1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ARB_compute_shader' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compute_shader',error_checker=_errors._error_checker) 14GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER',0x90ED) 15GL_COMPUTE_SHADER=_C('GL_COMPUTE_SHADER',0x91B9) 16GL_COMPUTE_SHADER_BIT=_C('GL_COMPUTE_SHADER_BIT',0x00000020) 17GL_COMPUTE_WORK_GROUP_SIZE=_C('GL_COMPUTE_WORK_GROUP_SIZE',0x8267) 18GL_DISPATCH_INDIRECT_BUFFER=_C('GL_DISPATCH_INDIRECT_BUFFER',0x90EE) 19GL_DISPATCH_INDIRECT_BUFFER_BINDING=_C('GL_DISPATCH_INDIRECT_BUFFER_BINDING',0x90EF) 20GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS',0x8266) 21GL_MAX_COMPUTE_ATOMIC_COUNTERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTERS',0x8265) 22GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS',0x8264) 23GL_MAX_COMPUTE_IMAGE_UNIFORMS=_C('GL_MAX_COMPUTE_IMAGE_UNIFORMS',0x91BD) 24GL_MAX_COMPUTE_SHARED_MEMORY_SIZE=_C('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE',0x8262) 25GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS=_C('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS',0x91BC) 26GL_MAX_COMPUTE_UNIFORM_BLOCKS=_C('GL_MAX_COMPUTE_UNIFORM_BLOCKS',0x91BB) 27GL_MAX_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMPUTE_UNIFORM_COMPONENTS',0x8263) 28GL_MAX_COMPUTE_WORK_GROUP_COUNT=_C('GL_MAX_COMPUTE_WORK_GROUP_COUNT',0x91BE) 29GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS=_C('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS',0x90EB) 30GL_MAX_COMPUTE_WORK_GROUP_SIZE=_C('GL_MAX_COMPUTE_WORK_GROUP_SIZE',0x91BF) 31GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER',0x90EC) 32@_f 33@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 34def glDispatchCompute(num_groups_x,num_groups_y,num_groups_z):pass 35@_f 36@_p.types(None,_cs.GLintptr) 37def glDispatchComputeIndirect(indirect):pass 38