1 #include "views/gamelist/BasicGameListView.h"
2
3 #include "utils/FileSystemUtil.h"
4 #include "views/UIModeController.h"
5 #include "views/ViewController.h"
6 #include "CollectionSystemManager.h"
7 #include "Settings.h"
8 #include "SystemData.h"
9
BasicGameListView(Window * window,FileData * root)10 BasicGameListView::BasicGameListView(Window* window, FileData* root)
11 : ISimpleGameListView(window, root), mList(window)
12 {
13 mList.setSize(mSize.x(), mSize.y() * 0.8f);
14 mList.setPosition(0, mSize.y() * 0.2f);
15 mList.setDefaultZIndex(20);
16 addChild(&mList);
17
18 populateList(root->getChildrenListToDisplay());
19 }
20
onThemeChanged(const std::shared_ptr<ThemeData> & theme)21 void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
22 {
23 ISimpleGameListView::onThemeChanged(theme);
24 using namespace ThemeFlags;
25 mList.applyTheme(theme, getName(), "gamelist", ALL);
26
27 sortChildren();
28 }
29
onFileChanged(FileData * file,FileChangeType change)30 void BasicGameListView::onFileChanged(FileData* file, FileChangeType change)
31 {
32 if(change == FILE_METADATA_CHANGED)
33 {
34 // might switch to a detailed view
35 ViewController::get()->reloadGameListView(this);
36 return;
37 }
38
39 ISimpleGameListView::onFileChanged(file, change);
40 }
41
populateList(const std::vector<FileData * > & files)42 void BasicGameListView::populateList(const std::vector<FileData*>& files)
43 {
44 mList.clear();
45 mHeaderText.setText(mRoot->getSystem()->getFullName());
46 if (files.size() > 0)
47 {
48 for(auto it = files.cbegin(); it != files.cend(); it++)
49 {
50 mList.add((*it)->getName(), *it, ((*it)->getType() == FOLDER));
51 }
52 }
53 else
54 {
55 addPlaceholder();
56 }
57 }
58
getCursor()59 FileData* BasicGameListView::getCursor()
60 {
61 return mList.getSelected();
62 }
63
setCursor(FileData * cursor)64 void BasicGameListView::setCursor(FileData* cursor)
65 {
66 if(!mList.setCursor(cursor) && (!cursor->isPlaceHolder()))
67 {
68 populateList(cursor->getParent()->getChildrenListToDisplay());
69 mList.setCursor(cursor);
70
71 // update our cursor stack in case our cursor just got set to some folder we weren't in before
72 if(mCursorStack.empty() || mCursorStack.top() != cursor->getParent())
73 {
74 std::stack<FileData*> tmp;
75 FileData* ptr = cursor->getParent();
76 while(ptr && ptr != mRoot)
77 {
78 tmp.push(ptr);
79 ptr = ptr->getParent();
80 }
81
82 // flip the stack and put it in mCursorStack
83 mCursorStack = std::stack<FileData*>();
84 while(!tmp.empty())
85 {
86 mCursorStack.push(tmp.top());
87 tmp.pop();
88 }
89 }
90 }
91 }
92
addPlaceholder()93 void BasicGameListView::addPlaceholder()
94 {
95 // empty list - add a placeholder
96 FileData* placeholder = new FileData(PLACEHOLDER, "<No Entries Found>", this->mRoot->getSystem()->getSystemEnvData(), this->mRoot->getSystem());
97 mList.add(placeholder->getName(), placeholder, (placeholder->getType() == PLACEHOLDER));
98 }
99
getQuickSystemSelectRightButton()100 std::string BasicGameListView::getQuickSystemSelectRightButton()
101 {
102 return "right";
103 }
104
getQuickSystemSelectLeftButton()105 std::string BasicGameListView::getQuickSystemSelectLeftButton()
106 {
107 return "left";
108 }
109
launch(FileData * game)110 void BasicGameListView::launch(FileData* game)
111 {
112 ViewController::get()->launch(game);
113 }
114
remove(FileData * game,bool deleteFile)115 void BasicGameListView::remove(FileData *game, bool deleteFile)
116 {
117 if (deleteFile)
118 Utils::FileSystem::removeFile(game->getPath()); // actually delete the file on the filesystem
119 FileData* parent = game->getParent();
120 if (getCursor() == game) // Select next element in list, or prev if none
121 {
122 std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
123 auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
124 unsigned int gamePos = (int)std::distance(siblings.cbegin(), gameIter);
125 if (gameIter != siblings.cend())
126 {
127 if ((gamePos + 1) < siblings.size())
128 {
129 setCursor(siblings.at(gamePos + 1));
130 } else if (gamePos > 1) {
131 setCursor(siblings.at(gamePos - 1));
132 }
133 }
134 }
135 mList.remove(game);
136 if(mList.size() == 0)
137 {
138 addPlaceholder();
139 }
140 delete game; // remove before repopulating (removes from parent)
141 onFileChanged(parent, FILE_REMOVED); // update the view, with game removed
142 }
143
getHelpPrompts()144 std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
145 {
146 std::vector<HelpPrompt> prompts;
147
148 if(Settings::getInstance()->getBool("QuickSystemSelect"))
149 prompts.push_back(HelpPrompt("left/right", "system"));
150 prompts.push_back(HelpPrompt("up/down", "choose"));
151 prompts.push_back(HelpPrompt("a", "launch"));
152 prompts.push_back(HelpPrompt("b", "back"));
153 if(!UIModeController::getInstance()->isUIModeKid())
154 prompts.push_back(HelpPrompt("select", "options"));
155 if(mRoot->getSystem()->isGameSystem())
156 prompts.push_back(HelpPrompt("x", "random"));
157 if(mRoot->getSystem()->isGameSystem() && !UIModeController::getInstance()->isUIModeKid())
158 {
159 std::string prompt = CollectionSystemManager::get()->getEditingCollection();
160 prompts.push_back(HelpPrompt("y", prompt));
161 }
162 return prompts;
163 }
164