 0x8063 */ GL_ENUM(GL_PROXY_TEXTURE_1D_EXT)
731 /* 0x8064 */ GL_ENUM(GL_PROXY_TEXTURE_2D)
732 /* 0x8064 */ GL_ENUM(GL_PROXY_TEXTURE_2D_EXT)
733 /* 0x8065 */ GL_ENUM(GL_TEXTURE_TOO_LARGE_EXT)
734 /* 0x8066 */ GL_ENUM(GL_TEXTURE_PRIORITY)
735 /* 0x8066 */ GL_ENUM(GL_TEXTURE_PRIORITY_EXT)
736 /* 0x8067 */ GL_ENUM(GL_TEXTURE_RESIDENT)
737 /* 0x8067 */ GL_ENUM(GL_TEXTURE_RESIDENT_EXT)
738 /* 0x8068 */ GL_ENUM(GL_TEXTURE_1D_BINDING_EXT)
739 /* 0x8068 */ GL_ENUM(GL_TEXTURE_BINDING_1D)
740 /* 0x8069 */ GL_ENUM(GL_TEXTURE_2D_BINDING_EXT)
741 /* 0x8069 */ GL_ENUM(GL_TEXTURE_BINDING_2D)
742 /* 0x806A */ GL_ENUM(GL_TEXTURE_3D_BINDING_EXT)
743 /* 0x806A */ GL_ENUM(GL_TEXTURE_BINDING_3D)
744 /* 0x806B */ GL_ENUM(GL_PACK_SKIP_IMAGES)
745 /* 0x806B */ GL_ENUM(GL_PACK_SKIP_IMAGES_EXT)
746 /* 0x806C */ GL_ENUM(GL_PACK_IMAGE_HEIGHT)
747 /* 0x806C */ GL_ENUM(GL_PACK_IMAGE_HEIGHT_EXT)
748 /* 0x806D */ GL_ENUM(GL_UNPACK_SKIP_IMAGES)
749 /* 0x806D */ GL_ENUM(GL_UNPACK_SKIP_IMAGES_EXT)
750 /* 0x806E */ GL_ENUM(GL_UNPACK_IMAGE_HEIGHT)
751 /* 0x806E */ GL_ENUM(GL_UNPACK_IMAGE_HEIGHT_EXT)
752 /* 0x806F */ GL_ENUM(GL_TEXTURE_3D)
753 /* 0x806F */ GL_ENUM(GL_TEXTURE_3D_EXT)
754 /* 0x8070 */ GL_ENUM(GL_PROXY_TEXTURE_3D)
755 /* 0x8070 */ GL_ENUM(GL_PROXY_TEXTURE_3D_EXT)
756 /* 0x8071 */ GL_ENUM(GL_TEXTURE_DEPTH)
757 /* 0x8071 */ GL_ENUM(GL_TEXTURE_DEPTH_EXT)
758 /* 0x8072 */ GL_ENUM(GL_TEXTURE_WRAP_R)
759 /* 0x8072 */ GL_ENUM(GL_TEXTURE_WRAP_R_EXT)
760 /* 0x8073 */ GL_ENUM(GL_MAX_3D_TEXTURE_SIZE)
761 /* 0x8073 */ GL_ENUM(GL_MAX_3D_TEXTURE_SIZE_EXT)
762 /* 0x8074 */ GL_ENUM(GL_VERTEX_ARRAY)
763 /* 0x8074 */ GL_ENUM(GL_VERTEX_ARRAY_EXT)
764 /* 0x8075 */ GL_ENUM(GL_NORMAL_ARRAY)
765 /* 0x8075 */ GL_ENUM(GL_NORMAL_ARRAY_EXT)
766 /* 0x8076 */ GL_ENUM(GL_COLOR_ARRAY)
767 /* 0x8076 */ GL_ENUM(GL_COLOR_ARRAY_EXT)
768 /* 0x8077 */ GL_ENUM(GL_INDEX_ARRAY)
769 /* 0x8077 */ GL_ENUM(GL_INDEX_ARRAY_EXT)
770 /* 0x8078 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY)
771 /* 0x8078 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_EXT)
772 /* 0x8079 */ GL_ENUM(GL_EDGE_FLAG_ARRAY)
773 /* 0x8079 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_EXT)
774 /* 0x807A */ GL_ENUM(GL_VERTEX_ARRAY_SIZE)
775 /* 0x807A */ GL_ENUM(GL_VERTEX_ARRAY_SIZE_EXT)
776 /* 0x807B */ GL_ENUM(GL_VERTEX_ARRAY_TYPE)
777 /* 0x807B */ GL_ENUM(GL_VERTEX_ARRAY_TYPE_EXT)
778 /* 0x807C */ GL_ENUM(GL_VERTEX_ARRAY_STRIDE)
779 /* 0x807C */ GL_ENUM(GL_VERTEX_ARRAY_STRIDE_EXT)
780 /* 0x807D */ GL_ENUM(GL_VERTEX_ARRAY_COUNT_EXT)
781 /* 0x807E */ GL_ENUM(GL_NORMAL_ARRAY_TYPE)
782 /* 0x807E */ GL_ENUM(GL_NORMAL_ARRAY_TYPE_EXT)
783 /* 0x807F */ GL_ENUM(GL_NORMAL_ARRAY_STRIDE)
784 /* 0x807F */ GL_ENUM(GL_NORMAL_ARRAY_STRIDE_EXT)
785 /* 0x8080 */ GL_ENUM(GL_NORMAL_ARRAY_COUNT_EXT)
786 /* 0x8081 */ GL_ENUM(GL_COLOR_ARRAY_SIZE)
787 /* 0x8081 */ GL_ENUM(GL_COLOR_ARRAY_SIZE_EXT)
788 /* 0x8082 */ GL_ENUM(GL_COLOR_ARRAY_TYPE)
789 /* 0x8082 */ GL_ENUM(GL_COLOR_ARRAY_TYPE_EXT)
790 /* 0x8083 */ GL_ENUM(GL_COLOR_ARRAY_STRIDE)
791 /* 0x8083 */ GL_ENUM(GL_COLOR_ARRAY_STRIDE_EXT)
792 /* 0x8084 */ GL_ENUM(GL_COLOR_ARRAY_COUNT_EXT)
793 /* 0x8085 */ GL_ENUM(GL_INDEX_ARRAY_TYPE)
794 /* 0x8085 */ GL_ENUM(GL_INDEX_ARRAY_TYPE_EXT)
795 /* 0x8086 */ GL_ENUM(GL_INDEX_ARRAY_STRIDE)
796 /* 0x8086 */ GL_ENUM(GL_INDEX_ARRAY_STRIDE_EXT)
797 /* 0x8087 */ GL_ENUM(GL_INDEX_ARRAY_COUNT_EXT)
798 /* 0x8088 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_SIZE)
799 /* 0x8088 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
800 /* 0x8089 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_TYPE)
801 /* 0x8089 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
802 /* 0x808A */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_STRIDE)
803 /* 0x808A */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
804 /* 0x808B */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
805 /* 0x808C */ GL_ENUM(GL_EDGE_FLAG_ARRAY_STRIDE)
806 /* 0x808C */ GL_ENUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
807 /* 0x808D */ GL_ENUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
808 /* 0x808E */ GL_ENUM(GL_VERTEX_ARRAY_POINTER)
809 /* 0x808E */ GL_ENUM(GL_VERTEX_ARRAY_POINTER_EXT)
810 /* 0x808F */ GL_ENUM(GL_NORMAL_ARRAY_POINTER)
811 /* 0x808F */ GL_ENUM(GL_NORMAL_ARRAY_POINTER_EXT)
812 /* 0x8090 */ GL_ENUM(GL_COLOR_ARRAY_POINTER)
813 /* 0x8090 */ GL_ENUM(GL_COLOR_ARRAY_POINTER_EXT)
814 /* 0x8091 */ GL_ENUM(GL_INDEX_ARRAY_POINTER)
815 /* 0x8091 */ GL_ENUM(GL_INDEX_ARRAY_POINTER_EXT)
816 /* 0x8092 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_POINTER)
817 /* 0x8092 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
818 /* 0x8093 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_POINTER)
819 /* 0x8093 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
820 /* 0x8094 */ GL_ENUM(GL_INTERLACE_SGIX)
821 /* 0x8095 */ GL_ENUM(GL_DETAIL_TEXTURE_2D_SGIS)
822 /* 0x8096 */ GL_ENUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
823 /* 0x8097 */ GL_ENUM(GL_LINEAR_DETAIL_SGIS)
824 /* 0x8098 */ GL_ENUM(GL_LINEAR_DETAIL_ALPHA_SGIS)
825 /* 0x8099 */ GL_ENUM(GL_LINEAR_DETAIL_COLOR_SGIS)
826 /* 0x809A */ GL_ENUM(GL_DETAIL_TEXTURE_LEVEL_SGIS)
827 /* 0x809B */ GL_ENUM(GL_DETAIL_TEXTURE_MODE_SGIS)
828 /* 0x809C */ GL_ENUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
829 /* 0x809D */ GL_ENUM(GL_MULTISAMPLE)
830 /* 0x809D */ GL_ENUM(GL_MULTISAMPLE_ARB)
831 /* 0x809D */ GL_ENUM(GL_MULTISAMPLE_EXT)
832 /* 0x809D */ GL_ENUM(GL_MULTISAMPLE_SGIS)
833 /* 0x809E */ GL_ENUM(GL_SAMPLE_ALPHA_TO_COVERAGE)
834 /* 0x809E */ GL_ENUM(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
835 /* 0x809E */ GL_ENUM(GL_SAMPLE_ALPHA_TO_MASK_EXT)
836 /* 0x809E */ GL_ENUM(GL_SAMPLE_ALPHA_TO_MASK_SGIS)
837 /* 0x809F */ GL_ENUM(GL_SAMPLE_ALPHA_TO_ONE)
838 /* 0x809F */ GL_ENUM(GL_SAMPLE_ALPHA_TO_ONE_ARB)
839 /* 0x809F */ GL_ENUM(GL_SAMPLE_ALPHA_TO_ONE_EXT)
840 /* 0x809F */ GL_ENUM(GL_SAMPLE_ALPHA_TO_ONE_SGIS)
841 /* 0x80A0 */ GL_ENUM(GL_SAMPLE_COVERAGE)
842 /* 0x80A0 */ GL_ENUM(GL_SAMPLE_COVERAGE_ARB)
843 /* 0x80A0 */ GL_ENUM(GL_SAMPLE_MASK_EXT)
844 /* 0x80A0 */ GL_ENUM(GL_SAMPLE_MASK_SGIS)
845 /* 0x80A1 */ GL_ENUM(GL_1PASS_EXT)
846 /* 0x80A1 */ GL_ENUM(GL_1PASS_SGIS)
847 /* 0x80A2 */ GL_ENUM(GL_2PASS_0_EXT)
848 /* 0x80A2 */ GL_ENUM(GL_2PASS_0_SGIS)
849 /* 0x80A3 */ GL_ENUM(GL_2PASS_1_EXT)
850 /* 0x80A3 */ GL_ENUM(GL_2PASS_1_SGIS)
851 /* 0x80A4 */ GL_ENUM(GL_4PASS_0_EXT)
852 /* 0x80A4 */ GL_ENUM(GL_4PASS_0_SGIS)
853 /* 0x80A5 */ GL_ENUM(GL_4PASS_1_EXT)
854 /* 0x80A5 */ GL_ENUM(GL_4PASS_1_SGIS)
855 /* 0x80A6 */ GL_ENUM(GL_4PASS_2_EXT)
856 /* 0x80A6 */ GL_ENUM(GL_4PASS_2_SGIS)
857 /* 0x80A7 */ GL_ENUM(GL_4PASS_3_EXT)
858 /* 0x80A7 */ GL_ENUM(GL_4PASS_3_SGIS)
859 /* 0x80A8 */ GL_ENUM(GL_SAMPLE_BUFFERS)
860 /* 0x80A8 */ GL_ENUM(GL_SAMPLE_BUFFERS_ARB)
861 /* 0x80A8 */ GL_ENUM(GL_SAMPLE_BUFFERS_EXT)
862 /* 0x80A8 */ GL_ENUM(GL_SAMPLE_BUFFERS_SGIS)
863 /* 0x80A9 */ GL_ENUM(GL_COVERAGE_SAMPLES_NV)
864 /* 0x80A9 */ GL_ENUM(GL_SAMPLES)
865 /* 0x80A9 */ GL_ENUM(GL_SAMPLES_ARB)
866 /* 0x80A9 */ GL_ENUM(GL_SAMPLES_EXT)
867 /* 0x80A9 */ GL_ENUM(GL_SAMPLES_SGIS)
868 /* 0x80AA */ GL_ENUM(GL_SAMPLE_COVERAGE_VALUE)
869 /* 0x80AA */ GL_ENUM(GL_SAMPLE_COVERAGE_VALUE_ARB)
870 /* 0x80AA */ GL_ENUM(GL_SAMPLE_MASK_VALUE_EXT)
871 /* 0x80AA */ GL_ENUM(GL_SAMPLE_MASK_VALUE_SGIS)
872 /* 0x80AB */ GL_ENUM(GL_SAMPLE_COVERAGE_INVERT)
873 /* 0x80AB */ GL_ENUM(GL_SAMPLE_COVERAGE_INVERT_ARB)
874 /* 0x80AB */ GL_ENUM(GL_SAMPLE_MASK_INVERT_EXT)
875 /* 0x80AB */ GL_ENUM(GL_SAMPLE_MASK_INVERT_SGIS)
876 /* 0x80AC */ GL_ENUM(GL_SAMPLE_PATTERN_EXT)
877 /* 0x80AC */ GL_ENUM(GL_SAMPLE_PATTERN_SGIS)
878 /* 0x80AD */ GL_ENUM(GL_LINEAR_SHARPEN_SGIS)
879 /* 0x80AE */ GL_ENUM(GL_LINEAR_SHARPEN_ALPHA_SGIS)
880 /* 0x80AF */ GL_ENUM(GL_LINEAR_SHARPEN_COLOR_SGIS)
881 /* 0x80B0 */ GL_ENUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
882 /* 0x80B1 */ GL_ENUM(GL_COLOR_MATRIX)
883 /* 0x80B1 */ GL_ENUM(GL_COLOR_MATRIX_SGI)
884 /* 0x80B2 */ GL_ENUM(GL_COLOR_MATRIX_STACK_DEPTH)
885 /* 0x80B2 */ GL_ENUM(GL_COLOR_MATRIX_STACK_DEPTH_SGI)
886 /* 0x80B3 */ GL_ENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
887 /* 0x80B3 */ GL_ENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI)
888 /* 0x80B4 */ GL_ENUM(GL_POST_COLOR_MATRIX_RED_SCALE)
889 /* 0x80B4 */ GL_ENUM(GL_POST_COLOR_MATRIX_RED_SCALE_SGI)
890 /* 0x80B5 */ GL_ENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE)
891 /* 0x80B5 */ GL_ENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI)
892 /* 0x80B6 */ GL_ENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE)
893 /* 0x80B6 */ GL_ENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI)
894 /* 0x80B7 */ GL_ENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
895 /* 0x80B7 */ GL_ENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI)
896 /* 0x80B8 */ GL_ENUM(GL_POST_COLOR_MATRIX_RED_BIAS)
897 /* 0x80B8 */ GL_ENUM(GL_POST_COLOR_MATRIX_RED_BIAS_SGI)
898 /* 0x80B9 */ GL_ENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS)
899 /* 0x80B9 */ GL_ENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI)
900 /* 0x80BA */ GL_ENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS)
901 /* 0x80BA */ GL_ENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI)
902 /* 0x80BB */ GL_ENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
903 /* 0x80BB */ GL_ENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI)
904 /* 0x80BC */ GL_ENUM(GL_TEXTURE_COLOR_TABLE_SGI)
905 /* 0x80BD */ GL_ENUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
906 /* 0x80BE */ GL_ENUM(GL_TEXTURE_ENV_BIAS_SGIX)
907 /* 0x80BF */ GL_ENUM(GL_SHADOW_AMBIENT_SGIX)
908 /* 0x80BF */ GL_ENUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
909 /* 0x80C8 */ GL_ENUM(GL_BLEND_DST_RGB)
910 /* 0x80C8 */ GL_ENUM(GL_BLEND_DST_RGB_EXT)
911 /* 0x80C9 */ GL_ENUM(GL_BLEND_SRC_RGB)
912 /* 0x80C9 */ GL_ENUM(GL_BLEND_SRC_RGB_EXT)
913 /* 0x80CA */ GL_ENUM(GL_BLEND_DST_ALPHA)
914 /* 0x80CA */ GL_ENUM(GL_BLEND_DST_ALPHA_EXT)
915 /* 0x80CB */ GL_ENUM(GL_BLEND_SRC_ALPHA)
916 /* 0x80CB */ GL_ENUM(GL_BLEND_SRC_ALPHA_EXT)
917 /* 0x80CC */ GL_ENUM(GL_422_EXT)
918 /* 0x80CD */ GL_ENUM(GL_422_REV_EXT)
919 /* 0x80CE */ GL_ENUM(GL_422_AVERAGE_EXT)
920 /* 0x80CF */ GL_ENUM(GL_422_REV_AVERAGE_EXT)
921 /* 0x80D0 */ GL_ENUM(GL_COLOR_TABLE)
922 /* 0x80D0 */ GL_ENUM(GL_COLOR_TABLE_SGI)
923 /* 0x80D1 */ GL_ENUM(GL_POST_CONVOLUTION_COLOR_TABLE)
924 /* 0x80D1 */ GL_ENUM(GL_POST_CONVOLUTION_COLOR_TABLE_SGI)
925 /* 0x80D2 */ GL_ENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE)
926 /* 0x80D2 */ GL_ENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
927 /* 0x80D3 */ GL_ENUM(GL_PROXY_COLOR_TABLE)
928 /* 0x80D3 */ GL_ENUM(GL_PROXY_COLOR_TABLE_SGI)
929 /* 0x80D4 */ GL_ENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
930 /* 0x80D4 */ GL_ENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI)
931 /* 0x80D5 */ GL_ENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
932 /* 0x80D5 */ GL_ENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
933 /* 0x80D6 */ GL_ENUM(GL_COLOR_TABLE_SCALE)
934 /* 0x80D6 */ GL_ENUM(GL_COLOR_TABLE_SCALE_SGI)
935 /* 0x80D7 */ GL_ENUM(GL_COLOR_TABLE_BIAS)
936 /* 0x80D7 */ GL_ENUM(GL_COLOR_TABLE_BIAS_SGI)
937 /* 0x80D8 */ GL_ENUM(GL_COLOR_TABLE_FORMAT)
938 /* 0x80D8 */ GL_ENUM(GL_COLOR_TABLE_FORMAT_SGI)
939 /* 0x80D9 */ GL_ENUM(GL_COLOR_TABLE_WIDTH)
940 /* 0x80D9 */ GL_ENUM(GL_COLOR_TABLE_WIDTH_SGI)
941 /* 0x80DA */ GL_ENUM(GL_COLOR_TABLE_RED_SIZE)
942 /* 0x80DA */ GL_ENUM(GL_COLOR_TABLE_RED_SIZE_SGI)
943 /* 0x80DB */ GL_ENUM(GL_COLOR_TABLE_GREEN_SIZE)
944 /* 0x80DB */ GL_ENUM(GL_COLOR_TABLE_GREEN_SIZE_SGI)
945 /* 0x80DC */ GL_ENUM(GL_COLOR_TABLE_BLUE_SIZE)
946 /* 0x80DC */ GL_ENUM(GL_COLOR_TABLE_BLUE_SIZE_SGI)
947 /* 0x80DD */ GL_ENUM(GL_COLOR_TABLE_ALPHA_SIZE)
948 /* 0x80DD */ GL_ENUM(GL_COLOR_TABLE_ALPHA_SIZE_SGI)
949 /* 0x80DE */ GL_ENUM(GL_COLOR_TABLE_LUMINANCE_SIZE)
950 /* 0x80DE */ GL_ENUM(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI)
951 /* 0x80DF */ GL_ENUM(GL_COLOR_TABLE_INTENSITY_SIZE)
952 /* 0x80DF */ GL_ENUM(GL_COLOR_TABLE_INTENSITY_SIZE_SGI)
953 /* 0x80E0 */ GL_ENUM(GL_BGR)
954 /* 0x80E0 */ GL_ENUM(GL_BGR_EXT)
955 /* 0x80E1 */ GL_ENUM(GL_BGRA)
956 /* 0x80E1 */ GL_ENUM(GL_BGRA_EXT)
957 /* 0x80E2 */ GL_ENUM(GL_COLOR_INDEX1_EXT)
958 /* 0x80E3 */ GL_ENUM(GL_COLOR_INDEX2_EXT)
959 /* 0x80E4 */ GL_ENUM(GL_COLOR_INDEX4_EXT)
960 /* 0x80E5 */ GL_ENUM(GL_COLOR_INDEX8_EXT)
961 /* 0x80E6 */ GL_ENUM(GL_COLOR_INDEX12_EXT)
962 /* 0x80E7 */ GL_ENUM(GL_COLOR_INDEX16_EXT)
963 /* 0x80E8 */ GL_ENUM(GL_MAX_ELEMENTS_VERTICES)
964 /* 0x80E8 */ GL_ENUM(GL_MAX_ELEMENTS_VERTICES_EXT)
965 /* 0x80E9 */ GL_ENUM(GL_MAX_ELEMENTS_INDICES)
966 /* 0x80E9 */ GL_ENUM(GL_MAX_ELEMENTS_INDICES_EXT)
967 /* 0x80EA */ GL_ENUM(GL_PHONG_WIN)
968 /* 0x80EB */ GL_ENUM(GL_PHONG_HINT_WIN)
969 /* 0x80EC */ GL_ENUM(GL_FOG_SPECULAR_TEXTURE_WIN)
970 /* 0x80ED */ GL_ENUM(GL_TEXTURE_INDEX_SIZE_EXT)
971 /* 0x80EE */ GL_ENUM(GL_PARAMETER_BUFFER_ARB)
972 /* 0x80EF */ GL_ENUM(GL_PARAMETER_BUFFER_BINDING_ARB)
973 /* 0x80F0 */ GL_ENUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
974 /* 0x8110 */ GL_ENUM(GL_DUAL_ALPHA4_SGIS)
975 /* 0x8111 */ GL_ENUM(GL_DUAL_ALPHA8_SGIS)
976 /* 0x8112 */ GL_ENUM(GL_DUAL_ALPHA12_SGIS)
977 /* 0x8113 */ GL_ENUM(GL_DUAL_ALPHA16_SGIS)
978 /* 0x8114 */ GL_ENUM(GL_DUAL_LUMINANCE4_SGIS)
979 /* 0x8115 */ GL_ENUM(GL_DUAL_LUMINANCE8_SGIS)
980 /* 0x8116 */ GL_ENUM(GL_DUAL_LUMINANCE12_SGIS)
981 /* 0x8117 */ GL_ENUM(GL_DUAL_LUMINANCE16_SGIS)
982 /* 0x8118 */ GL_ENUM(GL_DUAL_INTENSITY4_SGIS)
983 /* 0x8119 */ GL_ENUM(GL_DUAL_INTENSITY8_SGIS)
984 /* 0x811A */ GL_ENUM(GL_DUAL_INTENSITY12_SGIS)
985 /* 0x811B */ GL_ENUM(GL_DUAL_INTENSITY16_SGIS)
986 /* 0x811C */ GL_ENUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
987 /* 0x811D */ GL_ENUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
988 /* 0x811E */ GL_ENUM(GL_QUAD_ALPHA4_SGIS)
989 /* 0x811F */ GL_ENUM(GL_QUAD_ALPHA8_SGIS)
990 /* 0x8120 */ GL_ENUM(GL_QUAD_LUMINANCE4_SGIS)
991 /* 0x8121 */ GL_ENUM(GL_QUAD_LUMINANCE8_SGIS)
992 /* 0x8122 */ GL_ENUM(GL_QUAD_INTENSITY4_SGIS)
993 /* 0x8123 */ GL_ENUM(GL_QUAD_INTENSITY8_SGIS)
994 /* 0x8124 */ GL_ENUM(GL_DUAL_TEXTURE_SELECT_SGIS)
995 /* 0x8125 */ GL_ENUM(GL_QUAD_TEXTURE_SELECT_SGIS)
996 /* 0x8126 */ GL_ENUM(GL_POINT_SIZE_MIN)
997 /* 0x8126 */ GL_ENUM(GL_POINT_SIZE_MIN_ARB)
998 /* 0x8126 */ GL_ENUM(GL_POINT_SIZE_MIN_EXT)
999 /* 0x8126 */ GL_ENUM(GL_POINT_SIZE_MIN_SGIS)
1000 /* 0x8127 */ GL_ENUM(GL_POINT_SIZE_MAX)
1001 /* 0x8127 */ GL_ENUM(GL_POINT_SIZE_MAX_ARB)
1002 /* 0x8127 */ GL_ENUM(GL_POINT_SIZE_MAX_EXT)
1003 /* 0x8127 */ GL_ENUM(GL_POINT_SIZE_MAX_SGIS)
1004 /* 0x8128 */ GL_ENUM(GL_POINT_FADE_THRESHOLD_SIZE)
1005 /* 0x8128 */ GL_ENUM(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
1006 /* 0x8128 */ GL_ENUM(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
1007 /* 0x8128 */ GL_ENUM(GL_POINT_FADE_THRESHOLD_SIZE_SGIS)
1008 /* 0x8129 */ GL_ENUM(GL_DISTANCE_ATTENUATION_EXT)
1009 /* 0x8129 */ GL_ENUM(GL_DISTANCE_ATTENUATION_SGIS)
1010 /* 0x8129 */ GL_ENUM(GL_POINT_DISTANCE_ATTENUATION)
1011 /* 0x8129 */ GL_ENUM(GL_POINT_DISTANCE_ATTENUATION_ARB)
1012 /* 0x812A */ GL_ENUM(GL_FOG_FUNC_SGIS)
1013 /* 0x812B */ GL_ENUM(GL_FOG_FUNC_POINTS_SGIS)
1014 /* 0x812C */ GL_ENUM(GL_MAX_FOG_FUNC_POINTS_SGIS)
1015 /* 0x812D */ GL_ENUM(GL_CLAMP_TO_BORDER)
1016 /* 0x812D */ GL_ENUM(GL_CLAMP_TO_BORDER_ARB)
1017 /* 0x812D */ GL_ENUM(GL_CLAMP_TO_BORDER_SGIS)
1018 /* 0x812E */ GL_ENUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
1019 /* 0x812F */ GL_ENUM(GL_CLAMP_TO_EDGE)
1020 /* 0x812F */ GL_ENUM(GL_CLAMP_TO_EDGE_SGIS)
1021 /* 0x8130 */ GL_ENUM(GL_PACK_SKIP_VOLUMES_SGIS)
1022 /* 0x8131 */ GL_ENUM(GL_PACK_IMAGE_DEPTH_SGIS)
1023 /* 0x8132 */ GL_ENUM(GL_UNPACK_SKIP_VOLUMES_SGIS)
1024 /* 0x8133 */ GL_ENUM(GL_UNPACK_IMAGE_DEPTH_SGIS)
1025 /* 0x8134 */ GL_ENUM(GL_TEXTURE_4D_SGIS)
1026 /* 0x8135 */ GL_ENUM(GL_PROXY_TEXTURE_4D_SGIS)
1027 /* 0x8136 */ GL_ENUM(GL_TEXTURE_4DSIZE_SGIS)
1028 /* 0x8137 */ GL_ENUM(GL_TEXTURE_WRAP_Q_SGIS)
1029 /* 0x8138 */ GL_ENUM(GL_MAX_4D_TEXTURE_SIZE_SGIS)
1030 /* 0x8139 */ GL_ENUM(GL_PIXEL_TEX_GEN_SGIX)
1031 /* 0x813A */ GL_ENUM(GL_TEXTURE_MIN_LOD)
1032 /* 0x813A */ GL_ENUM(GL_TEXTURE_MIN_LOD_SGIS)
1033 /* 0x813B */ GL_ENUM(GL_TEXTURE_MAX_LOD)
1034 /* 0x813B */ GL_ENUM(GL_TEXTURE_MAX_LOD_SGIS)
1035 /* 0x813C */ GL_ENUM(GL_TEXTURE_BASE_LEVEL)
1036 /* 0x813C */ GL_ENUM(GL_TEXTURE_BASE_LEVEL_SGIS)
1037 /* 0x813D */ GL_ENUM(GL_TEXTURE_MAX_LEVEL)
1038 /* 0x813D */ GL_ENUM(GL_TEXTURE_MAX_LEVEL_SGIS)
1039 /* 0x813E */ GL_ENUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
1040 /* 0x813F */ GL_ENUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
1041 /* 0x8140 */ GL_ENUM(GL_PIXEL_TILE_WIDTH_SGIX)
1042 /* 0x8141 */ GL_ENUM(GL_PIXEL_TILE_HEIGHT_SGIX)
1043 /* 0x8142 */ GL_ENUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
1044 /* 0x8143 */ GL_ENUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
1045 /* 0x8144 */ GL_ENUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
1046 /* 0x8145 */ GL_ENUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
1047 /* 0x8146 */ GL_ENUM(GL_FILTER4_SGIS)
1048 /* 0x8147 */ GL_ENUM(GL_TEXTURE_FILTER4_SIZE_SGIS)
1049 /* 0x8148 */ GL_ENUM(GL_SPRITE_SGIX)
1050 /* 0x8149 */ GL_ENUM(GL_SPRITE_MODE_SGIX)
1051 /* 0x814A */ GL_ENUM(GL_SPRITE_AXIS_SGIX)
1052 /* 0x814B */ GL_ENUM(GL_SPRITE_TRANSLATION_SGIX)
1053 /* 0x814C */ GL_ENUM(GL_SPRITE_AXIAL_SGIX)
1054 /* 0x814D */ GL_ENUM(GL_SPRITE_OBJECT_ALIGNED_SGIX)
1055 /* 0x814E */ GL_ENUM(GL_SPRITE_EYE_ALIGNED_SGIX)
1056 /* 0x814F */ GL_ENUM(GL_TEXTURE_4D_BINDING_SGIS)
1057 /* 0x8150 */ GL_ENUM(GL_IGNORE_BORDER_HP)
1058 /* 0x8151 */ GL_ENUM(GL_CONSTANT_BORDER)
1059 /* 0x8151 */ GL_ENUM(GL_CONSTANT_BORDER_HP)
1060 /* 0x8153 */ GL_ENUM(GL_REPLICATE_BORDER)
1061 /* 0x8153 */ GL_ENUM(GL_REPLICATE_BORDER_HP)
1062 /* 0x8154 */ GL_ENUM(GL_CONVOLUTION_BORDER_COLOR)
1063 /* 0x8154 */ GL_ENUM(GL_CONVOLUTION_BORDER_COLOR_HP)
1064 /* 0x8155 */ GL_ENUM(GL_IMAGE_SCALE_X_HP)
1065 /* 0x8156 */ GL_ENUM(GL_IMAGE_SCALE_Y_HP)
1066 /* 0x8157 */ GL_ENUM(GL_IMAGE_TRANSLATE_X_HP)
1067 /* 0x8158 */ GL_ENUM(GL_IMAGE_TRANSLATE_Y_HP)
1068 /* 0x8159 */ GL_ENUM(GL_IMAGE_ROTATE_ANGLE_HP)
1069 /* 0x815A */ GL_ENUM(GL_IMAGE_ROTATE_ORIGIN_X_HP)
1070 /* 0x815B */ GL_ENUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
1071 /* 0x815C */ GL_ENUM(GL_IMAGE_MAG_FILTER_HP)
1072 /* 0x815D */ GL_ENUM(GL_IMAGE_MIN_FILTER_HP)
1073 /* 0x815E */ GL_ENUM(GL_IMAGE_CUBIC_WEIGHT_HP)
1074 /* 0x815F */ GL_ENUM(GL_CUBIC_HP)
1075 /* 0x8160 */ GL_ENUM(GL_AVERAGE_HP)
1076 /* 0x8161 */ GL_ENUM(GL_IMAGE_TRANSFORM_2D_HP)
1077 /* 0x8162 */ GL_ENUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
1078 /* 0x8163 */ GL_ENUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
1079 /* 0x8165 */ GL_ENUM(GL_OCCLUSION_TEST_HP)
1080 /* 0x8166 */ GL_ENUM(GL_OCCLUSION_TEST_RESULT_HP)
1081 /* 0x8167 */ GL_ENUM(GL_TEXTURE_LIGHTING_MODE_HP)
1082 /* 0x8168 */ GL_ENUM(GL_TEXTURE_POST_SPECULAR_HP)
1083 /* 0x8169 */ GL_ENUM(GL_TEXTURE_PRE_SPECULAR_HP)
1084 /* 0x8170 */ GL_ENUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
1085 /* 0x8171 */ GL_ENUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
1086 /* 0x8172 */ GL_ENUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
1087 /* 0x8173 */ GL_ENUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
1088 /* 0x8174 */ GL_ENUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
1089 /* 0x8175 */ GL_ENUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
1090 /* 0x8176 */ GL_ENUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
1091 /* 0x8177 */ GL_ENUM(GL_MAX_CLIPMAP_DEPTH_SGIX)
1092 /* 0x8178 */ GL_ENUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
1093 /* 0x8179 */ GL_ENUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
1094 /* 0x817A */ GL_ENUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
1095 /* 0x817B */ GL_ENUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
1096 /* 0x817C */ GL_ENUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
1097 /* 0x817D */ GL_ENUM(GL_REFERENCE_PLANE_SGIX)
1098 /* 0x817E */ GL_ENUM(GL_REFERENCE_PLANE_EQUATION_SGIX)
1099 /* 0x817F */ GL_ENUM(GL_IR_INSTRUMENT1_SGIX)
1100 /* 0x8180 */ GL_ENUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
1101 /* 0x8181 */ GL_ENUM(GL_INSTRUMENT_MEASUREMENTS_SGIX)
1102 /* 0x8182 */ GL_ENUM(GL_LIST_PRIORITY_SGIX)
1103 /* 0x8183 */ GL_ENUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
1104 /* 0x8184 */ GL_ENUM(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX)
1105 /* 0x8185 */ GL_ENUM(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX)
1106 /* 0x8186 */ GL_ENUM(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX)
1107 /* 0x8187 */ GL_ENUM(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX)
1108 /* 0x8188 */ GL_ENUM(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX)
1109 /* 0x8189 */ GL_ENUM(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX)
1110 /* 0x818A */ GL_ENUM(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX)
1111 /* 0x818B */ GL_ENUM(GL_FRAMEZOOM_SGIX)
1112 /* 0x818C */ GL_ENUM(GL_FRAMEZOOM_FACTOR_SGIX)
1113 /* 0x818D */ GL_ENUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
1114 /* 0x818E */ GL_ENUM(GL_TEXTURE_LOD_BIAS_S_SGIX)
1115 /* 0x818F */ GL_ENUM(GL_TEXTURE_LOD_BIAS_T_SGIX)
1116 /* 0x8190 */ GL_ENUM(GL_TEXTURE_LOD_BIAS_R_SGIX)
1117 /* 0x8191 */ GL_ENUM(GL_GENERATE_MIPMAP)
1118 /* 0x8191 */ GL_ENUM(GL_GENERATE_MIPMAP_SGIS)
1119 /* 0x8192 */ GL_ENUM(GL_GENERATE_MIPMAP_HINT)
1120 /* 0x8192 */ GL_ENUM(GL_GENERATE_MIPMAP_HINT_SGIS)
1121 /* 0x8194 */ GL_ENUM(GL_GEOMETRY_DEFORMATION_SGIX)
1122 /* 0x8195 */ GL_ENUM(GL_TEXTURE_DEFORMATION_SGIX)
1123 /* 0x8196 */ GL_ENUM(GL_DEFORMATIONS_MASK_SGIX)
1124 /* 0x8197 */ GL_ENUM(GL_MAX_DEFORMATION_ORDER_SGIX)
1125 /* 0x8198 */ GL_ENUM(GL_FOG_OFFSET_SGIX)
1126 /* 0x8199 */ GL_ENUM(GL_FOG_OFFSET_VALUE_SGIX)
1127 /* 0x819A */ GL_ENUM(GL_TEXTURE_COMPARE_SGIX)
1128 /* 0x819B */ GL_ENUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
1129 /* 0x819C */ GL_ENUM(GL_TEXTURE_LEQUAL_R_SGIX)
1130 /* 0x819D */ GL_ENUM(GL_TEXTURE_GEQUAL_R_SGIX)
1131 /* 0x81A5 */ GL_ENUM(GL_DEPTH_COMPONENT16)
1132 /* 0x81A5 */ GL_ENUM(GL_DEPTH_COMPONENT16_ARB)
1133 /* 0x81A5 */ GL_ENUM(GL_DEPTH_COMPONENT16_SGIX)
1134 /* 0x81A6 */ GL_ENUM(GL_DEPTH_COMPONENT24)
1135 /* 0x81A6 */ GL_ENUM(GL_DEPTH_COMPONENT24_ARB)
1136 /* 0x81A6 */ GL_ENUM(GL_DEPTH_COMPONENT24_SGIX)
1137 /* 0x81A7 */ GL_ENUM(GL_DEPTH_COMPONENT32)
1138 /* 0x81A7 */ GL_ENUM(GL_DEPTH_COMPONENT32_ARB)
1139 /* 0x81A7 */ GL_ENUM(GL_DEPTH_COMPONENT32_SGIX)
1140 /* 0x81A8 */ GL_ENUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
1141 /* 0x81A9 */ GL_ENUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
1142 /* 0x81AA */ GL_ENUM(GL_CULL_VERTEX_EXT)
1143 /* 0x81AB */ GL_ENUM(GL_CULL_VERTEX_EYE_POSITION_EXT)
1144 /* 0x81AC */ GL_ENUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
1145 /* 0x81AD */ GL_ENUM(GL_IUI_V2F_EXT)
1146 /* 0x81AE */ GL_ENUM(GL_IUI_V3F_EXT)
1147 /* 0x81AF */ GL_ENUM(GL_IUI_N3F_V2F_EXT)
1148 /* 0x81B0 */ GL_ENUM(GL_IUI_N3F_V3F_EXT)
1149 /* 0x81B1 */ GL_ENUM(GL_T2F_IUI_V2F_EXT)
1150 /* 0x81B2 */ GL_ENUM(GL_T2F_IUI_V3F_EXT)
1151 /* 0x81B3 */ GL_ENUM(GL_T2F_IUI_N3F_V2F_EXT)
1152 /* 0x81B4 */ GL_ENUM(GL_T2F_IUI_N3F_V3F_EXT)
1153 /* 0x81B5 */ GL_ENUM(GL_INDEX_TEST_EXT)
1154 /* 0x81B6 */ GL_ENUM(GL_INDEX_TEST_FUNC_EXT)
1155 /* 0x81B7 */ GL_ENUM(GL_INDEX_TEST_REF_EXT)
1156 /* 0x81B8 */ GL_ENUM(GL_INDEX_MATERIAL_EXT)
1157 /* 0x81B9 */ GL_ENUM(GL_INDEX_MATERIAL_PARAMETER_EXT)
1158 /* 0x81BA */ GL_ENUM(GL_INDEX_MATERIAL_FACE_EXT)
1159 /* 0x81BB */ GL_ENUM(GL_YCRCB_422_SGIX)
1160 /* 0x81BC */ GL_ENUM(GL_YCRCB_444_SGIX)
1161 /* 0x81D4 */ GL_ENUM(GL_WRAP_BORDER_SUN)
1162 /* 0x81D5 */ GL_ENUM(GL_UNPACK_CONSTANT_DATA_SUNX)
1163 /* 0x81D6 */ GL_ENUM(GL_TEXTURE_CONSTANT_DATA_SUNX)
1164 /* 0x81D7 */ GL_ENUM(GL_TRIANGLE_LIST_SUN)
1165 /* 0x81D8 */ GL_ENUM(GL_REPLACEMENT_CODE_SUN)
1166 /* 0x81D9 */ GL_ENUM(GL_GLOBAL_ALPHA_SUN)
1167 /* 0x81DA */ GL_ENUM(GL_GLOBAL_ALPHA_FACTOR_SUN)
1168 /* 0x81EF */ GL_ENUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS)
1169 /* 0x81F0 */ GL_ENUM(GL_EYE_DISTANCE_TO_POINT_SGIS)
1170 /* 0x81F1 */ GL_ENUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
1171 /* 0x81F2 */ GL_ENUM(GL_EYE_DISTANCE_TO_LINE_SGIS)
1172 /* 0x81F3 */ GL_ENUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
1173 /* 0x81F4 */ GL_ENUM(GL_EYE_POINT_SGIS)
1174 /* 0x81F5 */ GL_ENUM(GL_OBJECT_POINT_SGIS)
1175 /* 0x81F6 */ GL_ENUM(GL_EYE_LINE_SGIS)
1176 /* 0x81F7 */ GL_ENUM(GL_OBJECT_LINE_SGIS)
1177 /* 0x81F8 */ GL_ENUM(GL_LIGHT_MODEL_COLOR_CONTROL)
1178 /* 0x81F8 */ GL_ENUM(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
1179 /* 0x81F9 */ GL_ENUM(GL_SINGLE_COLOR)
1180 /* 0x81F9 */ GL_ENUM(GL_SINGLE_COLOR_EXT)
1181 /* 0x81FA */ GL_ENUM(GL_SEPARATE_SPECULAR_COLOR)
1182 /* 0x81FA */ GL_ENUM(GL_SEPARATE_SPECULAR_COLOR_EXT)
1183 /* 0x81FB */ GL_ENUM(GL_SHARED_TEXTURE_PALETTE_EXT)
1184 /* 0x81FC */ GL_ENUM(GL_FOG_SCALE_SGIX)
1185 /* 0x81FD */ GL_ENUM(GL_FOG_SCALE_VALUE_SGIX)
1186 /* 0x8200 */ GL_ENUM(GL_TEXT_FRAGMENT_SHADER_ATI)
1187 /* 0x8210 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
1188 /* 0x8211 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
1189 /* 0x8212 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
1190 /* 0x8213 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
1191 /* 0x8214 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
1192 /* 0x8215 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
1193 /* 0x8216 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
1194 /* 0x8217 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
1195 /* 0x8218 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT)
1196 /* 0x8219 */ GL_ENUM(GL_FRAMEBUFFER_UNDEFINED)
1197 /* 0x821A */ GL_ENUM(GL_DEPTH_STENCIL_ATTACHMENT)
1198 /* 0x821B */ GL_ENUM(GL_MAJOR_VERSION)
1199 /* 0x821C */ GL_ENUM(GL_MINOR_VERSION)
1200 /* 0x821D */ GL_ENUM(GL_NUM_EXTENSIONS)
1201 /* 0x821E */ GL_ENUM(GL_CONTEXT_FLAGS)
1202 /* 0x821F */ GL_ENUM(GL_BUFFER_IMMUTABLE_STORAGE)
1203 /* 0x8220 */ GL_ENUM(GL_BUFFER_STORAGE_FLAGS)
1204 /* 0x8221 */ GL_ENUM(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
1205 /* 0x8222 */ GL_ENUM(GL_INDEX)
1206 /* 0x8223 */ GL_ENUM(GL_DEPTH_BUFFER)
1207 /* 0x8224 */ GL_ENUM(GL_STENCIL_BUFFER)
1208 /* 0x8225 */ GL_ENUM(GL_COMPRESSED_RED)
1209 /* 0x8226 */ GL_ENUM(GL_COMPRESSED_RG)
1210 /* 0x8227 */ GL_ENUM(GL_RG)
1211 /* 0x8228 */ GL_ENUM(GL_RG_INTEGER)
1212 /* 0x8229 */ GL_ENUM(GL_R8)
1213 /* 0x822A */ GL_ENUM(GL_R16)
1214 /* 0x822B */ GL_ENUM(GL_RG8)
1215 /* 0x822C */ GL_ENUM(GL_RG16)
1216 /* 0x822D */ GL_ENUM(GL_R16F)
1217 /* 0x822E */ GL_ENUM(GL_R32F)
1218 /* 0x822F */ GL_ENUM(GL_RG16F)
1219 /* 0x8230 */ GL_ENUM(GL_RG32F)
1220 /* 0x8231 */ GL_ENUM(GL_R8I)
1221 /* 0x8232 */ GL_ENUM(GL_R8UI)
1222 /* 0x8233 */ GL_ENUM(GL_R16I)
1223 /* 0x8234 */ GL_ENUM(GL_R16UI)
1224 /* 0x8235 */ GL_ENUM(GL_R32I)
1225 /* 0x8236 */ GL_ENUM(GL_R32UI)
1226 /* 0x8237 */ GL_ENUM(GL_RG8I)
1227 /* 0x8238 */ GL_ENUM(GL_RG8UI)
1228 /* 0x8239 */ GL_ENUM(GL_RG16I)
1229 /* 0x823A */ GL_ENUM(GL_RG16UI)
1230 /* 0x823B */ GL_ENUM(GL_RG32I)
1231 /* 0x823C */ GL_ENUM(GL_RG32UI)
1232 /* 0x8240 */ GL_ENUM(GL_SYNC_CL_EVENT_ARB)
1233 /* 0x8241 */ GL_ENUM(GL_SYNC_CL_EVENT_COMPLETE_ARB)
1234 /* 0x8242 */ GL_ENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS)
1235 /* 0x8242 */ GL_ENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
1236 /* 0x8243 */ GL_ENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
1237 /* 0x8243 */ GL_ENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
1238 /* 0x8244 */ GL_ENUM(GL_DEBUG_CALLBACK_FUNCTION)
1239 /* 0x8244 */ GL_ENUM(GL_DEBUG_CALLBACK_FUNCTION_ARB)
1240 /* 0x8245 */ GL_ENUM(GL_DEBUG_CALLBACK_USER_PARAM)
1241 /* 0x8245 */ GL_ENUM(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
1242 /* 0x8246 */ GL_ENUM(GL_DEBUG_SOURCE_API)
1243 /* 0x8246 */ GL_ENUM(GL_DEBUG_SOURCE_API_ARB)
1244 /* 0x8247 */ GL_ENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
1245 /* 0x8247 */ GL_ENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
1246 /* 0x8248 */ GL_ENUM(GL_DEBUG_SOURCE_SHADER_COMPILER)
1247 /* 0x8248 */ GL_ENUM(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
1248 /* 0x8249 */ GL_ENUM(GL_DEBUG_SOURCE_THIRD_PARTY)
1249 /* 0x8249 */ GL_ENUM(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
1250 /* 0x824A */ GL_ENUM(GL_DEBUG_SOURCE_APPLICATION)
1251 /* 0x824A */ GL_ENUM(GL_DEBUG_SOURCE_APPLICATION_ARB)
1252 /* 0x824B */ GL_ENUM(GL_DEBUG_SOURCE_OTHER)
1253 /* 0x824B */ GL_ENUM(GL_DEBUG_SOURCE_OTHER_ARB)
1254 /* 0x824C */ GL_ENUM(GL_DEBUG_TYPE_ERROR)
1255 /* 0x824C */ GL_ENUM(GL_DEBUG_TYPE_ERROR_ARB)
1256 /* 0x824D */ GL_ENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
1257 /* 0x824D */ GL_ENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
1258 /* 0x824E */ GL_ENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
1259 /* 0x824E */ GL_ENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
1260 /* 0x824F */ GL_ENUM(GL_DEBUG_TYPE_PORTABILITY)
1261 /* 0x824F */ GL_ENUM(GL_DEBUG_TYPE_PORTABILITY_ARB)
1262 /* 0x8250 */ GL_ENUM(GL_DEBUG_TYPE_PERFORMANCE)
1263 /* 0x8250 */ GL_ENUM(GL_DEBUG_TYPE_PERFORMANCE_ARB)
1264 /* 0x8251 */ GL_ENUM(GL_DEBUG_TYPE_OTHER)
1265 /* 0x8251 */ GL_ENUM(GL_DEBUG_TYPE_OTHER_ARB)
1266 /* 0x8252 */ GL_ENUM(GL_LOSE_CONTEXT_ON_RESET)
1267 /* 0x8252 */ GL_ENUM(GL_LOSE_CONTEXT_ON_RESET_ARB)
1268 /* 0x8253 */ GL_ENUM(GL_GUILTY_CONTEXT_RESET)
1269 /* 0x8253 */ GL_ENUM(GL_GUILTY_CONTEXT_RESET_ARB)
1270 /* 0x8254 */ GL_ENUM(GL_INNOCENT_CONTEXT_RESET)
1271 /* 0x8254 */ GL_ENUM(GL_INNOCENT_CONTEXT_RESET_ARB)
1272 /* 0x8255 */ GL_ENUM(GL_UNKNOWN_CONTEXT_RESET)
1273 /* 0x8255 */ GL_ENUM(GL_UNKNOWN_CONTEXT_RESET_ARB)
1274 /* 0x8256 */ GL_ENUM(GL_RESET_NOTIFICATION_STRATEGY)
1275 /* 0x8256 */ GL_ENUM(GL_RESET_NOTIFICATION_STRATEGY_ARB)
1276 /* 0x8257 */ GL_ENUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
1277 /* 0x8258 */ GL_ENUM(GL_PROGRAM_SEPARABLE)
1278 /* 0x8259 */ GL_ENUM(GL_ACTIVE_PROGRAM)
1279 /* 0x825A */ GL_ENUM(GL_PROGRAM_PIPELINE_BINDING)
1280 /* 0x825B */ GL_ENUM(GL_MAX_VIEWPORTS)
1281 /* 0x825C */ GL_ENUM(GL_VIEWPORT_SUBPIXEL_BITS)
1282 /* 0x825D */ GL_ENUM(GL_VIEWPORT_BOUNDS_RANGE)
1283 /* 0x825E */ GL_ENUM(GL_LAYER_PROVOKING_VERTEX)
1284 /* 0x825F */ GL_ENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
1285 /* 0x8260 */ GL_ENUM(GL_UNDEFINED_VERTEX)
1286 /* 0x8261 */ GL_ENUM(GL_NO_RESET_NOTIFICATION)
1287 /* 0x8261 */ GL_ENUM(GL_NO_RESET_NOTIFICATION_ARB)
1288 /* 0x8262 */ GL_ENUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
1289 /* 0x8263 */ GL_ENUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
1290 /* 0x8264 */ GL_ENUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
1291 /* 0x8265 */ GL_ENUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
1292 /* 0x8266 */ GL_ENUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
1293 /* 0x8267 */ GL_ENUM(GL_COMPUTE_WORK_GROUP_SIZE)
1294 /* 0x8268 */ GL_ENUM(GL_DEBUG_TYPE_MARKER)
1295 /* 0x8269 */ GL_ENUM(GL_DEBUG_TYPE_PUSH_GROUP)
1296 /* 0x826A */ GL_ENUM(GL_DEBUG_TYPE_POP_GROUP)
1297 /* 0x826B */ GL_ENUM(GL_DEBUG_SEVERITY_NOTIFICATION)
1298 /* 0x826C */ GL_ENUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
1299 /* 0x826D */ GL_ENUM(GL_DEBUG_GROUP_STACK_DEPTH)
1300 /* 0x826E */ GL_ENUM(GL_MAX_UNIFORM_LOCATIONS)
1301 /* 0x826F */ GL_ENUM(GL_INTERNALFORMAT_SUPPORTED)
1302 /* 0x8270 */ GL_ENUM(GL_INTERNALFORMAT_PREFERRED)
1303 /* 0x8271 */ GL_ENUM(GL_INTERNALFORMAT_RED_SIZE)
1304 /* 0x8272 */ GL_ENUM(GL_INTERNALFORMAT_GREEN_SIZE)
1305 /* 0x8273 */ GL_ENUM(GL_INTERNALFORMAT_BLUE_SIZE)
1306 /* 0x8274 */ GL_ENUM(GL_INTERNALFORMAT_ALPHA_SIZE)
1307 /* 0x8275 */ GL_ENUM(GL_INTERNALFORMAT_DEPTH_SIZE)
1308 /* 0x8276 */ GL_ENUM(GL_INTERNALFORMAT_STENCIL_SIZE)
1309 /* 0x8277 */ GL_ENUM(GL_INTERNALFORMAT_SHARED_SIZE)
1310 /* 0x8278 */ GL_ENUM(GL_INTERNALFORMAT_RED_TYPE)
1311 /* 0x8279 */ GL_ENUM(GL_INTERNALFORMAT_GREEN_TYPE)
1312 /* 0x827A */ GL_ENUM(GL_INTERNALFORMAT_BLUE_TYPE)
1313 /* 0x827B */ GL_ENUM(GL_INTERNALFORMAT_ALPHA_TYPE)
1314 /* 0x827C */ GL_ENUM(GL_INTERNALFORMAT_DEPTH_TYPE)
1315 /* 0x827D */ GL_ENUM(GL_INTERNALFORMAT_STENCIL_TYPE)
1316 /* 0x827E */ GL_ENUM(GL_MAX_WIDTH)
1317 /* 0x827F */ GL_ENUM(GL_MAX_HEIGHT)
1318 /* 0x8280 */ GL_ENUM(GL_MAX_DEPTH)
1319 /* 0x8281 */ GL_ENUM(GL_MAX_LAYERS)
1320 /* 0x8282 */ GL_ENUM(GL_MAX_COMBINED_DIMENSIONS)
1321 /* 0x8283 */ GL_ENUM(GL_COLOR_COMPONENTS)
1322 /* 0x8284 */ GL_ENUM(GL_DEPTH_COMPONENTS)
1323 /* 0x8285 */ GL_ENUM(GL_STENCIL_COMPONENTS)
1324 /* 0x8286 */ GL_ENUM(GL_COLOR_RENDERABLE)
1325 /* 0x8287 */ GL_ENUM(GL_DEPTH_RENDERABLE)
1326 /* 0x8288 */ GL_ENUM(GL_STENCIL_RENDERABLE)
1327 /* 0x8289 */ GL_ENUM(GL_FRAMEBUFFER_RENDERABLE)
1328 /* 0x828A */ GL_ENUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
1329 /* 0x828B */ GL_ENUM(GL_FRAMEBUFFER_BLEND)
1330 /* 0x828C */ GL_ENUM(GL_READ_PIXELS)
1331 /* 0x828D */ GL_ENUM(GL_READ_PIXELS_FORMAT)
1332 /* 0x828E */ GL_ENUM(GL_READ_PIXELS_TYPE)
1333 /* 0x828F */ GL_ENUM(GL_TEXTURE_IMAGE_FORMAT)
1334 /* 0x8290 */ GL_ENUM(GL_TEXTURE_IMAGE_TYPE)
1335 /* 0x8291 */ GL_ENUM(GL_GET_TEXTURE_IMAGE_FORMAT)
1336 /* 0x8292 */ GL_ENUM(GL_GET_TEXTURE_IMAGE_TYPE)
1337 /* 0x8293 */ GL_ENUM(GL_MIPMAP)
1338 /* 0x8294 */ GL_ENUM(GL_MANUAL_GENERATE_MIPMAP)
1339 /* 0x8295 */ GL_ENUM(GL_AUTO_GENERATE_MIPMAP)
1340 /* 0x8296 */ GL_ENUM(GL_COLOR_ENCODING)
1341 /* 0x8297 */ GL_ENUM(GL_SRGB_READ)
1342 /* 0x8298 */ GL_ENUM(GL_SRGB_WRITE)
1343 /* 0x8299 */ GL_ENUM(GL_SRGB_DECODE_ARB)
1344 /* 0x829A */ GL_ENUM(GL_FILTER)
1345 /* 0x829B */ GL_ENUM(GL_VERTEX_TEXTURE)
1346 /* 0x829C */ GL_ENUM(GL_TESS_CONTROL_TEXTURE)
1347 /* 0x829D */ GL_ENUM(GL_TESS_EVALUATION_TEXTURE)
1348 /* 0x829E */ GL_ENUM(GL_GEOMETRY_TEXTURE)
1349 /* 0x829F */ GL_ENUM(GL_FRAGMENT_TEXTURE)
1350 /* 0x82A0 */ GL_ENUM(GL_COMPUTE_TEXTURE)
1351 /* 0x82A1 */ GL_ENUM(GL_TEXTURE_SHADOW)
1352 /* 0x82A2 */ GL_ENUM(GL_TEXTURE_GATHER)
1353 /* 0x82A3 */ GL_ENUM(GL_TEXTURE_GATHER_SHADOW)
1354 /* 0x82A4 */ GL_ENUM(GL_SHADER_IMAGE_LOAD)
1355 /* 0x82A5 */ GL_ENUM(GL_SHADER_IMAGE_STORE)
1356 /* 0x82A6 */ GL_ENUM(GL_SHADER_IMAGE_ATOMIC)
1357 /* 0x82A7 */ GL_ENUM(GL_IMAGE_TEXEL_SIZE)
1358 /* 0x82A8 */ GL_ENUM(GL_IMAGE_COMPATIBILITY_CLASS)
1359 /* 0x82A9 */ GL_ENUM(GL_IMAGE_PIXEL_FORMAT)
1360 /* 0x82AA */ GL_ENUM(GL_IMAGE_PIXEL_TYPE)
1361 /* 0x82AC */ GL_ENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
1362 /* 0x82AD */ GL_ENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
1363 /* 0x82AE */ GL_ENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
1364 /* 0x82AF */ GL_ENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
1365 /* 0x82B1 */ GL_ENUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1366 /* 0x82B2 */ GL_ENUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
1367 /* 0x82B3 */ GL_ENUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
1368 /* 0x82B4 */ GL_ENUM(GL_CLEAR_BUFFER)
1369 /* 0x82B5 */ GL_ENUM(GL_TEXTURE_VIEW)
1370 /* 0x82B6 */ GL_ENUM(GL_VIEW_COMPATIBILITY_CLASS)
1371 /* 0x82B7 */ GL_ENUM(GL_FULL_SUPPORT)
1372 /* 0x82B8 */ GL_ENUM(GL_CAVEAT_SUPPORT)
1373 /* 0x82B9 */ GL_ENUM(GL_IMAGE_CLASS_4_X_32)
1374 /* 0x82BA */ GL_ENUM(GL_IMAGE_CLASS_2_X_32)
1375 /* 0x82BB */ GL_ENUM(GL_IMAGE_CLASS_1_X_32)
1376 /* 0x82BC */ GL_ENUM(GL_IMAGE_CLASS_4_X_16)
1377 /* 0x82BD */ GL_ENUM(GL_IMAGE_CLASS_2_X_16)
1378 /* 0x82BE */ GL_ENUM(GL_IMAGE_CLASS_1_X_16)
1379 /* 0x82BF */ GL_ENUM(GL_IMAGE_CLASS_4_X_8)
1380 /* 0x82C0 */ GL_ENUM(GL_IMAGE_CLASS_2_X_8)
1381 /* 0x82C1 */ GL_ENUM(GL_IMAGE_CLASS_1_X_8)
1382 /* 0x82C2 */ GL_ENUM(GL_IMAGE_CLASS_11_11_10)
1383 /* 0x82C3 */ GL_ENUM(GL_IMAGE_CLASS_10_10_10_2)
1384 /* 0x82C4 */ GL_ENUM(GL_VIEW_CLASS_128_BITS)
1385 /* 0x82C5 */ GL_ENUM(GL_VIEW_CLASS_96_BITS)
1386 /* 0x82C6 */ GL_ENUM(GL_VIEW_CLASS_64_BITS)
1387 /* 0x82C7 */ GL_ENUM(GL_VIEW_CLASS_48_BITS)
1388 /* 0x82C8 */ GL_ENUM(GL_VIEW_CLASS_32_BITS)
1389 /* 0x82C9 */ GL_ENUM(GL_VIEW_CLASS_24_BITS)
1390 /* 0x82CA */ GL_ENUM(GL_VIEW_CLASS_16_BITS)
1391 /* 0x82CB */ GL_ENUM(GL_VIEW_CLASS_8_BITS)
1392 /* 0x82CC */ GL_ENUM(GL_VIEW_CLASS_S3TC_DXT1_RGB)
1393 /* 0x82CD */ GL_ENUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
1394 /* 0x82CE */ GL_ENUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
1395 /* 0x82CF */ GL_ENUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
1396 /* 0x82D0 */ GL_ENUM(GL_VIEW_CLASS_RGTC1_RED)
1397 /* 0x82D1 */ GL_ENUM(GL_VIEW_CLASS_RGTC2_RG)
1398 /* 0x82D2 */ GL_ENUM(GL_VIEW_CLASS_BPTC_UNORM)
1399 /* 0x82D3 */ GL_ENUM(GL_VIEW_CLASS_BPTC_FLOAT)
1400 /* 0x82D4 */ GL_ENUM(GL_VERTEX_ATTRIB_BINDING)
1401 /* 0x82D5 */ GL_ENUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
1402 /* 0x82D6 */ GL_ENUM(GL_VERTEX_BINDING_DIVISOR)
1403 /* 0x82D7 */ GL_ENUM(GL_VERTEX_BINDING_OFFSET)
1404 /* 0x82D8 */ GL_ENUM(GL_VERTEX_BINDING_STRIDE)
1405 /* 0x82D9 */ GL_ENUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
1406 /* 0x82DA */ GL_ENUM(GL_MAX_VERTEX_ATTRIB_BINDINGS)
1407 /* 0x82DB */ GL_ENUM(GL_TEXTURE_VIEW_MIN_LEVEL)
1408 /* 0x82DC */ GL_ENUM(GL_TEXTURE_VIEW_NUM_LEVELS)
1409 /* 0x82DD */ GL_ENUM(GL_TEXTURE_VIEW_MIN_LAYER)
1410 /* 0x82DE */ GL_ENUM(GL_TEXTURE_VIEW_NUM_LAYERS)
1411 /* 0x82DF */ GL_ENUM(GL_TEXTURE_IMMUTABLE_LEVELS)
1412 /* 0x82E0 */ GL_ENUM(GL_BUFFER)
1413 /* 0x82E1 */ GL_ENUM(GL_SHADER)
1414 /* 0x82E2 */ GL_ENUM(GL_PROGRAM)
1415 /* 0x82E3 */ GL_ENUM(GL_QUERY)
1416 /* 0x82E4 */ GL_ENUM(GL_PROGRAM_PIPELINE)
1417 /* 0x82E5 */ GL_ENUM(GL_MAX_VERTEX_ATTRIB_STRIDE)
1418 /* 0x82E6 */ GL_ENUM(GL_SAMPLER)
1419 /* 0x82E7 */ GL_ENUM(GL_DISPLAY_LIST)
1420 /* 0x82E8 */ GL_ENUM(GL_MAX_LABEL_LENGTH)
1421 /* 0x82E9 */ GL_ENUM(GL_NUM_SHADING_LANGUAGE_VERSIONS)
1422 /* 0x82EA */ GL_ENUM(GL_QUERY_TARGET)
1423 /* 0x82EC */ GL_ENUM(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
1424 /* 0x82ED */ GL_ENUM(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
1425 /* 0x82EE */ GL_ENUM(GL_VERTICES_SUBMITTED_ARB)
1426 /* 0x82EF */ GL_ENUM(GL_PRIMITIVES_SUBMITTED_ARB)
1427 /* 0x82F0 */ GL_ENUM(GL_VERTEX_SHADER_INVOCATIONS_ARB)
1428 /* 0x82F1 */ GL_ENUM(GL_TESS_CONTROL_SHADER_PATCHES_ARB)
1429 /* 0x82F2 */ GL_ENUM(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB)
1430 /* 0x82F3 */ GL_ENUM(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
1431 /* 0x82F4 */ GL_ENUM(GL_FRAGMENT_SHADER_INVOCATIONS_ARB)
1432 /* 0x82F5 */ GL_ENUM(GL_COMPUTE_SHADER_INVOCATIONS_ARB)
1433 /* 0x82F6 */ GL_ENUM(GL_CLIPPING_INPUT_PRIMITIVES_ARB)
1434 /* 0x82F7 */ GL_ENUM(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)
1435 /* 0x82F8 */ GL_ENUM(GL_SPARSE_BUFFER_PAGE_SIZE_ARB)
1436 /* 0x82F9 */ GL_ENUM(GL_MAX_CULL_DISTANCES)
1437 /* 0x82FA */ GL_ENUM(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES)
1438 /* 0x82FB */ GL_ENUM(GL_CONTEXT_RELEASE_BEHAVIOR)
1439 /* 0x82FC */ GL_ENUM(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1440 /* 0x8310 */ GL_ENUM(GL_DEPTH_PASS_INSTRUMENT_SGIX)
1441 /* 0x8311 */ GL_ENUM(GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX)
1442 /* 0x8312 */ GL_ENUM(GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX)
1443 /* 0x8316 */ GL_ENUM(GL_CONVOLUTION_HINT_SGIX)
1444 /* 0x8318 */ GL_ENUM(GL_YCRCB_SGIX)
1445 /* 0x8319 */ GL_ENUM(GL_YCRCBA_SGIX)
1446 /* 0x8320 */ GL_ENUM(GL_ALPHA_MIN_SGIX)
1447 /* 0x8321 */ GL_ENUM(GL_ALPHA_MAX_SGIX)
1448 /* 0x8322 */ GL_ENUM(GL_SCALEBIAS_HINT_SGIX)
1449 /* 0x8329 */ GL_ENUM(GL_ASYNC_MARKER_SGIX)
1450 /* 0x832B */ GL_ENUM(GL_PIXEL_TEX_GEN_MODE_SGIX)
1451 /* 0x832C */ GL_ENUM(GL_ASYNC_HISTOGRAM_SGIX)
1452 /* 0x832D */ GL_ENUM(GL_MAX_ASYNC_HISTOGRAM_SGIX)
1453 /* 0x8330 */ GL_ENUM(GL_PIXEL_TRANSFORM_2D_EXT)
1454 /* 0x8331 */ GL_ENUM(GL_PIXEL_MAG_FILTER_EXT)
1455 /* 0x8332 */ GL_ENUM(GL_PIXEL_MIN_FILTER_EXT)
1456 /* 0x8333 */ GL_ENUM(GL_PIXEL_CUBIC_WEIGHT_EXT)
1457 /* 0x8334 */ GL_ENUM(GL_CUBIC_EXT)
1458 /* 0x8335 */ GL_ENUM(GL_AVERAGE_EXT)
1459 /* 0x8336 */ GL_ENUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
1460 /* 0x8337 */ GL_ENUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
1461 /* 0x8338 */ GL_ENUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
1462 /* 0x8349 */ GL_ENUM(GL_FRAGMENT_MATERIAL_EXT)
1463 /* 0x834A */ GL_ENUM(GL_FRAGMENT_NORMAL_EXT)
1464 /* 0x834C */ GL_ENUM(GL_FRAGMENT_COLOR_EXT)
1465 /* 0x834D */ GL_ENUM(GL_ATTENUATION_EXT)
1466 /* 0x834E */ GL_ENUM(GL_SHADOW_ATTENUATION_EXT)
1467 /* 0x834F */ GL_ENUM(GL_TEXTURE_APPLICATION_MODE_EXT)
1468 /* 0x8350 */ GL_ENUM(GL_TEXTURE_LIGHT_EXT)
1469 /* 0x8351 */ GL_ENUM(GL_TEXTURE_MATERIAL_FACE_EXT)
1470 /* 0x8352 */ GL_ENUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
1471 /* 0x8353 */ GL_ENUM(GL_PIXEL_TEXTURE_SGIS)
1472 /* 0x8354 */ GL_ENUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS)
1473 /* 0x8355 */ GL_ENUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS)
1474 /* 0x8356 */ GL_ENUM(GL_PIXEL_GROUP_COLOR_SGIS)
1475 /* 0x835C */ GL_ENUM(GL_ASYNC_TEX_IMAGE_SGIX)
1476 /* 0x835D */ GL_ENUM(GL_ASYNC_DRAW_PIXELS_SGIX)
1477 /* 0x835E */ GL_ENUM(GL_ASYNC_READ_PIXELS_SGIX)
1478 /* 0x835F */ GL_ENUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
1479 /* 0x8360 */ GL_ENUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
1480 /* 0x8361 */ GL_ENUM(GL_MAX_ASYNC_READ_PIXELS_SGIX)
1481 /* 0x8362 */ GL_ENUM(GL_UNSIGNED_BYTE_2_3_3_REV)
1482 /* 0x8363 */ GL_ENUM(GL_UNSIGNED_SHORT_5_6_5)
1483 /* 0x8364 */ GL_ENUM(GL_UNSIGNED_SHORT_5_6_5_REV)
1484 /* 0x8365 */ GL_ENUM(GL_UNSIGNED_SHORT_4_4_4_4_REV)
1485 /* 0x8366 */ GL_ENUM(GL_UNSIGNED_SHORT_1_5_5_5_REV)
1486 /* 0x8367 */ GL_ENUM(GL_UNSIGNED_INT_8_8_8_8_REV)
1487 /* 0x8368 */ GL_ENUM(GL_UNSIGNED_INT_2_10_10_10_REV)
1488 /* 0x8369 */ GL_ENUM(GL_TEXTURE_MAX_CLAMP_S_SGIX)
1489 /* 0x836A */ GL_ENUM(GL_TEXTURE_MAX_CLAMP_T_SGIX)
1490 /* 0x836B */ GL_ENUM(GL_TEXTURE_MAX_CLAMP_R_SGIX)
1491 /* 0x8370 */ GL_ENUM(GL_MIRRORED_REPEAT)
1492 /* 0x8370 */ GL_ENUM(GL_MIRRORED_REPEAT_ARB)
1493 /* 0x8370 */ GL_ENUM(GL_MIRRORED_REPEAT_IBM)
1494 /* 0x83A0 */ GL_ENUM(GL_RGB_S3TC)
1495 /* 0x83A1 */ GL_ENUM(GL_RGB4_S3TC)
1496 /* 0x83A2 */ GL_ENUM(GL_RGBA_S3TC)
1497 /* 0x83A3 */ GL_ENUM(GL_RGBA4_S3TC)
1498 /* 0x83A4 */ GL_ENUM(GL_RGBA_DXT5_S3TC)
1499 /* 0x83A5 */ GL_ENUM(GL_RGBA4_DXT5_S3TC)
1500 /* 0x83EE */ GL_ENUM(GL_VERTEX_PRECLIP_SGIX)
1501 /* 0x83EF */ GL_ENUM(GL_VERTEX_PRECLIP_HINT_SGIX)
1502 /* 0x83F0 */ GL_ENUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
1503 /* 0x83F1 */ GL_ENUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
1504 /* 0x83F2 */ GL_ENUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
1505 /* 0x83F3 */ GL_ENUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
1506 /* 0x83F4 */ GL_ENUM(GL_PARALLEL_ARRAYS_INTEL)
1507 /* 0x83F5 */ GL_ENUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
1508 /* 0x83F6 */ GL_ENUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
1509 /* 0x83F7 */ GL_ENUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
1510 /* 0x83F8 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
1511 /* 0x83F9 */ GL_ENUM(GL_PERFQUERY_DONOT_FLUSH_INTEL)
1512 /* 0x83FA */ GL_ENUM(GL_PERFQUERY_FLUSH_INTEL)
1513 /* 0x83FB */ GL_ENUM(GL_PERFQUERY_WAIT_INTEL)
1514 /* 0x83FF */ GL_ENUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
1515 /* 0x8400 */ GL_ENUM(GL_FRAGMENT_LIGHTING_SGIX)
1516 /* 0x8401 */ GL_ENUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
1517 /* 0x8402 */ GL_ENUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
1518 /* 0x8403 */ GL_ENUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
1519 /* 0x8404 */ GL_ENUM(GL_MAX_FRAGMENT_LIGHTS_SGIX)
1520 /* 0x8405 */ GL_ENUM(GL_MAX_ACTIVE_LIGHTS_SGIX)
1521 /* 0x8406 */ GL_ENUM(GL_CURRENT_RASTER_NORMAL_SGIX)
1522 /* 0x8407 */ GL_ENUM(GL_LIGHT_ENV_MODE_SGIX)
1523 /* 0x8408 */ GL_ENUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
1524 /* 0x8409 */ GL_ENUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
1525 /* 0x840A */ GL_ENUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
1526 /* 0x840B */ GL_ENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
1527 /* 0x840C */ GL_ENUM(GL_FRAGMENT_LIGHT0_SGIX)
1528 /* 0x840D */ GL_ENUM(GL_FRAGMENT_LIGHT1_SGIX)
1529 /* 0x840E */ GL_ENUM(GL_FRAGMENT_LIGHT2_SGIX)
1530 /* 0x840F */ GL_ENUM(GL_FRAGMENT_LIGHT3_SGIX)
1531 /* 0x8410 */ GL_ENUM(GL_FRAGMENT_LIGHT4_SGIX)
1532 /* 0x8411 */ GL_ENUM(GL_FRAGMENT_LIGHT5_SGIX)
1533 /* 0x8412 */ GL_ENUM(GL_FRAGMENT_LIGHT6_SGIX)
1534 /* 0x8413 */ GL_ENUM(GL_FRAGMENT_LIGHT7_SGIX)
1535 /* 0x842C */ GL_ENUM(GL_PACK_RESAMPLE_SGIX)
1536 /* 0x842D */ GL_ENUM(GL_UNPACK_RESAMPLE_SGIX)
1537 /* 0x842E */ GL_ENUM(GL_RESAMPLE_REPLICATE_SGIX)
1538 /* 0x842F */ GL_ENUM(GL_RESAMPLE_ZERO_FILL_SGIX)
1539 /* 0x8430 */ GL_ENUM(GL_RESAMPLE_DECIMATE_SGIX)
1540 /* 0x8439 */ GL_ENUM(GL_TANGENT_ARRAY_EXT)
1541 /* 0x843A */ GL_ENUM(GL_BINORMAL_ARRAY_EXT)
1542 /* 0x843B */ GL_ENUM(GL_CURRENT_TANGENT_EXT)
1543 /* 0x843C */ GL_ENUM(GL_CURRENT_BINORMAL_EXT)
1544 /* 0x843E */ GL_ENUM(GL_TANGENT_ARRAY_TYPE_EXT)
1545 /* 0x843F */ GL_ENUM(GL_TANGENT_ARRAY_STRIDE_EXT)
1546 /* 0x8440 */ GL_ENUM(GL_BINORMAL_ARRAY_TYPE_EXT)
1547 /* 0x8441 */ GL_ENUM(GL_BINORMAL_ARRAY_STRIDE_EXT)
1548 /* 0x8442 */ GL_ENUM(GL_TANGENT_ARRAY_POINTER_EXT)
1549 /* 0x8443 */ GL_ENUM(GL_BINORMAL_ARRAY_POINTER_EXT)
1550 /* 0x8444 */ GL_ENUM(GL_MAP1_TANGENT_EXT)
1551 /* 0x8445 */ GL_ENUM(GL_MAP2_TANGENT_EXT)
1552 /* 0x8446 */ GL_ENUM(GL_MAP1_BINORMAL_EXT)
1553 /* 0x8447 */ GL_ENUM(GL_MAP2_BINORMAL_EXT)
1554 /* 0x844D */ GL_ENUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
1555 /* 0x844E */ GL_ENUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
1556 /* 0x844F */ GL_ENUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
1557 /* 0x8450 */ GL_ENUM(GL_FOG_COORDINATE_SOURCE)
1558 /* 0x8450 */ GL_ENUM(GL_FOG_COORDINATE_SOURCE_EXT)
1559 /* 0x8450 */ GL_ENUM(GL_FOG_COORD_SRC)
1560 /* 0x8451 */ GL_ENUM(GL_FOG_COORD)
1561 /* 0x8451 */ GL_ENUM(GL_FOG_COORDINATE)
1562 /* 0x8451 */ GL_ENUM(GL_FOG_COORDINATE_EXT)
1563 /* 0x8452 */ GL_ENUM(GL_FRAGMENT_DEPTH)
1564 /* 0x8452 */ GL_ENUM(GL_FRAGMENT_DEPTH_EXT)
1565 /* 0x8453 */ GL_ENUM(GL_CURRENT_FOG_COORD)
1566 /* 0x8453 */ GL_ENUM(GL_CURRENT_FOG_COORDINATE)
1567 /* 0x8453 */ GL_ENUM(GL_CURRENT_FOG_COORDINATE_EXT)
1568 /* 0x8454 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_TYPE)
1569 /* 0x8454 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
1570 /* 0x8454 */ GL_ENUM(GL_FOG_COORD_ARRAY_TYPE)
1571 /* 0x8455 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_STRIDE)
1572 /* 0x8455 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
1573 /* 0x8455 */ GL_ENUM(GL_FOG_COORD_ARRAY_STRIDE)
1574 /* 0x8456 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_POINTER)
1575 /* 0x8456 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
1576 /* 0x8456 */ GL_ENUM(GL_FOG_COORD_ARRAY_POINTER)
1577 /* 0x8457 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY)
1578 /* 0x8457 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_EXT)
1579 /* 0x8457 */ GL_ENUM(GL_FOG_COORD_ARRAY)
1580 /* 0x8458 */ GL_ENUM(GL_COLOR_SUM)
1581 /* 0x8458 */ GL_ENUM(GL_COLOR_SUM_ARB)
1582 /* 0x8458 */ GL_ENUM(GL_COLOR_SUM_EXT)
1583 /* 0x8459 */ GL_ENUM(GL_CURRENT_SECONDARY_COLOR)
1584 /* 0x8459 */ GL_ENUM(GL_CURRENT_SECONDARY_COLOR_EXT)
1585 /* 0x845A */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_SIZE)
1586 /* 0x845A */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
1587 /* 0x845B */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_TYPE)
1588 /* 0x845B */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
1589 /* 0x845C */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE)
1590 /* 0x845C */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
1591 /* 0x845D */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_POINTER)
1592 /* 0x845D */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
1593 /* 0x845E */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY)
1594 /* 0x845E */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_EXT)
1595 /* 0x845F */ GL_ENUM(GL_CURRENT_RASTER_SECONDARY_COLOR)
1596 /* 0x846D */ GL_ENUM(GL_ALIASED_POINT_SIZE_RANGE)
1597 /* 0x846E */ GL_ENUM(GL_ALIASED_LINE_WIDTH_RANGE)
1598 /* 0x8490 */ GL_ENUM(GL_SCREEN_COORDINATES_REND)
1599 /* 0x8491 */ GL_ENUM(GL_INVERTED_SCREEN_W_REND)
1600 /* 0x84C0 */ GL_ENUM(GL_TEXTURE0)
1601 /* 0x84C0 */ GL_ENUM(GL_TEXTURE0_ARB)
1602 /* 0x84C1 */ GL_ENUM(GL_TEXTURE1)
1603 /* 0x84C1 */ GL_ENUM(GL_TEXTURE1_ARB)
1604 /* 0x84C2 */ GL_ENUM(GL_TEXTURE2)
1605 /* 0x84C2 */ GL_ENUM(GL_TEXTURE2_ARB)
1606 /* 0x84C3 */ GL_ENUM(GL_TEXTURE3)
1607 /* 0x84C3 */ GL_ENUM(GL_TEXTURE3_ARB)
1608 /* 0x84C4 */ GL_ENUM(GL_TEXTURE4)
1609 /* 0x84C4 */ GL_ENUM(GL_TEXTURE4_ARB)
1610 /* 0x84C5 */ GL_ENUM(GL_TEXTURE5)
1611 /* 0x84C5 */ GL_ENUM(GL_TEXTURE5_ARB)
1612 /* 0x84C6 */ GL_ENUM(GL_TEXTURE6)
1613 /* 0x84C6 */ GL_ENUM(GL_TEXTURE6_ARB)
1614 /* 0x84C7 */ GL_ENUM(GL_TEXTURE7)
1615 /* 0x84C7 */ GL_ENUM(GL_TEXTURE7_ARB)
1616 /* 0x84C8 */ GL_ENUM(GL_TEXTURE8)
1617 /* 0x84C8 */ GL_ENUM(GL_TEXTURE8_ARB)
1618 /* 0x84C9 */ GL_ENUM(GL_TEXTURE9)
1619 /* 0x84C9 */ GL_ENUM(GL_TEXTURE9_ARB)
1620 /* 0x84CA */ GL_ENUM(GL_TEXTURE10)
1621 /* 0x84CA */ GL_ENUM(GL_TEXTURE10_ARB)
1622 /* 0x84CB */ GL_ENUM(GL_TEXTURE11)
1623 /* 0x84CB */ GL_ENUM(GL_TEXTURE11_ARB)
1624 /* 0x84CC */ GL_ENUM(GL_TEXTURE12)
1625 /* 0x84CC */ GL_ENUM(GL_TEXTURE12_ARB)
1626 /* 0x84CD */ GL_ENUM(GL_TEXTURE13)
1627 /* 0x84CD */ GL_ENUM(GL_TEXTURE13_ARB)
1628 /* 0x84CE */ GL_ENUM(GL_TEXTURE14)
1629 /* 0x84CE */ GL_ENUM(GL_TEXTURE14_ARB)
1630 /* 0x84CF */ GL_ENUM(GL_TEXTURE15)
1631 /* 0x84CF */ GL_ENUM(GL_TEXTURE15_ARB)
1632 /* 0x84D0 */ GL_ENUM(GL_TEXTURE16)
1633 /* 0x84D0 */ GL_ENUM(GL_TEXTURE16_ARB)
1634 /* 0x84D1 */ GL_ENUM(GL_TEXTURE17)
1635 /* 0x84D1 */ GL_ENUM(GL_TEXTURE17_ARB)
1636 /* 0x84D2 */ GL_ENUM(GL_TEXTURE18)
1637 /* 0x84D2 */ GL_ENUM(GL_TEXTURE18_ARB)
1638 /* 0x84D3 */ GL_ENUM(GL_TEXTURE19)
1639 /* 0x84D3 */ GL_ENUM(GL_TEXTURE19_ARB)
1640 /* 0x84D4 */ GL_ENUM(GL_TEXTURE20)
1641 /* 0x84D4 */ GL_ENUM(GL_TEXTURE20_ARB)
1642 /* 0x84D5 */ GL_ENUM(GL_TEXTURE21)
1643 /* 0x84D5 */ GL_ENUM(GL_TEXTURE21_ARB)
1644 /* 0x84D6 */ GL_ENUM(GL_TEXTURE22)
1645 /* 0x84D6 */ GL_ENUM(GL_TEXTURE22_ARB)
1646 /* 0x84D7 */ GL_ENUM(GL_TEXTURE23)
1647 /* 0x84D7 */ GL_ENUM(GL_TEXTURE23_ARB)
1648 /* 0x84D8 */ GL_ENUM(GL_TEXTURE24)
1649 /* 0x84D8 */ GL_ENUM(GL_TEXTURE24_ARB)
1650 /* 0x84D9 */ GL_ENUM(GL_TEXTURE25)
1651 /* 0x84D9 */ GL_ENUM(GL_TEXTURE25_ARB)
1652 /* 0x84DA */ GL_ENUM(GL_TEXTURE26)
1653 /* 0x84DA */ GL_ENUM(GL_TEXTURE26_ARB)
1654 /* 0x84DB */ GL_ENUM(GL_TEXTURE27)
1655 /* 0x84DB */ GL_ENUM(GL_TEXTURE27_ARB)
1656 /* 0x84DC */ GL_ENUM(GL_TEXTURE28)
1657 /* 0x84DC */ GL_ENUM(GL_TEXTURE28_ARB)
1658 /* 0x84DD */ GL_ENUM(GL_TEXTURE29)
1659 /* 0x84DD */ GL_ENUM(GL_TEXTURE29_ARB)
1660 /* 0x84DE */ GL_ENUM(GL_TEXTURE30)
1661 /* 0x84DE */ GL_ENUM(GL_TEXTURE30_ARB)
1662 /* 0x84DF */ GL_ENUM(GL_TEXTURE31)
1663 /* 0x84DF */ GL_ENUM(GL_TEXTURE31_ARB)
1664 /* 0x84E0 */ GL_ENUM(GL_ACTIVE_TEXTURE)
1665 /* 0x84E0 */ GL_ENUM(GL_ACTIVE_TEXTURE_ARB)
1666 /* 0x84E1 */ GL_ENUM(GL_CLIENT_ACTIVE_TEXTURE)
1667 /* 0x84E1 */ GL_ENUM(GL_CLIENT_ACTIVE_TEXTURE_ARB)
1668 /* 0x84E2 */ GL_ENUM(GL_MAX_TEXTURE_UNITS)
1669 /* 0x84E2 */ GL_ENUM(GL_MAX_TEXTURE_UNITS_ARB)
1670 /* 0x84E3 */ GL_ENUM(GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV)
1671 /* 0x84E3 */ GL_ENUM(GL_TRANSPOSE_MODELVIEW_MATRIX)
1672 /* 0x84E3 */ GL_ENUM(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
1673 /* 0x84E4 */ GL_ENUM(GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV)
1674 /* 0x84E4 */ GL_ENUM(GL_TRANSPOSE_PROJECTION_MATRIX)
1675 /* 0x84E4 */ GL_ENUM(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
1676 /* 0x84E5 */ GL_ENUM(GL_TRANSPOSE_TEXTURE_MATRIX)
1677 /* 0x84E5 */ GL_ENUM(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
1678 /* 0x84E6 */ GL_ENUM(GL_TRANSPOSE_COLOR_MATRIX)
1679 /* 0x84E6 */ GL_ENUM(GL_TRANSPOSE_COLOR_MATRIX_ARB)
1680 /* 0x84E7 */ GL_ENUM(GL_SUBTRACT)
1681 /* 0x84E7 */ GL_ENUM(GL_SUBTRACT_ARB)
1682 /* 0x84E8 */ GL_ENUM(GL_MAX_RENDERBUFFER_SIZE)
1683 /* 0x84E8 */ GL_ENUM(GL_MAX_RENDERBUFFER_SIZE_EXT)
1684 /* 0x84E9 */ GL_ENUM(GL_COMPRESSED_ALPHA)
1685 /* 0x84E9 */ GL_ENUM(GL_COMPRESSED_ALPHA_ARB)
1686 /* 0x84EA */ GL_ENUM(GL_COMPRESSED_LUMINANCE)
1687 /* 0x84EA */ GL_ENUM(GL_COMPRESSED_LUMINANCE_ARB)
1688 /* 0x84EB */ GL_ENUM(GL_COMPRESSED_LUMINANCE_ALPHA)
1689 /* 0x84EB */ GL_ENUM(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
1690 /* 0x84EC */ GL_ENUM(GL_COMPRESSED_INTENSITY)
1691 /* 0x84EC */ GL_ENUM(GL_COMPRESSED_INTENSITY_ARB)
1692 /* 0x84ED */ GL_ENUM(GL_COMPRESSED_RGB)
1693 /* 0x84ED */ GL_ENUM(GL_COMPRESSED_RGB_ARB)
1694 /* 0x84EE */ GL_ENUM(GL_COMPRESSED_RGBA)
1695 /* 0x84EE */ GL_ENUM(GL_COMPRESSED_RGBA_ARB)
1696 /* 0x84EF */ GL_ENUM(GL_TEXTURE_COMPRESSION_HINT)
1697 /* 0x84EF */ GL_ENUM(GL_TEXTURE_COMPRESSION_HINT_ARB)
1698 /* 0x84F0 */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
1699 /* 0x84F1 */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
1700 /* 0x84F2 */ GL_ENUM(GL_ALL_COMPLETED_NV)
1701 /* 0x84F3 */ GL_ENUM(GL_FENCE_STATUS_NV)
1702 /* 0x84F4 */ GL_ENUM(GL_FENCE_CONDITION_NV)
1703 /* 0x84F5 */ GL_ENUM(GL_TEXTURE_RECTANGLE)
1704 /* 0x84F5 */ GL_ENUM(GL_TEXTURE_RECTANGLE_ARB)
1705 /* 0x84F5 */ GL_ENUM(GL_TEXTURE_RECTANGLE_NV)
1706 /* 0x84F6 */ GL_ENUM(GL_TEXTURE_BINDING_RECTANGLE)
1707 /* 0x84F6 */ GL_ENUM(GL_TEXTURE_BINDING_RECTANGLE_ARB)
1708 /* 0x84F6 */ GL_ENUM(GL_TEXTURE_BINDING_RECTANGLE_NV)
1709 /* 0x84F7 */ GL_ENUM(GL_PROXY_TEXTURE_RECTANGLE)
1710 /* 0x84F7 */ GL_ENUM(GL_PROXY_TEXTURE_RECTANGLE_ARB)
1711 /* 0x84F7 */ GL_ENUM(GL_PROXY_TEXTURE_RECTANGLE_NV)
1712 /* 0x84F8 */ GL_ENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE)
1713 /* 0x84F8 */ GL_ENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
1714 /* 0x84F8 */ GL_ENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV)
1715 /* 0x84F9 */ GL_ENUM(GL_DEPTH_STENCIL)
1716 /* 0x84F9 */ GL_ENUM(GL_DEPTH_STENCIL_EXT)
1717 /* 0x84F9 */ GL_ENUM(GL_DEPTH_STENCIL_NV)
1718 /* 0x84FA */ GL_ENUM(GL_UNSIGNED_INT_24_8)
1719 /* 0x84FA */ GL_ENUM(GL_UNSIGNED_INT_24_8_EXT)
1720 /* 0x84FA */ GL_ENUM(GL_UNSIGNED_INT_24_8_NV)
1721 /* 0x84FD */ GL_ENUM(GL_MAX_TEXTURE_LOD_BIAS)
1722 /* 0x84FD */ GL_ENUM(GL_MAX_TEXTURE_LOD_BIAS_EXT)
1723 /* 0x84FE */ GL_ENUM(GL_TEXTURE_MAX_ANISOTROPY_EXT)
1724 /* 0x84FF */ GL_ENUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
1725 /* 0x8500 */ GL_ENUM(GL_TEXTURE_FILTER_CONTROL)
1726 /* 0x8500 */ GL_ENUM(GL_TEXTURE_FILTER_CONTROL_EXT)
1727 /* 0x8501 */ GL_ENUM(GL_TEXTURE_LOD_BIAS)
1728 /* 0x8501 */ GL_ENUM(GL_TEXTURE_LOD_BIAS_EXT)
1729 /* 0x8502 */ GL_ENUM(GL_MODELVIEW1_STACK_DEPTH_EXT)
1730 /* 0x8503 */ GL_ENUM(GL_COMBINE4_NV)
1731 /* 0x8504 */ GL_ENUM(GL_MAX_SHININESS_NV)
1732 /* 0x8505 */ GL_ENUM(GL_MAX_SPOT_EXPONENT_NV)
1733 /* 0x8506 */ GL_ENUM(GL_MODELVIEW1_MATRIX_EXT)
1734 /* 0x8507 */ GL_ENUM(GL_INCR_WRAP)
1735 /* 0x8507 */ GL_ENUM(GL_INCR_WRAP_EXT)
1736 /* 0x8508 */ GL_ENUM(GL_DECR_WRAP)
1737 /* 0x8508 */ GL_ENUM(GL_DECR_WRAP_EXT)
1738 /* 0x8509 */ GL_ENUM(GL_VERTEX_WEIGHTING_EXT)
1739 /* 0x850A */ GL_ENUM(GL_MODELVIEW1_ARB)
1740 /* 0x850A */ GL_ENUM(GL_MODELVIEW1_EXT)
1741 /* 0x850B */ GL_ENUM(GL_CURRENT_VERTEX_WEIGHT_EXT)
1742 /* 0x850C */ GL_ENUM(GL_VERTEX_WEIGHT_ARRAY_EXT)
1743 /* 0x850D */ GL_ENUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
1744 /* 0x850E */ GL_ENUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
1745 /* 0x850F */ GL_ENUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
1746 /* 0x8510 */ GL_ENUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
1747 /* 0x8511 */ GL_ENUM(GL_NORMAL_MAP)
1748 /* 0x8511 */ GL_ENUM(GL_NORMAL_MAP_ARB)
1749 /* 0x8511 */ GL_ENUM(GL_NORMAL_MAP_EXT)
1750 /* 0x8511 */ GL_ENUM(GL_NORMAL_MAP_NV)
1751 /* 0x8512 */ GL_ENUM(GL_REFLECTION_MAP)
1752 /* 0x8512 */ GL_ENUM(GL_REFLECTION_MAP_ARB)
1753 /* 0x8512 */ GL_ENUM(GL_REFLECTION_MAP_EXT)
1754 /* 0x8512 */ GL_ENUM(GL_REFLECTION_MAP_NV)
1755 /* 0x8513 */ GL_ENUM(GL_TEXTURE_CUBE_MAP)
1756 /* 0x8513 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_ARB)
1757 /* 0x8513 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_EXT)
1758 /* 0x8514 */ GL_ENUM(GL_TEXTURE_BINDING_CUBE_MAP)
1759 /* 0x8514 */ GL_ENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
1760 /* 0x8514 */ GL_ENUM(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
1761 /* 0x8515 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
1762 /* 0x8515 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
1763 /* 0x8515 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
1764 /* 0x8516 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
1765 /* 0x8516 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
1766 /* 0x8516 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
1767 /* 0x8517 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
1768 /* 0x8517 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
1769 /* 0x8517 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
1770 /* 0x8518 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
1771 /* 0x8518 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
1772 /* 0x8518 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
1773 /* 0x8519 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
1774 /* 0x8519 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
1775 /* 0x8519 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
1776 /* 0x851A */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
1777 /* 0x851A */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
1778 /* 0x851A */ GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
1779 /* 0x851B */ GL_ENUM(GL_PROXY_TEXTURE_CUBE_MAP)
1780 /* 0x851B */ GL_ENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1781 /* 0x851B */ GL_ENUM(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
1782 /* 0x851C */ GL_ENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
1783 /* 0x851C */ GL_ENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
1784 /* 0x851C */ GL_ENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
1785 /* 0x851D */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_APPLE)
1786 /* 0x851D */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_NV)
1787 /* 0x851E */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
1788 /* 0x851E */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_NV)
1789 /* 0x851F */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_VALID_NV)
1790 /* 0x851F */ GL_ENUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
1791 /* 0x8520 */ GL_ENUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
1792 /* 0x8521 */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
1793 /* 0x8521 */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_POINTER_NV)
1794 /* 0x8522 */ GL_ENUM(GL_REGISTER_COMBINERS_NV)
1795 /* 0x8523 */ GL_ENUM(GL_VARIABLE_A_NV)
1796 /* 0x8524 */ GL_ENUM(GL_VARIABLE_B_NV)
1797 /* 0x8525 */ GL_ENUM(GL_VARIABLE_C_NV)
1798 /* 0x8526 */ GL_ENUM(GL_VARIABLE_D_NV)
1799 /* 0x8527 */ GL_ENUM(GL_VARIABLE_E_NV)
1800 /* 0x8528 */ GL_ENUM(GL_VARIABLE_F_NV)
1801 /* 0x8529 */ GL_ENUM(GL_VARIABLE_G_NV)
1802 /* 0x852A */ GL_ENUM(GL_CONSTANT_COLOR0_NV)
1803 /* 0x852B */ GL_ENUM(GL_CONSTANT_COLOR1_NV)
1804 /* 0x852C */ GL_ENUM(GL_PRIMARY_COLOR_NV)
1805 /* 0x852D */ GL_ENUM(GL_SECONDARY_COLOR_NV)
1806 /* 0x852E */ GL_ENUM(GL_SPARE0_NV)
1807 /* 0x852F */ GL_ENUM(GL_SPARE1_NV)
1808 /* 0x8530 */ GL_ENUM(GL_DISCARD_NV)
1809 /* 0x8531 */ GL_ENUM(GL_E_TIMES_F_NV)
1810 /* 0x8532 */ GL_ENUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
1811 /* 0x8533 */ GL_ENUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
1812 /* 0x8534 */ GL_ENUM(GL_MULTISAMPLE_FILTER_HINT_NV)
1813 /* 0x8535 */ GL_ENUM(GL_PER_STAGE_CONSTANTS_NV)
1814 /* 0x8536 */ GL_ENUM(GL_UNSIGNED_IDENTITY_NV)
1815 /* 0x8537 */ GL_ENUM(GL_UNSIGNED_INVERT_NV)
1816 /* 0x8538 */ GL_ENUM(GL_EXPAND_NORMAL_NV)
1817 /* 0x8539 */ GL_ENUM(GL_EXPAND_NEGATE_NV)
1818 /* 0x853A */ GL_ENUM(GL_HALF_BIAS_NORMAL_NV)
1819 /* 0x853B */ GL_ENUM(GL_HALF_BIAS_NEGATE_NV)
1820 /* 0x853C */ GL_ENUM(GL_SIGNED_IDENTITY_NV)
1821 /* 0x853D */ GL_ENUM(GL_SIGNED_NEGATE_NV)
1822 /* 0x853E */ GL_ENUM(GL_SCALE_BY_TWO_NV)
1823 /* 0x853F */ GL_ENUM(GL_SCALE_BY_FOUR_NV)
1824 /* 0x8540 */ GL_ENUM(GL_SCALE_BY_ONE_HALF_NV)
1825 /* 0x8541 */ GL_ENUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
1826 /* 0x8542 */ GL_ENUM(GL_COMBINER_INPUT_NV)
1827 /* 0x8543 */ GL_ENUM(GL_COMBINER_MAPPING_NV)
1828 /* 0x8544 */ GL_ENUM(GL_COMBINER_COMPONENT_USAGE_NV)
1829 /* 0x8545 */ GL_ENUM(GL_COMBINER_AB_DOT_PRODUCT_NV)
1830 /* 0x8546 */ GL_ENUM(GL_COMBINER_CD_DOT_PRODUCT_NV)
1831 /* 0x8547 */ GL_ENUM(GL_COMBINER_MUX_SUM_NV)
1832 /* 0x8548 */ GL_ENUM(GL_COMBINER_SCALE_NV)
1833 /* 0x8549 */ GL_ENUM(GL_COMBINER_BIAS_NV)
1834 /* 0x854A */ GL_ENUM(GL_COMBINER_AB_OUTPUT_NV)
1835 /* 0x854B */ GL_ENUM(GL_COMBINER_CD_OUTPUT_NV)
1836 /* 0x854C */ GL_ENUM(GL_COMBINER_SUM_OUTPUT_NV)
1837 /* 0x854D */ GL_ENUM(GL_MAX_GENERAL_COMBINERS_NV)
1838 /* 0x854E */ GL_ENUM(GL_NUM_GENERAL_COMBINERS_NV)
1839 /* 0x854F */ GL_ENUM(GL_COLOR_SUM_CLAMP_NV)
1840 /* 0x8550 */ GL_ENUM(GL_COMBINER0_NV)
1841 /* 0x8551 */ GL_ENUM(GL_COMBINER1_NV)
1842 /* 0x8552 */ GL_ENUM(GL_COMBINER2_NV)
1843 /* 0x8553 */ GL_ENUM(GL_COMBINER3_NV)
1844 /* 0x8554 */ GL_ENUM(GL_COMBINER4_NV)
1845 /* 0x8555 */ GL_ENUM(GL_COMBINER5_NV)
1846 /* 0x8556 */ GL_ENUM(GL_COMBINER6_NV)
1847 /* 0x8557 */ GL_ENUM(GL_COMBINER7_NV)
1848 /* 0x8558 */ GL_ENUM(GL_PRIMITIVE_RESTART_NV)
1849 /* 0x8559 */ GL_ENUM(GL_PRIMITIVE_RESTART_INDEX_NV)
1850 /* 0x855A */ GL_ENUM(GL_FOG_DISTANCE_MODE_NV)
1851 /* 0x855B */ GL_ENUM(GL_EYE_RADIAL_NV)
1852 /* 0x855C */ GL_ENUM(GL_EYE_PLANE_ABSOLUTE_NV)
1853 /* 0x855D */ GL_ENUM(GL_EMBOSS_LIGHT_NV)
1854 /* 0x855E */ GL_ENUM(GL_EMBOSS_CONSTANT_NV)
1855 /* 0x855F */ GL_ENUM(GL_EMBOSS_MAP_NV)
1856 /* 0x8560 */ GL_ENUM(GL_RED_MIN_CLAMP_INGR)
1857 /* 0x8561 */ GL_ENUM(GL_GREEN_MIN_CLAMP_INGR)
1858 /* 0x8562 */ GL_ENUM(GL_BLUE_MIN_CLAMP_INGR)
1859 /* 0x8563 */ GL_ENUM(GL_ALPHA_MIN_CLAMP_INGR)
1860 /* 0x8564 */ GL_ENUM(GL_RED_MAX_CLAMP_INGR)
1861 /* 0x8565 */ GL_ENUM(GL_GREEN_MAX_CLAMP_INGR)
1862 /* 0x8566 */ GL_ENUM(GL_BLUE_MAX_CLAMP_INGR)
1863 /* 0x8567 */ GL_ENUM(GL_ALPHA_MAX_CLAMP_INGR)
1864 /* 0x8568 */ GL_ENUM(GL_INTERLACE_READ_INGR)
1865 /* 0x8570 */ GL_ENUM(GL_COMBINE)
1866 /* 0x8570 */ GL_ENUM(GL_COMBINE_ARB)
1867 /* 0x8570 */ GL_ENUM(GL_COMBINE_EXT)
1868 /* 0x8571 */ GL_ENUM(GL_COMBINE_RGB)
1869 /* 0x8571 */ GL_ENUM(GL_COMBINE_RGB_ARB)
1870 /* 0x8571 */ GL_ENUM(GL_COMBINE_RGB_EXT)
1871 /* 0x8572 */ GL_ENUM(GL_COMBINE_ALPHA)
1872 /* 0x8572 */ GL_ENUM(GL_COMBINE_ALPHA_ARB)
1873 /* 0x8572 */ GL_ENUM(GL_COMBINE_ALPHA_EXT)
1874 /* 0x8573 */ GL_ENUM(GL_RGB_SCALE)
1875 /* 0x8573 */ GL_ENUM(GL_RGB_SCALE_ARB)
1876 /* 0x8573 */ GL_ENUM(GL_RGB_SCALE_EXT)
1877 /* 0x8574 */ GL_ENUM(GL_ADD_SIGNED)
1878 /* 0x8574 */ GL_ENUM(GL_ADD_SIGNED_ARB)
1879 /* 0x8574 */ GL_ENUM(GL_ADD_SIGNED_EXT)
1880 /* 0x8575 */ GL_ENUM(GL_INTERPOLATE)
1881 /* 0x8575 */ GL_ENUM(GL_INTERPOLATE_ARB)
1882 /* 0x8575 */ GL_ENUM(GL_INTERPOLATE_EXT)
1883 /* 0x8576 */ GL_ENUM(GL_CONSTANT)
1884 /* 0x8576 */ GL_ENUM(GL_CONSTANT_ARB)
1885 /* 0x8576 */ GL_ENUM(GL_CONSTANT_EXT)
1886 /* 0x8576 */ GL_ENUM(GL_CONSTANT_NV)
1887 /* 0x8577 */ GL_ENUM(GL_PRIMARY_COLOR)
1888 /* 0x8577 */ GL_ENUM(GL_PRIMARY_COLOR_ARB)
1889 /* 0x8577 */ GL_ENUM(GL_PRIMARY_COLOR_EXT)
1890 /* 0x8578 */ GL_ENUM(GL_PREVIOUS)
1891 /* 0x8578 */ GL_ENUM(GL_PREVIOUS_ARB)
1892 /* 0x8578 */ GL_ENUM(GL_PREVIOUS_EXT)
1893 /* 0x8580 */ GL_ENUM(GL_SOURCE0_RGB)
1894 /* 0x8580 */ GL_ENUM(GL_SOURCE0_RGB_ARB)
1895 /* 0x8580 */ GL_ENUM(GL_SOURCE0_RGB_EXT)
1896 /* 0x8580 */ GL_ENUM(GL_SRC0_RGB)
1897 /* 0x8581 */ GL_ENUM(GL_SOURCE1_RGB)
1898 /* 0x8581 */ GL_ENUM(GL_SOURCE1_RGB_ARB)
1899 /* 0x8581 */ GL_ENUM(GL_SOURCE1_RGB_EXT)
1900 /* 0x8581 */ GL_ENUM(GL_SRC1_RGB)
1901 /* 0x8582 */ GL_ENUM(GL_SOURCE2_RGB)
1902 /* 0x8582 */ GL_ENUM(GL_SOURCE2_RGB_ARB)
1903 /* 0x8582 */ GL_ENUM(GL_SOURCE2_RGB_EXT)
1904 /* 0x8582 */ GL_ENUM(GL_SRC2_RGB)
1905 /* 0x8583 */ GL_ENUM(GL_SOURCE3_RGB)
1906 /* 0x8583 */ GL_ENUM(GL_SOURCE3_RGB_ARB)
1907 /* 0x8583 */ GL_ENUM(GL_SOURCE3_RGB_NV)
1908 /* 0x8583 */ GL_ENUM(GL_SRC3_RGB)
1909 /* 0x8584 */ GL_ENUM(GL_SOURCE4_RGB)
1910 /* 0x8584 */ GL_ENUM(GL_SOURCE4_RGB_ARB)
1911 /* 0x8584 */ GL_ENUM(GL_SRC4_RGB)
1912 /* 0x8585 */ GL_ENUM(GL_SOURCE5_RGB)
1913 /* 0x8585 */ GL_ENUM(GL_SOURCE5_RGB_ARB)
1914 /* 0x8585 */ GL_ENUM(GL_SRC5_RGB)
1915 /* 0x8586 */ GL_ENUM(GL_SOURCE6_RGB)
1916 /* 0x8586 */ GL_ENUM(GL_SOURCE6_RGB_ARB)
1917 /* 0x8586 */ GL_ENUM(GL_SRC6_RGB)
1918 /* 0x8587 */ GL_ENUM(GL_SOURCE7_RGB)
1919 /* 0x8587 */ GL_ENUM(GL_SOURCE7_RGB_ARB)
1920 /* 0x8587 */ GL_ENUM(GL_SRC7_RGB)
1921 /* 0x8588 */ GL_ENUM(GL_SOURCE0_ALPHA)
1922 /* 0x8588 */ GL_ENUM(GL_SOURCE0_ALPHA_ARB)
1923 /* 0x8588 */ GL_ENUM(GL_SOURCE0_ALPHA_EXT)
1924 /* 0x8588 */ GL_ENUM(GL_SRC0_ALPHA)
1925 /* 0x8589 */ GL_ENUM(GL_SOURCE1_ALPHA)
1926 /* 0x8589 */ GL_ENUM(GL_SOURCE1_ALPHA_ARB)
1927 /* 0x8589 */ GL_ENUM(GL_SOURCE1_ALPHA_EXT)
1928 /* 0x8589 */ GL_ENUM(GL_SRC1_ALPHA)
1929 /* 0x858A */ GL_ENUM(GL_SOURCE2_ALPHA)
1930 /* 0x858A */ GL_ENUM(GL_SOURCE2_ALPHA_ARB)
1931 /* 0x858A */ GL_ENUM(GL_SOURCE2_ALPHA_EXT)
1932 /* 0x858A */ GL_ENUM(GL_SRC2_ALPHA)
1933 /* 0x858B */ GL_ENUM(GL_SOURCE3_ALPHA)
1934 /* 0x858B */ GL_ENUM(GL_SOURCE3_ALPHA_ARB)
1935 /* 0x858B */ GL_ENUM(GL_SOURCE3_ALPHA_NV)
1936 /* 0x858B */ GL_ENUM(GL_SRC3_ALPHA)
1937 /* 0x858C */ GL_ENUM(GL_SOURCE4_ALPHA)
1938 /* 0x858C */ GL_ENUM(GL_SOURCE4_ALPHA_ARB)
1939 /* 0x858C */ GL_ENUM(GL_SRC4_ALPHA)
1940 /* 0x858D */ GL_ENUM(GL_SOURCE5_ALPHA)
1941 /* 0x858D */ GL_ENUM(GL_SOURCE5_ALPHA_ARB)
1942 /* 0x858D */ GL_ENUM(GL_SRC5_ALPHA)
1943 /* 0x858E */ GL_ENUM(GL_SOURCE6_ALPHA)
1944 /* 0x858E */ GL_ENUM(GL_SOURCE6_ALPHA_ARB)
1945 /* 0x858E */ GL_ENUM(GL_SRC6_ALPHA)
1946 /* 0x858F */ GL_ENUM(GL_SOURCE7_ALPHA)
1947 /* 0x858F */ GL_ENUM(GL_SOURCE7_ALPHA_ARB)
1948 /* 0x858F */ GL_ENUM(GL_SRC7_ALPHA)
1949 /* 0x8590 */ GL_ENUM(GL_OPERAND0_RGB)
1950 /* 0x8590 */ GL_ENUM(GL_OPERAND0_RGB_ARB)
1951 /* 0x8590 */ GL_ENUM(GL_OPERAND0_RGB_EXT)
1952 /* 0x8591 */ GL_ENUM(GL_OPERAND1_RGB)
1953 /* 0x8591 */ GL_ENUM(GL_OPERAND1_RGB_ARB)
1954 /* 0x8591 */ GL_ENUM(GL_OPERAND1_RGB_EXT)
1955 /* 0x8592 */ GL_ENUM(GL_OPERAND2_RGB)
1956 /* 0x8592 */ GL_ENUM(GL_OPERAND2_RGB_ARB)
1957 /* 0x8592 */ GL_ENUM(GL_OPERAND2_RGB_EXT)
1958 /* 0x8593 */ GL_ENUM(GL_OPERAND3_RGB)
1959 /* 0x8593 */ GL_ENUM(GL_OPERAND3_RGB_ARB)
1960 /* 0x8593 */ GL_ENUM(GL_OPERAND3_RGB_NV)
1961 /* 0x8594 */ GL_ENUM(GL_OPERAND4_RGB)
1962 /* 0x8594 */ GL_ENUM(GL_OPERAND4_RGB_ARB)
1963 /* 0x8595 */ GL_ENUM(GL_OPERAND5_RGB)
1964 /* 0x8595 */ GL_ENUM(GL_OPERAND5_RGB_ARB)
1965 /* 0x8596 */ GL_ENUM(GL_OPERAND6_RGB)
1966 /* 0x8596 */ GL_ENUM(GL_OPERAND6_RGB_ARB)
1967 /* 0x8597 */ GL_ENUM(GL_OPERAND7_RGB)
1968 /* 0x8597 */ GL_ENUM(GL_OPERAND7_RGB_ARB)
1969 /* 0x8598 */ GL_ENUM(GL_OPERAND0_ALPHA)
1970 /* 0x8598 */ GL_ENUM(GL_OPERAND0_ALPHA_ARB)
1971 /* 0x8598 */ GL_ENUM(GL_OPERAND0_ALPHA_EXT)
1972 /* 0x8599 */ GL_ENUM(GL_OPERAND1_ALPHA)
1973 /* 0x8599 */ GL_ENUM(GL_OPERAND1_ALPHA_ARB)
1974 /* 0x8599 */ GL_ENUM(GL_OPERAND1_ALPHA_EXT)
1975 /* 0x859A */ GL_ENUM(GL_OPERAND2_ALPHA)
1976 /* 0x859A */ GL_ENUM(GL_OPERAND2_ALPHA_ARB)
1977 /* 0x859A */ GL_ENUM(GL_OPERAND2_ALPHA_EXT)
1978 /* 0x859B */ GL_ENUM(GL_OPERAND3_ALPHA)
1979 /* 0x859B */ GL_ENUM(GL_OPERAND3_ALPHA_ARB)
1980 /* 0x859B */ GL_ENUM(GL_OPERAND3_ALPHA_NV)
1981 /* 0x859C */ GL_ENUM(GL_OPERAND4_ALPHA)
1982 /* 0x859C */ GL_ENUM(GL_OPERAND4_ALPHA_ARB)
1983 /* 0x859D */ GL_ENUM(GL_OPERAND5_ALPHA)
1984 /* 0x859D */ GL_ENUM(GL_OPERAND5_ALPHA_ARB)
1985 /* 0x859E */ GL_ENUM(GL_OPERAND6_ALPHA)
1986 /* 0x859E */ GL_ENUM(GL_OPERAND6_ALPHA_ARB)
1987 /* 0x859F */ GL_ENUM(GL_OPERAND7_ALPHA)
1988 /* 0x859F */ GL_ENUM(GL_OPERAND7_ALPHA_ARB)
1989 /* 0x85A0 */ GL_ENUM(GL_PACK_SUBSAMPLE_RATE_SGIX)
1990 /* 0x85A1 */ GL_ENUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX)
1991 /* 0x85A2 */ GL_ENUM(GL_PIXEL_SUBSAMPLE_4444_SGIX)
1992 /* 0x85A3 */ GL_ENUM(GL_PIXEL_SUBSAMPLE_2424_SGIX)
1993 /* 0x85A4 */ GL_ENUM(GL_PIXEL_SUBSAMPLE_4242_SGIX)
1994 /* 0x85AE */ GL_ENUM(GL_PERTURB_EXT)
1995 /* 0x85AF */ GL_ENUM(GL_TEXTURE_NORMAL_EXT)
1996 /* 0x85B0 */ GL_ENUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
1997 /* 0x85B1 */ GL_ENUM(GL_TRANSFORM_HINT_APPLE)
1998 /* 0x85B2 */ GL_ENUM(GL_UNPACK_CLIENT_STORAGE_APPLE)
1999 /* 0x85B3 */ GL_ENUM(GL_BUFFER_OBJECT_APPLE)
2000 /* 0x85B4 */ GL_ENUM(GL_STORAGE_CLIENT_APPLE)
2001 /* 0x85B5 */ GL_ENUM(GL_VERTEX_ARRAY_BINDING)
2002 /* 0x85B5 */ GL_ENUM(GL_VERTEX_ARRAY_BINDING_APPLE)
2003 /* 0x85B7 */ GL_ENUM(GL_TEXTURE_RANGE_LENGTH_APPLE)
2004 /* 0x85B8 */ GL_ENUM(GL_TEXTURE_RANGE_POINTER_APPLE)
2005 /* 0x85B9 */ GL_ENUM(GL_YCBCR_422_APPLE)
2006 /* 0x85BA */ GL_ENUM(GL_UNSIGNED_SHORT_8_8_APPLE)
2007 /* 0x85BA */ GL_ENUM(GL_UNSIGNED_SHORT_8_8_MESA)
2008 /* 0x85BB */ GL_ENUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
2009 /* 0x85BB */ GL_ENUM(GL_UNSIGNED_SHORT_8_8_REV_MESA)
2010 /* 0x85BC */ GL_ENUM(GL_TEXTURE_STORAGE_HINT_APPLE)
2011 /* 0x85BD */ GL_ENUM(GL_STORAGE_PRIVATE_APPLE)
2012 /* 0x85BE */ GL_ENUM(GL_STORAGE_CACHED_APPLE)
2013 /* 0x85BF */ GL_ENUM(GL_STORAGE_SHARED_APPLE)
2014 /* 0x85C0 */ GL_ENUM(GL_REPLACEMENT_CODE_ARRAY_SUN)
2015 /* 0x85C1 */ GL_ENUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
2016 /* 0x85C2 */ GL_ENUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
2017 /* 0x85C3 */ GL_ENUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
2018 /* 0x85C4 */ GL_ENUM(GL_R1UI_V3F_SUN)
2019 /* 0x85C5 */ GL_ENUM(GL_R1UI_C4UB_V3F_SUN)
2020 /* 0x85C6 */ GL_ENUM(GL_R1UI_C3F_V3F_SUN)
2021 /* 0x85C7 */ GL_ENUM(GL_R1UI_N3F_V3F_SUN)
2022 /* 0x85C8 */ GL_ENUM(GL_R1UI_C4F_N3F_V3F_SUN)
2023 /* 0x85C9 */ GL_ENUM(GL_R1UI_T2F_V3F_SUN)
2024 /* 0x85CA */ GL_ENUM(GL_R1UI_T2F_N3F_V3F_SUN)
2025 /* 0x85CB */ GL_ENUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
2026 /* 0x85CC */ GL_ENUM(GL_SLICE_ACCUM_SUN)
2027 /* 0x8614 */ GL_ENUM(GL_QUAD_MESH_SUN)
2028 /* 0x8615 */ GL_ENUM(GL_TRIANGLE_MESH_SUN)
2029 /* 0x8620 */ GL_ENUM(GL_VERTEX_PROGRAM_ARB)
2030 /* 0x8620 */ GL_ENUM(GL_VERTEX_PROGRAM_NV)
2031 /* 0x8621 */ GL_ENUM(GL_VERTEX_STATE_PROGRAM_NV)
2032 /* 0x8622 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
2033 /* 0x8622 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
2034 /* 0x8623 */ GL_ENUM(GL_ATTRIB_ARRAY_SIZE_NV)
2035 /* 0x8623 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE)
2036 /* 0x8623 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)
2037 /* 0x8624 */ GL_ENUM(GL_ATTRIB_ARRAY_STRIDE_NV)
2038 /* 0x8624 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
2039 /* 0x8624 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)
2040 /* 0x8625 */ GL_ENUM(GL_ATTRIB_ARRAY_TYPE_NV)
2041 /* 0x8625 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE)
2042 /* 0x8625 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
2043 /* 0x8626 */ GL_ENUM(GL_CURRENT_ATTRIB_NV)
2044 /* 0x8626 */ GL_ENUM(GL_CURRENT_VERTEX_ATTRIB)
2045 /* 0x8626 */ GL_ENUM(GL_CURRENT_VERTEX_ATTRIB_ARB)
2046 /* 0x8627 */ GL_ENUM(GL_PROGRAM_LENGTH_ARB)
2047 /* 0x8627 */ GL_ENUM(GL_PROGRAM_LENGTH_NV)
2048 /* 0x8628 */ GL_ENUM(GL_PROGRAM_STRING_ARB)
2049 /* 0x8628 */ GL_ENUM(GL_PROGRAM_STRING_NV)
2050 /* 0x8629 */ GL_ENUM(GL_MODELVIEW_PROJECTION_NV)
2051 /* 0x862A */ GL_ENUM(GL_IDENTITY_NV)
2052 /* 0x862B */ GL_ENUM(GL_INVERSE_NV)
2053 /* 0x862C */ GL_ENUM(GL_TRANSPOSE_NV)
2054 /* 0x862D */ GL_ENUM(GL_INVERSE_TRANSPOSE_NV)
2055 /* 0x862E */ GL_ENUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
2056 /* 0x862E */ GL_ENUM(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV)
2057 /* 0x862F */ GL_ENUM(GL_MAX_PROGRAM_MATRICES_ARB)
2058 /* 0x862F */ GL_ENUM(GL_MAX_TRACK_MATRICES_NV)
2059 /* 0x8630 */ GL_ENUM(GL_MATRIX0_NV)
2060 /* 0x8631 */ GL_ENUM(GL_MATRIX1_NV)
2061 /* 0x8632 */ GL_ENUM(GL_MATRIX2_NV)
2062 /* 0x8633 */ GL_ENUM(GL_MATRIX3_NV)
2063 /* 0x8634 */ GL_ENUM(GL_MATRIX4_NV)
2064 /* 0x8635 */ GL_ENUM(GL_MATRIX5_NV)
2065 /* 0x8636 */ GL_ENUM(GL_MATRIX6_NV)
2066 /* 0x8637 */ GL_ENUM(GL_MATRIX7_NV)
2067 /* 0x8640 */ GL_ENUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
2068 /* 0x8640 */ GL_ENUM(GL_CURRENT_MATRIX_STACK_DEPTH_NV)
2069 /* 0x8641 */ GL_ENUM(GL_CURRENT_MATRIX_ARB)
2070 /* 0x8641 */ GL_ENUM(GL_CURRENT_MATRIX_NV)
2071 /* 0x8642 */ GL_ENUM(GL_PROGRAM_POINT_SIZE)
2072 /* 0x8642 */ GL_ENUM(GL_PROGRAM_POINT_SIZE_ARB)
2073 /* 0x8642 */ GL_ENUM(GL_PROGRAM_POINT_SIZE_EXT)
2074 /* 0x8642 */ GL_ENUM(GL_VERTEX_PROGRAM_POINT_SIZE)
2075 /* 0x8642 */ GL_ENUM(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
2076 /* 0x8642 */ GL_ENUM(GL_VERTEX_PROGRAM_POINT_SIZE_NV)
2077 /* 0x8643 */ GL_ENUM(GL_VERTEX_PROGRAM_TWO_SIDE)
2078 /* 0x8643 */ GL_ENUM(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
2079 /* 0x8643 */ GL_ENUM(GL_VERTEX_PROGRAM_TWO_SIDE_NV)
2080 /* 0x8644 */ GL_ENUM(GL_PROGRAM_PARAMETER_NV)
2081 /* 0x8645 */ GL_ENUM(GL_ATTRIB_ARRAY_POINTER_NV)
2082 /* 0x8645 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER)
2083 /* 0x8645 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
2084 /* 0x8646 */ GL_ENUM(GL_PROGRAM_TARGET_NV)
2085 /* 0x8647 */ GL_ENUM(GL_PROGRAM_RESIDENT_NV)
2086 /* 0x8648 */ GL_ENUM(GL_TRACK_MATRIX_NV)
2087 /* 0x8649 */ GL_ENUM(GL_TRACK_MATRIX_TRANSFORM_NV)
2088 /* 0x864A */ GL_ENUM(GL_VERTEX_PROGRAM_BINDING_NV)
2089 /* 0x864B */ GL_ENUM(GL_PROGRAM_ERROR_POSITION_ARB)
2090 /* 0x864B */ GL_ENUM(GL_PROGRAM_ERROR_POSITION_NV)
2091 /* 0x864C */ GL_ENUM(GL_OFFSET_TEXTURE_RECTANGLE_NV)
2092 /* 0x864D */ GL_ENUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
2093 /* 0x864E */ GL_ENUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
2094 /* 0x864F */ GL_ENUM(GL_DEPTH_CLAMP)
2095 /* 0x864F */ GL_ENUM(GL_DEPTH_CLAMP_NV)
2096 /* 0x8650 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY0_NV)
2097 /* 0x8651 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY1_NV)
2098 /* 0x8652 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY2_NV)
2099 /* 0x8653 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY3_NV)
2100 /* 0x8654 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY4_NV)
2101 /* 0x8655 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY5_NV)
2102 /* 0x8656 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY6_NV)
2103 /* 0x8657 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY7_NV)
2104 /* 0x8658 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY8_NV)
2105 /* 0x8659 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY9_NV)
2106 /* 0x865A */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY10_NV)
2107 /* 0x865B */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY11_NV)
2108 /* 0x865C */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY12_NV)
2109 /* 0x865D */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY13_NV)
2110 /* 0x865E */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY14_NV)
2111 /* 0x865F */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY15_NV)
2112 /* 0x8660 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB0_4_NV)
2113 /* 0x8661 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB1_4_NV)
2114 /* 0x8662 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB2_4_NV)
2115 /* 0x8663 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB3_4_NV)
2116 /* 0x8664 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB4_4_NV)
2117 /* 0x8665 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB5_4_NV)
2118 /* 0x8666 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB6_4_NV)
2119 /* 0x8667 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB7_4_NV)
2120 /* 0x8668 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB8_4_NV)
2121 /* 0x8669 */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB9_4_NV)
2122 /* 0x866A */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB10_4_NV)
2123 /* 0x866B */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB11_4_NV)
2124 /* 0x866C */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB12_4_NV)
2125 /* 0x866D */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB13_4_NV)
2126 /* 0x866E */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB14_4_NV)
2127 /* 0x866F */ GL_ENUM(GL_MAP1_VERTEX_ATTRIB15_4_NV)
2128 /* 0x8670 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB0_4_NV)
2129 /* 0x8671 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB1_4_NV)
2130 /* 0x8672 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB2_4_NV)
2131 /* 0x8673 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB3_4_NV)
2132 /* 0x8674 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB4_4_NV)
2133 /* 0x8675 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB5_4_NV)
2134 /* 0x8676 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB6_4_NV)
2135 /* 0x8677 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB7_4_NV)
2136 /* 0x8677 */ GL_ENUM(GL_PROGRAM_BINDING_ARB)
2137 /* 0x8677 */ GL_ENUM(GL_PROGRAM_NAME_ARB)
2138 /* 0x8678 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB8_4_NV)
2139 /* 0x8679 */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB9_4_NV)
2140 /* 0x867A */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB10_4_NV)
2141 /* 0x867B */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB11_4_NV)
2142 /* 0x867C */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB12_4_NV)
2143 /* 0x867D */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB13_4_NV)
2144 /* 0x867E */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB14_4_NV)
2145 /* 0x867F */ GL_ENUM(GL_MAP2_VERTEX_ATTRIB15_4_NV)
2146 /* 0x86A0 */ GL_ENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
2147 /* 0x86A0 */ GL_ENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
2148 /* 0x86A1 */ GL_ENUM(GL_TEXTURE_COMPRESSED)
2149 /* 0x86A1 */ GL_ENUM(GL_TEXTURE_COMPRESSED_ARB)
2150 /* 0x86A2 */ GL_ENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
2151 /* 0x86A2 */ GL_ENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
2152 /* 0x86A3 */ GL_ENUM(GL_COMPRESSED_TEXTURE_FORMATS)
2153 /* 0x86A3 */ GL_ENUM(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
2154 /* 0x86A4 */ GL_ENUM(GL_MAX_VERTEX_UNITS_ARB)
2155 /* 0x86A5 */ GL_ENUM(GL_ACTIVE_VERTEX_UNITS_ARB)
2156 /* 0x86A6 */ GL_ENUM(GL_WEIGHT_SUM_UNITY_ARB)
2157 /* 0x86A7 */ GL_ENUM(GL_VERTEX_BLEND_ARB)
2158 /* 0x86A8 */ GL_ENUM(GL_CURRENT_WEIGHT_ARB)
2159 /* 0x86A9 */ GL_ENUM(GL_WEIGHT_ARRAY_TYPE_ARB)
2160 /* 0x86AA */ GL_ENUM(GL_WEIGHT_ARRAY_STRIDE_ARB)
2161 /* 0x86AB */ GL_ENUM(GL_WEIGHT_ARRAY_SIZE_ARB)
2162 /* 0x86AC */ GL_ENUM(GL_WEIGHT_ARRAY_POINTER_ARB)
2163 /* 0x86AD */ GL_ENUM(GL_WEIGHT_ARRAY_ARB)
2164 /* 0x86AE */ GL_ENUM(GL_DOT3_RGB)
2165 /* 0x86AE */ GL_ENUM(GL_DOT3_RGB_ARB)
2166 /* 0x86AF */ GL_ENUM(GL_DOT3_RGBA)
2167 /* 0x86AF */ GL_ENUM(GL_DOT3_RGBA_ARB)
2168 /* 0x86B0 */ GL_ENUM(GL_COMPRESSED_RGB_FXT1_3DFX)
2169 /* 0x86B1 */ GL_ENUM(GL_COMPRESSED_RGBA_FXT1_3DFX)
2170 /* 0x86B2 */ GL_ENUM(GL_MULTISAMPLE_3DFX)
2171 /* 0x86B3 */ GL_ENUM(GL_SAMPLE_BUFFERS_3DFX)
2172 /* 0x86B4 */ GL_ENUM(GL_SAMPLES_3DFX)
2173 /* 0x86C0 */ GL_ENUM(GL_EVAL_2D_NV)
2174 /* 0x86C1 */ GL_ENUM(GL_EVAL_TRIANGULAR_2D_NV)
2175 /* 0x86C2 */ GL_ENUM(GL_MAP_TESSELLATION_NV)
2176 /* 0x86C3 */ GL_ENUM(GL_MAP_ATTRIB_U_ORDER_NV)
2177 /* 0x86C4 */ GL_ENUM(GL_MAP_ATTRIB_V_ORDER_NV)
2178 /* 0x86C5 */ GL_ENUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
2179 /* 0x86C6 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB0_NV)
2180 /* 0x86C7 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB1_NV)
2181 /* 0x86C8 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB2_NV)
2182 /* 0x86C9 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB3_NV)
2183 /* 0x86CA */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB4_NV)
2184 /* 0x86CB */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB5_NV)
2185 /* 0x86CC */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB6_NV)
2186 /* 0x86CD */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB7_NV)
2187 /* 0x86CE */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB8_NV)
2188 /* 0x86CF */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB9_NV)
2189 /* 0x86D0 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB10_NV)
2190 /* 0x86D1 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB11_NV)
2191 /* 0x86D2 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB12_NV)
2192 /* 0x86D3 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB13_NV)
2193 /* 0x86D4 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB14_NV)
2194 /* 0x86D5 */ GL_ENUM(GL_EVAL_VERTEX_ATTRIB15_NV)
2195 /* 0x86D6 */ GL_ENUM(GL_MAX_MAP_TESSELLATION_NV)
2196 /* 0x86D7 */ GL_ENUM(GL_MAX_RATIONAL_EVAL_ORDER_NV)
2197 /* 0x86D8 */ GL_ENUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
2198 /* 0x86D9 */ GL_ENUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
2199 /* 0x86DA */ GL_ENUM(GL_UNSIGNED_INT_S8_S8_8_8_NV)
2200 /* 0x86DB */ GL_ENUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
2201 /* 0x86DC */ GL_ENUM(GL_DSDT_MAG_INTENSITY_NV)
2202 /* 0x86DD */ GL_ENUM(GL_SHADER_CONSISTENT_NV)
2203 /* 0x86DE */ GL_ENUM(GL_TEXTURE_SHADER_NV)
2204 /* 0x86DF */ GL_ENUM(GL_SHADER_OPERATION_NV)
2205 /* 0x86E0 */ GL_ENUM(GL_CULL_MODES_NV)
2206 /* 0x86E1 */ GL_ENUM(GL_OFFSET_TEXTURE_2D_MATRIX_NV)
2207 /* 0x86E1 */ GL_ENUM(GL_OFFSET_TEXTURE_MATRIX_NV)
2208 /* 0x86E2 */ GL_ENUM(GL_OFFSET_TEXTURE_2D_SCALE_NV)
2209 /* 0x86E2 */ GL_ENUM(GL_OFFSET_TEXTURE_SCALE_NV)
2210 /* 0x86E3 */ GL_ENUM(GL_OFFSET_TEXTURE_2D_BIAS_NV)
2211 /* 0x86E3 */ GL_ENUM(GL_OFFSET_TEXTURE_BIAS_NV)
2212 /* 0x86E4 */ GL_ENUM(GL_PREVIOUS_TEXTURE_INPUT_NV)
2213 /* 0x86E5 */ GL_ENUM(GL_CONST_EYE_NV)
2214 /* 0x86E6 */ GL_ENUM(GL_PASS_THROUGH_NV)
2215 /* 0x86E7 */ GL_ENUM(GL_CULL_FRAGMENT_NV)
2216 /* 0x86E8 */ GL_ENUM(GL_OFFSET_TEXTURE_2D_NV)
2217 /* 0x86E9 */ GL_ENUM(GL_DEPENDENT_AR_TEXTURE_2D_NV)
2218 /* 0x86EA */ GL_ENUM(GL_DEPENDENT_GB_TEXTURE_2D_NV)
2219 /* 0x86EB */ GL_ENUM(GL_SURFACE_STATE_NV)
2220 /* 0x86EC */ GL_ENUM(GL_DOT_PRODUCT_NV)
2221 /* 0x86ED */ GL_ENUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
2222 /* 0x86EE */ GL_ENUM(GL_DOT_PRODUCT_TEXTURE_2D_NV)
2223 /* 0x86EF */ GL_ENUM(GL_DOT_PRODUCT_TEXTURE_3D_NV)
2224 /* 0x86F0 */ GL_ENUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
2225 /* 0x86F1 */ GL_ENUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
2226 /* 0x86F2 */ GL_ENUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
2227 /* 0x86F3 */ GL_ENUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
2228 /* 0x86F4 */ GL_ENUM(GL_HILO_NV)
2229 /* 0x86F5 */ GL_ENUM(GL_DSDT_NV)
2230 /* 0x86F6 */ GL_ENUM(GL_DSDT_MAG_NV)
2231 /* 0x86F7 */ GL_ENUM(GL_DSDT_MAG_VIB_NV)
2232 /* 0x86F8 */ GL_ENUM(GL_HILO16_NV)
2233 /* 0x86F9 */ GL_ENUM(GL_SIGNED_HILO_NV)
2234 /* 0x86FA */ GL_ENUM(GL_SIGNED_HILO16_NV)
2235 /* 0x86FB */ GL_ENUM(GL_SIGNED_RGBA_NV)
2236 /* 0x86FC */ GL_ENUM(GL_SIGNED_RGBA8_NV)
2237 /* 0x86FD */ GL_ENUM(GL_SURFACE_REGISTERED_NV)
2238 /* 0x86FE */ GL_ENUM(GL_SIGNED_RGB_NV)
2239 /* 0x86FF */ GL_ENUM(GL_SIGNED_RGB8_NV)
2240 /* 0x8700 */ GL_ENUM(GL_SURFACE_MAPPED_NV)
2241 /* 0x8701 */ GL_ENUM(GL_SIGNED_LUMINANCE_NV)
2242 /* 0x8702 */ GL_ENUM(GL_SIGNED_LUMINANCE8_NV)
2243 /* 0x8703 */ GL_ENUM(GL_SIGNED_LUMINANCE_ALPHA_NV)
2244 /* 0x8704 */ GL_ENUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
2245 /* 0x8705 */ GL_ENUM(GL_SIGNED_ALPHA_NV)
2246 /* 0x8706 */ GL_ENUM(GL_SIGNED_ALPHA8_NV)
2247 /* 0x8707 */ GL_ENUM(GL_SIGNED_INTENSITY_NV)
2248 /* 0x8708 */ GL_ENUM(GL_SIGNED_INTENSITY8_NV)
2249 /* 0x8709 */ GL_ENUM(GL_DSDT8_NV)
2250 /* 0x870A */ GL_ENUM(GL_DSDT8_MAG8_NV)
2251 /* 0x870B */ GL_ENUM(GL_DSDT8_MAG8_INTENSITY8_NV)
2252 /* 0x870C */ GL_ENUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
2253 /* 0x870D */ GL_ENUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
2254 /* 0x870E */ GL_ENUM(GL_HI_SCALE_NV)
2255 /* 0x870F */ GL_ENUM(GL_LO_SCALE_NV)
2256 /* 0x8710 */ GL_ENUM(GL_DS_SCALE_NV)
2257 /* 0x8711 */ GL_ENUM(GL_DT_SCALE_NV)
2258 /* 0x8712 */ GL_ENUM(GL_MAGNITUDE_SCALE_NV)
2259 /* 0x8713 */ GL_ENUM(GL_VIBRANCE_SCALE_NV)
2260 /* 0x8714 */ GL_ENUM(GL_HI_BIAS_NV)
2261 /* 0x8715 */ GL_ENUM(GL_LO_BIAS_NV)
2262 /* 0x8716 */ GL_ENUM(GL_DS_BIAS_NV)
2263 /* 0x8717 */ GL_ENUM(GL_DT_BIAS_NV)
2264 /* 0x8718 */ GL_ENUM(GL_MAGNITUDE_BIAS_NV)
2265 /* 0x8719 */ GL_ENUM(GL_VIBRANCE_BIAS_NV)
2266 /* 0x871A */ GL_ENUM(GL_TEXTURE_BORDER_VALUES_NV)
2267 /* 0x871B */ GL_ENUM(GL_TEXTURE_HI_SIZE_NV)
2268 /* 0x871C */ GL_ENUM(GL_TEXTURE_LO_SIZE_NV)
2269 /* 0x871D */ GL_ENUM(GL_TEXTURE_DS_SIZE_NV)
2270 /* 0x871E */ GL_ENUM(GL_TEXTURE_DT_SIZE_NV)
2271 /* 0x871F */ GL_ENUM(GL_TEXTURE_MAG_SIZE_NV)
2272 /* 0x8722 */ GL_ENUM(GL_MODELVIEW2_ARB)
2273 /* 0x8723 */ GL_ENUM(GL_MODELVIEW3_ARB)
2274 /* 0x8724 */ GL_ENUM(GL_MODELVIEW4_ARB)
2275 /* 0x8725 */ GL_ENUM(GL_MODELVIEW5_ARB)
2276 /* 0x8726 */ GL_ENUM(GL_MODELVIEW6_ARB)
2277 /* 0x8727 */ GL_ENUM(GL_MODELVIEW7_ARB)
2278 /* 0x8728 */ GL_ENUM(GL_MODELVIEW8_ARB)
2279 /* 0x8729 */ GL_ENUM(GL_MODELVIEW9_ARB)
2280 /* 0x872A */ GL_ENUM(GL_MODELVIEW10_ARB)
2281 /* 0x872B */ GL_ENUM(GL_MODELVIEW11_ARB)
2282 /* 0x872C */ GL_ENUM(GL_MODELVIEW12_ARB)
2283 /* 0x872D */ GL_ENUM(GL_MODELVIEW13_ARB)
2284 /* 0x872E */ GL_ENUM(GL_MODELVIEW14_ARB)
2285 /* 0x872F */ GL_ENUM(GL_MODELVIEW15_ARB)
2286 /* 0x8730 */ GL_ENUM(GL_MODELVIEW16_ARB)
2287 /* 0x8731 */ GL_ENUM(GL_MODELVIEW17_ARB)
2288 /* 0x8732 */ GL_ENUM(GL_MODELVIEW18_ARB)
2289 /* 0x8733 */ GL_ENUM(GL_MODELVIEW19_ARB)
2290 /* 0x8734 */ GL_ENUM(GL_MODELVIEW20_ARB)
2291 /* 0x8735 */ GL_ENUM(GL_MODELVIEW21_ARB)
2292 /* 0x8736 */ GL_ENUM(GL_MODELVIEW22_ARB)
2293 /* 0x8737 */ GL_ENUM(GL_MODELVIEW23_ARB)
2294 /* 0x8738 */ GL_ENUM(GL_MODELVIEW24_ARB)
2295 /* 0x8739 */ GL_ENUM(GL_MODELVIEW25_ARB)
2296 /* 0x873A */ GL_ENUM(GL_MODELVIEW26_ARB)
2297 /* 0x873B */ GL_ENUM(GL_MODELVIEW27_ARB)
2298 /* 0x873C */ GL_ENUM(GL_MODELVIEW28_ARB)
2299 /* 0x873D */ GL_ENUM(GL_MODELVIEW29_ARB)
2300 /* 0x873E */ GL_ENUM(GL_MODELVIEW30_ARB)
2301 /* 0x873F */ GL_ENUM(GL_MODELVIEW31_ARB)
2302 /* 0x8740 */ GL_ENUM(GL_DOT3_RGB_EXT)
2303 /* 0x8741 */ GL_ENUM(GL_DOT3_RGBA_EXT)
2304 /* 0x8741 */ GL_ENUM(GL_PROGRAM_BINARY_LENGTH)
2305 /* 0x8742 */ GL_ENUM(GL_MIRROR_CLAMP_ATI)
2306 /* 0x8742 */ GL_ENUM(GL_MIRROR_CLAMP_EXT)
2307 /* 0x8743 */ GL_ENUM(GL_MIRROR_CLAMP_TO_EDGE)
2308 /* 0x8743 */ GL_ENUM(GL_MIRROR_CLAMP_TO_EDGE_ATI)
2309 /* 0x8743 */ GL_ENUM(GL_MIRROR_CLAMP_TO_EDGE_EXT)
2310 /* 0x8744 */ GL_ENUM(GL_MODULATE_ADD_ATI)
2311 /* 0x8745 */ GL_ENUM(GL_MODULATE_SIGNED_ADD_ATI)
2312 /* 0x8746 */ GL_ENUM(GL_MODULATE_SUBTRACT_ATI)
2313 /* 0x874A */ GL_ENUM(GL_SET_AMD)
2314 /* 0x874B */ GL_ENUM(GL_REPLACE_VALUE_AMD)
2315 /* 0x874C */ GL_ENUM(GL_STENCIL_OP_VALUE_AMD)
2316 /* 0x874D */ GL_ENUM(GL_STENCIL_BACK_OP_VALUE_AMD)
2317 /* 0x874E */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_LONG)
2318 /* 0x874F */ GL_ENUM(GL_OCCLUSION_QUERY_EVENT_MASK_AMD)
2319 /* 0x8750 */ GL_ENUM(GL_DEPTH_STENCIL_MESA)
2320 /* 0x8751 */ GL_ENUM(GL_UNSIGNED_INT_24_8_MESA)
2321 /* 0x8752 */ GL_ENUM(GL_UNSIGNED_INT_8_24_REV_MESA)
2322 /* 0x8753 */ GL_ENUM(GL_UNSIGNED_SHORT_15_1_MESA)
2323 /* 0x8754 */ GL_ENUM(GL_UNSIGNED_SHORT_1_15_REV_MESA)
2324 /* 0x8755 */ GL_ENUM(GL_TRACE_MASK_MESA)
2325 /* 0x8756 */ GL_ENUM(GL_TRACE_NAME_MESA)
2326 /* 0x8757 */ GL_ENUM(GL_YCBCR_MESA)
2327 /* 0x8758 */ GL_ENUM(GL_PACK_INVERT_MESA)
2328 /* 0x8759 */ GL_ENUM(GL_DEBUG_OBJECT_MESA)
2329 /* 0x8759 */ GL_ENUM(GL_TEXTURE_1D_STACK_MESAX)
2330 /* 0x875A */ GL_ENUM(GL_DEBUG_PRINT_MESA)
2331 /* 0x875A */ GL_ENUM(GL_TEXTURE_2D_STACK_MESAX)
2332 /* 0x875B */ GL_ENUM(GL_DEBUG_ASSERT_MESA)
2333 /* 0x875B */ GL_ENUM(GL_PROXY_TEXTURE_1D_STACK_MESAX)
2334 /* 0x875C */ GL_ENUM(GL_PROXY_TEXTURE_2D_STACK_MESAX)
2335 /* 0x875D */ GL_ENUM(GL_TEXTURE_1D_STACK_BINDING_MESAX)
2336 /* 0x875E */ GL_ENUM(GL_TEXTURE_2D_STACK_BINDING_MESAX)
2337 /* 0x8760 */ GL_ENUM(GL_STATIC_ATI)
2338 /* 0x8761 */ GL_ENUM(GL_DYNAMIC_ATI)
2339 /* 0x8762 */ GL_ENUM(GL_PRESERVE_ATI)
2340 /* 0x8763 */ GL_ENUM(GL_DISCARD_ATI)
2341 /* 0x8764 */ GL_ENUM(GL_BUFFER_SIZE)
2342 /* 0x8764 */ GL_ENUM(GL_BUFFER_SIZE_ARB)
2343 /* 0x8764 */ GL_ENUM(GL_OBJECT_BUFFER_SIZE_ATI)
2344 /* 0x8765 */ GL_ENUM(GL_BUFFER_USAGE)
2345 /* 0x8765 */ GL_ENUM(GL_BUFFER_USAGE_ARB)
2346 /* 0x8765 */ GL_ENUM(GL_OBJECT_BUFFER_USAGE_ATI)
2347 /* 0x8766 */ GL_ENUM(GL_ARRAY_OBJECT_BUFFER_ATI)
2348 /* 0x8767 */ GL_ENUM(GL_ARRAY_OBJECT_OFFSET_ATI)
2349 /* 0x8768 */ GL_ENUM(GL_ELEMENT_ARRAY_APPLE)
2350 /* 0x8768 */ GL_ENUM(GL_ELEMENT_ARRAY_ATI)
2351 /* 0x8769 */ GL_ENUM(GL_ELEMENT_ARRAY_TYPE_APPLE)
2352 /* 0x8769 */ GL_ENUM(GL_ELEMENT_ARRAY_TYPE_ATI)
2353 /* 0x876A */ GL_ENUM(GL_ELEMENT_ARRAY_POINTER_APPLE)
2354 /* 0x876A */ GL_ENUM(GL_ELEMENT_ARRAY_POINTER_ATI)
2355 /* 0x876B */ GL_ENUM(GL_MAX_VERTEX_STREAMS_ATI)
2356 /* 0x876C */ GL_ENUM(GL_VERTEX_STREAM0_ATI)
2357 /* 0x876D */ GL_ENUM(GL_VERTEX_STREAM1_ATI)
2358 /* 0x876E */ GL_ENUM(GL_VERTEX_STREAM2_ATI)
2359 /* 0x876F */ GL_ENUM(GL_VERTEX_STREAM3_ATI)
2360 /* 0x8770 */ GL_ENUM(GL_VERTEX_STREAM4_ATI)
2361 /* 0x8771 */ GL_ENUM(GL_VERTEX_STREAM5_ATI)
2362 /* 0x8772 */ GL_ENUM(GL_VERTEX_STREAM6_ATI)
2363 /* 0x8773 */ GL_ENUM(GL_VERTEX_STREAM7_ATI)
2364 /* 0x8774 */ GL_ENUM(GL_VERTEX_SOURCE_ATI)
2365 /* 0x8775 */ GL_ENUM(GL_BUMP_ROT_MATRIX_ATI)
2366 /* 0x8776 */ GL_ENUM(GL_BUMP_ROT_MATRIX_SIZE_ATI)
2367 /* 0x8777 */ GL_ENUM(GL_BUMP_NUM_TEX_UNITS_ATI)
2368 /* 0x8778 */ GL_ENUM(GL_BUMP_TEX_UNITS_ATI)
2369 /* 0x8779 */ GL_ENUM(GL_DUDV_ATI)
2370 /* 0x877A */ GL_ENUM(GL_DU8DV8_ATI)
2371 /* 0x877B */ GL_ENUM(GL_BUMP_ENVMAP_ATI)
2372 /* 0x877C */ GL_ENUM(GL_BUMP_TARGET_ATI)
2373 /* 0x8780 */ GL_ENUM(GL_VERTEX_SHADER_EXT)
2374 /* 0x8781 */ GL_ENUM(GL_VERTEX_SHADER_BINDING_EXT)
2375 /* 0x8782 */ GL_ENUM(GL_OP_INDEX_EXT)
2376 /* 0x8783 */ GL_ENUM(GL_OP_NEGATE_EXT)
2377 /* 0x8784 */ GL_ENUM(GL_OP_DOT3_EXT)
2378 /* 0x8785 */ GL_ENUM(GL_OP_DOT4_EXT)
2379 /* 0x8786 */ GL_ENUM(GL_OP_MUL_EXT)
2380 /* 0x8787 */ GL_ENUM(GL_OP_ADD_EXT)
2381 /* 0x8788 */ GL_ENUM(GL_OP_MADD_EXT)
2382 /* 0x8789 */ GL_ENUM(GL_OP_FRAC_EXT)
2383 /* 0x878A */ GL_ENUM(GL_OP_MAX_EXT)
2384 /* 0x878B */ GL_ENUM(GL_OP_MIN_EXT)
2385 /* 0x878C */ GL_ENUM(GL_OP_SET_GE_EXT)
2386 /* 0x878D */ GL_ENUM(GL_OP_SET_LT_EXT)
2387 /* 0x878E */ GL_ENUM(GL_OP_CLAMP_EXT)
2388 /* 0x878F */ GL_ENUM(GL_OP_FLOOR_EXT)
2389 /* 0x8790 */ GL_ENUM(GL_OP_ROUND_EXT)
2390 /* 0x8791 */ GL_ENUM(GL_OP_EXP_BASE_2_EXT)
2391 /* 0x8792 */ GL_ENUM(GL_OP_LOG_BASE_2_EXT)
2392 /* 0x8793 */ GL_ENUM(GL_OP_POWER_EXT)
2393 /* 0x8794 */ GL_ENUM(GL_OP_RECIP_EXT)
2394 /* 0x8795 */ GL_ENUM(GL_OP_RECIP_SQRT_EXT)
2395 /* 0x8796 */ GL_ENUM(GL_OP_SUB_EXT)
2396 /* 0x8797 */ GL_ENUM(GL_OP_CROSS_PRODUCT_EXT)
2397 /* 0x8798 */ GL_ENUM(GL_OP_MULTIPLY_MATRIX_EXT)
2398 /* 0x8799 */ GL_ENUM(GL_OP_MOV_EXT)
2399 /* 0x879A */ GL_ENUM(GL_OUTPUT_VERTEX_EXT)
2400 /* 0x879B */ GL_ENUM(GL_OUTPUT_COLOR0_EXT)
2401 /* 0x879C */ GL_ENUM(GL_OUTPUT_COLOR1_EXT)
2402 /* 0x879D */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD0_EXT)
2403 /* 0x879E */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD1_EXT)
2404 /* 0x879F */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD2_EXT)
2405 /* 0x87A0 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD3_EXT)
2406 /* 0x87A1 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD4_EXT)
2407 /* 0x87A2 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD5_EXT)
2408 /* 0x87A3 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD6_EXT)
2409 /* 0x87A4 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD7_EXT)
2410 /* 0x87A5 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD8_EXT)
2411 /* 0x87A6 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD9_EXT)
2412 /* 0x87A7 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD10_EXT)
2413 /* 0x87A8 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD11_EXT)
2414 /* 0x87A9 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD12_EXT)
2415 /* 0x87AA */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD13_EXT)
2416 /* 0x87AB */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD14_EXT)
2417 /* 0x87AC */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD15_EXT)
2418 /* 0x87AD */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD16_EXT)
2419 /* 0x87AE */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD17_EXT)
2420 /* 0x87AF */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD18_EXT)
2421 /* 0x87B0 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD19_EXT)
2422 /* 0x87B1 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD20_EXT)
2423 /* 0x87B2 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD21_EXT)
2424 /* 0x87B3 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD22_EXT)
2425 /* 0x87B4 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD23_EXT)
2426 /* 0x87B5 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD24_EXT)
2427 /* 0x87B6 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD25_EXT)
2428 /* 0x87B7 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD26_EXT)
2429 /* 0x87B8 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD27_EXT)
2430 /* 0x87B9 */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD28_EXT)
2431 /* 0x87BA */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD29_EXT)
2432 /* 0x87BB */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD30_EXT)
2433 /* 0x87BC */ GL_ENUM(GL_OUTPUT_TEXTURE_COORD31_EXT)
2434 /* 0x87BD */ GL_ENUM(GL_OUTPUT_FOG_EXT)
2435 /* 0x87BE */ GL_ENUM(GL_SCALAR_EXT)
2436 /* 0x87BF */ GL_ENUM(GL_VECTOR_EXT)
2437 /* 0x87C0 */ GL_ENUM(GL_MATRIX_EXT)
2438 /* 0x87C1 */ GL_ENUM(GL_VARIANT_EXT)
2439 /* 0x87C2 */ GL_ENUM(GL_INVARIANT_EXT)
2440 /* 0x87C3 */ GL_ENUM(GL_LOCAL_CONSTANT_EXT)
2441 /* 0x87C4 */ GL_ENUM(GL_LOCAL_EXT)
2442 /* 0x87C5 */ GL_ENUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
2443 /* 0x87C6 */ GL_ENUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
2444 /* 0x87C7 */ GL_ENUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
2445 /* 0x87C8 */ GL_ENUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
2446 /* 0x87C9 */ GL_ENUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
2447 /* 0x87CA */ GL_ENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
2448 /* 0x87CB */ GL_ENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
2449 /* 0x87CC */ GL_ENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
2450 /* 0x87CD */ GL_ENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
2451 /* 0x87CE */ GL_ENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
2452 /* 0x87CF */ GL_ENUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
2453 /* 0x87D0 */ GL_ENUM(GL_VERTEX_SHADER_VARIANTS_EXT)
2454 /* 0x87D1 */ GL_ENUM(GL_VERTEX_SHADER_INVARIANTS_EXT)
2455 /* 0x87D2 */ GL_ENUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
2456 /* 0x87D3 */ GL_ENUM(GL_VERTEX_SHADER_LOCALS_EXT)
2457 /* 0x87D4 */ GL_ENUM(GL_VERTEX_SHADER_OPTIMIZED_EXT)
2458 /* 0x87D5 */ GL_ENUM(GL_X_EXT)
2459 /* 0x87D6 */ GL_ENUM(GL_Y_EXT)
2460 /* 0x87D7 */ GL_ENUM(GL_Z_EXT)
2461 /* 0x87D8 */ GL_ENUM(GL_W_EXT)
2462 /* 0x87D9 */ GL_ENUM(GL_NEGATIVE_X_EXT)
2463 /* 0x87DA */ GL_ENUM(GL_NEGATIVE_Y_EXT)
2464 /* 0x87DB */ GL_ENUM(GL_NEGATIVE_Z_EXT)
2465 /* 0x87DC */ GL_ENUM(GL_NEGATIVE_W_EXT)
2466 /* 0x87DD */ GL_ENUM(GL_ZERO_EXT)
2467 /* 0x87DE */ GL_ENUM(GL_ONE_EXT)
2468 /* 0x87DF */ GL_ENUM(GL_NEGATIVE_ONE_EXT)
2469 /* 0x87E0 */ GL_ENUM(GL_NORMALIZED_RANGE_EXT)
2470 /* 0x87E1 */ GL_ENUM(GL_FULL_RANGE_EXT)
2471 /* 0x87E2 */ GL_ENUM(GL_CURRENT_VERTEX_EXT)
2472 /* 0x87E3 */ GL_ENUM(GL_MVP_MATRIX_EXT)
2473 /* 0x87E4 */ GL_ENUM(GL_VARIANT_VALUE_EXT)
2474 /* 0x87E5 */ GL_ENUM(GL_VARIANT_DATATYPE_EXT)
2475 /* 0x87E6 */ GL_ENUM(GL_VARIANT_ARRAY_STRIDE_EXT)
2476 /* 0x87E7 */ GL_ENUM(GL_VARIANT_ARRAY_TYPE_EXT)
2477 /* 0x87E8 */ GL_ENUM(GL_VARIANT_ARRAY_EXT)
2478 /* 0x87E9 */ GL_ENUM(GL_VARIANT_ARRAY_POINTER_EXT)
2479 /* 0x87EA */ GL_ENUM(GL_INVARIANT_VALUE_EXT)
2480 /* 0x87EB */ GL_ENUM(GL_INVARIANT_DATATYPE_EXT)
2481 /* 0x87EC */ GL_ENUM(GL_LOCAL_CONSTANT_VALUE_EXT)
2482 /* 0x87ED */ GL_ENUM(GL_LOCAL_CONSTANT_DATATYPE_EXT)
2483 /* 0x87F0 */ GL_ENUM(GL_PN_TRIANGLES_ATI)
2484 /* 0x87F1 */ GL_ENUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
2485 /* 0x87F2 */ GL_ENUM(GL_PN_TRIANGLES_POINT_MODE_ATI)
2486 /* 0x87F3 */ GL_ENUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
2487 /* 0x87F4 */ GL_ENUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
2488 /* 0x87F5 */ GL_ENUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
2489 /* 0x87F6 */ GL_ENUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
2490 /* 0x87F7 */ GL_ENUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
2491 /* 0x87F8 */ GL_ENUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
2492 /* 0x87FB */ GL_ENUM(GL_VBO_FREE_MEMORY_ATI)
2493 /* 0x87FC */ GL_ENUM(GL_TEXTURE_FREE_MEMORY_ATI)
2494 /* 0x87FD */ GL_ENUM(GL_RENDERBUFFER_FREE_MEMORY_ATI)
2495 /* 0x87FE */ GL_ENUM(GL_NUM_PROGRAM_BINARY_FORMATS)
2496 /* 0x87FF */ GL_ENUM(GL_PROGRAM_BINARY_FORMATS)
2497 /* 0x8800 */ GL_ENUM(GL_STENCIL_BACK_FUNC)
2498 /* 0x8800 */ GL_ENUM(GL_STENCIL_BACK_FUNC_ATI)
2499 /* 0x8801 */ GL_ENUM(GL_STENCIL_BACK_FAIL)
2500 /* 0x8801 */ GL_ENUM(GL_STENCIL_BACK_FAIL_ATI)
2501 /* 0x8802 */ GL_ENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
2502 /* 0x8802 */ GL_ENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
2503 /* 0x8803 */ GL_ENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS)
2504 /* 0x8803 */ GL_ENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
2505 /* 0x8804 */ GL_ENUM(GL_FRAGMENT_PROGRAM_ARB)
2506 /* 0x8805 */ GL_ENUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
2507 /* 0x8806 */ GL_ENUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
2508 /* 0x8807 */ GL_ENUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
2509 /* 0x8808 */ GL_ENUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
2510 /* 0x8809 */ GL_ENUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
2511 /* 0x880A */ GL_ENUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
2512 /* 0x880B */ GL_ENUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
2513 /* 0x880C */ GL_ENUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
2514 /* 0x880D */ GL_ENUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
2515 /* 0x880E */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
2516 /* 0x880F */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
2517 /* 0x8810 */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
2518 /* 0x8814 */ GL_ENUM(GL_RGBA32F)
2519 /* 0x8814 */ GL_ENUM(GL_RGBA32F_ARB)
2520 /* 0x8814 */ GL_ENUM(GL_RGBA_FLOAT32_APPLE)
2521 /* 0x8814 */ GL_ENUM(GL_RGBA_FLOAT32_ATI)
2522 /* 0x8815 */ GL_ENUM(GL_RGB32F)
2523 /* 0x8815 */ GL_ENUM(GL_RGB32F_ARB)
2524 /* 0x8815 */ GL_ENUM(GL_RGB_FLOAT32_APPLE)
2525 /* 0x8815 */ GL_ENUM(GL_RGB_FLOAT32_ATI)
2526 /* 0x8816 */ GL_ENUM(GL_ALPHA32F_ARB)
2527 /* 0x8816 */ GL_ENUM(GL_ALPHA_FLOAT32_APPLE)
2528 /* 0x8816 */ GL_ENUM(GL_ALPHA_FLOAT32_ATI)
2529 /* 0x8817 */ GL_ENUM(GL_INTENSITY32F_ARB)
2530 /* 0x8817 */ GL_ENUM(GL_INTENSITY_FLOAT32_APPLE)
2531 /* 0x8817 */ GL_ENUM(GL_INTENSITY_FLOAT32_ATI)
2532 /* 0x8818 */ GL_ENUM(GL_LUMINANCE32F_ARB)
2533 /* 0x8818 */ GL_ENUM(GL_LUMINANCE_FLOAT32_APPLE)
2534 /* 0x8818 */ GL_ENUM(GL_LUMINANCE_FLOAT32_ATI)
2535 /* 0x8819 */ GL_ENUM(GL_LUMINANCE_ALPHA32F_ARB)
2536 /* 0x8819 */ GL_ENUM(GL_LUMINANCE_ALPHA_FLOAT32_APPLE)
2537 /* 0x8819 */ GL_ENUM(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
2538 /* 0x881A */ GL_ENUM(GL_RGBA16F)
2539 /* 0x881A */ GL_ENUM(GL_RGBA16F_ARB)
2540 /* 0x881A */ GL_ENUM(GL_RGBA_FLOAT16_APPLE)
2541 /* 0x881A */ GL_ENUM(GL_RGBA_FLOAT16_ATI)
2542 /* 0x881B */ GL_ENUM(GL_RGB16F)
2543 /* 0x881B */ GL_ENUM(GL_RGB16F_ARB)
2544 /* 0x881B */ GL_ENUM(GL_RGB_FLOAT16_APPLE)
2545 /* 0x881B */ GL_ENUM(GL_RGB_FLOAT16_ATI)
2546 /* 0x881C */ GL_ENUM(GL_ALPHA16F_ARB)
2547 /* 0x881C */ GL_ENUM(GL_ALPHA_FLOAT16_APPLE)
2548 /* 0x881C */ GL_ENUM(GL_ALPHA_FLOAT16_ATI)
2549 /* 0x881D */ GL_ENUM(GL_INTENSITY16F_ARB)
2550 /* 0x881D */ GL_ENUM(GL_INTENSITY_FLOAT16_APPLE)
2551 /* 0x881D */ GL_ENUM(GL_INTENSITY_FLOAT16_ATI)
2552 /* 0x881E */ GL_ENUM(GL_LUMINANCE16F_ARB)
2553 /* 0x881E */ GL_ENUM(GL_LUMINANCE_FLOAT16_APPLE)
2554 /* 0x881E */ GL_ENUM(GL_LUMINANCE_FLOAT16_ATI)
2555 /* 0x881F */ GL_ENUM(GL_LUMINANCE_ALPHA16F_ARB)
2556 /* 0x881F */ GL_ENUM(GL_LUMINANCE_ALPHA_FLOAT16_APPLE)
2557 /* 0x881F */ GL_ENUM(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
2558 /* 0x8820 */ GL_ENUM(GL_RGBA_FLOAT_MODE_ARB)
2559 /* 0x8820 */ GL_ENUM(GL_RGBA_FLOAT_MODE_ATI)
2560 /* 0x8824 */ GL_ENUM(GL_MAX_DRAW_BUFFERS)
2561 /* 0x8824 */ GL_ENUM(GL_MAX_DRAW_BUFFERS_ARB)
2562 /* 0x8824 */ GL_ENUM(GL_MAX_DRAW_BUFFERS_ATI)
2563 /* 0x8825 */ GL_ENUM(GL_DRAW_BUFFER0)
2564 /* 0x8825 */ GL_ENUM(GL_DRAW_BUFFER0_ARB)
2565 /* 0x8825 */ GL_ENUM(GL_DRAW_BUFFER0_ATI)
2566 /* 0x8826 */ GL_ENUM(GL_DRAW_BUFFER1)
2567 /* 0x8826 */ GL_ENUM(GL_DRAW_BUFFER1_ARB)
2568 /* 0x8826 */ GL_ENUM(GL_DRAW_BUFFER1_ATI)
2569 /* 0x8827 */ GL_ENUM(GL_DRAW_BUFFER2)
2570 /* 0x8827 */ GL_ENUM(GL_DRAW_BUFFER2_ARB)
2571 /* 0x8827 */ GL_ENUM(GL_DRAW_BUFFER2_ATI)
2572 /* 0x8828 */ GL_ENUM(GL_DRAW_BUFFER3)
2573 /* 0x8828 */ GL_ENUM(GL_DRAW_BUFFER3_ARB)
2574 /* 0x8828 */ GL_ENUM(GL_DRAW_BUFFER3_ATI)
2575 /* 0x8829 */ GL_ENUM(GL_DRAW_BUFFER4)
2576 /* 0x8829 */ GL_ENUM(GL_DRAW_BUFFER4_ARB)
2577 /* 0x8829 */ GL_ENUM(GL_DRAW_BUFFER4_ATI)
2578 /* 0x882A */ GL_ENUM(GL_DRAW_BUFFER5)
2579 /* 0x882A */ GL_ENUM(GL_DRAW_BUFFER5_ARB)
2580 /* 0x882A */ GL_ENUM(GL_DRAW_BUFFER5_ATI)
2581 /* 0x882B */ GL_ENUM(GL_DRAW_BUFFER6)
2582 /* 0x882B */ GL_ENUM(GL_DRAW_BUFFER6_ARB)
2583 /* 0x882B */ GL_ENUM(GL_DRAW_BUFFER6_ATI)
2584 /* 0x882C */ GL_ENUM(GL_DRAW_BUFFER7)
2585 /* 0x882C */ GL_ENUM(GL_DRAW_BUFFER7_ARB)
2586 /* 0x882C */ GL_ENUM(GL_DRAW_BUFFER7_ATI)
2587 /* 0x882D */ GL_ENUM(GL_DRAW_BUFFER8)
2588 /* 0x882D */ GL_ENUM(GL_DRAW_BUFFER8_ARB)
2589 /* 0x882D */ GL_ENUM(GL_DRAW_BUFFER8_ATI)
2590 /* 0x882E */ GL_ENUM(GL_DRAW_BUFFER9)
2591 /* 0x882E */ GL_ENUM(GL_DRAW_BUFFER9_ARB)
2592 /* 0x882E */ GL_ENUM(GL_DRAW_BUFFER9_ATI)
2593 /* 0x882F */ GL_ENUM(GL_DRAW_BUFFER10)
2594 /* 0x882F */ GL_ENUM(GL_DRAW_BUFFER10_ARB)
2595 /* 0x882F */ GL_ENUM(GL_DRAW_BUFFER10_ATI)
2596 /* 0x8830 */ GL_ENUM(GL_DRAW_BUFFER11)
2597 /* 0x8830 */ GL_ENUM(GL_DRAW_BUFFER11_ARB)
2598 /* 0x8830 */ GL_ENUM(GL_DRAW_BUFFER11_ATI)
2599 /* 0x8831 */ GL_ENUM(GL_DRAW_BUFFER12)
2600 /* 0x8831 */ GL_ENUM(GL_DRAW_BUFFER12_ARB)
2601 /* 0x8831 */ GL_ENUM(GL_DRAW_BUFFER12_ATI)
2602 /* 0x8832 */ GL_ENUM(GL_DRAW_BUFFER13)
2603 /* 0x8832 */ GL_ENUM(GL_DRAW_BUFFER13_ARB)
2604 /* 0x8832 */ GL_ENUM(GL_DRAW_BUFFER13_ATI)
2605 /* 0x8833 */ GL_ENUM(GL_DRAW_BUFFER14)
2606 /* 0x8833 */ GL_ENUM(GL_DRAW_BUFFER14_ARB)
2607 /* 0x8833 */ GL_ENUM(GL_DRAW_BUFFER14_ATI)
2608 /* 0x8834 */ GL_ENUM(GL_DRAW_BUFFER15)
2609 /* 0x8834 */ GL_ENUM(GL_DRAW_BUFFER15_ARB)
2610 /* 0x8834 */ GL_ENUM(GL_DRAW_BUFFER15_ATI)
2611 /* 0x8835 */ GL_ENUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
2612 /* 0x883D */ GL_ENUM(GL_ALPHA_BLEND_EQUATION_ATI)
2613 /* 0x883D */ GL_ENUM(GL_BLEND_EQUATION_ALPHA)
2614 /* 0x883D */ GL_ENUM(GL_BLEND_EQUATION_ALPHA_EXT)
2615 /* 0x883F */ GL_ENUM(GL_SUBSAMPLE_DISTANCE_AMD)
2616 /* 0x8840 */ GL_ENUM(GL_MATRIX_PALETTE_ARB)
2617 /* 0x8841 */ GL_ENUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
2618 /* 0x8842 */ GL_ENUM(GL_MAX_PALETTE_MATRICES_ARB)
2619 /* 0x8843 */ GL_ENUM(GL_CURRENT_PALETTE_MATRIX_ARB)
2620 /* 0x8844 */ GL_ENUM(GL_MATRIX_INDEX_ARRAY_ARB)
2621 /* 0x8845 */ GL_ENUM(GL_CURRENT_MATRIX_INDEX_ARB)
2622 /* 0x8846 */ GL_ENUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
2623 /* 0x8847 */ GL_ENUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
2624 /* 0x8848 */ GL_ENUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
2625 /* 0x8849 */ GL_ENUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
2626 /* 0x884A */ GL_ENUM(GL_TEXTURE_DEPTH_SIZE)
2627 /* 0x884A */ GL_ENUM(GL_TEXTURE_DEPTH_SIZE_ARB)
2628 /* 0x884B */ GL_ENUM(GL_DEPTH_TEXTURE_MODE)
2629 /* 0x884B */ GL_ENUM(GL_DEPTH_TEXTURE_MODE_ARB)
2630 /* 0x884C */ GL_ENUM(GL_TEXTURE_COMPARE_MODE)
2631 /* 0x884C */ GL_ENUM(GL_TEXTURE_COMPARE_MODE_ARB)
2632 /* 0x884D */ GL_ENUM(GL_TEXTURE_COMPARE_FUNC)
2633 /* 0x884D */ GL_ENUM(GL_TEXTURE_COMPARE_FUNC_ARB)
2634 /* 0x884E */ GL_ENUM(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
2635 /* 0x884E */ GL_ENUM(GL_COMPARE_REF_TO_TEXTURE)
2636 /* 0x884E */ GL_ENUM(GL_COMPARE_R_TO_TEXTURE)
2637 /* 0x884E */ GL_ENUM(GL_COMPARE_R_TO_TEXTURE_ARB)
2638 /* 0x884F */ GL_ENUM(GL_TEXTURE_CUBE_MAP_SEAMLESS)
2639 /* 0x8850 */ GL_ENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
2640 /* 0x8851 */ GL_ENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
2641 /* 0x8852 */ GL_ENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
2642 /* 0x8853 */ GL_ENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
2643 /* 0x8854 */ GL_ENUM(GL_OFFSET_HILO_TEXTURE_2D_NV)
2644 /* 0x8855 */ GL_ENUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
2645 /* 0x8856 */ GL_ENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
2646 /* 0x8857 */ GL_ENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
2647 /* 0x8858 */ GL_ENUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
2648 /* 0x8859 */ GL_ENUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
2649 /* 0x885A */ GL_ENUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
2650 /* 0x885B */ GL_ENUM(GL_DOT_PRODUCT_PASS_THROUGH_NV)
2651 /* 0x885C */ GL_ENUM(GL_DOT_PRODUCT_TEXTURE_1D_NV)
2652 /* 0x885D */ GL_ENUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
2653 /* 0x885E */ GL_ENUM(GL_HILO8_NV)
2654 /* 0x885F */ GL_ENUM(GL_SIGNED_HILO8_NV)
2655 /* 0x8860 */ GL_ENUM(GL_FORCE_BLUE_TO_ONE_NV)
2656 /* 0x8861 */ GL_ENUM(GL_POINT_SPRITE)
2657 /* 0x8861 */ GL_ENUM(GL_POINT_SPRITE_ARB)
2658 /* 0x8861 */ GL_ENUM(GL_POINT_SPRITE_NV)
2659 /* 0x8862 */ GL_ENUM(GL_COORD_REPLACE)
2660 /* 0x8862 */ GL_ENUM(GL_COORD_REPLACE_ARB)
2661 /* 0x8862 */ GL_ENUM(GL_COORD_REPLACE_NV)
2662 /* 0x8863 */ GL_ENUM(GL_POINT_SPRITE_R_MODE_NV)
2663 /* 0x8864 */ GL_ENUM(GL_PIXEL_COUNTER_BITS_NV)
2664 /* 0x8864 */ GL_ENUM(GL_QUERY_COUNTER_BITS)
2665 /* 0x8864 */ GL_ENUM(GL_QUERY_COUNTER_BITS_ARB)
2666 /* 0x8865 */ GL_ENUM(GL_CURRENT_OCCLUSION_QUERY_ID_NV)
2667 /* 0x8865 */ GL_ENUM(GL_CURRENT_QUERY)
2668 /* 0x8865 */ GL_ENUM(GL_CURRENT_QUERY_ARB)
2669 /* 0x8866 */ GL_ENUM(GL_PIXEL_COUNT_NV)
2670 /* 0x8866 */ GL_ENUM(GL_QUERY_RESULT)
2671 /* 0x8866 */ GL_ENUM(GL_QUERY_RESULT_ARB)
2672 /* 0x8867 */ GL_ENUM(GL_PIXEL_COUNT_AVAILABLE_NV)
2673 /* 0x8867 */ GL_ENUM(GL_QUERY_RESULT_AVAILABLE)
2674 /* 0x8867 */ GL_ENUM(GL_QUERY_RESULT_AVAILABLE_ARB)
2675 /* 0x8868 */ GL_ENUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
2676 /* 0x8869 */ GL_ENUM(GL_MAX_VERTEX_ATTRIBS)
2677 /* 0x8869 */ GL_ENUM(GL_MAX_VERTEX_ATTRIBS_ARB)
2678 /* 0x886A */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
2679 /* 0x886A */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
2680 /* 0x886C */ GL_ENUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
2681 /* 0x886D */ GL_ENUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
2682 /* 0x886E */ GL_ENUM(GL_DEPTH_STENCIL_TO_RGBA_NV)
2683 /* 0x886F */ GL_ENUM(GL_DEPTH_STENCIL_TO_BGRA_NV)
2684 /* 0x8870 */ GL_ENUM(GL_FRAGMENT_PROGRAM_NV)
2685 /* 0x8871 */ GL_ENUM(GL_MAX_TEXTURE_COORDS)
2686 /* 0x8871 */ GL_ENUM(GL_MAX_TEXTURE_COORDS_ARB)
2687 /* 0x8871 */ GL_ENUM(GL_MAX_TEXTURE_COORDS_NV)
2688 /* 0x8872 */ GL_ENUM(GL_MAX_TEXTURE_IMAGE_UNITS)
2689 /* 0x8872 */ GL_ENUM(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
2690 /* 0x8872 */ GL_ENUM(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
2691 /* 0x8873 */ GL_ENUM(GL_FRAGMENT_PROGRAM_BINDING_NV)
2692 /* 0x8874 */ GL_ENUM(GL_PROGRAM_ERROR_STRING_ARB)
2693 /* 0x8874 */ GL_ENUM(GL_PROGRAM_ERROR_STRING_NV)
2694 /* 0x8875 */ GL_ENUM(GL_PROGRAM_FORMAT_ASCII_ARB)
2695 /* 0x8876 */ GL_ENUM(GL_PROGRAM_FORMAT_ARB)
2696 /* 0x8878 */ GL_ENUM(GL_WRITE_PIXEL_DATA_RANGE_NV)
2697 /* 0x8879 */ GL_ENUM(GL_READ_PIXEL_DATA_RANGE_NV)
2698 /* 0x887A */ GL_ENUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
2699 /* 0x887B */ GL_ENUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
2700 /* 0x887C */ GL_ENUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
2701 /* 0x887D */ GL_ENUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
2702 /* 0x887F */ GL_ENUM(GL_GEOMETRY_SHADER_INVOCATIONS)
2703 /* 0x8880 */ GL_ENUM(GL_FLOAT_R_NV)
2704 /* 0x8881 */ GL_ENUM(GL_FLOAT_RG_NV)
2705 /* 0x8882 */ GL_ENUM(GL_FLOAT_RGB_NV)
2706 /* 0x8883 */ GL_ENUM(GL_FLOAT_RGBA_NV)
2707 /* 0x8884 */ GL_ENUM(GL_FLOAT_R16_NV)
2708 /* 0x8885 */ GL_ENUM(GL_FLOAT_R32_NV)
2709 /* 0x8886 */ GL_ENUM(GL_FLOAT_RG16_NV)
2710 /* 0x8887 */ GL_ENUM(GL_FLOAT_RG32_NV)
2711 /* 0x8888 */ GL_ENUM(GL_FLOAT_RGB16_NV)
2712 /* 0x8889 */ GL_ENUM(GL_FLOAT_RGB32_NV)
2713 /* 0x888A */ GL_ENUM(GL_FLOAT_RGBA16_NV)
2714 /* 0x888B */ GL_ENUM(GL_FLOAT_RGBA32_NV)
2715 /* 0x888C */ GL_ENUM(GL_TEXTURE_FLOAT_COMPONENTS_NV)
2716 /* 0x888D */ GL_ENUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
2717 /* 0x888E */ GL_ENUM(GL_FLOAT_RGBA_MODE_NV)
2718 /* 0x888F */ GL_ENUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
2719 /* 0x8890 */ GL_ENUM(GL_DEPTH_BOUNDS_TEST_EXT)
2720 /* 0x8891 */ GL_ENUM(GL_DEPTH_BOUNDS_EXT)
2721 /* 0x8892 */ GL_ENUM(GL_ARRAY_BUFFER)
2722 /* 0x8892 */ GL_ENUM(GL_ARRAY_BUFFER_ARB)
2723 /* 0x8893 */ GL_ENUM(GL_ELEMENT_ARRAY_BUFFER)
2724 /* 0x8893 */ GL_ENUM(GL_ELEMENT_ARRAY_BUFFER_ARB)
2725 /* 0x8894 */ GL_ENUM(GL_ARRAY_BUFFER_BINDING)
2726 /* 0x8894 */ GL_ENUM(GL_ARRAY_BUFFER_BINDING_ARB)
2727 /* 0x8895 */ GL_ENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING)
2728 /* 0x8895 */ GL_ENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
2729 /* 0x8896 */ GL_ENUM(GL_VERTEX_ARRAY_BUFFER_BINDING)
2730 /* 0x8896 */ GL_ENUM(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
2731 /* 0x8897 */ GL_ENUM(GL_NORMAL_ARRAY_BUFFER_BINDING)
2732 /* 0x8897 */ GL_ENUM(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
2733 /* 0x8898 */ GL_ENUM(GL_COLOR_ARRAY_BUFFER_BINDING)
2734 /* 0x8898 */ GL_ENUM(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
2735 /* 0x8899 */ GL_ENUM(GL_INDEX_ARRAY_BUFFER_BINDING)
2736 /* 0x8899 */ GL_ENUM(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
2737 /* 0x889A */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
2738 /* 0x889A */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
2739 /* 0x889B */ GL_ENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
2740 /* 0x889B */ GL_ENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
2741 /* 0x889C */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
2742 /* 0x889C */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)
2743 /* 0x889D */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
2744 /* 0x889D */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)
2745 /* 0x889D */ GL_ENUM(GL_FOG_COORD_ARRAY_BUFFER_BINDING)
2746 /* 0x889E */ GL_ENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING)
2747 /* 0x889E */ GL_ENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)
2748 /* 0x889F */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
2749 /* 0x889F */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)
2750 /* 0x88A0 */ GL_ENUM(GL_PROGRAM_INSTRUCTIONS_ARB)
2751 /* 0x88A1 */ GL_ENUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
2752 /* 0x88A2 */ GL_ENUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
2753 /* 0x88A3 */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
2754 /* 0x88A4 */ GL_ENUM(GL_PROGRAM_TEMPORARIES_ARB)
2755 /* 0x88A5 */ GL_ENUM(GL_MAX_PROGRAM_TEMPORARIES_ARB)
2756 /* 0x88A6 */ GL_ENUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
2757 /* 0x88A7 */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
2758 /* 0x88A8 */ GL_ENUM(GL_PROGRAM_PARAMETERS_ARB)
2759 /* 0x88A9 */ GL_ENUM(GL_MAX_PROGRAM_PARAMETERS_ARB)
2760 /* 0x88AA */ GL_ENUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
2761 /* 0x88AB */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
2762 /* 0x88AC */ GL_ENUM(GL_PROGRAM_ATTRIBS_ARB)
2763 /* 0x88AD */ GL_ENUM(GL_MAX_PROGRAM_ATTRIBS_ARB)
2764 /* 0x88AE */ GL_ENUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
2765 /* 0x88AF */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
2766 /* 0x88B0 */ GL_ENUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
2767 /* 0x88B1 */ GL_ENUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
2768 /* 0x88B2 */ GL_ENUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
2769 /* 0x88B3 */ GL_ENUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
2770 /* 0x88B4 */ GL_ENUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
2771 /* 0x88B5 */ GL_ENUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
2772 /* 0x88B6 */ GL_ENUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
2773 /* 0x88B7 */ GL_ENUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
2774 /* 0x88B8 */ GL_ENUM(GL_READ_ONLY)
2775 /* 0x88B8 */ GL_ENUM(GL_READ_ONLY_ARB)
2776 /* 0x88B9 */ GL_ENUM(GL_WRITE_ONLY)
2777 /* 0x88B9 */ GL_ENUM(GL_WRITE_ONLY_ARB)
2778 /* 0x88BA */ GL_ENUM(GL_READ_WRITE)
2779 /* 0x88BA */ GL_ENUM(GL_READ_WRITE_ARB)
2780 /* 0x88BB */ GL_ENUM(GL_BUFFER_ACCESS)
2781 /* 0x88BB */ GL_ENUM(GL_BUFFER_ACCESS_ARB)
2782 /* 0x88BC */ GL_ENUM(GL_BUFFER_MAPPED)
2783 /* 0x88BC */ GL_ENUM(GL_BUFFER_MAPPED_ARB)
2784 /* 0x88BD */ GL_ENUM(GL_BUFFER_MAP_POINTER)
2785 /* 0x88BD */ GL_ENUM(GL_BUFFER_MAP_POINTER_ARB)
2786 /* 0x88BE */ GL_ENUM(GL_WRITE_DISCARD_NV)
2787 /* 0x88BF */ GL_ENUM(GL_TIME_ELAPSED)
2788 /* 0x88BF */ GL_ENUM(GL_TIME_ELAPSED_EXT)
2789 /* 0x88C0 */ GL_ENUM(GL_MATRIX0_ARB)
2790 /* 0x88C1 */ GL_ENUM(GL_MATRIX1_ARB)
2791 /* 0x88C2 */ GL_ENUM(GL_MATRIX2_ARB)
2792 /* 0x88C3 */ GL_ENUM(GL_MATRIX3_ARB)
2793 /* 0x88C4 */ GL_ENUM(GL_MATRIX4_ARB)
2794 /* 0x88C5 */ GL_ENUM(GL_MATRIX5_ARB)
2795 /* 0x88C6 */ GL_ENUM(GL_MATRIX6_ARB)
2796 /* 0x88C7 */ GL_ENUM(GL_MATRIX7_ARB)
2797 /* 0x88C8 */ GL_ENUM(GL_MATRIX8_ARB)
2798 /* 0x88C9 */ GL_ENUM(GL_MATRIX9_ARB)
2799 /* 0x88CA */ GL_ENUM(GL_MATRIX10_ARB)
2800 /* 0x88CB */ GL_ENUM(GL_MATRIX11_ARB)
2801 /* 0x88CC */ GL_ENUM(GL_MATRIX12_ARB)
2802 /* 0x88CD */ GL_ENUM(GL_MATRIX13_ARB)
2803 /* 0x88CE */ GL_ENUM(GL_MATRIX14_ARB)
2804 /* 0x88CF */ GL_ENUM(GL_MATRIX15_ARB)
2805 /* 0x88D0 */ GL_ENUM(GL_MATRIX16_ARB)
2806 /* 0x88D1 */ GL_ENUM(GL_MATRIX17_ARB)
2807 /* 0x88D2 */ GL_ENUM(GL_MATRIX18_ARB)
2808 /* 0x88D3 */ GL_ENUM(GL_MATRIX19_ARB)
2809 /* 0x88D4 */ GL_ENUM(GL_MATRIX20_ARB)
2810 /* 0x88D5 */ GL_ENUM(GL_MATRIX21_ARB)
2811 /* 0x88D6 */ GL_ENUM(GL_MATRIX22_ARB)
2812 /* 0x88D7 */ GL_ENUM(GL_MATRIX23_ARB)
2813 /* 0x88D8 */ GL_ENUM(GL_MATRIX24_ARB)
2814 /* 0x88D9 */ GL_ENUM(GL_MATRIX25_ARB)
2815 /* 0x88DA */ GL_ENUM(GL_MATRIX26_ARB)
2816 /* 0x88DB */ GL_ENUM(GL_MATRIX27_ARB)
2817 /* 0x88DC */ GL_ENUM(GL_MATRIX28_ARB)
2818 /* 0x88DD */ GL_ENUM(GL_MATRIX29_ARB)
2819 /* 0x88DE */ GL_ENUM(GL_MATRIX30_ARB)
2820 /* 0x88DF */ GL_ENUM(GL_MATRIX31_ARB)
2821 /* 0x88E0 */ GL_ENUM(GL_STREAM_DRAW)
2822 /* 0x88E0 */ GL_ENUM(GL_STREAM_DRAW_ARB)
2823 /* 0x88E1 */ GL_ENUM(GL_STREAM_READ)
2824 /* 0x88E1 */ GL_ENUM(GL_STREAM_READ_ARB)
2825 /* 0x88E2 */ GL_ENUM(GL_STREAM_COPY)
2826 /* 0x88E2 */ GL_ENUM(GL_STREAM_COPY_ARB)
2827 /* 0x88E4 */ GL_ENUM(GL_STATIC_DRAW)
2828 /* 0x88E4 */ GL_ENUM(GL_STATIC_DRAW_ARB)
2829 /* 0x88E5 */ GL_ENUM(GL_STATIC_READ)
2830 /* 0x88E5 */ GL_ENUM(GL_STATIC_READ_ARB)
2831 /* 0x88E6 */ GL_ENUM(GL_STATIC_COPY)
2832 /* 0x88E6 */ GL_ENUM(GL_STATIC_COPY_ARB)
2833 /* 0x88E8 */ GL_ENUM(GL_DYNAMIC_DRAW)
2834 /* 0x88E8 */ GL_ENUM(GL_DYNAMIC_DRAW_ARB)
2835 /* 0x88E9 */ GL_ENUM(GL_DYNAMIC_READ)
2836 /* 0x88E9 */ GL_ENUM(GL_DYNAMIC_READ_ARB)
2837 /* 0x88EA */ GL_ENUM(GL_DYNAMIC_COPY)
2838 /* 0x88EA */ GL_ENUM(GL_DYNAMIC_COPY_ARB)
2839 /* 0x88EB */ GL_ENUM(GL_PIXEL_PACK_BUFFER)
2840 /* 0x88EB */ GL_ENUM(GL_PIXEL_PACK_BUFFER_ARB)
2841 /* 0x88EB */ GL_ENUM(GL_PIXEL_PACK_BUFFER_EXT)
2842 /* 0x88EC */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER)
2843 /* 0x88EC */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER_ARB)
2844 /* 0x88EC */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER_EXT)
2845 /* 0x88ED */ GL_ENUM(GL_PIXEL_PACK_BUFFER_BINDING)
2846 /* 0x88ED */ GL_ENUM(GL_PIXEL_PACK_BUFFER_BINDING_ARB)
2847 /* 0x88ED */ GL_ENUM(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
2848 /* 0x88EF */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER_BINDING)
2849 /* 0x88EF */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB)
2850 /* 0x88EF */ GL_ENUM(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
2851 /* 0x88F0 */ GL_ENUM(GL_DEPTH24_STENCIL8)
2852 /* 0x88F0 */ GL_ENUM(GL_DEPTH24_STENCIL8_EXT)
2853 /* 0x88F1 */ GL_ENUM(GL_TEXTURE_STENCIL_SIZE)
2854 /* 0x88F1 */ GL_ENUM(GL_TEXTURE_STENCIL_SIZE_EXT)
2855 /* 0x88F2 */ GL_ENUM(GL_STENCIL_TAG_BITS_EXT)
2856 /* 0x88F3 */ GL_ENUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
2857 /* 0x88F4 */ GL_ENUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
2858 /* 0x88F5 */ GL_ENUM(GL_MAX_PROGRAM_CALL_DEPTH_NV)
2859 /* 0x88F6 */ GL_ENUM(GL_MAX_PROGRAM_IF_DEPTH_NV)
2860 /* 0x88F7 */ GL_ENUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
2861 /* 0x88F8 */ GL_ENUM(GL_MAX_PROGRAM_LOOP_COUNT_NV)
2862 /* 0x88F9 */ GL_ENUM(GL_SRC1_COLOR)
2863 /* 0x88FA */ GL_ENUM(GL_ONE_MINUS_SRC1_COLOR)
2864 /* 0x88FB */ GL_ENUM(GL_ONE_MINUS_SRC1_ALPHA)
2865 /* 0x88FC */ GL_ENUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
2866 /* 0x88FD */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
2867 /* 0x88FD */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT)
2868 /* 0x88FD */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV)
2869 /* 0x88FE */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
2870 /* 0x88FE */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
2871 /* 0x88FF */ GL_ENUM(GL_MAX_ARRAY_TEXTURE_LAYERS)
2872 /* 0x88FF */ GL_ENUM(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
2873 /* 0x8904 */ GL_ENUM(GL_MIN_PROGRAM_TEXEL_OFFSET)
2874 /* 0x8904 */ GL_ENUM(GL_MIN_PROGRAM_TEXEL_OFFSET_EXT)
2875 /* 0x8904 */ GL_ENUM(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
2876 /* 0x8905 */ GL_ENUM(GL_MAX_PROGRAM_TEXEL_OFFSET)
2877 /* 0x8905 */ GL_ENUM(GL_MAX_PROGRAM_TEXEL_OFFSET_EXT)
2878 /* 0x8905 */ GL_ENUM(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
2879 /* 0x8906 */ GL_ENUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
2880 /* 0x8907 */ GL_ENUM(GL_PROGRAM_RESULT_COMPONENTS_NV)
2881 /* 0x8908 */ GL_ENUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
2882 /* 0x8909 */ GL_ENUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
2883 /* 0x8910 */ GL_ENUM(GL_STENCIL_TEST_TWO_SIDE_EXT)
2884 /* 0x8911 */ GL_ENUM(GL_ACTIVE_STENCIL_FACE_EXT)
2885 /* 0x8912 */ GL_ENUM(GL_MIRROR_CLAMP_TO_BORDER_EXT)
2886 /* 0x8914 */ GL_ENUM(GL_SAMPLES_PASSED)
2887 /* 0x8914 */ GL_ENUM(GL_SAMPLES_PASSED_ARB)
2888 /* 0x8916 */ GL_ENUM(GL_GEOMETRY_VERTICES_OUT)
2889 /* 0x8917 */ GL_ENUM(GL_GEOMETRY_INPUT_TYPE)
2890 /* 0x8918 */ GL_ENUM(GL_GEOMETRY_OUTPUT_TYPE)
2891 /* 0x8919 */ GL_ENUM(GL_SAMPLER_BINDING)
2892 /* 0x891A */ GL_ENUM(GL_CLAMP_VERTEX_COLOR)
2893 /* 0x891A */ GL_ENUM(GL_CLAMP_VERTEX_COLOR_ARB)
2894 /* 0x891B */ GL_ENUM(GL_CLAMP_FRAGMENT_COLOR)
2895 /* 0x891B */ GL_ENUM(GL_CLAMP_FRAGMENT_COLOR_ARB)
2896 /* 0x891C */ GL_ENUM(GL_CLAMP_READ_COLOR)
2897 /* 0x891C */ GL_ENUM(GL_CLAMP_READ_COLOR_ARB)
2898 /* 0x891D */ GL_ENUM(GL_FIXED_ONLY)
2899 /* 0x891D */ GL_ENUM(GL_FIXED_ONLY_ARB)
2900 /* 0x891E */ GL_ENUM(GL_TESS_CONTROL_PROGRAM_NV)
2901 /* 0x891F */ GL_ENUM(GL_TESS_EVALUATION_PROGRAM_NV)
2902 /* 0x8920 */ GL_ENUM(GL_FRAGMENT_SHADER_ATI)
2903 /* 0x8921 */ GL_ENUM(GL_REG_0_ATI)
2904 /* 0x8922 */ GL_ENUM(GL_REG_1_ATI)
2905 /* 0x8923 */ GL_ENUM(GL_REG_2_ATI)
2906 /* 0x8924 */ GL_ENUM(GL_REG_3_ATI)
2907 /* 0x8925 */ GL_ENUM(GL_REG_4_ATI)
2908 /* 0x8926 */ GL_ENUM(GL_REG_5_ATI)
2909 /* 0x8927 */ GL_ENUM(GL_REG_6_ATI)
2910 /* 0x8928 */ GL_ENUM(GL_REG_7_ATI)
2911 /* 0x8929 */ GL_ENUM(GL_REG_8_ATI)
2912 /* 0x892A */ GL_ENUM(GL_REG_9_ATI)
2913 /* 0x892B */ GL_ENUM(GL_REG_10_ATI)
2914 /* 0x892C */ GL_ENUM(GL_REG_11_ATI)
2915 /* 0x892D */ GL_ENUM(GL_REG_12_ATI)
2916 /* 0x892E */ GL_ENUM(GL_REG_13_ATI)
2917 /* 0x892F */ GL_ENUM(GL_REG_14_ATI)
2918 /* 0x8930 */ GL_ENUM(GL_REG_15_ATI)
2919 /* 0x8931 */ GL_ENUM(GL_REG_16_ATI)
2920 /* 0x8932 */ GL_ENUM(GL_REG_17_ATI)
2921 /* 0x8933 */ GL_ENUM(GL_REG_18_ATI)
2922 /* 0x8934 */ GL_ENUM(GL_REG_19_ATI)
2923 /* 0x8935 */ GL_ENUM(GL_REG_20_ATI)
2924 /* 0x8936 */ GL_ENUM(GL_REG_21_ATI)
2925 /* 0x8937 */ GL_ENUM(GL_REG_22_ATI)
2926 /* 0x8938 */ GL_ENUM(GL_REG_23_ATI)
2927 /* 0x8939 */ GL_ENUM(GL_REG_24_ATI)
2928 /* 0x893A */ GL_ENUM(GL_REG_25_ATI)
2929 /* 0x893B */ GL_ENUM(GL_REG_26_ATI)
2930 /* 0x893C */ GL_ENUM(GL_REG_27_ATI)
2931 /* 0x893D */ GL_ENUM(GL_REG_28_ATI)
2932 /* 0x893E */ GL_ENUM(GL_REG_29_ATI)
2933 /* 0x893F */ GL_ENUM(GL_REG_30_ATI)
2934 /* 0x8940 */ GL_ENUM(GL_REG_31_ATI)
2935 /* 0x8941 */ GL_ENUM(GL_CON_0_ATI)
2936 /* 0x8942 */ GL_ENUM(GL_CON_1_ATI)
2937 /* 0x8943 */ GL_ENUM(GL_CON_2_ATI)
2938 /* 0x8944 */ GL_ENUM(GL_CON_3_ATI)
2939 /* 0x8945 */ GL_ENUM(GL_CON_4_ATI)
2940 /* 0x8946 */ GL_ENUM(GL_CON_5_ATI)
2941 /* 0x8947 */ GL_ENUM(GL_CON_6_ATI)
2942 /* 0x8948 */ GL_ENUM(GL_CON_7_ATI)
2943 /* 0x8949 */ GL_ENUM(GL_CON_8_ATI)
2944 /* 0x894A */ GL_ENUM(GL_CON_9_ATI)
2945 /* 0x894B */ GL_ENUM(GL_CON_10_ATI)
2946 /* 0x894C */ GL_ENUM(GL_CON_11_ATI)
2947 /* 0x894D */ GL_ENUM(GL_CON_12_ATI)
2948 /* 0x894E */ GL_ENUM(GL_CON_13_ATI)
2949 /* 0x894F */ GL_ENUM(GL_CON_14_ATI)
2950 /* 0x8950 */ GL_ENUM(GL_CON_15_ATI)
2951 /* 0x8951 */ GL_ENUM(GL_CON_16_ATI)
2952 /* 0x8952 */ GL_ENUM(GL_CON_17_ATI)
2953 /* 0x8953 */ GL_ENUM(GL_CON_18_ATI)
2954 /* 0x8954 */ GL_ENUM(GL_CON_19_ATI)
2955 /* 0x8955 */ GL_ENUM(GL_CON_20_ATI)
2956 /* 0x8956 */ GL_ENUM(GL_CON_21_ATI)
2957 /* 0x8957 */ GL_ENUM(GL_CON_22_ATI)
2958 /* 0x8958 */ GL_ENUM(GL_CON_23_ATI)
2959 /* 0x8959 */ GL_ENUM(GL_CON_24_ATI)
2960 /* 0x895A */ GL_ENUM(GL_CON_25_ATI)
2961 /* 0x895B */ GL_ENUM(GL_CON_26_ATI)
2962 /* 0x895C */ GL_ENUM(GL_CON_27_ATI)
2963 /* 0x895D */ GL_ENUM(GL_CON_28_ATI)
2964 /* 0x895E */ GL_ENUM(GL_CON_29_ATI)
2965 /* 0x895F */ GL_ENUM(GL_CON_30_ATI)
2966 /* 0x8960 */ GL_ENUM(GL_CON_31_ATI)
2967 /* 0x8961 */ GL_ENUM(GL_MOV_ATI)
2968 /* 0x8963 */ GL_ENUM(GL_ADD_ATI)
2969 /* 0x8964 */ GL_ENUM(GL_MUL_ATI)
2970 /* 0x8965 */ GL_ENUM(GL_SUB_ATI)
2971 /* 0x8966 */ GL_ENUM(GL_DOT3_ATI)
2972 /* 0x8967 */ GL_ENUM(GL_DOT4_ATI)
2973 /* 0x8968 */ GL_ENUM(GL_MAD_ATI)
2974 /* 0x8969 */ GL_ENUM(GL_LERP_ATI)
2975 /* 0x896A */ GL_ENUM(GL_CND_ATI)
2976 /* 0x896B */ GL_ENUM(GL_CND0_ATI)
2977 /* 0x896C */ GL_ENUM(GL_DOT2_ADD_ATI)
2978 /* 0x896D */ GL_ENUM(GL_SECONDARY_INTERPOLATOR_ATI)
2979 /* 0x896E */ GL_ENUM(GL_NUM_FRAGMENT_REGISTERS_ATI)
2980 /* 0x896F */ GL_ENUM(GL_NUM_FRAGMENT_CONSTANTS_ATI)
2981 /* 0x8970 */ GL_ENUM(GL_NUM_PASSES_ATI)
2982 /* 0x8971 */ GL_ENUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
2983 /* 0x8972 */ GL_ENUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
2984 /* 0x8973 */ GL_ENUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
2985 /* 0x8974 */ GL_ENUM(GL_NUM_LOOPBACK_COMPONENTS_ATI)
2986 /* 0x8975 */ GL_ENUM(GL_COLOR_ALPHA_PAIRING_ATI)
2987 /* 0x8976 */ GL_ENUM(GL_SWIZZLE_STR_ATI)
2988 /* 0x8977 */ GL_ENUM(GL_SWIZZLE_STQ_ATI)
2989 /* 0x8978 */ GL_ENUM(GL_SWIZZLE_STR_DR_ATI)
2990 /* 0x8979 */ GL_ENUM(GL_SWIZZLE_STQ_DQ_ATI)
2991 /* 0x897A */ GL_ENUM(GL_SWIZZLE_STRQ_ATI)
2992 /* 0x897B */ GL_ENUM(GL_SWIZZLE_STRQ_DQ_ATI)
2993 /* 0x8980 */ GL_ENUM(GL_INTERLACE_OML)
2994 /* 0x8981 */ GL_ENUM(GL_INTERLACE_READ_OML)
2995 /* 0x8982 */ GL_ENUM(GL_FORMAT_SUBSAMPLE_24_24_OML)
2996 /* 0x8983 */ GL_ENUM(GL_FORMAT_SUBSAMPLE_244_244_OML)
2997 /* 0x8984 */ GL_ENUM(GL_PACK_RESAMPLE_OML)
2998 /* 0x8985 */ GL_ENUM(GL_UNPACK_RESAMPLE_OML)
2999 /* 0x8986 */ GL_ENUM(GL_RESAMPLE_REPLICATE_OML)
3000 /* 0x8987 */ GL_ENUM(GL_RESAMPLE_ZERO_FILL_OML)
3001 /* 0x8988 */ GL_ENUM(GL_RESAMPLE_AVERAGE_OML)
3002 /* 0x8989 */ GL_ENUM(GL_RESAMPLE_DECIMATE_OML)
3003 /* 0x8A00 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP1_APPLE)
3004 /* 0x8A01 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP2_APPLE)
3005 /* 0x8A02 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
3006 /* 0x8A03 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
3007 /* 0x8A04 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
3008 /* 0x8A05 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
3009 /* 0x8A06 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
3010 /* 0x8A07 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
3011 /* 0x8A08 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
3012 /* 0x8A09 */ GL_ENUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
3013 /* 0x8A0A */ GL_ENUM(GL_DRAW_PIXELS_APPLE)
3014 /* 0x8A0B */ GL_ENUM(GL_FENCE_APPLE)
3015 /* 0x8A0F */ GL_ENUM(GL_COLOR_FLOAT_APPLE)
3016 /* 0x8A11 */ GL_ENUM(GL_UNIFORM_BUFFER)
3017 /* 0x8A12 */ GL_ENUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
3018 /* 0x8A13 */ GL_ENUM(GL_BUFFER_FLUSHING_UNMAP_APPLE)
3019 /* 0x8A14 */ GL_ENUM(GL_AUX_DEPTH_STENCIL_APPLE)
3020 /* 0x8A15 */ GL_ENUM(GL_PACK_ROW_BYTES_APPLE)
3021 /* 0x8A16 */ GL_ENUM(GL_UNPACK_ROW_BYTES_APPLE)
3022 /* 0x8A19 */ GL_ENUM(GL_RELEASED_APPLE)
3023 /* 0x8A1A */ GL_ENUM(GL_VOLATILE_APPLE)
3024 /* 0x8A1B */ GL_ENUM(GL_RETAINED_APPLE)
3025 /* 0x8A1C */ GL_ENUM(GL_UNDEFINED_APPLE)
3026 /* 0x8A1D */ GL_ENUM(GL_PURGEABLE_APPLE)
3027 /* 0x8A1F */ GL_ENUM(GL_RGB_422_APPLE)
3028 /* 0x8A28 */ GL_ENUM(GL_UNIFORM_BUFFER_BINDING)
3029 /* 0x8A29 */ GL_ENUM(GL_UNIFORM_BUFFER_START)
3030 /* 0x8A2A */ GL_ENUM(GL_UNIFORM_BUFFER_SIZE)
3031 /* 0x8A2B */ GL_ENUM(GL_MAX_VERTEX_UNIFORM_BLOCKS)
3032 /* 0x8A2C */ GL_ENUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
3033 /* 0x8A2D */ GL_ENUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
3034 /* 0x8A2E */ GL_ENUM(GL_MAX_COMBINED_UNIFORM_BLOCKS)
3035 /* 0x8A2F */ GL_ENUM(GL_MAX_UNIFORM_BUFFER_BINDINGS)
3036 /* 0x8A30 */ GL_ENUM(GL_MAX_UNIFORM_BLOCK_SIZE)
3037 /* 0x8A31 */ GL_ENUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
3038 /* 0x8A32 */ GL_ENUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
3039 /* 0x8A33 */ GL_ENUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
3040 /* 0x8A34 */ GL_ENUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
3041 /* 0x8A35 */ GL_ENUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
3042 /* 0x8A36 */ GL_ENUM(GL_ACTIVE_UNIFORM_BLOCKS)
3043 /* 0x8A37 */ GL_ENUM(GL_UNIFORM_TYPE)
3044 /* 0x8A38 */ GL_ENUM(GL_UNIFORM_SIZE)
3045 /* 0x8A39 */ GL_ENUM(GL_UNIFORM_NAME_LENGTH)
3046 /* 0x8A3A */ GL_ENUM(GL_UNIFORM_BLOCK_INDEX)
3047 /* 0x8A3B */ GL_ENUM(GL_UNIFORM_OFFSET)
3048 /* 0x8A3C */ GL_ENUM(GL_UNIFORM_ARRAY_STRIDE)
3049 /* 0x8A3D */ GL_ENUM(GL_UNIFORM_MATRIX_STRIDE)
3050 /* 0x8A3E */ GL_ENUM(GL_UNIFORM_IS_ROW_MAJOR)
3051 /* 0x8A3F */ GL_ENUM(GL_UNIFORM_BLOCK_BINDING)
3052 /* 0x8A40 */ GL_ENUM(GL_UNIFORM_BLOCK_DATA_SIZE)
3053 /* 0x8A41 */ GL_ENUM(GL_UNIFORM_BLOCK_NAME_LENGTH)
3054 /* 0x8A42 */ GL_ENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
3055 /* 0x8A43 */ GL_ENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
3056 /* 0x8A44 */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
3057 /* 0x8A45 */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
3058 /* 0x8A46 */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
3059 /* 0x8A48 */ GL_ENUM(GL_TEXTURE_SRGB_DECODE_EXT)
3060 /* 0x8A49 */ GL_ENUM(GL_DECODE_EXT)
3061 /* 0x8A4A */ GL_ENUM(GL_SKIP_DECODE_EXT)
3062 /* 0x8A4F */ GL_ENUM(GL_PROGRAM_PIPELINE_OBJECT_EXT)
3063 /* 0x8A51 */ GL_ENUM(GL_RGB_RAW_422_APPLE)
3064 /* 0x8B30 */ GL_ENUM(GL_FRAGMENT_SHADER)
3065 /* 0x8B30 */ GL_ENUM(GL_FRAGMENT_SHADER_ARB)
3066 /* 0x8B31 */ GL_ENUM(GL_VERTEX_SHADER)
3067 /* 0x8B31 */ GL_ENUM(GL_VERTEX_SHADER_ARB)
3068 /* 0x8B40 */ GL_ENUM(GL_PROGRAM_OBJECT_ARB)
3069 /* 0x8B40 */ GL_ENUM(GL_PROGRAM_OBJECT_EXT)
3070 /* 0x8B48 */ GL_ENUM(GL_SHADER_OBJECT_ARB)
3071 /* 0x8B48 */ GL_ENUM(GL_SHADER_OBJECT_EXT)
3072 /* 0x8B49 */ GL_ENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
3073 /* 0x8B49 */ GL_ENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
3074 /* 0x8B4A */ GL_ENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
3075 /* 0x8B4A */ GL_ENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
3076 /* 0x8B4B */ GL_ENUM(GL_MAX_VARYING_COMPONENTS)
3077 /* 0x8B4B */ GL_ENUM(GL_MAX_VARYING_COMPONENTS_EXT)
3078 /* 0x8B4B */ GL_ENUM(GL_MAX_VARYING_FLOATS)
3079 /* 0x8B4B */ GL_ENUM(GL_MAX_VARYING_FLOATS_ARB)
3080 /* 0x8B4C */ GL_ENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
3081 /* 0x8B4C */ GL_ENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
3082 /* 0x8B4D */ GL_ENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
3083 /* 0x8B4D */ GL_ENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
3084 /* 0x8B4E */ GL_ENUM(GL_OBJECT_TYPE_ARB)
3085 /* 0x8B4F */ GL_ENUM(GL_OBJECT_SUBTYPE_ARB)
3086 /* 0x8B4F */ GL_ENUM(GL_SHADER_TYPE)
3087 /* 0x8B50 */ GL_ENUM(GL_FLOAT_VEC2)
3088 /* 0x8B50 */ GL_ENUM(GL_FLOAT_VEC2_ARB)
3089 /* 0x8B51 */ GL_ENUM(GL_FLOAT_VEC3)
3090 /* 0x8B51 */ GL_ENUM(GL_FLOAT_VEC3_ARB)
3091 /* 0x8B52 */ GL_ENUM(GL_FLOAT_VEC4)
3092 /* 0x8B52 */ GL_ENUM(GL_FLOAT_VEC4_ARB)
3093 /* 0x8B53 */ GL_ENUM(GL_INT_VEC2)
3094 /* 0x8B53 */ GL_ENUM(GL_INT_VEC2_ARB)
3095 /* 0x8B54 */ GL_ENUM(GL_INT_VEC3)
3096 /* 0x8B54 */ GL_ENUM(GL_INT_VEC3_ARB)
3097 /* 0x8B55 */ GL_ENUM(GL_INT_VEC4)
3098 /* 0x8B55 */ GL_ENUM(GL_INT_VEC4_ARB)
3099 /* 0x8B56 */ GL_ENUM(GL_BOOL)
3100 /* 0x8B56 */ GL_ENUM(GL_BOOL_ARB)
3101 /* 0x8B57 */ GL_ENUM(GL_BOOL_VEC2)
3102 /* 0x8B57 */ GL_ENUM(GL_BOOL_VEC2_ARB)
3103 /* 0x8B58 */ GL_ENUM(GL_BOOL_VEC3)
3104 /* 0x8B58 */ GL_ENUM(GL_BOOL_VEC3_ARB)
3105 /* 0x8B59 */ GL_ENUM(GL_BOOL_VEC4)
3106 /* 0x8B59 */ GL_ENUM(GL_BOOL_VEC4_ARB)
3107 /* 0x8B5A */ GL_ENUM(GL_FLOAT_MAT2)
3108 /* 0x8B5A */ GL_ENUM(GL_FLOAT_MAT2_ARB)
3109 /* 0x8B5B */ GL_ENUM(GL_FLOAT_MAT3)
3110 /* 0x8B5B */ GL_ENUM(GL_FLOAT_MAT3_ARB)
3111 /* 0x8B5C */ GL_ENUM(GL_FLOAT_MAT4)
3112 /* 0x8B5C */ GL_ENUM(GL_FLOAT_MAT4_ARB)
3113 /* 0x8B5D */ GL_ENUM(GL_SAMPLER_1D)
3114 /* 0x8B5D */ GL_ENUM(GL_SAMPLER_1D_ARB)
3115 /* 0x8B5E */ GL_ENUM(GL_SAMPLER_2D)
3116 /* 0x8B5E */ GL_ENUM(GL_SAMPLER_2D_ARB)
3117 /* 0x8B5F */ GL_ENUM(GL_SAMPLER_3D)
3118 /* 0x8B5F */ GL_ENUM(GL_SAMPLER_3D_ARB)
3119 /* 0x8B60 */ GL_ENUM(GL_SAMPLER_CUBE)
3120 /* 0x8B60 */ GL_ENUM(GL_SAMPLER_CUBE_ARB)
3121 /* 0x8B61 */ GL_ENUM(GL_SAMPLER_1D_SHADOW)
3122 /* 0x8B61 */ GL_ENUM(GL_SAMPLER_1D_SHADOW_ARB)
3123 /* 0x8B62 */ GL_ENUM(GL_SAMPLER_2D_SHADOW)
3124 /* 0x8B62 */ GL_ENUM(GL_SAMPLER_2D_SHADOW_ARB)
3125 /* 0x8B63 */ GL_ENUM(GL_SAMPLER_2D_RECT)
3126 /* 0x8B63 */ GL_ENUM(GL_SAMPLER_2D_RECT_ARB)
3127 /* 0x8B64 */ GL_ENUM(GL_SAMPLER_2D_RECT_SHADOW)
3128 /* 0x8B64 */ GL_ENUM(GL_SAMPLER_2D_RECT_SHADOW_ARB)
3129 /* 0x8B65 */ GL_ENUM(GL_FLOAT_MAT2x3)
3130 /* 0x8B66 */ GL_ENUM(GL_FLOAT_MAT2x4)
3131 /* 0x8B67 */ GL_ENUM(GL_FLOAT_MAT3x2)
3132 /* 0x8B68 */ GL_ENUM(GL_FLOAT_MAT3x4)
3133 /* 0x8B69 */ GL_ENUM(GL_FLOAT_MAT4x2)
3134 /* 0x8B6A */ GL_ENUM(GL_FLOAT_MAT4x3)
3135 /* 0x8B80 */ GL_ENUM(GL_DELETE_STATUS)
3136 /* 0x8B80 */ GL_ENUM(GL_OBJECT_DELETE_STATUS_ARB)
3137 /* 0x8B81 */ GL_ENUM(GL_COMPILE_STATUS)
3138 /* 0x8B81 */ GL_ENUM(GL_OBJECT_COMPILE_STATUS_ARB)
3139 /* 0x8B82 */ GL_ENUM(GL_LINK_STATUS)
3140 /* 0x8B82 */ GL_ENUM(GL_OBJECT_LINK_STATUS_ARB)
3141 /* 0x8B83 */ GL_ENUM(GL_OBJECT_VALIDATE_STATUS_ARB)
3142 /* 0x8B83 */ GL_ENUM(GL_VALIDATE_STATUS)
3143 /* 0x8B84 */ GL_ENUM(GL_INFO_LOG_LENGTH)
3144 /* 0x8B84 */ GL_ENUM(GL_OBJECT_INFO_LOG_LENGTH_ARB)
3145 /* 0x8B85 */ GL_ENUM(GL_ATTACHED_SHADERS)
3146 /* 0x8B85 */ GL_ENUM(GL_OBJECT_ATTACHED_OBJECTS_ARB)
3147 /* 0x8B86 */ GL_ENUM(GL_ACTIVE_UNIFORMS)
3148 /* 0x8B86 */ GL_ENUM(GL_OBJECT_ACTIVE_UNIFORMS_ARB)
3149 /* 0x8B87 */ GL_ENUM(GL_ACTIVE_UNIFORM_MAX_LENGTH)
3150 /* 0x8B87 */ GL_ENUM(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)
3151 /* 0x8B88 */ GL_ENUM(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)
3152 /* 0x8B88 */ GL_ENUM(GL_SHADER_SOURCE_LENGTH)
3153 /* 0x8B89 */ GL_ENUM(GL_ACTIVE_ATTRIBUTES)
3154 /* 0x8B89 */ GL_ENUM(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
3155 /* 0x8B8A */ GL_ENUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
3156 /* 0x8B8A */ GL_ENUM(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
3157 /* 0x8B8B */ GL_ENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
3158 /* 0x8B8B */ GL_ENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
3159 /* 0x8B8C */ GL_ENUM(GL_SHADING_LANGUAGE_VERSION)
3160 /* 0x8B8C */ GL_ENUM(GL_SHADING_LANGUAGE_VERSION_ARB)
3161 /* 0x8B8D */ GL_ENUM(GL_ACTIVE_PROGRAM_EXT)
3162 /* 0x8B8D */ GL_ENUM(GL_CURRENT_PROGRAM)
3163 /* 0x8B90 */ GL_ENUM(GL_PALETTE4_RGB8_OES)
3164 /* 0x8B91 */ GL_ENUM(GL_PALETTE4_RGBA8_OES)
3165 /* 0x8B92 */ GL_ENUM(GL_PALETTE4_R5_G6_B5_OES)
3166 /* 0x8B93 */ GL_ENUM(GL_PALETTE4_RGBA4_OES)
3167 /* 0x8B94 */ GL_ENUM(GL_PALETTE4_RGB5_A1_OES)
3168 /* 0x8B95 */ GL_ENUM(GL_PALETTE8_RGB8_OES)
3169 /* 0x8B96 */ GL_ENUM(GL_PALETTE8_RGBA8_OES)
3170 /* 0x8B97 */ GL_ENUM(GL_PALETTE8_R5_G6_B5_OES)
3171 /* 0x8B98 */ GL_ENUM(GL_PALETTE8_RGBA4_OES)
3172 /* 0x8B99 */ GL_ENUM(GL_PALETTE8_RGB5_A1_OES)
3173 /* 0x8B9A */ GL_ENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE)
3174 /* 0x8B9A */ GL_ENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
3175 /* 0x8B9B */ GL_ENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
3176 /* 0x8B9B */ GL_ENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
3177 /* 0x8BB0 */ GL_ENUM(GL_FRAGMENT_PROGRAM_POSITION_MESA)
3178 /* 0x8BB1 */ GL_ENUM(GL_FRAGMENT_PROGRAM_CALLBACK_MESA)
3179 /* 0x8BB2 */ GL_ENUM(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA)
3180 /* 0x8BB3 */ GL_ENUM(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA)
3181 /* 0x8BB4 */ GL_ENUM(GL_VERTEX_PROGRAM_POSITION_MESA)
3182 /* 0x8BB5 */ GL_ENUM(GL_VERTEX_PROGRAM_CALLBACK_MESA)
3183 /* 0x8BB6 */ GL_ENUM(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA)
3184 /* 0x8BB7 */ GL_ENUM(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA)
3185 /* 0x8BC0 */ GL_ENUM(GL_COUNTER_TYPE_AMD)
3186 /* 0x8BC1 */ GL_ENUM(GL_COUNTER_RANGE_AMD)
3187 /* 0x8BC2 */ GL_ENUM(GL_UNSIGNED_INT64_AMD)
3188 /* 0x8BC3 */ GL_ENUM(GL_PERCENTAGE_AMD)
3189 /* 0x8BC4 */ GL_ENUM(GL_PERFMON_RESULT_AVAILABLE_AMD)
3190 /* 0x8BC5 */ GL_ENUM(GL_PERFMON_RESULT_SIZE_AMD)
3191 /* 0x8BC6 */ GL_ENUM(GL_PERFMON_RESULT_AMD)
3192 /* 0x8C10 */ GL_ENUM(GL_TEXTURE_RED_TYPE)
3193 /* 0x8C10 */ GL_ENUM(GL_TEXTURE_RED_TYPE_ARB)
3194 /* 0x8C11 */ GL_ENUM(GL_TEXTURE_GREEN_TYPE)
3195 /* 0x8C11 */ GL_ENUM(GL_TEXTURE_GREEN_TYPE_ARB)
3196 /* 0x8C12 */ GL_ENUM(GL_TEXTURE_BLUE_TYPE)
3197 /* 0x8C12 */ GL_ENUM(GL_TEXTURE_BLUE_TYPE_ARB)
3198 /* 0x8C13 */ GL_ENUM(GL_TEXTURE_ALPHA_TYPE)
3199 /* 0x8C13 */ GL_ENUM(GL_TEXTURE_ALPHA_TYPE_ARB)
3200 /* 0x8C14 */ GL_ENUM(GL_TEXTURE_LUMINANCE_TYPE)
3201 /* 0x8C14 */ GL_ENUM(GL_TEXTURE_LUMINANCE_TYPE_ARB)
3202 /* 0x8C15 */ GL_ENUM(GL_TEXTURE_INTENSITY_TYPE)
3203 /* 0x8C15 */ GL_ENUM(GL_TEXTURE_INTENSITY_TYPE_ARB)
3204 /* 0x8C16 */ GL_ENUM(GL_TEXTURE_DEPTH_TYPE)
3205 /* 0x8C16 */ GL_ENUM(GL_TEXTURE_DEPTH_TYPE_ARB)
3206 /* 0x8C17 */ GL_ENUM(GL_UNSIGNED_NORMALIZED)
3207 /* 0x8C17 */ GL_ENUM(GL_UNSIGNED_NORMALIZED_ARB)
3208 /* 0x8C18 */ GL_ENUM(GL_TEXTURE_1D_ARRAY)
3209 /* 0x8C18 */ GL_ENUM(GL_TEXTURE_1D_ARRAY_EXT)
3210 /* 0x8C19 */ GL_ENUM(GL_PROXY_TEXTURE_1D_ARRAY)
3211 /* 0x8C19 */ GL_ENUM(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
3212 /* 0x8C1A */ GL_ENUM(GL_TEXTURE_2D_ARRAY)
3213 /* 0x8C1A */ GL_ENUM(GL_TEXTURE_2D_ARRAY_EXT)
3214 /* 0x8C1B */ GL_ENUM(GL_PROXY_TEXTURE_2D_ARRAY)
3215 /* 0x8C1B */ GL_ENUM(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
3216 /* 0x8C1C */ GL_ENUM(GL_TEXTURE_BINDING_1D_ARRAY)
3217 /* 0x8C1C */ GL_ENUM(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
3218 /* 0x8C1D */ GL_ENUM(GL_TEXTURE_BINDING_2D_ARRAY)
3219 /* 0x8C1D */ GL_ENUM(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
3220 /* 0x8C26 */ GL_ENUM(GL_GEOMETRY_PROGRAM_NV)
3221 /* 0x8C27 */ GL_ENUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
3222 /* 0x8C28 */ GL_ENUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
3223 /* 0x8C29 */ GL_ENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
3224 /* 0x8C29 */ GL_ENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
3225 /* 0x8C29 */ GL_ENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
3226 /* 0x8C2A */ GL_ENUM(GL_TEXTURE_BUFFER)
3227 /* 0x8C2A */ GL_ENUM(GL_TEXTURE_BUFFER_ARB)
3228 /* 0x8C2A */ GL_ENUM(GL_TEXTURE_BUFFER_BINDING)
3229 /* 0x8C2A */ GL_ENUM(GL_TEXTURE_BUFFER_EXT)
3230 /* 0x8C2B */ GL_ENUM(GL_MAX_TEXTURE_BUFFER_SIZE)
3231 /* 0x8C2B */ GL_ENUM(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
3232 /* 0x8C2B */ GL_ENUM(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
3233 /* 0x8C2C */ GL_ENUM(GL_TEXTURE_BINDING_BUFFER)
3234 /* 0x8C2C */ GL_ENUM(GL_TEXTURE_BINDING_BUFFER_ARB)
3235 /* 0x8C2C */ GL_ENUM(GL_TEXTURE_BINDING_BUFFER_EXT)
3236 /* 0x8C2D */ GL_ENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
3237 /* 0x8C2D */ GL_ENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
3238 /* 0x8C2D */ GL_ENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
3239 /* 0x8C2E */ GL_ENUM(GL_TEXTURE_BUFFER_FORMAT)
3240 /* 0x8C2E */ GL_ENUM(GL_TEXTURE_BUFFER_FORMAT_ARB)
3241 /* 0x8C2E */ GL_ENUM(GL_TEXTURE_BUFFER_FORMAT_EXT)
3242 /* 0x8C2F */ GL_ENUM(GL_ANY_SAMPLES_PASSED)
3243 /* 0x8C36 */ GL_ENUM(GL_SAMPLE_SHADING)
3244 /* 0x8C36 */ GL_ENUM(GL_SAMPLE_SHADING_ARB)
3245 /* 0x8C37 */ GL_ENUM(GL_MIN_SAMPLE_SHADING_VALUE)
3246 /* 0x8C37 */ GL_ENUM(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
3247 /* 0x8C3A */ GL_ENUM(GL_R11F_G11F_B10F)
3248 /* 0x8C3A */ GL_ENUM(GL_R11F_G11F_B10F_EXT)
3249 /* 0x8C3B */ GL_ENUM(GL_UNSIGNED_INT_10F_11F_11F_REV)
3250 /* 0x8C3B */ GL_ENUM(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT)
3251 /* 0x8C3C */ GL_ENUM(GL_RGBA_SIGNED_COMPONENTS_EXT)
3252 /* 0x8C3D */ GL_ENUM(GL_RGB9_E5)
3253 /* 0x8C3D */ GL_ENUM(GL_RGB9_E5_EXT)
3254 /* 0x8C3E */ GL_ENUM(GL_UNSIGNED_INT_5_9_9_9_REV)
3255 /* 0x8C3E */ GL_ENUM(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
3256 /* 0x8C3F */ GL_ENUM(GL_TEXTURE_SHARED_SIZE)
3257 /* 0x8C3F */ GL_ENUM(GL_TEXTURE_SHARED_SIZE_EXT)
3258 /* 0x8C40 */ GL_ENUM(GL_SRGB)
3259 /* 0x8C40 */ GL_ENUM(GL_SRGB_EXT)
3260 /* 0x8C41 */ GL_ENUM(GL_SRGB8)
3261 /* 0x8C41 */ GL_ENUM(GL_SRGB8_EXT)
3262 /* 0x8C42 */ GL_ENUM(GL_SRGB_ALPHA)
3263 /* 0x8C42 */ GL_ENUM(GL_SRGB_ALPHA_EXT)
3264 /* 0x8C43 */ GL_ENUM(GL_SRGB8_ALPHA8)
3265 /* 0x8C43 */ GL_ENUM(GL_SRGB8_ALPHA8_EXT)
3266 /* 0x8C44 */ GL_ENUM(GL_SLUMINANCE_ALPHA)
3267 /* 0x8C44 */ GL_ENUM(GL_SLUMINANCE_ALPHA_EXT)
3268 /* 0x8C45 */ GL_ENUM(GL_SLUMINANCE8_ALPHA8)
3269 /* 0x8C45 */ GL_ENUM(GL_SLUMINANCE8_ALPHA8_EXT)
3270 /* 0x8C46 */ GL_ENUM(GL_SLUMINANCE)
3271 /* 0x8C46 */ GL_ENUM(GL_SLUMINANCE_EXT)
3272 /* 0x8C47 */ GL_ENUM(GL_SLUMINANCE8)
3273 /* 0x8C47 */ GL_ENUM(GL_SLUMINANCE8_EXT)
3274 /* 0x8C48 */ GL_ENUM(GL_COMPRESSED_SRGB)
3275 /* 0x8C48 */ GL_ENUM(GL_COMPRESSED_SRGB_EXT)
3276 /* 0x8C49 */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA)
3277 /* 0x8C49 */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_EXT)
3278 /* 0x8C4A */ GL_ENUM(GL_COMPRESSED_SLUMINANCE)
3279 /* 0x8C4A */ GL_ENUM(GL_COMPRESSED_SLUMINANCE_EXT)
3280 /* 0x8C4B */ GL_ENUM(GL_COMPRESSED_SLUMINANCE_ALPHA)
3281 /* 0x8C4B */ GL_ENUM(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
3282 /* 0x8C4C */ GL_ENUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
3283 /* 0x8C4D */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
3284 /* 0x8C4E */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
3285 /* 0x8C4F */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3286 /* 0x8C70 */ GL_ENUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
3287 /* 0x8C71 */ GL_ENUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
3288 /* 0x8C72 */ GL_ENUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
3289 /* 0x8C73 */ GL_ENUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
3290 /* 0x8C74 */ GL_ENUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
3291 /* 0x8C75 */ GL_ENUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
3292 /* 0x8C76 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
3293 /* 0x8C76 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
3294 /* 0x8C77 */ GL_ENUM(GL_BACK_PRIMARY_COLOR_NV)
3295 /* 0x8C78 */ GL_ENUM(GL_BACK_SECONDARY_COLOR_NV)
3296 /* 0x8C79 */ GL_ENUM(GL_TEXTURE_COORD_NV)
3297 /* 0x8C7A */ GL_ENUM(GL_CLIP_DISTANCE_NV)
3298 /* 0x8C7B */ GL_ENUM(GL_VERTEX_ID_NV)
3299 /* 0x8C7C */ GL_ENUM(GL_PRIMITIVE_ID_NV)
3300 /* 0x8C7D */ GL_ENUM(GL_GENERIC_ATTRIB_NV)
3301 /* 0x8C7E */ GL_ENUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
3302 /* 0x8C7F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
3303 /* 0x8C7F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
3304 /* 0x8C7F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV)
3305 /* 0x8C80 */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
3306 /* 0x8C80 */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
3307 /* 0x8C80 */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV)
3308 /* 0x8C81 */ GL_ENUM(GL_ACTIVE_VARYINGS_NV)
3309 /* 0x8C82 */ GL_ENUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
3310 /* 0x8C83 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYINGS)
3311 /* 0x8C83 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
3312 /* 0x8C83 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYINGS_NV)
3313 /* 0x8C84 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START)
3314 /* 0x8C84 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
3315 /* 0x8C84 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV)
3316 /* 0x8C85 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
3317 /* 0x8C85 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
3318 /* 0x8C85 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV)
3319 /* 0x8C86 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_RECORD_NV)
3320 /* 0x8C87 */ GL_ENUM(GL_PRIMITIVES_GENERATED)
3321 /* 0x8C87 */ GL_ENUM(GL_PRIMITIVES_GENERATED_EXT)
3322 /* 0x8C87 */ GL_ENUM(GL_PRIMITIVES_GENERATED_NV)
3323 /* 0x8C88 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
3324 /* 0x8C88 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
3325 /* 0x8C88 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV)
3326 /* 0x8C89 */ GL_ENUM(GL_RASTERIZER_DISCARD)
3327 /* 0x8C89 */ GL_ENUM(GL_RASTERIZER_DISCARD_EXT)
3328 /* 0x8C89 */ GL_ENUM(GL_RASTERIZER_DISCARD_NV)
3329 /* 0x8C8A */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
3330 /* 0x8C8A */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
3331 /* 0x8C8A */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV)
3332 /* 0x8C8B */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
3333 /* 0x8C8B */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
3334 /* 0x8C8B */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV)
3335 /* 0x8C8C */ GL_ENUM(GL_INTERLEAVED_ATTRIBS)
3336 /* 0x8C8C */ GL_ENUM(GL_INTERLEAVED_ATTRIBS_EXT)
3337 /* 0x8C8C */ GL_ENUM(GL_INTERLEAVED_ATTRIBS_NV)
3338 /* 0x8C8D */ GL_ENUM(GL_SEPARATE_ATTRIBS)
3339 /* 0x8C8D */ GL_ENUM(GL_SEPARATE_ATTRIBS_EXT)
3340 /* 0x8C8D */ GL_ENUM(GL_SEPARATE_ATTRIBS_NV)
3341 /* 0x8C8E */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER)
3342 /* 0x8C8E */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
3343 /* 0x8C8E */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_NV)
3344 /* 0x8C8F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
3345 /* 0x8C8F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
3346 /* 0x8C8F */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV)
3347 /* 0x8CA0 */ GL_ENUM(GL_POINT_SPRITE_COORD_ORIGIN)
3348 /* 0x8CA1 */ GL_ENUM(GL_LOWER_LEFT)
3349 /* 0x8CA2 */ GL_ENUM(GL_UPPER_LEFT)
3350 /* 0x8CA3 */ GL_ENUM(GL_STENCIL_BACK_REF)
3351 /* 0x8CA4 */ GL_ENUM(GL_STENCIL_BACK_VALUE_MASK)
3352 /* 0x8CA5 */ GL_ENUM(GL_STENCIL_BACK_WRITEMASK)
3353 /* 0x8CA6 */ GL_ENUM(GL_DRAW_FRAMEBUFFER_BINDING)
3354 /* 0x8CA6 */ GL_ENUM(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
3355 /* 0x8CA6 */ GL_ENUM(GL_FRAMEBUFFER_BINDING)
3356 /* 0x8CA6 */ GL_ENUM(GL_FRAMEBUFFER_BINDING_EXT)
3357 /* 0x8CA7 */ GL_ENUM(GL_RENDERBUFFER_BINDING)
3358 /* 0x8CA7 */ GL_ENUM(GL_RENDERBUFFER_BINDING_EXT)
3359 /* 0x8CA8 */ GL_ENUM(GL_READ_FRAMEBUFFER)
3360 /* 0x8CA8 */ GL_ENUM(GL_READ_FRAMEBUFFER_EXT)
3361 /* 0x8CA9 */ GL_ENUM(GL_DRAW_FRAMEBUFFER)
3362 /* 0x8CA9 */ GL_ENUM(GL_DRAW_FRAMEBUFFER_EXT)
3363 /* 0x8CAA */ GL_ENUM(GL_READ_FRAMEBUFFER_BINDING)
3364 /* 0x8CAA */ GL_ENUM(GL_READ_FRAMEBUFFER_BINDING_EXT)
3365 /* 0x8CAB */ GL_ENUM(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
3366 /* 0x8CAB */ GL_ENUM(GL_RENDERBUFFER_SAMPLES)
3367 /* 0x8CAB */ GL_ENUM(GL_RENDERBUFFER_SAMPLES_EXT)
3368 /* 0x8CAC */ GL_ENUM(GL_DEPTH_COMPONENT32F)
3369 /* 0x8CAD */ GL_ENUM(GL_DEPTH32F_STENCIL8)
3370 /* 0x8CD0 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
3371 /* 0x8CD0 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
3372 /* 0x8CD1 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
3373 /* 0x8CD1 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
3374 /* 0x8CD2 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
3375 /* 0x8CD2 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
3376 /* 0x8CD3 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
3377 /* 0x8CD3 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
3378 /* 0x8CD4 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
3379 /* 0x8CD4 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
3380 /* 0x8CD4 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
3381 /* 0x8CD5 */ GL_ENUM(GL_FRAMEBUFFER_COMPLETE)
3382 /* 0x8CD5 */ GL_ENUM(GL_FRAMEBUFFER_COMPLETE_EXT)
3383 /* 0x8CD6 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
3384 /* 0x8CD6 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
3385 /* 0x8CD7 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
3386 /* 0x8CD7 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
3387 /* 0x8CD9 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
3388 /* 0x8CDA */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
3389 /* 0x8CDB */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
3390 /* 0x8CDB */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
3391 /* 0x8CDC */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
3392 /* 0x8CDC */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
3393 /* 0x8CDD */ GL_ENUM(GL_FRAMEBUFFER_UNSUPPORTED)
3394 /* 0x8CDD */ GL_ENUM(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
3395 /* 0x8CDF */ GL_ENUM(GL_MAX_COLOR_ATTACHMENTS)
3396 /* 0x8CDF */ GL_ENUM(GL_MAX_COLOR_ATTACHMENTS_EXT)
3397 /* 0x8CE0 */ GL_ENUM(GL_COLOR_ATTACHMENT0)
3398 /* 0x8CE0 */ GL_ENUM(GL_COLOR_ATTACHMENT0_EXT)
3399 /* 0x8CE1 */ GL_ENUM(GL_COLOR_ATTACHMENT1)
3400 /* 0x8CE1 */ GL_ENUM(GL_COLOR_ATTACHMENT1_EXT)
3401 /* 0x8CE2 */ GL_ENUM(GL_COLOR_ATTACHMENT2)
3402 /* 0x8CE2 */ GL_ENUM(GL_COLOR_ATTACHMENT2_EXT)
3403 /* 0x8CE3 */ GL_ENUM(GL_COLOR_ATTACHMENT3)
3404 /* 0x8CE3 */ GL_ENUM(GL_COLOR_ATTACHMENT3_EXT)
3405 /* 0x8CE4 */ GL_ENUM(GL_COLOR_ATTACHMENT4)
3406 /* 0x8CE4 */ GL_ENUM(GL_COLOR_ATTACHMENT4_EXT)
3407 /* 0x8CE5 */ GL_ENUM(GL_COLOR_ATTACHMENT5)
3408 /* 0x8CE5 */ GL_ENUM(GL_COLOR_ATTACHMENT5_EXT)
3409 /* 0x8CE6 */ GL_ENUM(GL_COLOR_ATTACHMENT6)
3410 /* 0x8CE6 */ GL_ENUM(GL_COLOR_ATTACHMENT6_EXT)
3411 /* 0x8CE7 */ GL_ENUM(GL_COLOR_ATTACHMENT7)
3412 /* 0x8CE7 */ GL_ENUM(GL_COLOR_ATTACHMENT7_EXT)
3413 /* 0x8CE8 */ GL_ENUM(GL_COLOR_ATTACHMENT8)
3414 /* 0x8CE8 */ GL_ENUM(GL_COLOR_ATTACHMENT8_EXT)
3415 /* 0x8CE9 */ GL_ENUM(GL_COLOR_ATTACHMENT9)
3416 /* 0x8CE9 */ GL_ENUM(GL_COLOR_ATTACHMENT9_EXT)
3417 /* 0x8CEA */ GL_ENUM(GL_COLOR_ATTACHMENT10)
3418 /* 0x8CEA */ GL_ENUM(GL_COLOR_ATTACHMENT10_EXT)
3419 /* 0x8CEB */ GL_ENUM(GL_COLOR_ATTACHMENT11)
3420 /* 0x8CEB */ GL_ENUM(GL_COLOR_ATTACHMENT11_EXT)
3421 /* 0x8CEC */ GL_ENUM(GL_COLOR_ATTACHMENT12)
3422 /* 0x8CEC */ GL_ENUM(GL_COLOR_ATTACHMENT12_EXT)
3423 /* 0x8CED */ GL_ENUM(GL_COLOR_ATTACHMENT13)
3424 /* 0x8CED */ GL_ENUM(GL_COLOR_ATTACHMENT13_EXT)
3425 /* 0x8CEE */ GL_ENUM(GL_COLOR_ATTACHMENT14)
3426 /* 0x8CEE */ GL_ENUM(GL_COLOR_ATTACHMENT14_EXT)
3427 /* 0x8CEF */ GL_ENUM(GL_COLOR_ATTACHMENT15)
3428 /* 0x8CEF */ GL_ENUM(GL_COLOR_ATTACHMENT15_EXT)
3429 /* 0x8CF0 */ GL_ENUM(GL_COLOR_ATTACHMENT16)
3430 /* 0x8CF1 */ GL_ENUM(GL_COLOR_ATTACHMENT17)
3431 /* 0x8CF2 */ GL_ENUM(GL_COLOR_ATTACHMENT18)
3432 /* 0x8CF3 */ GL_ENUM(GL_COLOR_ATTACHMENT19)
3433 /* 0x8CF4 */ GL_ENUM(GL_COLOR_ATTACHMENT20)
3434 /* 0x8CF5 */ GL_ENUM(GL_COLOR_ATTACHMENT21)
3435 /* 0x8CF6 */ GL_ENUM(GL_COLOR_ATTACHMENT22)
3436 /* 0x8CF7 */ GL_ENUM(GL_COLOR_ATTACHMENT23)
3437 /* 0x8CF8 */ GL_ENUM(GL_COLOR_ATTACHMENT24)
3438 /* 0x8CF9 */ GL_ENUM(GL_COLOR_ATTACHMENT25)
3439 /* 0x8CFA */ GL_ENUM(GL_COLOR_ATTACHMENT26)
3440 /* 0x8CFB */ GL_ENUM(GL_COLOR_ATTACHMENT27)
3441 /* 0x8CFC */ GL_ENUM(GL_COLOR_ATTACHMENT28)
3442 /* 0x8CFD */ GL_ENUM(GL_COLOR_ATTACHMENT29)
3443 /* 0x8CFE */ GL_ENUM(GL_COLOR_ATTACHMENT30)
3444 /* 0x8CFF */ GL_ENUM(GL_COLOR_ATTACHMENT31)
3445 /* 0x8D00 */ GL_ENUM(GL_DEPTH_ATTACHMENT)
3446 /* 0x8D00 */ GL_ENUM(GL_DEPTH_ATTACHMENT_EXT)
3447 /* 0x8D20 */ GL_ENUM(GL_STENCIL_ATTACHMENT)
3448 /* 0x8D20 */ GL_ENUM(GL_STENCIL_ATTACHMENT_EXT)
3449 /* 0x8D40 */ GL_ENUM(GL_FRAMEBUFFER)
3450 /* 0x8D40 */ GL_ENUM(GL_FRAMEBUFFER_EXT)
3451 /* 0x8D41 */ GL_ENUM(GL_RENDERBUFFER)
3452 /* 0x8D41 */ GL_ENUM(GL_RENDERBUFFER_EXT)
3453 /* 0x8D42 */ GL_ENUM(GL_RENDERBUFFER_WIDTH)
3454 /* 0x8D42 */ GL_ENUM(GL_RENDERBUFFER_WIDTH_EXT)
3455 /* 0x8D43 */ GL_ENUM(GL_RENDERBUFFER_HEIGHT)
3456 /* 0x8D43 */ GL_ENUM(GL_RENDERBUFFER_HEIGHT_EXT)
3457 /* 0x8D44 */ GL_ENUM(GL_RENDERBUFFER_INTERNAL_FORMAT)
3458 /* 0x8D44 */ GL_ENUM(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
3459 /* 0x8D46 */ GL_ENUM(GL_STENCIL_INDEX1)
3460 /* 0x8D46 */ GL_ENUM(GL_STENCIL_INDEX1_EXT)
3461 /* 0x8D47 */ GL_ENUM(GL_STENCIL_INDEX4)
3462 /* 0x8D47 */ GL_ENUM(GL_STENCIL_INDEX4_EXT)
3463 /* 0x8D48 */ GL_ENUM(GL_STENCIL_INDEX8)
3464 /* 0x8D48 */ GL_ENUM(GL_STENCIL_INDEX8_EXT)
3465 /* 0x8D49 */ GL_ENUM(GL_STENCIL_INDEX16)
3466 /* 0x8D49 */ GL_ENUM(GL_STENCIL_INDEX16_EXT)
3467 /* 0x8D50 */ GL_ENUM(GL_RENDERBUFFER_RED_SIZE)
3468 /* 0x8D50 */ GL_ENUM(GL_RENDERBUFFER_RED_SIZE_EXT)
3469 /* 0x8D51 */ GL_ENUM(GL_RENDERBUFFER_GREEN_SIZE)
3470 /* 0x8D51 */ GL_ENUM(GL_RENDERBUFFER_GREEN_SIZE_EXT)
3471 /* 0x8D52 */ GL_ENUM(GL_RENDERBUFFER_BLUE_SIZE)
3472 /* 0x8D52 */ GL_ENUM(GL_RENDERBUFFER_BLUE_SIZE_EXT)
3473 /* 0x8D53 */ GL_ENUM(GL_RENDERBUFFER_ALPHA_SIZE)
3474 /* 0x8D53 */ GL_ENUM(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
3475 /* 0x8D54 */ GL_ENUM(GL_RENDERBUFFER_DEPTH_SIZE)
3476 /* 0x8D54 */ GL_ENUM(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
3477 /* 0x8D55 */ GL_ENUM(GL_RENDERBUFFER_STENCIL_SIZE)
3478 /* 0x8D55 */ GL_ENUM(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
3479 /* 0x8D56 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
3480 /* 0x8D56 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
3481 /* 0x8D57 */ GL_ENUM(GL_MAX_SAMPLES)
3482 /* 0x8D57 */ GL_ENUM(GL_MAX_SAMPLES_EXT)
3483 /* 0x8D62 */ GL_ENUM(GL_RGB565)
3484 /* 0x8D69 */ GL_ENUM(GL_PRIMITIVE_RESTART_FIXED_INDEX)
3485 /* 0x8D6A */ GL_ENUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
3486 /* 0x8D6B */ GL_ENUM(GL_MAX_ELEMENT_INDEX)
3487 /* 0x8D70 */ GL_ENUM(GL_RGBA32UI)
3488 /* 0x8D70 */ GL_ENUM(GL_RGBA32UI_EXT)
3489 /* 0x8D71 */ GL_ENUM(GL_RGB32UI)
3490 /* 0x8D71 */ GL_ENUM(GL_RGB32UI_EXT)
3491 /* 0x8D72 */ GL_ENUM(GL_ALPHA32UI_EXT)
3492 /* 0x8D73 */ GL_ENUM(GL_INTENSITY32UI_EXT)
3493 /* 0x8D74 */ GL_ENUM(GL_LUMINANCE32UI_EXT)
3494 /* 0x8D75 */ GL_ENUM(GL_LUMINANCE_ALPHA32UI_EXT)
3495 /* 0x8D76 */ GL_ENUM(GL_RGBA16UI)
3496 /* 0x8D76 */ GL_ENUM(GL_RGBA16UI_EXT)
3497 /* 0x8D77 */ GL_ENUM(GL_RGB16UI)
3498 /* 0x8D77 */ GL_ENUM(GL_RGB16UI_EXT)
3499 /* 0x8D78 */ GL_ENUM(GL_ALPHA16UI_EXT)
3500 /* 0x8D79 */ GL_ENUM(GL_INTENSITY16UI_EXT)
3501 /* 0x8D7A */ GL_ENUM(GL_LUMINANCE16UI_EXT)
3502 /* 0x8D7B */ GL_ENUM(GL_LUMINANCE_ALPHA16UI_EXT)
3503 /* 0x8D7C */ GL_ENUM(GL_RGBA8UI)
3504 /* 0x8D7C */ GL_ENUM(GL_RGBA8UI_EXT)
3505 /* 0x8D7D */ GL_ENUM(GL_RGB8UI)
3506 /* 0x8D7D */ GL_ENUM(GL_RGB8UI_EXT)
3507 /* 0x8D7E */ GL_ENUM(GL_ALPHA8UI_EXT)
3508 /* 0x8D7F */ GL_ENUM(GL_INTENSITY8UI_EXT)
3509 /* 0x8D80 */ GL_ENUM(GL_LUMINANCE8UI_EXT)
3510 /* 0x8D81 */ GL_ENUM(GL_LUMINANCE_ALPHA8UI_EXT)
3511 /* 0x8D82 */ GL_ENUM(GL_RGBA32I)
3512 /* 0x8D82 */ GL_ENUM(GL_RGBA32I_EXT)
3513 /* 0x8D83 */ GL_ENUM(GL_RGB32I)
3514 /* 0x8D83 */ GL_ENUM(GL_RGB32I_EXT)
3515 /* 0x8D84 */ GL_ENUM(GL_ALPHA32I_EXT)
3516 /* 0x8D85 */ GL_ENUM(GL_INTENSITY32I_EXT)
3517 /* 0x8D86 */ GL_ENUM(GL_LUMINANCE32I_EXT)
3518 /* 0x8D87 */ GL_ENUM(GL_LUMINANCE_ALPHA32I_EXT)
3519 /* 0x8D88 */ GL_ENUM(GL_RGBA16I)
3520 /* 0x8D88 */ GL_ENUM(GL_RGBA16I_EXT)
3521 /* 0x8D89 */ GL_ENUM(GL_RGB16I)
3522 /* 0x8D89 */ GL_ENUM(GL_RGB16I_EXT)
3523 /* 0x8D8A */ GL_ENUM(GL_ALPHA16I_EXT)
3524 /* 0x8D8B */ GL_ENUM(GL_INTENSITY16I_EXT)
3525 /* 0x8D8C */ GL_ENUM(GL_LUMINANCE16I_EXT)
3526 /* 0x8D8D */ GL_ENUM(GL_LUMINANCE_ALPHA16I_EXT)
3527 /* 0x8D8E */ GL_ENUM(GL_RGBA8I)
3528 /* 0x8D8E */ GL_ENUM(GL_RGBA8I_EXT)
3529 /* 0x8D8F */ GL_ENUM(GL_RGB8I)
3530 /* 0x8D8F */ GL_ENUM(GL_RGB8I_EXT)
3531 /* 0x8D90 */ GL_ENUM(GL_ALPHA8I_EXT)
3532 /* 0x8D91 */ GL_ENUM(GL_INTENSITY8I_EXT)
3533 /* 0x8D92 */ GL_ENUM(GL_LUMINANCE8I_EXT)
3534 /* 0x8D93 */ GL_ENUM(GL_LUMINANCE_ALPHA8I_EXT)
3535 /* 0x8D94 */ GL_ENUM(GL_RED_INTEGER)
3536 /* 0x8D94 */ GL_ENUM(GL_RED_INTEGER_EXT)
3537 /* 0x8D95 */ GL_ENUM(GL_GREEN_INTEGER)
3538 /* 0x8D95 */ GL_ENUM(GL_GREEN_INTEGER_EXT)
3539 /* 0x8D96 */ GL_ENUM(GL_BLUE_INTEGER)
3540 /* 0x8D96 */ GL_ENUM(GL_BLUE_INTEGER_EXT)
3541 /* 0x8D97 */ GL_ENUM(GL_ALPHA_INTEGER)
3542 /* 0x8D97 */ GL_ENUM(GL_ALPHA_INTEGER_EXT)
3543 /* 0x8D98 */ GL_ENUM(GL_RGB_INTEGER)
3544 /* 0x8D98 */ GL_ENUM(GL_RGB_INTEGER_EXT)
3545 /* 0x8D99 */ GL_ENUM(GL_RGBA_INTEGER)
3546 /* 0x8D99 */ GL_ENUM(GL_RGBA_INTEGER_EXT)
3547 /* 0x8D9A */ GL_ENUM(GL_BGR_INTEGER)
3548 /* 0x8D9A */ GL_ENUM(GL_BGR_INTEGER_EXT)
3549 /* 0x8D9B */ GL_ENUM(GL_BGRA_INTEGER)
3550 /* 0x8D9B */ GL_ENUM(GL_BGRA_INTEGER_EXT)
3551 /* 0x8D9C */ GL_ENUM(GL_LUMINANCE_INTEGER_EXT)
3552 /* 0x8D9D */ GL_ENUM(GL_LUMINANCE_ALPHA_INTEGER_EXT)
3553 /* 0x8D9E */ GL_ENUM(GL_RGBA_INTEGER_MODE_EXT)
3554 /* 0x8D9F */ GL_ENUM(GL_INT_2_10_10_10_REV)
3555 /* 0x8DA0 */ GL_ENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
3556 /* 0x8DA1 */ GL_ENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
3557 /* 0x8DA2 */ GL_ENUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
3558 /* 0x8DA3 */ GL_ENUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
3559 /* 0x8DA4 */ GL_ENUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
3560 /* 0x8DA5 */ GL_ENUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
3561 /* 0x8DA6 */ GL_ENUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
3562 /* 0x8DA7 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
3563 /* 0x8DA7 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
3564 /* 0x8DA7 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
3565 /* 0x8DA8 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
3566 /* 0x8DA8 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
3567 /* 0x8DA8 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
3568 /* 0x8DA9 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
3569 /* 0x8DA9 */ GL_ENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
3570 /* 0x8DAA */ GL_ENUM(GL_LAYER_NV)
3571 /* 0x8DAB */ GL_ENUM(GL_DEPTH_COMPONENT32F_NV)
3572 /* 0x8DAC */ GL_ENUM(GL_DEPTH32F_STENCIL8_NV)
3573 /* 0x8DAD */ GL_ENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
3574 /* 0x8DAD */ GL_ENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV)
3575 /* 0x8DAE */ GL_ENUM(GL_SHADER_INCLUDE_ARB)
3576 /* 0x8DAF */ GL_ENUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
3577 /* 0x8DB9 */ GL_ENUM(GL_FRAMEBUFFER_SRGB)
3578 /* 0x8DB9 */ GL_ENUM(GL_FRAMEBUFFER_SRGB_EXT)
3579 /* 0x8DBA */ GL_ENUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
3580 /* 0x8DBB */ GL_ENUM(GL_COMPRESSED_RED_RGTC1)
3581 /* 0x8DBB */ GL_ENUM(GL_COMPRESSED_RED_RGTC1_EXT)
3582 /* 0x8DBC */ GL_ENUM(GL_COMPRESSED_SIGNED_RED_RGTC1)
3583 /* 0x8DBC */ GL_ENUM(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
3584 /* 0x8DBD */ GL_ENUM(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
3585 /* 0x8DBD */ GL_ENUM(GL_COMPRESSED_RG_RGTC2)
3586 /* 0x8DBE */ GL_ENUM(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
3587 /* 0x8DBE */ GL_ENUM(GL_COMPRESSED_SIGNED_RG_RGTC2)
3588 /* 0x8DC0 */ GL_ENUM(GL_SAMPLER_1D_ARRAY)
3589 /* 0x8DC0 */ GL_ENUM(GL_SAMPLER_1D_ARRAY_EXT)
3590 /* 0x8DC1 */ GL_ENUM(GL_SAMPLER_2D_ARRAY)
3591 /* 0x8DC1 */ GL_ENUM(GL_SAMPLER_2D_ARRAY_EXT)
3592 /* 0x8DC2 */ GL_ENUM(GL_SAMPLER_BUFFER)
3593 /* 0x8DC2 */ GL_ENUM(GL_SAMPLER_BUFFER_EXT)
3594 /* 0x8DC3 */ GL_ENUM(GL_SAMPLER_1D_ARRAY_SHADOW)
3595 /* 0x8DC3 */ GL_ENUM(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
3596 /* 0x8DC4 */ GL_ENUM(GL_SAMPLER_2D_ARRAY_SHADOW)
3597 /* 0x8DC4 */ GL_ENUM(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
3598 /* 0x8DC5 */ GL_ENUM(GL_SAMPLER_CUBE_SHADOW)
3599 /* 0x8DC5 */ GL_ENUM(GL_SAMPLER_CUBE_SHADOW_EXT)
3600 /* 0x8DC6 */ GL_ENUM(GL_UNSIGNED_INT_VEC2)
3601 /* 0x8DC6 */ GL_ENUM(GL_UNSIGNED_INT_VEC2_EXT)
3602 /* 0x8DC7 */ GL_ENUM(GL_UNSIGNED_INT_VEC3)
3603 /* 0x8DC7 */ GL_ENUM(GL_UNSIGNED_INT_VEC3_EXT)
3604 /* 0x8DC8 */ GL_ENUM(GL_UNSIGNED_INT_VEC4)
3605 /* 0x8DC8 */ GL_ENUM(GL_UNSIGNED_INT_VEC4_EXT)
3606 /* 0x8DC9 */ GL_ENUM(GL_INT_SAMPLER_1D)
3607 /* 0x8DC9 */ GL_ENUM(GL_INT_SAMPLER_1D_EXT)
3608 /* 0x8DCA */ GL_ENUM(GL_INT_SAMPLER_2D)
3609 /* 0x8DCA */ GL_ENUM(GL_INT_SAMPLER_2D_EXT)
3610 /* 0x8DCB */ GL_ENUM(GL_INT_SAMPLER_3D)
3611 /* 0x8DCB */ GL_ENUM(GL_INT_SAMPLER_3D_EXT)
3612 /* 0x8DCC */ GL_ENUM(GL_INT_SAMPLER_CUBE)
3613 /* 0x8DCC */ GL_ENUM(GL_INT_SAMPLER_CUBE_EXT)
3614 /* 0x8DCD */ GL_ENUM(GL_INT_SAMPLER_2D_RECT)
3615 /* 0x8DCD */ GL_ENUM(GL_INT_SAMPLER_2D_RECT_EXT)
3616 /* 0x8DCE */ GL_ENUM(GL_INT_SAMPLER_1D_ARRAY)
3617 /* 0x8DCE */ GL_ENUM(GL_INT_SAMPLER_1D_ARRAY_EXT)
3618 /* 0x8DCF */ GL_ENUM(GL_INT_SAMPLER_2D_ARRAY)
3619 /* 0x8DCF */ GL_ENUM(GL_INT_SAMPLER_2D_ARRAY_EXT)
3620 /* 0x8DD0 */ GL_ENUM(GL_INT_SAMPLER_BUFFER)
3621 /* 0x8DD0 */ GL_ENUM(GL_INT_SAMPLER_BUFFER_EXT)
3622 /* 0x8DD1 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_1D)
3623 /* 0x8DD1 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
3624 /* 0x8DD2 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D)
3625 /* 0x8DD2 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
3626 /* 0x8DD3 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_3D)
3627 /* 0x8DD3 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
3628 /* 0x8DD4 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_CUBE)
3629 /* 0x8DD4 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
3630 /* 0x8DD5 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
3631 /* 0x8DD5 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
3632 /* 0x8DD6 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
3633 /* 0x8DD6 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
3634 /* 0x8DD7 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
3635 /* 0x8DD7 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
3636 /* 0x8DD8 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER)
3637 /* 0x8DD8 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
3638 /* 0x8DD9 */ GL_ENUM(GL_GEOMETRY_SHADER)
3639 /* 0x8DD9 */ GL_ENUM(GL_GEOMETRY_SHADER_ARB)
3640 /* 0x8DD9 */ GL_ENUM(GL_GEOMETRY_SHADER_EXT)
3641 /* 0x8DDA */ GL_ENUM(GL_GEOMETRY_VERTICES_OUT_ARB)
3642 /* 0x8DDA */ GL_ENUM(GL_GEOMETRY_VERTICES_OUT_EXT)
3643 /* 0x8DDB */ GL_ENUM(GL_GEOMETRY_INPUT_TYPE_ARB)
3644 /* 0x8DDB */ GL_ENUM(GL_GEOMETRY_INPUT_TYPE_EXT)
3645 /* 0x8DDC */ GL_ENUM(GL_GEOMETRY_OUTPUT_TYPE_ARB)
3646 /* 0x8DDC */ GL_ENUM(GL_GEOMETRY_OUTPUT_TYPE_EXT)
3647 /* 0x8DDD */ GL_ENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
3648 /* 0x8DDD */ GL_ENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
3649 /* 0x8DDE */ GL_ENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
3650 /* 0x8DDE */ GL_ENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
3651 /* 0x8DDF */ GL_ENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
3652 /* 0x8DDF */ GL_ENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
3653 /* 0x8DDF */ GL_ENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
3654 /* 0x8DE0 */ GL_ENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
3655 /* 0x8DE0 */ GL_ENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
3656 /* 0x8DE0 */ GL_ENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
3657 /* 0x8DE1 */ GL_ENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
3658 /* 0x8DE1 */ GL_ENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
3659 /* 0x8DE1 */ GL_ENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
3660 /* 0x8DE2 */ GL_ENUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
3661 /* 0x8DE3 */ GL_ENUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
3662 /* 0x8DE4 */ GL_ENUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
3663 /* 0x8DE5 */ GL_ENUM(GL_ACTIVE_SUBROUTINES)
3664 /* 0x8DE6 */ GL_ENUM(GL_ACTIVE_SUBROUTINE_UNIFORMS)
3665 /* 0x8DE7 */ GL_ENUM(GL_MAX_SUBROUTINES)
3666 /* 0x8DE8 */ GL_ENUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
3667 /* 0x8DE9 */ GL_ENUM(GL_NAMED_STRING_LENGTH_ARB)
3668 /* 0x8DEA */ GL_ENUM(GL_NAMED_STRING_TYPE_ARB)
3669 /* 0x8DED */ GL_ENUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
3670 /* 0x8DEE */ GL_ENUM(GL_UNIFORM_BUFFER_EXT)
3671 /* 0x8DEF */ GL_ENUM(GL_UNIFORM_BUFFER_BINDING_EXT)
3672 /* 0x8DF0 */ GL_ENUM(GL_LOW_FLOAT)
3673 /* 0x8DF1 */ GL_ENUM(GL_MEDIUM_FLOAT)
3674 /* 0x8DF2 */ GL_ENUM(GL_HIGH_FLOAT)
3675 /* 0x8DF3 */ GL_ENUM(GL_LOW_INT)
3676 /* 0x8DF4 */ GL_ENUM(GL_MEDIUM_INT)
3677 /* 0x8DF5 */ GL_ENUM(GL_HIGH_INT)
3678 /* 0x8DF8 */ GL_ENUM(GL_SHADER_BINARY_FORMATS)
3679 /* 0x8DF9 */ GL_ENUM(GL_NUM_SHADER_BINARY_FORMATS)
3680 /* 0x8DFA */ GL_ENUM(GL_SHADER_COMPILER)
3681 /* 0x8DFB */ GL_ENUM(GL_MAX_VERTEX_UNIFORM_VECTORS)
3682 /* 0x8DFC */ GL_ENUM(GL_MAX_VARYING_VECTORS)
3683 /* 0x8DFD */ GL_ENUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
3684 /* 0x8E10 */ GL_ENUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
3685 /* 0x8E11 */ GL_ENUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
3686 /* 0x8E12 */ GL_ENUM(GL_MULTISAMPLE_COVERAGE_MODES_NV)
3687 /* 0x8E13 */ GL_ENUM(GL_QUERY_WAIT)
3688 /* 0x8E13 */ GL_ENUM(GL_QUERY_WAIT_NV)
3689 /* 0x8E14 */ GL_ENUM(GL_QUERY_NO_WAIT)
3690 /* 0x8E14 */ GL_ENUM(GL_QUERY_NO_WAIT_NV)
3691 /* 0x8E15 */ GL_ENUM(GL_QUERY_BY_REGION_WAIT)
3692 /* 0x8E15 */ GL_ENUM(GL_QUERY_BY_REGION_WAIT_NV)
3693 /* 0x8E16 */ GL_ENUM(GL_QUERY_BY_REGION_NO_WAIT)
3694 /* 0x8E16 */ GL_ENUM(GL_QUERY_BY_REGION_NO_WAIT_NV)
3695 /* 0x8E17 */ GL_ENUM(GL_QUERY_WAIT_INVERTED)
3696 /* 0x8E18 */ GL_ENUM(GL_QUERY_NO_WAIT_INVERTED)
3697 /* 0x8E19 */ GL_ENUM(GL_QUERY_BY_REGION_WAIT_INVERTED)
3698 /* 0x8E1A */ GL_ENUM(GL_QUERY_BY_REGION_NO_WAIT_INVERTED)
3699 /* 0x8E1B */ GL_ENUM(GL_POLYGON_OFFSET_CLAMP_EXT)
3700 /* 0x8E1E */ GL_ENUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
3701 /* 0x8E1F */ GL_ENUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
3702 /* 0x8E20 */ GL_ENUM(GL_COLOR_SAMPLES_NV)
3703 /* 0x8E22 */ GL_ENUM(GL_TRANSFORM_FEEDBACK)
3704 /* 0x8E22 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_NV)
3705 /* 0x8E23 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED)
3706 /* 0x8E23 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV)
3707 /* 0x8E23 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_PAUSED)
3708 /* 0x8E24 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_ACTIVE)
3709 /* 0x8E24 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
3710 /* 0x8E24 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV)
3711 /* 0x8E25 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BINDING)
3712 /* 0x8E25 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BINDING_NV)
3713 /* 0x8E26 */ GL_ENUM(GL_FRAME_NV)
3714 /* 0x8E27 */ GL_ENUM(GL_FIELDS_NV)
3715 /* 0x8E28 */ GL_ENUM(GL_CURRENT_TIME_NV)
3716 /* 0x8E28 */ GL_ENUM(GL_TIMESTAMP)
3717 /* 0x8E29 */ GL_ENUM(GL_NUM_FILL_STREAMS_NV)
3718 /* 0x8E2A */ GL_ENUM(GL_PRESENT_TIME_NV)
3719 /* 0x8E2B */ GL_ENUM(GL_PRESENT_DURATION_NV)
3720 /* 0x8E2D */ GL_ENUM(GL_PROGRAM_MATRIX_EXT)
3721 /* 0x8E2E */ GL_ENUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
3722 /* 0x8E2F */ GL_ENUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
3723 /* 0x8E42 */ GL_ENUM(GL_TEXTURE_SWIZZLE_R)
3724 /* 0x8E42 */ GL_ENUM(GL_TEXTURE_SWIZZLE_R_EXT)
3725 /* 0x8E43 */ GL_ENUM(GL_TEXTURE_SWIZZLE_G)
3726 /* 0x8E43 */ GL_ENUM(GL_TEXTURE_SWIZZLE_G_EXT)
3727 /* 0x8E44 */ GL_ENUM(GL_TEXTURE_SWIZZLE_B)
3728 /* 0x8E44 */ GL_ENUM(GL_TEXTURE_SWIZZLE_B_EXT)
3729 /* 0x8E45 */ GL_ENUM(GL_TEXTURE_SWIZZLE_A)
3730 /* 0x8E45 */ GL_ENUM(GL_TEXTURE_SWIZZLE_A_EXT)
3731 /* 0x8E46 */ GL_ENUM(GL_TEXTURE_SWIZZLE_RGBA)
3732 /* 0x8E46 */ GL_ENUM(GL_TEXTURE_SWIZZLE_RGBA_EXT)
3733 /* 0x8E47 */ GL_ENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
3734 /* 0x8E48 */ GL_ENUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
3735 /* 0x8E49 */ GL_ENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
3736 /* 0x8E4A */ GL_ENUM(GL_NUM_COMPATIBLE_SUBROUTINES)
3737 /* 0x8E4B */ GL_ENUM(GL_COMPATIBLE_SUBROUTINES)
3738 /* 0x8E4C */ GL_ENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
3739 /* 0x8E4C */ GL_ENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
3740 /* 0x8E4D */ GL_ENUM(GL_FIRST_VERTEX_CONVENTION)
3741 /* 0x8E4D */ GL_ENUM(GL_FIRST_VERTEX_CONVENTION_EXT)
3742 /* 0x8E4E */ GL_ENUM(GL_LAST_VERTEX_CONVENTION)
3743 /* 0x8E4E */ GL_ENUM(GL_LAST_VERTEX_CONVENTION_EXT)
3744 /* 0x8E4F */ GL_ENUM(GL_PROVOKING_VERTEX)
3745 /* 0x8E4F */ GL_ENUM(GL_PROVOKING_VERTEX_EXT)
3746 /* 0x8E50 */ GL_ENUM(GL_SAMPLE_LOCATION_NV)
3747 /* 0x8E50 */ GL_ENUM(GL_SAMPLE_POSITION)
3748 /* 0x8E50 */ GL_ENUM(GL_SAMPLE_POSITION_NV)
3749 /* 0x8E51 */ GL_ENUM(GL_SAMPLE_MASK)
3750 /* 0x8E51 */ GL_ENUM(GL_SAMPLE_MASK_NV)
3751 /* 0x8E52 */ GL_ENUM(GL_SAMPLE_MASK_VALUE)
3752 /* 0x8E52 */ GL_ENUM(GL_SAMPLE_MASK_VALUE_NV)
3753 /* 0x8E53 */ GL_ENUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
3754 /* 0x8E54 */ GL_ENUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
3755 /* 0x8E55 */ GL_ENUM(GL_TEXTURE_RENDERBUFFER_NV)
3756 /* 0x8E56 */ GL_ENUM(GL_SAMPLER_RENDERBUFFER_NV)
3757 /* 0x8E57 */ GL_ENUM(GL_INT_SAMPLER_RENDERBUFFER_NV)
3758 /* 0x8E58 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
3759 /* 0x8E59 */ GL_ENUM(GL_MAX_SAMPLE_MASK_WORDS)
3760 /* 0x8E59 */ GL_ENUM(GL_MAX_SAMPLE_MASK_WORDS_NV)
3761 /* 0x8E5A */ GL_ENUM(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
3762 /* 0x8E5A */ GL_ENUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
3763 /* 0x8E5B */ GL_ENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
3764 /* 0x8E5B */ GL_ENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
3765 /* 0x8E5C */ GL_ENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
3766 /* 0x8E5C */ GL_ENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
3767 /* 0x8E5D */ GL_ENUM(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
3768 /* 0x8E5D */ GL_ENUM(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
3769 /* 0x8E5E */ GL_ENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
3770 /* 0x8E5E */ GL_ENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
3771 /* 0x8E5E */ GL_ENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
3772 /* 0x8E5F */ GL_ENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
3773 /* 0x8E5F */ GL_ENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
3774 /* 0x8E5F */ GL_ENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
3775 /* 0x8E70 */ GL_ENUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
3776 /* 0x8E71 */ GL_ENUM(GL_MAX_VERTEX_STREAMS)
3777 /* 0x8E72 */ GL_ENUM(GL_PATCH_VERTICES)
3778 /* 0x8E73 */ GL_ENUM(GL_PATCH_DEFAULT_INNER_LEVEL)
3779 /* 0x8E74 */ GL_ENUM(GL_PATCH_DEFAULT_OUTER_LEVEL)
3780 /* 0x8E75 */ GL_ENUM(GL_TESS_CONTROL_OUTPUT_VERTICES)
3781 /* 0x8E76 */ GL_ENUM(GL_TESS_GEN_MODE)
3782 /* 0x8E77 */ GL_ENUM(GL_TESS_GEN_SPACING)
3783 /* 0x8E78 */ GL_ENUM(GL_TESS_GEN_VERTEX_ORDER)
3784 /* 0x8E79 */ GL_ENUM(GL_TESS_GEN_POINT_MODE)
3785 /* 0x8E7A */ GL_ENUM(GL_ISOLINES)
3786 /* 0x8E7B */ GL_ENUM(GL_FRACTIONAL_ODD)
3787 /* 0x8E7C */ GL_ENUM(GL_FRACTIONAL_EVEN)
3788 /* 0x8E7D */ GL_ENUM(GL_MAX_PATCH_VERTICES)
3789 /* 0x8E7E */ GL_ENUM(GL_MAX_TESS_GEN_LEVEL)
3790 /* 0x8E7F */ GL_ENUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
3791 /* 0x8E80 */ GL_ENUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
3792 /* 0x8E81 */ GL_ENUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
3793 /* 0x8E82 */ GL_ENUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
3794 /* 0x8E83 */ GL_ENUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
3795 /* 0x8E84 */ GL_ENUM(GL_MAX_TESS_PATCH_COMPONENTS)
3796 /* 0x8E85 */ GL_ENUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
3797 /* 0x8E86 */ GL_ENUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
3798 /* 0x8E87 */ GL_ENUM(GL_TESS_EVALUATION_SHADER)
3799 /* 0x8E88 */ GL_ENUM(GL_TESS_CONTROL_SHADER)
3800 /* 0x8E89 */ GL_ENUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
3801 /* 0x8E8A */ GL_ENUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
3802 /* 0x8E8C */ GL_ENUM(GL_COMPRESSED_RGBA_BPTC_UNORM)
3803 /* 0x8E8C */ GL_ENUM(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
3804 /* 0x8E8D */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
3805 /* 0x8E8D */ GL_ENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
3806 /* 0x8E8E */ GL_ENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
3807 /* 0x8E8E */ GL_ENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
3808 /* 0x8E8F */ GL_ENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
3809 /* 0x8E8F */ GL_ENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
3810 /* 0x8F1D */ GL_ENUM(GL_BUFFER_GPU_ADDRESS_NV)
3811 /* 0x8F1E */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
3812 /* 0x8F1F */ GL_ENUM(GL_ELEMENT_ARRAY_UNIFIED_NV)
3813 /* 0x8F20 */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
3814 /* 0x8F21 */ GL_ENUM(GL_VERTEX_ARRAY_ADDRESS_NV)
3815 /* 0x8F22 */ GL_ENUM(GL_NORMAL_ARRAY_ADDRESS_NV)
3816 /* 0x8F23 */ GL_ENUM(GL_COLOR_ARRAY_ADDRESS_NV)
3817 /* 0x8F24 */ GL_ENUM(GL_INDEX_ARRAY_ADDRESS_NV)
3818 /* 0x8F25 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
3819 /* 0x8F26 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
3820 /* 0x8F27 */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
3821 /* 0x8F28 */ GL_ENUM(GL_FOG_COORD_ARRAY_ADDRESS_NV)
3822 /* 0x8F29 */ GL_ENUM(GL_ELEMENT_ARRAY_ADDRESS_NV)
3823 /* 0x8F2A */ GL_ENUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
3824 /* 0x8F2B */ GL_ENUM(GL_VERTEX_ARRAY_LENGTH_NV)
3825 /* 0x8F2C */ GL_ENUM(GL_NORMAL_ARRAY_LENGTH_NV)
3826 /* 0x8F2D */ GL_ENUM(GL_COLOR_ARRAY_LENGTH_NV)
3827 /* 0x8F2E */ GL_ENUM(GL_INDEX_ARRAY_LENGTH_NV)
3828 /* 0x8F2F */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
3829 /* 0x8F30 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
3830 /* 0x8F31 */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
3831 /* 0x8F32 */ GL_ENUM(GL_FOG_COORD_ARRAY_LENGTH_NV)
3832 /* 0x8F33 */ GL_ENUM(GL_ELEMENT_ARRAY_LENGTH_NV)
3833 /* 0x8F34 */ GL_ENUM(GL_GPU_ADDRESS_NV)
3834 /* 0x8F35 */ GL_ENUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
3835 /* 0x8F36 */ GL_ENUM(GL_COPY_READ_BUFFER)
3836 /* 0x8F36 */ GL_ENUM(GL_COPY_READ_BUFFER_BINDING)
3837 /* 0x8F37 */ GL_ENUM(GL_COPY_WRITE_BUFFER)
3838 /* 0x8F37 */ GL_ENUM(GL_COPY_WRITE_BUFFER_BINDING)
3839 /* 0x8F38 */ GL_ENUM(GL_MAX_IMAGE_UNITS)
3840 /* 0x8F38 */ GL_ENUM(GL_MAX_IMAGE_UNITS_EXT)
3841 /* 0x8F39 */ GL_ENUM(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
3842 /* 0x8F39 */ GL_ENUM(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
3843 /* 0x8F39 */ GL_ENUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
3844 /* 0x8F3A */ GL_ENUM(GL_IMAGE_BINDING_NAME)
3845 /* 0x8F3A */ GL_ENUM(GL_IMAGE_BINDING_NAME_EXT)
3846 /* 0x8F3B */ GL_ENUM(GL_IMAGE_BINDING_LEVEL)
3847 /* 0x8F3B */ GL_ENUM(GL_IMAGE_BINDING_LEVEL_EXT)
3848 /* 0x8F3C */ GL_ENUM(GL_IMAGE_BINDING_LAYERED)
3849 /* 0x8F3C */ GL_ENUM(GL_IMAGE_BINDING_LAYERED_EXT)
3850 /* 0x8F3D */ GL_ENUM(GL_IMAGE_BINDING_LAYER)
3851 /* 0x8F3D */ GL_ENUM(GL_IMAGE_BINDING_LAYER_EXT)
3852 /* 0x8F3E */ GL_ENUM(GL_IMAGE_BINDING_ACCESS)
3853 /* 0x8F3E */ GL_ENUM(GL_IMAGE_BINDING_ACCESS_EXT)
3854 /* 0x8F3F */ GL_ENUM(GL_DRAW_INDIRECT_BUFFER)
3855 /* 0x8F40 */ GL_ENUM(GL_DRAW_INDIRECT_UNIFIED_NV)
3856 /* 0x8F41 */ GL_ENUM(GL_DRAW_INDIRECT_ADDRESS_NV)
3857 /* 0x8F42 */ GL_ENUM(GL_DRAW_INDIRECT_LENGTH_NV)
3858 /* 0x8F43 */ GL_ENUM(GL_DRAW_INDIRECT_BUFFER_BINDING)
3859 /* 0x8F44 */ GL_ENUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
3860 /* 0x8F45 */ GL_ENUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
3861 /* 0x8F46 */ GL_ENUM(GL_DOUBLE_MAT2)
3862 /* 0x8F46 */ GL_ENUM(GL_DOUBLE_MAT2_EXT)
3863 /* 0x8F47 */ GL_ENUM(GL_DOUBLE_MAT3)
3864 /* 0x8F47 */ GL_ENUM(GL_DOUBLE_MAT3_EXT)
3865 /* 0x8F48 */ GL_ENUM(GL_DOUBLE_MAT4)
3866 /* 0x8F48 */ GL_ENUM(GL_DOUBLE_MAT4_EXT)
3867 /* 0x8F49 */ GL_ENUM(GL_DOUBLE_MAT2x3)
3868 /* 0x8F49 */ GL_ENUM(GL_DOUBLE_MAT2x3_EXT)
3869 /* 0x8F4A */ GL_ENUM(GL_DOUBLE_MAT2x4)
3870 /* 0x8F4A */ GL_ENUM(GL_DOUBLE_MAT2x4_EXT)
3871 /* 0x8F4B */ GL_ENUM(GL_DOUBLE_MAT3x2)
3872 /* 0x8F4B */ GL_ENUM(GL_DOUBLE_MAT3x2_EXT)
3873 /* 0x8F4C */ GL_ENUM(GL_DOUBLE_MAT3x4)
3874 /* 0x8F4C */ GL_ENUM(GL_DOUBLE_MAT3x4_EXT)
3875 /* 0x8F4D */ GL_ENUM(GL_DOUBLE_MAT4x2)
3876 /* 0x8F4D */ GL_ENUM(GL_DOUBLE_MAT4x2_EXT)
3877 /* 0x8F4E */ GL_ENUM(GL_DOUBLE_MAT4x3)
3878 /* 0x8F4E */ GL_ENUM(GL_DOUBLE_MAT4x3_EXT)
3879 /* 0x8F4F */ GL_ENUM(GL_VERTEX_BINDING_BUFFER)
3880 /* 0x8F90 */ GL_ENUM(GL_RED_SNORM)
3881 /* 0x8F91 */ GL_ENUM(GL_RG_SNORM)
3882 /* 0x8F92 */ GL_ENUM(GL_RGB_SNORM)
3883 /* 0x8F93 */ GL_ENUM(GL_RGBA_SNORM)
3884 /* 0x8F94 */ GL_ENUM(GL_R8_SNORM)
3885 /* 0x8F95 */ GL_ENUM(GL_RG8_SNORM)
3886 /* 0x8F96 */ GL_ENUM(GL_RGB8_SNORM)
3887 /* 0x8F97 */ GL_ENUM(GL_RGBA8_SNORM)
3888 /* 0x8F98 */ GL_ENUM(GL_R16_SNORM)
3889 /* 0x8F99 */ GL_ENUM(GL_RG16_SNORM)
3890 /* 0x8F9A */ GL_ENUM(GL_RGB16_SNORM)
3891 /* 0x8F9B */ GL_ENUM(GL_RGBA16_SNORM)
3892 /* 0x8F9C */ GL_ENUM(GL_SIGNED_NORMALIZED)
3893 /* 0x8F9D */ GL_ENUM(GL_PRIMITIVE_RESTART)
3894 /* 0x8F9E */ GL_ENUM(GL_PRIMITIVE_RESTART_INDEX)
3895 /* 0x8F9F */ GL_ENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
3896 /* 0x8FE0 */ GL_ENUM(GL_INT8_NV)
3897 /* 0x8FE1 */ GL_ENUM(GL_INT8_VEC2_NV)
3898 /* 0x8FE2 */ GL_ENUM(GL_INT8_VEC3_NV)
3899 /* 0x8FE3 */ GL_ENUM(GL_INT8_VEC4_NV)
3900 /* 0x8FE4 */ GL_ENUM(GL_INT16_NV)
3901 /* 0x8FE5 */ GL_ENUM(GL_INT16_VEC2_NV)
3902 /* 0x8FE6 */ GL_ENUM(GL_INT16_VEC3_NV)
3903 /* 0x8FE7 */ GL_ENUM(GL_INT16_VEC4_NV)
3904 /* 0x8FE9 */ GL_ENUM(GL_INT64_VEC2_NV)
3905 /* 0x8FEA */ GL_ENUM(GL_INT64_VEC3_NV)
3906 /* 0x8FEB */ GL_ENUM(GL_INT64_VEC4_NV)
3907 /* 0x8FEC */ GL_ENUM(GL_UNSIGNED_INT8_NV)
3908 /* 0x8FED */ GL_ENUM(GL_UNSIGNED_INT8_VEC2_NV)
3909 /* 0x8FEE */ GL_ENUM(GL_UNSIGNED_INT8_VEC3_NV)
3910 /* 0x8FEF */ GL_ENUM(GL_UNSIGNED_INT8_VEC4_NV)
3911 /* 0x8FF0 */ GL_ENUM(GL_UNSIGNED_INT16_NV)
3912 /* 0x8FF1 */ GL_ENUM(GL_UNSIGNED_INT16_VEC2_NV)
3913 /* 0x8FF2 */ GL_ENUM(GL_UNSIGNED_INT16_VEC3_NV)
3914 /* 0x8FF3 */ GL_ENUM(GL_UNSIGNED_INT16_VEC4_NV)
3915 /* 0x8FF5 */ GL_ENUM(GL_UNSIGNED_INT64_VEC2_NV)
3916 /* 0x8FF6 */ GL_ENUM(GL_UNSIGNED_INT64_VEC3_NV)
3917 /* 0x8FF7 */ GL_ENUM(GL_UNSIGNED_INT64_VEC4_NV)
3918 /* 0x8FF8 */ GL_ENUM(GL_FLOAT16_NV)
3919 /* 0x8FF9 */ GL_ENUM(GL_FLOAT16_VEC2_NV)
3920 /* 0x8FFA */ GL_ENUM(GL_FLOAT16_VEC3_NV)
3921 /* 0x8FFB */ GL_ENUM(GL_FLOAT16_VEC4_NV)
3922 /* 0x8FFC */ GL_ENUM(GL_DOUBLE_VEC2)
3923 /* 0x8FFC */ GL_ENUM(GL_DOUBLE_VEC2_EXT)
3924 /* 0x8FFD */ GL_ENUM(GL_DOUBLE_VEC3)
3925 /* 0x8FFD */ GL_ENUM(GL_DOUBLE_VEC3_EXT)
3926 /* 0x8FFE */ GL_ENUM(GL_DOUBLE_VEC4)
3927 /* 0x8FFE */ GL_ENUM(GL_DOUBLE_VEC4_EXT)
3928 /* 0x9001 */ GL_ENUM(GL_SAMPLER_BUFFER_AMD)
3929 /* 0x9002 */ GL_ENUM(GL_INT_SAMPLER_BUFFER_AMD)
3930 /* 0x9003 */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
3931 /* 0x9004 */ GL_ENUM(GL_TESSELLATION_MODE_AMD)
3932 /* 0x9005 */ GL_ENUM(GL_TESSELLATION_FACTOR_AMD)
3933 /* 0x9006 */ GL_ENUM(GL_DISCRETE_AMD)
3934 /* 0x9007 */ GL_ENUM(GL_CONTINUOUS_AMD)
3935 /* 0x9009 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_ARRAY)
3936 /* 0x9009 */ GL_ENUM(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
3937 /* 0x900A */ GL_ENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
3938 /* 0x900A */ GL_ENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
3939 /* 0x900B */ GL_ENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
3940 /* 0x900B */ GL_ENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
3941 /* 0x900C */ GL_ENUM(GL_SAMPLER_CUBE_MAP_ARRAY)
3942 /* 0x900C */ GL_ENUM(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
3943 /* 0x900D */ GL_ENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
3944 /* 0x900D */ GL_ENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
3945 /* 0x900E */ GL_ENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
3946 /* 0x900E */ GL_ENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
3947 /* 0x900F */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
3948 /* 0x900F */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
3949 /* 0x9010 */ GL_ENUM(GL_ALPHA_SNORM)
3950 /* 0x9011 */ GL_ENUM(GL_LUMINANCE_SNORM)
3951 /* 0x9012 */ GL_ENUM(GL_LUMINANCE_ALPHA_SNORM)
3952 /* 0x9013 */ GL_ENUM(GL_INTENSITY_SNORM)
3953 /* 0x9014 */ GL_ENUM(GL_ALPHA8_SNORM)
3954 /* 0x9015 */ GL_ENUM(GL_LUMINANCE8_SNORM)
3955 /* 0x9016 */ GL_ENUM(GL_LUMINANCE8_ALPHA8_SNORM)
3956 /* 0x9017 */ GL_ENUM(GL_INTENSITY8_SNORM)
3957 /* 0x9018 */ GL_ENUM(GL_ALPHA16_SNORM)
3958 /* 0x9019 */ GL_ENUM(GL_LUMINANCE16_SNORM)
3959 /* 0x901A */ GL_ENUM(GL_LUMINANCE16_ALPHA16_SNORM)
3960 /* 0x901B */ GL_ENUM(GL_INTENSITY16_SNORM)
3961 /* 0x901C */ GL_ENUM(GL_FACTOR_MIN_AMD)
3962 /* 0x901D */ GL_ENUM(GL_FACTOR_MAX_AMD)
3963 /* 0x901E */ GL_ENUM(GL_DEPTH_CLAMP_NEAR_AMD)
3964 /* 0x901F */ GL_ENUM(GL_DEPTH_CLAMP_FAR_AMD)
3965 /* 0x9020 */ GL_ENUM(GL_VIDEO_BUFFER_NV)
3966 /* 0x9021 */ GL_ENUM(GL_VIDEO_BUFFER_BINDING_NV)
3967 /* 0x9022 */ GL_ENUM(GL_FIELD_UPPER_NV)
3968 /* 0x9023 */ GL_ENUM(GL_FIELD_LOWER_NV)
3969 /* 0x9024 */ GL_ENUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
3970 /* 0x9025 */ GL_ENUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
3971 /* 0x9026 */ GL_ENUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
3972 /* 0x9027 */ GL_ENUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
3973 /* 0x9028 */ GL_ENUM(GL_VIDEO_BUFFER_PITCH_NV)
3974 /* 0x9029 */ GL_ENUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
3975 /* 0x902A */ GL_ENUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
3976 /* 0x902B */ GL_ENUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
3977 /* 0x902C */ GL_ENUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
3978 /* 0x902D */ GL_ENUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
3979 /* 0x902E */ GL_ENUM(GL_PARTIAL_SUCCESS_NV)
3980 /* 0x902F */ GL_ENUM(GL_SUCCESS_NV)
3981 /* 0x9030 */ GL_ENUM(GL_FAILURE_NV)
3982 /* 0x9031 */ GL_ENUM(GL_YCBYCR8_422_NV)
3983 /* 0x9032 */ GL_ENUM(GL_YCBAYCR8A_4224_NV)
3984 /* 0x9033 */ GL_ENUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
3985 /* 0x9034 */ GL_ENUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
3986 /* 0x9035 */ GL_ENUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
3987 /* 0x9036 */ GL_ENUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
3988 /* 0x9037 */ GL_ENUM(GL_Z4Y12Z4CB12Z4CR12_444_NV)
3989 /* 0x9038 */ GL_ENUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
3990 /* 0x9039 */ GL_ENUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
3991 /* 0x903A */ GL_ENUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
3992 /* 0x903B */ GL_ENUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
3993 /* 0x903C */ GL_ENUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
3994 /* 0x9045 */ GL_ENUM(GL_TEXTURE_COVERAGE_SAMPLES_NV)
3995 /* 0x9046 */ GL_ENUM(GL_TEXTURE_COLOR_SAMPLES_NV)
3996 /* 0x9047 */ GL_ENUM(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
3997 /* 0x9048 */ GL_ENUM(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
3998 /* 0x9049 */ GL_ENUM(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
3999 /* 0x904A */ GL_ENUM(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
4000 /* 0x904B */ GL_ENUM(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
4001 /* 0x904C */ GL_ENUM(GL_IMAGE_1D)
4002 /* 0x904C */ GL_ENUM(GL_IMAGE_1D_EXT)
4003 /* 0x904D */ GL_ENUM(GL_IMAGE_2D)
4004 /* 0x904D */ GL_ENUM(GL_IMAGE_2D_EXT)
4005 /* 0x904E */ GL_ENUM(GL_IMAGE_3D)
4006 /* 0x904E */ GL_ENUM(GL_IMAGE_3D_EXT)
4007 /* 0x904F */ GL_ENUM(GL_IMAGE_2D_RECT)
4008 /* 0x904F */ GL_ENUM(GL_IMAGE_2D_RECT_EXT)
4009 /* 0x9050 */ GL_ENUM(GL_IMAGE_CUBE)
4010 /* 0x9050 */ GL_ENUM(GL_IMAGE_CUBE_EXT)
4011 /* 0x9051 */ GL_ENUM(GL_IMAGE_BUFFER)
4012 /* 0x9051 */ GL_ENUM(GL_IMAGE_BUFFER_EXT)
4013 /* 0x9052 */ GL_ENUM(GL_IMAGE_1D_ARRAY)
4014 /* 0x9052 */ GL_ENUM(GL_IMAGE_1D_ARRAY_EXT)
4015 /* 0x9053 */ GL_ENUM(GL_IMAGE_2D_ARRAY)
4016 /* 0x9053 */ GL_ENUM(GL_IMAGE_2D_ARRAY_EXT)
4017 /* 0x9054 */ GL_ENUM(GL_IMAGE_CUBE_MAP_ARRAY)
4018 /* 0x9054 */ GL_ENUM(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
4019 /* 0x9055 */ GL_ENUM(GL_IMAGE_2D_MULTISAMPLE)
4020 /* 0x9055 */ GL_ENUM(GL_IMAGE_2D_MULTISAMPLE_EXT)
4021 /* 0x9056 */ GL_ENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
4022 /* 0x9056 */ GL_ENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
4023 /* 0x9057 */ GL_ENUM(GL_INT_IMAGE_1D)
4024 /* 0x9057 */ GL_ENUM(GL_INT_IMAGE_1D_EXT)
4025 /* 0x9058 */ GL_ENUM(GL_INT_IMAGE_2D)
4026 /* 0x9058 */ GL_ENUM(GL_INT_IMAGE_2D_EXT)
4027 /* 0x9059 */ GL_ENUM(GL_INT_IMAGE_3D)
4028 /* 0x9059 */ GL_ENUM(GL_INT_IMAGE_3D_EXT)
4029 /* 0x905A */ GL_ENUM(GL_INT_IMAGE_2D_RECT)
4030 /* 0x905A */ GL_ENUM(GL_INT_IMAGE_2D_RECT_EXT)
4031 /* 0x905B */ GL_ENUM(GL_INT_IMAGE_CUBE)
4032 /* 0x905B */ GL_ENUM(GL_INT_IMAGE_CUBE_EXT)
4033 /* 0x905C */ GL_ENUM(GL_INT_IMAGE_BUFFER)
4034 /* 0x905C */ GL_ENUM(GL_INT_IMAGE_BUFFER_EXT)
4035 /* 0x905D */ GL_ENUM(GL_INT_IMAGE_1D_ARRAY)
4036 /* 0x905D */ GL_ENUM(GL_INT_IMAGE_1D_ARRAY_EXT)
4037 /* 0x905E */ GL_ENUM(GL_INT_IMAGE_2D_ARRAY)
4038 /* 0x905E */ GL_ENUM(GL_INT_IMAGE_2D_ARRAY_EXT)
4039 /* 0x905F */ GL_ENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY)
4040 /* 0x905F */ GL_ENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
4041 /* 0x9060 */ GL_ENUM(GL_INT_IMAGE_2D_MULTISAMPLE)
4042 /* 0x9060 */ GL_ENUM(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
4043 /* 0x9061 */ GL_ENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
4044 /* 0x9061 */ GL_ENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
4045 /* 0x9062 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_1D)
4046 /* 0x9062 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_1D_EXT)
4047 /* 0x9063 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D)
4048 /* 0x9063 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_EXT)
4049 /* 0x9064 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_3D)
4050 /* 0x9064 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_3D_EXT)
4051 /* 0x9065 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT)
4052 /* 0x9065 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
4053 /* 0x9066 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_CUBE)
4054 /* 0x9066 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
4055 /* 0x9067 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_BUFFER)
4056 /* 0x9067 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
4057 /* 0x9068 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
4058 /* 0x9068 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
4059 /* 0x9069 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
4060 /* 0x9069 */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
4061 /* 0x906A */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
4062 /* 0x906A */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
4063 /* 0x906B */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
4064 /* 0x906B */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
4065 /* 0x906C */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
4066 /* 0x906C */ GL_ENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
4067 /* 0x906D */ GL_ENUM(GL_MAX_IMAGE_SAMPLES)
4068 /* 0x906D */ GL_ENUM(GL_MAX_IMAGE_SAMPLES_EXT)
4069 /* 0x906E */ GL_ENUM(GL_IMAGE_BINDING_FORMAT)
4070 /* 0x906E */ GL_ENUM(GL_IMAGE_BINDING_FORMAT_EXT)
4071 /* 0x906F */ GL_ENUM(GL_RGB10_A2UI)
4072 /* 0x9070 */ GL_ENUM(GL_PATH_FORMAT_SVG_NV)
4073 /* 0x9071 */ GL_ENUM(GL_PATH_FORMAT_PS_NV)
4074 /* 0x9072 */ GL_ENUM(GL_STANDARD_FONT_NAME_NV)
4075 /* 0x9073 */ GL_ENUM(GL_SYSTEM_FONT_NAME_NV)
4076 /* 0x9074 */ GL_ENUM(GL_FILE_NAME_NV)
4077 /* 0x9075 */ GL_ENUM(GL_PATH_STROKE_WIDTH_NV)
4078 /* 0x9076 */ GL_ENUM(GL_PATH_END_CAPS_NV)
4079 /* 0x9077 */ GL_ENUM(GL_PATH_INITIAL_END_CAP_NV)
4080 /* 0x9078 */ GL_ENUM(GL_PATH_TERMINAL_END_CAP_NV)
4081 /* 0x9079 */ GL_ENUM(GL_PATH_JOIN_STYLE_NV)
4082 /* 0x907A */ GL_ENUM(GL_PATH_MITER_LIMIT_NV)
4083 /* 0x907B */ GL_ENUM(GL_PATH_DASH_CAPS_NV)
4084 /* 0x907C */ GL_ENUM(GL_PATH_INITIAL_DASH_CAP_NV)
4085 /* 0x907D */ GL_ENUM(GL_PATH_TERMINAL_DASH_CAP_NV)
4086 /* 0x907E */ GL_ENUM(GL_PATH_DASH_OFFSET_NV)
4087 /* 0x907F */ GL_ENUM(GL_PATH_CLIENT_LENGTH_NV)
4088 /* 0x9080 */ GL_ENUM(GL_PATH_FILL_MODE_NV)
4089 /* 0x9081 */ GL_ENUM(GL_PATH_FILL_MASK_NV)
4090 /* 0x9082 */ GL_ENUM(GL_PATH_FILL_COVER_MODE_NV)
4091 /* 0x9083 */ GL_ENUM(GL_PATH_STROKE_COVER_MODE_NV)
4092 /* 0x9084 */ GL_ENUM(GL_PATH_STROKE_MASK_NV)
4093 /* 0x9085 */ GL_ENUM(GL_PATH_SAMPLE_QUALITY_NV)
4094 /* 0x9086 */ GL_ENUM(GL_PATH_STROKE_BOUND_NV)
4095 /* 0x9087 */ GL_ENUM(GL_PATH_STROKE_OVERSAMPLE_COUNT_NV)
4096 /* 0x9088 */ GL_ENUM(GL_COUNT_UP_NV)
4097 /* 0x9089 */ GL_ENUM(GL_COUNT_DOWN_NV)
4098 /* 0x908A */ GL_ENUM(GL_PATH_OBJECT_BOUNDING_BOX_NV)
4099 /* 0x908B */ GL_ENUM(GL_CONVEX_HULL_NV)
4100 /* 0x908C */ GL_ENUM(GL_MULTI_HULLS_NV)
4101 /* 0x908D */ GL_ENUM(GL_BOUNDING_BOX_NV)
4102 /* 0x908E */ GL_ENUM(GL_TRANSLATE_X_NV)
4103 /* 0x908F */ GL_ENUM(GL_TRANSLATE_Y_NV)
4104 /* 0x9090 */ GL_ENUM(GL_TRANSLATE_2D_NV)
4105 /* 0x9091 */ GL_ENUM(GL_TRANSLATE_3D_NV)
4106 /* 0x9092 */ GL_ENUM(GL_AFFINE_2D_NV)
4107 /* 0x9093 */ GL_ENUM(GL_PROJECTIVE_2D_NV)
4108 /* 0x9094 */ GL_ENUM(GL_AFFINE_3D_NV)
4109 /* 0x9095 */ GL_ENUM(GL_PROJECTIVE_3D_NV)
4110 /* 0x9096 */ GL_ENUM(GL_TRANSPOSE_AFFINE_2D_NV)
4111 /* 0x9097 */ GL_ENUM(GL_TRANSPOSE_PROJECTIVE_2D_NV)
4112 /* 0x9098 */ GL_ENUM(GL_TRANSPOSE_AFFINE_3D_NV)
4113 /* 0x9099 */ GL_ENUM(GL_TRANSPOSE_PROJECTIVE_3D_NV)
4114 /* 0x909A */ GL_ENUM(GL_UTF8_NV)
4115 /* 0x909B */ GL_ENUM(GL_UTF16_NV)
4116 /* 0x909C */ GL_ENUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
4117 /* 0x909D */ GL_ENUM(GL_PATH_COMMAND_COUNT_NV)
4118 /* 0x909E */ GL_ENUM(GL_PATH_COORD_COUNT_NV)
4119 /* 0x909F */ GL_ENUM(GL_PATH_DASH_ARRAY_COUNT_NV)
4120 /* 0x90A0 */ GL_ENUM(GL_PATH_COMPUTED_LENGTH_NV)
4121 /* 0x90A1 */ GL_ENUM(GL_PATH_FILL_BOUNDING_BOX_NV)
4122 /* 0x90A2 */ GL_ENUM(GL_PATH_STROKE_BOUNDING_BOX_NV)
4123 /* 0x90A3 */ GL_ENUM(GL_SQUARE_NV)
4124 /* 0x90A4 */ GL_ENUM(GL_ROUND_NV)
4125 /* 0x90A5 */ GL_ENUM(GL_TRIANGULAR_NV)
4126 /* 0x90A6 */ GL_ENUM(GL_BEVEL_NV)
4127 /* 0x90A7 */ GL_ENUM(GL_MITER_REVERT_NV)
4128 /* 0x90A8 */ GL_ENUM(GL_MITER_TRUNCATE_NV)
4129 /* 0x90A9 */ GL_ENUM(GL_SKIP_MISSING_GLYPH_NV)
4130 /* 0x90AA */ GL_ENUM(GL_USE_MISSING_GLYPH_NV)
4131 /* 0x90AB */ GL_ENUM(GL_PATH_ERROR_POSITION_NV)
4132 /* 0x90AC */ GL_ENUM(GL_PATH_FOG_GEN_MODE_NV)
4133 /* 0x90AD */ GL_ENUM(GL_ACCUM_ADJACENT_PAIRS_NV)
4134 /* 0x90AE */ GL_ENUM(GL_ADJACENT_PAIRS_NV)
4135 /* 0x90AF */ GL_ENUM(GL_FIRST_TO_REST_NV)
4136 /* 0x90B0 */ GL_ENUM(GL_PATH_GEN_MODE_NV)
4137 /* 0x90B1 */ GL_ENUM(GL_PATH_GEN_COEFF_NV)
4138 /* 0x90B2 */ GL_ENUM(GL_PATH_GEN_COLOR_FORMAT_NV)
4139 /* 0x90B3 */ GL_ENUM(GL_PATH_GEN_COMPONENTS_NV)
4140 /* 0x90B4 */ GL_ENUM(GL_PATH_DASH_OFFSET_RESET_NV)
4141 /* 0x90B5 */ GL_ENUM(GL_MOVE_TO_RESETS_NV)
4142 /* 0x90B6 */ GL_ENUM(GL_MOVE_TO_CONTINUES_NV)
4143 /* 0x90B7 */ GL_ENUM(GL_PATH_STENCIL_FUNC_NV)
4144 /* 0x90B8 */ GL_ENUM(GL_PATH_STENCIL_REF_NV)
4145 /* 0x90B9 */ GL_ENUM(GL_PATH_STENCIL_VALUE_MASK_NV)
4146 /* 0x90BA */ GL_ENUM(GL_SCALED_RESOLVE_FASTEST_EXT)
4147 /* 0x90BB */ GL_ENUM(GL_SCALED_RESOLVE_NICEST_EXT)
4148 /* 0x90BC */ GL_ENUM(GL_MIN_MAP_BUFFER_ALIGNMENT)
4149 /* 0x90BD */ GL_ENUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
4150 /* 0x90BE */ GL_ENUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
4151 /* 0x90BF */ GL_ENUM(GL_PATH_COVER_DEPTH_FUNC_NV)
4152 /* 0x90C7 */ GL_ENUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
4153 /* 0x90C8 */ GL_ENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
4154 /* 0x90C9 */ GL_ENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
4155 /* 0x90CA */ GL_ENUM(GL_MAX_VERTEX_IMAGE_UNIFORMS)
4156 /* 0x90CB */ GL_ENUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
4157 /* 0x90CC */ GL_ENUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
4158 /* 0x90CD */ GL_ENUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
4159 /* 0x90CE */ GL_ENUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
4160 /* 0x90CF */ GL_ENUM(GL_MAX_COMBINED_IMAGE_UNIFORMS)
4161 /* 0x90D0 */ GL_ENUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
4162 /* 0x90D1 */ GL_ENUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
4163 /* 0x90D2 */ GL_ENUM(GL_SHADER_STORAGE_BUFFER)
4164 /* 0x90D3 */ GL_ENUM(GL_SHADER_STORAGE_BUFFER_BINDING)
4165 /* 0x90D4 */ GL_ENUM(GL_SHADER_STORAGE_BUFFER_START)
4166 /* 0x90D5 */ GL_ENUM(GL_SHADER_STORAGE_BUFFER_SIZE)
4167 /* 0x90D6 */ GL_ENUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
4168 /* 0x90D7 */ GL_ENUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
4169 /* 0x90D8 */ GL_ENUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
4170 /* 0x90D9 */ GL_ENUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
4171 /* 0x90DA */ GL_ENUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
4172 /* 0x90DB */ GL_ENUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
4173 /* 0x90DC */ GL_ENUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
4174 /* 0x90DD */ GL_ENUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
4175 /* 0x90DE */ GL_ENUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
4176 /* 0x90DF */ GL_ENUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
4177 /* 0x90E1 */ GL_ENUM(GL_SYNC_X11_FENCE_EXT)
4178 /* 0x90EA */ GL_ENUM(GL_DEPTH_STENCIL_TEXTURE_MODE)
4179 /* 0x90EB */ GL_ENUM(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
4180 /* 0x90EB */ GL_ENUM(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
4181 /* 0x90EC */ GL_ENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
4182 /* 0x90ED */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
4183 /* 0x90EE */ GL_ENUM(GL_DISPATCH_INDIRECT_BUFFER)
4184 /* 0x90EF */ GL_ENUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
4185 /* 0x90F3 */ GL_ENUM(GL_CONTEXT_ROBUST_ACCESS)
4186 /* 0x90FB */ GL_ENUM(GL_COMPUTE_PROGRAM_NV)
4187 /* 0x90FC */ GL_ENUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
4188 /* 0x9100 */ GL_ENUM(GL_TEXTURE_2D_MULTISAMPLE)
4189 /* 0x9101 */ GL_ENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
4190 /* 0x9102 */ GL_ENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
4191 /* 0x9103 */ GL_ENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
4192 /* 0x9104 */ GL_ENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
4193 /* 0x9105 */ GL_ENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
4194 /* 0x9106 */ GL_ENUM(GL_TEXTURE_SAMPLES)
4195 /* 0x9107 */ GL_ENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
4196 /* 0x9108 */ GL_ENUM(GL_SAMPLER_2D_MULTISAMPLE)
4197 /* 0x9109 */ GL_ENUM(GL_INT_SAMPLER_2D_MULTISAMPLE)
4198 /* 0x910A */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
4199 /* 0x910B */ GL_ENUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
4200 /* 0x910C */ GL_ENUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
4201 /* 0x910D */ GL_ENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
4202 /* 0x910E */ GL_ENUM(GL_MAX_COLOR_TEXTURE_SAMPLES)
4203 /* 0x910F */ GL_ENUM(GL_MAX_DEPTH_TEXTURE_SAMPLES)
4204 /* 0x9110 */ GL_ENUM(GL_MAX_INTEGER_SAMPLES)
4205 /* 0x9111 */ GL_ENUM(GL_MAX_SERVER_WAIT_TIMEOUT)
4206 /* 0x9112 */ GL_ENUM(GL_OBJECT_TYPE)
4207 /* 0x9113 */ GL_ENUM(GL_SYNC_CONDITION)
4208 /* 0x9114 */ GL_ENUM(GL_SYNC_STATUS)
4209 /* 0x9115 */ GL_ENUM(GL_SYNC_FLAGS)
4210 /* 0x9116 */ GL_ENUM(GL_SYNC_FENCE)
4211 /* 0x9117 */ GL_ENUM(GL_SYNC_GPU_COMMANDS_COMPLETE)
4212 /* 0x9118 */ GL_ENUM(GL_UNSIGNALED)
4213 /* 0x9119 */ GL_ENUM(GL_SIGNALED)
4214 /* 0x911A */ GL_ENUM(GL_ALREADY_SIGNALED)
4215 /* 0x911B */ GL_ENUM(GL_TIMEOUT_EXPIRED)
4216 /* 0x911C */ GL_ENUM(GL_CONDITION_SATISFIED)
4217 /* 0x911D */ GL_ENUM(GL_WAIT_FAILED)
4218 /* 0x911F */ GL_ENUM(GL_BUFFER_ACCESS_FLAGS)
4219 /* 0x9120 */ GL_ENUM(GL_BUFFER_MAP_LENGTH)
4220 /* 0x9121 */ GL_ENUM(GL_BUFFER_MAP_OFFSET)
4221 /* 0x9122 */ GL_ENUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
4222 /* 0x9123 */ GL_ENUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
4223 /* 0x9124 */ GL_ENUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
4224 /* 0x9125 */ GL_ENUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
4225 /* 0x9126 */ GL_ENUM(GL_CONTEXT_PROFILE_MASK)
4226 /* 0x9127 */ GL_ENUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
4227 /* 0x9128 */ GL_ENUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
4228 /* 0x9129 */ GL_ENUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
4229 /* 0x912A */ GL_ENUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
4230 /* 0x912B */ GL_ENUM(GL_PACK_COMPRESSED_BLOCK_WIDTH)
4231 /* 0x912C */ GL_ENUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
4232 /* 0x912D */ GL_ENUM(GL_PACK_COMPRESSED_BLOCK_DEPTH)
4233 /* 0x912E */ GL_ENUM(GL_PACK_COMPRESSED_BLOCK_SIZE)
4234 /* 0x912F */ GL_ENUM(GL_TEXTURE_IMMUTABLE_FORMAT)
4235 /* 0x9143 */ GL_ENUM(GL_MAX_DEBUG_MESSAGE_LENGTH)
4236 /* 0x9143 */ GL_ENUM(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
4237 /* 0x9143 */ GL_ENUM(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
4238 /* 0x9144 */ GL_ENUM(GL_MAX_DEBUG_LOGGED_MESSAGES)
4239 /* 0x9144 */ GL_ENUM(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
4240 /* 0x9144 */ GL_ENUM(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
4241 /* 0x9145 */ GL_ENUM(GL_DEBUG_LOGGED_MESSAGES)
4242 /* 0x9145 */ GL_ENUM(GL_DEBUG_LOGGED_MESSAGES_AMD)
4243 /* 0x9145 */ GL_ENUM(GL_DEBUG_LOGGED_MESSAGES_ARB)
4244 /* 0x9146 */ GL_ENUM(GL_DEBUG_SEVERITY_HIGH)
4245 /* 0x9146 */ GL_ENUM(GL_DEBUG_SEVERITY_HIGH_AMD)
4246 /* 0x9146 */ GL_ENUM(GL_DEBUG_SEVERITY_HIGH_ARB)
4247 /* 0x9147 */ GL_ENUM(GL_DEBUG_SEVERITY_MEDIUM)
4248 /* 0x9147 */ GL_ENUM(GL_DEBUG_SEVERITY_MEDIUM_AMD)
4249 /* 0x9147 */ GL_ENUM(GL_DEBUG_SEVERITY_MEDIUM_ARB)
4250 /* 0x9148 */ GL_ENUM(GL_DEBUG_SEVERITY_LOW)
4251 /* 0x9148 */ GL_ENUM(GL_DEBUG_SEVERITY_LOW_AMD)
4252 /* 0x9148 */ GL_ENUM(GL_DEBUG_SEVERITY_LOW_ARB)
4253 /* 0x9149 */ GL_ENUM(GL_DEBUG_CATEGORY_API_ERROR_AMD)
4254 /* 0x914A */ GL_ENUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
4255 /* 0x914B */ GL_ENUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
4256 /* 0x914C */ GL_ENUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
4257 /* 0x914D */ GL_ENUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
4258 /* 0x914E */ GL_ENUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
4259 /* 0x914F */ GL_ENUM(GL_DEBUG_CATEGORY_APPLICATION_AMD)
4260 /* 0x9150 */ GL_ENUM(GL_DEBUG_CATEGORY_OTHER_AMD)
4261 /* 0x9151 */ GL_ENUM(GL_BUFFER_OBJECT_EXT)
4262 /* 0x9151 */ GL_ENUM(GL_DATA_BUFFER_AMD)
4263 /* 0x9152 */ GL_ENUM(GL_PERFORMANCE_MONITOR_AMD)
4264 /* 0x9153 */ GL_ENUM(GL_QUERY_OBJECT_AMD)
4265 /* 0x9153 */ GL_ENUM(GL_QUERY_OBJECT_EXT)
4266 /* 0x9154 */ GL_ENUM(GL_VERTEX_ARRAY_OBJECT_AMD)
4267 /* 0x9154 */ GL_ENUM(GL_VERTEX_ARRAY_OBJECT_EXT)
4268 /* 0x9155 */ GL_ENUM(GL_SAMPLER_OBJECT_AMD)
4269 /* 0x9160 */ GL_ENUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
4270 /* 0x9192 */ GL_ENUM(GL_QUERY_BUFFER)
4271 /* 0x9192 */ GL_ENUM(GL_QUERY_BUFFER_AMD)
4272 /* 0x9193 */ GL_ENUM(GL_QUERY_BUFFER_BINDING)
4273 /* 0x9193 */ GL_ENUM(GL_QUERY_BUFFER_BINDING_AMD)
4274 /* 0x9194 */ GL_ENUM(GL_QUERY_RESULT_NO_WAIT)
4275 /* 0x9194 */ GL_ENUM(GL_QUERY_RESULT_NO_WAIT_AMD)
4276 /* 0x9195 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_X_AMD)
4277 /* 0x9195 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_X_ARB)
4278 /* 0x9196 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_Y_AMD)
4279 /* 0x9196 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_Y_ARB)
4280 /* 0x9197 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_Z_AMD)
4281 /* 0x9197 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_Z_ARB)
4282 /* 0x9198 */ GL_ENUM(GL_MAX_SPARSE_TEXTURE_SIZE_AMD)
4283 /* 0x9198 */ GL_ENUM(GL_MAX_SPARSE_TEXTURE_SIZE_ARB)
4284 /* 0x9199 */ GL_ENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD)
4285 /* 0x9199 */ GL_ENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
4286 /* 0x919A */ GL_ENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS)
4287 /* 0x919A */ GL_ENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
4288 /* 0x919B */ GL_ENUM(GL_MIN_SPARSE_LEVEL_AMD)
4289 /* 0x919B */ GL_ENUM(GL_MIN_SPARSE_LEVEL_ARB)
4290 /* 0x919C */ GL_ENUM(GL_MIN_LOD_WARNING_AMD)
4291 /* 0x919D */ GL_ENUM(GL_TEXTURE_BUFFER_OFFSET)
4292 /* 0x919E */ GL_ENUM(GL_TEXTURE_BUFFER_SIZE)
4293 /* 0x919F */ GL_ENUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
4294 /* 0x91A0 */ GL_ENUM(GL_STREAM_RASTERIZATION_AMD)
4295 /* 0x91A4 */ GL_ENUM(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
4296 /* 0x91A5 */ GL_ENUM(GL_VERTEX_ID_SWIZZLE_AMD)
4297 /* 0x91A6 */ GL_ENUM(GL_TEXTURE_SPARSE_ARB)
4298 /* 0x91A7 */ GL_ENUM(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
4299 /* 0x91A8 */ GL_ENUM(GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
4300 /* 0x91A9 */ GL_ENUM(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
4301 /* 0x91AA */ GL_ENUM(GL_NUM_SPARSE_LEVELS_ARB)
4302 /* 0x91B9 */ GL_ENUM(GL_COMPUTE_SHADER)
4303 /* 0x91BB */ GL_ENUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
4304 /* 0x91BC */ GL_ENUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
4305 /* 0x91BD */ GL_ENUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
4306 /* 0x91BE */ GL_ENUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
4307 /* 0x91BF */ GL_ENUM(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
4308 /* 0x91BF */ GL_ENUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
4309 /* 0x9270 */ GL_ENUM(GL_COMPRESSED_R11_EAC)
4310 /* 0x9271 */ GL_ENUM(GL_COMPRESSED_SIGNED_R11_EAC)
4311 /* 0x9272 */ GL_ENUM(GL_COMPRESSED_RG11_EAC)
4312 /* 0x9273 */ GL_ENUM(GL_COMPRESSED_SIGNED_RG11_EAC)
4313 /* 0x9274 */ GL_ENUM(GL_COMPRESSED_RGB8_ETC2)
4314 /* 0x9275 */ GL_ENUM(GL_COMPRESSED_SRGB8_ETC2)
4315 /* 0x9276 */ GL_ENUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
4316 /* 0x9277 */ GL_ENUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
4317 /* 0x9278 */ GL_ENUM(GL_COMPRESSED_RGBA8_ETC2_EAC)
4318 /* 0x9279 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
4319 /* 0x9280 */ GL_ENUM(GL_BLEND_PREMULTIPLIED_SRC_NV)
4320 /* 0x9281 */ GL_ENUM(GL_BLEND_OVERLAP_NV)
4321 /* 0x9282 */ GL_ENUM(GL_UNCORRELATED_NV)
4322 /* 0x9283 */ GL_ENUM(GL_DISJOINT_NV)
4323 /* 0x9284 */ GL_ENUM(GL_CONJOINT_NV)
4324 /* 0x9285 */ GL_ENUM(GL_BLEND_ADVANCED_COHERENT_KHR)
4325 /* 0x9285 */ GL_ENUM(GL_BLEND_ADVANCED_COHERENT_NV)
4326 /* 0x9286 */ GL_ENUM(GL_SRC_NV)
4327 /* 0x9287 */ GL_ENUM(GL_DST_NV)
4328 /* 0x9288 */ GL_ENUM(GL_SRC_OVER_NV)
4329 /* 0x9289 */ GL_ENUM(GL_DST_OVER_NV)
4330 /* 0x928A */ GL_ENUM(GL_SRC_IN_NV)
4331 /* 0x928B */ GL_ENUM(GL_DST_IN_NV)
4332 /* 0x928C */ GL_ENUM(GL_SRC_OUT_NV)
4333 /* 0x928D */ GL_ENUM(GL_DST_OUT_NV)
4334 /* 0x928E */ GL_ENUM(GL_SRC_ATOP_NV)
4335 /* 0x928F */ GL_ENUM(GL_DST_ATOP_NV)
4336 /* 0x9291 */ GL_ENUM(GL_PLUS_NV)
4337 /* 0x9292 */ GL_ENUM(GL_PLUS_DARKER_NV)
4338 /* 0x9294 */ GL_ENUM(GL_MULTIPLY_KHR)
4339 /* 0x9294 */ GL_ENUM(GL_MULTIPLY_NV)
4340 /* 0x9295 */ GL_ENUM(GL_SCREEN_KHR)
4341 /* 0x9295 */ GL_ENUM(GL_SCREEN_NV)
4342 /* 0x9296 */ GL_ENUM(GL_OVERLAY_KHR)
4343 /* 0x9296 */ GL_ENUM(GL_OVERLAY_NV)
4344 /* 0x9297 */ GL_ENUM(GL_DARKEN_KHR)
4345 /* 0x9297 */ GL_ENUM(GL_DARKEN_NV)
4346 /* 0x9298 */ GL_ENUM(GL_LIGHTEN_KHR)
4347 /* 0x9298 */ GL_ENUM(GL_LIGHTEN_NV)
4348 /* 0x9299 */ GL_ENUM(GL_COLORDODGE_KHR)
4349 /* 0x9299 */ GL_ENUM(GL_COLORDODGE_NV)
4350 /* 0x929A */ GL_ENUM(GL_COLORBURN_KHR)
4351 /* 0x929A */ GL_ENUM(GL_COLORBURN_NV)
4352 /* 0x929B */ GL_ENUM(GL_HARDLIGHT_KHR)
4353 /* 0x929B */ GL_ENUM(GL_HARDLIGHT_NV)
4354 /* 0x929C */ GL_ENUM(GL_SOFTLIGHT_KHR)
4355 /* 0x929C */ GL_ENUM(GL_SOFTLIGHT_NV)
4356 /* 0x929E */ GL_ENUM(GL_DIFFERENCE_KHR)
4357 /* 0x929E */ GL_ENUM(GL_DIFFERENCE_NV)
4358 /* 0x929F */ GL_ENUM(GL_MINUS_NV)
4359 /* 0x92A0 */ GL_ENUM(GL_EXCLUSION_KHR)
4360 /* 0x92A0 */ GL_ENUM(GL_EXCLUSION_NV)
4361 /* 0x92A1 */ GL_ENUM(GL_CONTRAST_NV)
4362 /* 0x92A3 */ GL_ENUM(GL_INVERT_RGB_NV)
4363 /* 0x92A4 */ GL_ENUM(GL_LINEARDODGE_NV)
4364 /* 0x92A5 */ GL_ENUM(GL_LINEARBURN_NV)
4365 /* 0x92A6 */ GL_ENUM(GL_VIVIDLIGHT_NV)
4366 /* 0x92A7 */ GL_ENUM(GL_LINEARLIGHT_NV)
4367 /* 0x92A8 */ GL_ENUM(GL_PINLIGHT_NV)
4368 /* 0x92A9 */ GL_ENUM(GL_HARDMIX_NV)
4369 /* 0x92AD */ GL_ENUM(GL_HSL_HUE_KHR)
4370 /* 0x92AD */ GL_ENUM(GL_HSL_HUE_NV)
4371 /* 0x92AE */ GL_ENUM(GL_HSL_SATURATION_KHR)
4372 /* 0x92AE */ GL_ENUM(GL_HSL_SATURATION_NV)
4373 /* 0x92AF */ GL_ENUM(GL_HSL_COLOR_KHR)
4374 /* 0x92AF */ GL_ENUM(GL_HSL_COLOR_NV)
4375 /* 0x92B0 */ GL_ENUM(GL_HSL_LUMINOSITY_KHR)
4376 /* 0x92B0 */ GL_ENUM(GL_HSL_LUMINOSITY_NV)
4377 /* 0x92B1 */ GL_ENUM(GL_PLUS_CLAMPED_NV)
4378 /* 0x92B2 */ GL_ENUM(GL_PLUS_CLAMPED_ALPHA_NV)
4379 /* 0x92B3 */ GL_ENUM(GL_MINUS_CLAMPED_NV)
4380 /* 0x92B4 */ GL_ENUM(GL_INVERT_OVG_NV)
4381 /* 0x92C0 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER)
4382 /* 0x92C1 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_BINDING)
4383 /* 0x92C2 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_START)
4384 /* 0x92C3 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_SIZE)
4385 /* 0x92C4 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
4386 /* 0x92C5 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
4387 /* 0x92C6 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
4388 /* 0x92C7 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
4389 /* 0x92C8 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
4390 /* 0x92C9 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
4391 /* 0x92CA */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
4392 /* 0x92CB */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
4393 /* 0x92CC */ GL_ENUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
4394 /* 0x92CD */ GL_ENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
4395 /* 0x92CE */ GL_ENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
4396 /* 0x92CF */ GL_ENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
4397 /* 0x92D0 */ GL_ENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
4398 /* 0x92D1 */ GL_ENUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
4399 /* 0x92D2 */ GL_ENUM(GL_MAX_VERTEX_ATOMIC_COUNTERS)
4400 /* 0x92D3 */ GL_ENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
4401 /* 0x92D4 */ GL_ENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
4402 /* 0x92D5 */ GL_ENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
4403 /* 0x92D6 */ GL_ENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
4404 /* 0x92D7 */ GL_ENUM(GL_MAX_COMBINED_ATOMIC_COUNTERS)
4405 /* 0x92D8 */ GL_ENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
4406 /* 0x92D9 */ GL_ENUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
4407 /* 0x92DA */ GL_ENUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
4408 /* 0x92DB */ GL_ENUM(GL_UNSIGNED_INT_ATOMIC_COUNTER)
4409 /* 0x92DC */ GL_ENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
4410 /* 0x92DD */ GL_ENUM(GL_FRAGMENT_COVERAGE_TO_COLOR_NV)
4411 /* 0x92DE */ GL_ENUM(GL_FRAGMENT_COVERAGE_COLOR_NV)
4412 /* 0x92E0 */ GL_ENUM(GL_DEBUG_OUTPUT)
4413 /* 0x92E1 */ GL_ENUM(GL_UNIFORM)
4414 /* 0x92E2 */ GL_ENUM(GL_UNIFORM_BLOCK)
4415 /* 0x92E3 */ GL_ENUM(GL_PROGRAM_INPUT)
4416 /* 0x92E4 */ GL_ENUM(GL_PROGRAM_OUTPUT)
4417 /* 0x92E5 */ GL_ENUM(GL_BUFFER_VARIABLE)
4418 /* 0x92E6 */ GL_ENUM(GL_SHADER_STORAGE_BLOCK)
4419 /* 0x92E7 */ GL_ENUM(GL_IS_PER_PATCH)
4420 /* 0x92E8 */ GL_ENUM(GL_VERTEX_SUBROUTINE)
4421 /* 0x92E9 */ GL_ENUM(GL_TESS_CONTROL_SUBROUTINE)
4422 /* 0x92EA */ GL_ENUM(GL_TESS_EVALUATION_SUBROUTINE)
4423 /* 0x92EB */ GL_ENUM(GL_GEOMETRY_SUBROUTINE)
4424 /* 0x92EC */ GL_ENUM(GL_FRAGMENT_SUBROUTINE)
4425 /* 0x92ED */ GL_ENUM(GL_COMPUTE_SUBROUTINE)
4426 /* 0x92EE */ GL_ENUM(GL_VERTEX_SUBROUTINE_UNIFORM)
4427 /* 0x92EF */ GL_ENUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
4428 /* 0x92F0 */ GL_ENUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
4429 /* 0x92F1 */ GL_ENUM(GL_GEOMETRY_SUBROUTINE_UNIFORM)
4430 /* 0x92F2 */ GL_ENUM(GL_FRAGMENT_SUBROUTINE_UNIFORM)
4431 /* 0x92F3 */ GL_ENUM(GL_COMPUTE_SUBROUTINE_UNIFORM)
4432 /* 0x92F4 */ GL_ENUM(GL_TRANSFORM_FEEDBACK_VARYING)
4433 /* 0x92F5 */ GL_ENUM(GL_ACTIVE_RESOURCES)
4434 /* 0x92F6 */ GL_ENUM(GL_MAX_NAME_LENGTH)
4435 /* 0x92F7 */ GL_ENUM(GL_MAX_NUM_ACTIVE_VARIABLES)
4436 /* 0x92F8 */ GL_ENUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
4437 /* 0x92F9 */ GL_ENUM(GL_NAME_LENGTH)
4438 /* 0x92FA */ GL_ENUM(GL_TYPE)
4439 /* 0x92FB */ GL_ENUM(GL_ARRAY_SIZE)
4440 /* 0x92FC */ GL_ENUM(GL_OFFSET)
4441 /* 0x92FD */ GL_ENUM(GL_BLOCK_INDEX)
4442 /* 0x92FE */ GL_ENUM(GL_ARRAY_STRIDE)
4443 /* 0x92FF */ GL_ENUM(GL_MATRIX_STRIDE)
4444 /* 0x9300 */ GL_ENUM(GL_IS_ROW_MAJOR)
4445 /* 0x9301 */ GL_ENUM(GL_ATOMIC_COUNTER_BUFFER_INDEX)
4446 /* 0x9302 */ GL_ENUM(GL_BUFFER_BINDING)
4447 /* 0x9303 */ GL_ENUM(GL_BUFFER_DATA_SIZE)
4448 /* 0x9304 */ GL_ENUM(GL_NUM_ACTIVE_VARIABLES)
4449 /* 0x9305 */ GL_ENUM(GL_ACTIVE_VARIABLES)
4450 /* 0x9306 */ GL_ENUM(GL_REFERENCED_BY_VERTEX_SHADER)
4451 /* 0x9307 */ GL_ENUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
4452 /* 0x9308 */ GL_ENUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
4453 /* 0x9309 */ GL_ENUM(GL_REFERENCED_BY_GEOMETRY_SHADER)
4454 /* 0x930A */ GL_ENUM(GL_REFERENCED_BY_FRAGMENT_SHADER)
4455 /* 0x930B */ GL_ENUM(GL_REFERENCED_BY_COMPUTE_SHADER)
4456 /* 0x930C */ GL_ENUM(GL_TOP_LEVEL_ARRAY_SIZE)
4457 /* 0x930D */ GL_ENUM(GL_TOP_LEVEL_ARRAY_STRIDE)
4458 /* 0x930E */ GL_ENUM(GL_LOCATION)
4459 /* 0x930F */ GL_ENUM(GL_LOCATION_INDEX)
4460 /* 0x9310 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT_WIDTH)
4461 /* 0x9311 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
4462 /* 0x9312 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT_LAYERS)
4463 /* 0x9313 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
4464 /* 0x9314 */ GL_ENUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
4465 /* 0x9315 */ GL_ENUM(GL_MAX_FRAMEBUFFER_WIDTH)
4466 /* 0x9316 */ GL_ENUM(GL_MAX_FRAMEBUFFER_HEIGHT)
4467 /* 0x9317 */ GL_ENUM(GL_MAX_FRAMEBUFFER_LAYERS)
4468 /* 0x9318 */ GL_ENUM(GL_MAX_FRAMEBUFFER_SAMPLES)
4469 /* 0x9327 */ GL_ENUM(GL_RASTER_MULTISAMPLE_EXT)
4470 /* 0x9328 */ GL_ENUM(GL_RASTER_SAMPLES_EXT)
4471 /* 0x9329 */ GL_ENUM(GL_MAX_RASTER_SAMPLES_EXT)
4472 /* 0x932A */ GL_ENUM(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT)
4473 /* 0x932B */ GL_ENUM(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT)
4474 /* 0x932C */ GL_ENUM(GL_EFFECTIVE_RASTER_SAMPLES_EXT)
4475 /* 0x932D */ GL_ENUM(GL_DEPTH_SAMPLES_NV)
4476 /* 0x932E */ GL_ENUM(GL_STENCIL_SAMPLES_NV)
4477 /* 0x932F */ GL_ENUM(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV)
4478 /* 0x9330 */ GL_ENUM(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
4479 /* 0x9331 */ GL_ENUM(GL_COVERAGE_MODULATION_TABLE_NV)
4480 /* 0x9332 */ GL_ENUM(GL_COVERAGE_MODULATION_NV)
4481 /* 0x9333 */ GL_ENUM(GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
4482 /* 0x9339 */ GL_ENUM(GL_WARP_SIZE_NV)
4483 /* 0x933A */ GL_ENUM(GL_WARPS_PER_SM_NV)
4484 /* 0x933B */ GL_ENUM(GL_SM_COUNT_NV)
4485 /* 0x933C */ GL_ENUM(GL_FILL_RECTANGLE_NV)
4486 /* 0x933D */ GL_ENUM(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV)
4487 /* 0x933E */ GL_ENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV)
4488 /* 0x933F */ GL_ENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV)
4489 /* 0x9340 */ GL_ENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV)
4490 /* 0x9341 */ GL_ENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_NV)
4491 /* 0x9342 */ GL_ENUM(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV)
4492 /* 0x9343 */ GL_ENUM(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV)
4493 /* 0x9344 */ GL_ENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
4494 /* 0x9345 */ GL_ENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
4495 /* 0x9346 */ GL_ENUM(GL_CONSERVATIVE_RASTERIZATION_NV)
4496 /* 0x9347 */ GL_ENUM(GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV)
4497 /* 0x9348 */ GL_ENUM(GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV)
4498 /* 0x9349 */ GL_ENUM(GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV)
4499 /* 0x934A */ GL_ENUM(GL_LOCATION_COMPONENT)
4500 /* 0x934B */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
4501 /* 0x934C */ GL_ENUM(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
4502 /* 0x935C */ GL_ENUM(GL_CLIP_ORIGIN)
4503 /* 0x935D */ GL_ENUM(GL_CLIP_DEPTH_MODE)
4504 /* 0x935E */ GL_ENUM(GL_NEGATIVE_ONE_TO_ONE)
4505 /* 0x935F */ GL_ENUM(GL_ZERO_TO_ONE)
4506 /* 0x9365 */ GL_ENUM(GL_CLEAR_TEXTURE)
4507 /* 0x9368 */ GL_ENUM(GL_FONT_GLYPHS_AVAILABLE_NV)
4508 /* 0x9369 */ GL_ENUM(GL_FONT_TARGET_UNAVAILABLE_NV)
4509 /* 0x936A */ GL_ENUM(GL_FONT_UNAVAILABLE_NV)
4510 /* 0x936B */ GL_ENUM(GL_FONT_UNINTELLIGIBLE_NV)
4511 /* 0x936C */ GL_ENUM(GL_STANDARD_FONT_FORMAT_NV)
4512 /* 0x936D */ GL_ENUM(GL_FRAGMENT_INPUT_NV)
4513 /* 0x936E */ GL_ENUM(GL_UNIFORM_BUFFER_UNIFIED_NV)
4514 /* 0x936F */ GL_ENUM(GL_UNIFORM_BUFFER_ADDRESS_NV)
4515 /* 0x9370 */ GL_ENUM(GL_UNIFORM_BUFFER_LENGTH_NV)
4516 /* 0x9371 */ GL_ENUM(GL_MULTISAMPLES_NV)
4517 /* 0x9372 */ GL_ENUM(GL_SUPERSAMPLE_SCALE_X_NV)
4518 /* 0x9373 */ GL_ENUM(GL_SUPERSAMPLE_SCALE_Y_NV)
4519 /* 0x9374 */ GL_ENUM(GL_CONFORMANT_NV)
4520 /* 0x9380 */ GL_ENUM(GL_NUM_SAMPLE_COUNTS)
4521 /* 0x93B0 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
4522 /* 0x93B1 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
4523 /* 0x93B2 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
4524 /* 0x93B3 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
4525 /* 0x93B4 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
4526 /* 0x93B5 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
4527 /* 0x93B6 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
4528 /* 0x93B7 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
4529 /* 0x93B8 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
4530 /* 0x93B9 */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
4531 /* 0x93BA */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
4532 /* 0x93BB */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
4533 /* 0x93BC */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
4534 /* 0x93BD */ GL_ENUM(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
4535 /* 0x93D0 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
4536 /* 0x93D1 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
4537 /* 0x93D2 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
4538 /* 0x93D3 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
4539 /* 0x93D4 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
4540 /* 0x93D5 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
4541 /* 0x93D6 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
4542 /* 0x93D7 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
4543 /* 0x93D8 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
4544 /* 0x93D9 */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
4545 /* 0x93DA */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
4546 /* 0x93DB */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
4547 /* 0x93DC */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
4548 /* 0x93DD */ GL_ENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
4549 /* 0x94F0 */ GL_ENUM(GL_PERFQUERY_COUNTER_EVENT_INTEL)
4550 /* 0x94F1 */ GL_ENUM(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
4551 /* 0x94F2 */ GL_ENUM(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
4552 /* 0x94F3 */ GL_ENUM(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
4553 /* 0x94F4 */ GL_ENUM(GL_PERFQUERY_COUNTER_RAW_INTEL)
4554 /* 0x94F5 */ GL_ENUM(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
4555 /* 0x94F8 */ GL_ENUM(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
4556 /* 0x94F9 */ GL_ENUM(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
4557 /* 0x94FA */ GL_ENUM(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
4558 /* 0x94FB */ GL_ENUM(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
4559 /* 0x94FC */ GL_ENUM(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
4560 /* 0x94FD */ GL_ENUM(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
4561 /* 0x94FE */ GL_ENUM(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
4562 /* 0x94FF */ GL_ENUM(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
4563 /* 0x9500 */ GL_ENUM(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
4564 /* 0x9630 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR)
4565 /* 0x9631 */ GL_ENUM(GL_MAX_VIEWS_OVR)
4566 /* 0x9632 */ GL_ENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR)
4567 /* 0x19262 */ GL_ENUM(GL_RASTER_POSITION_UNCLIPPED_IBM)
4568 /* 0x1928A */ GL_ENUM(GL_CULL_VERTEX_IBM)
4569 /* 0x19294 */ GL_ENUM(GL_ALL_STATIC_DATA_IBM)
4570 /* 0x19295 */ GL_ENUM(GL_STATIC_VERTEX_ARRAY_IBM)
4571 /* 0x1929E */ GL_ENUM(GL_VERTEX_ARRAY_LIST_IBM)
4572 /* 0x1929F */ GL_ENUM(GL_NORMAL_ARRAY_LIST_IBM)
4573 /* 0x192A0 */ GL_ENUM(GL_COLOR_ARRAY_LIST_IBM)
4574 /* 0x192A1 */ GL_ENUM(GL_INDEX_ARRAY_LIST_IBM)
4575 /* 0x192A2 */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
4576 /* 0x192A3 */ GL_ENUM(GL_EDGE_FLAG_ARRAY_LIST_IBM)
4577 /* 0x192A4 */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
4578 /* 0x192A5 */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
4579 /* 0x192A8 */ GL_ENUM(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
4580 /* 0x192A9 */ GL_ENUM(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
4581 /* 0x192AA */ GL_ENUM(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
4582 /* 0x192AB */ GL_ENUM(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
4583 /* 0x192AC */ GL_ENUM(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
4584 /* 0x192AD */ GL_ENUM(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
4585 /* 0x192AE */ GL_ENUM(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
4586 /* 0x192AF */ GL_ENUM(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
4587 /* 0x1A1F8 */ GL_ENUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
4588 /* 0x1A1FD */ GL_ENUM(GL_CONSERVE_MEMORY_HINT_PGI)
4589 /* 0x1A1FE */ GL_ENUM(GL_RECLAIM_MEMORY_HINT_PGI)
4590 /* 0x1A202 */ GL_ENUM(GL_NATIVE_GRAPHICS_HANDLE_PGI)
4591 /* 0x1A203 */ GL_ENUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
4592 /* 0x1A204 */ GL_ENUM(GL_NATIVE_GRAPHICS_END_HINT_PGI)
4593 /* 0x1A20C */ GL_ENUM(GL_ALWAYS_FAST_HINT_PGI)
4594 /* 0x1A20D */ GL_ENUM(GL_ALWAYS_SOFT_HINT_PGI)
4595 /* 0x1A20E */ GL_ENUM(GL_ALLOW_DRAW_OBJ_HINT_PGI)
4596 /* 0x1A20F */ GL_ENUM(GL_ALLOW_DRAW_WIN_HINT_PGI)
4597 /* 0x1A210 */ GL_ENUM(GL_ALLOW_DRAW_FRG_HINT_PGI)
4598 /* 0x1A211 */ GL_ENUM(GL_ALLOW_DRAW_MEM_HINT_PGI)
4599 /* 0x1A216 */ GL_ENUM(GL_STRICT_DEPTHFUNC_HINT_PGI)
4600 /* 0x1A217 */ GL_ENUM(GL_STRICT_LIGHTING_HINT_PGI)
4601 /* 0x1A218 */ GL_ENUM(GL_STRICT_SCISSOR_HINT_PGI)
4602 /* 0x1A219 */ GL_ENUM(GL_FULL_STIPPLE_HINT_PGI)
4603 /* 0x1A220 */ GL_ENUM(GL_CLIP_NEAR_HINT_PGI)
4604 /* 0x1A221 */ GL_ENUM(GL_CLIP_FAR_HINT_PGI)
4605 /* 0x1A222 */ GL_ENUM(GL_WIDE_LINE_HINT_PGI)
4606 /* 0x1A223 */ GL_ENUM(GL_BACK_NORMALS_HINT_PGI)
4607 /* 0x1A22A */ GL_ENUM(GL_VERTEX_DATA_HINT_PGI)
4608 /* 0x1A22B */ GL_ENUM(GL_VERTEX_CONSISTENT_HINT_PGI)
4609 /* 0x1A22C */ GL_ENUM(GL_MATERIAL_SIDE_HINT_PGI)
4610 /* 0x1A22D */ GL_ENUM(GL_MAX_VERTEX_HINT_PGI)
4611 	{ 0, 0 }
4612 };
4613 
4614 #undef GL_ENUM
4615 #define num_glenums (sizeof(glenums) / sizeof(glenums[0]) - 1)
4616 
4617 
gl_enum_name(GLenum parm)4618 const char *gl_enum_name(GLenum parm)
4619 {
4620 	static char buf[20];
4621 
4622 	/*
4623 	 * Do a binary search here.
4624 	 */
4625 	int a, b, c;
4626 
4627 	a = 0;
4628 	b = num_glenums;
4629 	while (a < b)
4630 	{
4631 		c = (a + b) >> 1;				/* == ((a + b) / 2) */
4632 
4633 		if (parm == glenums[c].val)
4634 		{
4635 			while (c > 0 && glenums[c - 1].val == parm)
4636 				--c;
4637 			return glenums[c].name;
4638 		}
4639 		if (parm < glenums[c].val)
4640 			b = c;
4641 		else
4642 			a = c + 1;
4643 	}
4644 	/* not found */
4645 	sprintf(buf, "0x%04x", parm);
4646 	return buf;
4647 }
4648 
4649 
cmp_by_value(const void * _a,const void * _b)4650 static int cmp_by_value(const void *_a, const void *_b)
4651 {
4652 	const struct glenum *a = (const struct glenum *)_a;
4653 	const struct glenum *b = (const struct glenum *)_b;
4654 	if (a->val < b->val)
4655 		return -1;
4656 	if (a->val > b->val)
4657 		return 1;
4658 	return 0;
4659 }
4660 
4661 
gl_print_enums(void)4662 void gl_print_enums(void)
4663 {
4664 	unsigned int i;
4665 	struct glenum *sorted;
4666 
4667 	sorted = (struct glenum *)malloc(num_glenums * sizeof(*sorted));
4668 	for (i = 0; i < num_glenums; i++)
4669 		sorted[i] = glenums[i];
4670 	qsort(sorted, num_glenums, sizeof(*sorted), cmp_by_value);
4671 	for (i = 0; i < num_glenums; i++)
4672 		printf("/* 0x%04X */ GL_ENUM(%s)\n", sorted[i].val, sorted[i].name);
4673 	free(sorted);
4674 }
4675 
4676 
gl_HasExtension(const char * extName,const GLubyte * _extString)4677 GLboolean gl_HasExtension(const char *extName, const GLubyte *_extString)
4678 {
4679 	int namelen;
4680 	const char *extString = (const char *)_extString;
4681 
4682 	if (extName == NULL || extString == NULL)
4683 		return GL_FALSE;
4684 	namelen = strlen(extName);
4685 	for (;;)
4686 	{
4687 		while (*extString == ' ')
4688 			extString++;
4689 		if (strncmp(extString, extName, namelen) == 0 &&
4690 			(extString[namelen] == ' ' || extString[namelen] == '\0'))
4691 			return GL_TRUE;
4692 		extString = strchr(extString, ' ');
4693 		if (extString == NULL)
4694 			break;
4695 	}
4696 	return GL_FALSE;
4697 }
4698 
4699 #endif /* ENABLE_OPENGL */
4700