1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_1_5' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_5',error_checker=_errors._error_checker) 14GL_ARRAY_BUFFER=_C('GL_ARRAY_BUFFER',0x8892) 15GL_ARRAY_BUFFER_BINDING=_C('GL_ARRAY_BUFFER_BINDING',0x8894) 16GL_BUFFER_ACCESS=_C('GL_BUFFER_ACCESS',0x88BB) 17GL_BUFFER_MAPPED=_C('GL_BUFFER_MAPPED',0x88BC) 18GL_BUFFER_MAP_POINTER=_C('GL_BUFFER_MAP_POINTER',0x88BD) 19GL_BUFFER_SIZE=_C('GL_BUFFER_SIZE',0x8764) 20GL_BUFFER_USAGE=_C('GL_BUFFER_USAGE',0x8765) 21GL_COLOR_ARRAY_BUFFER_BINDING=_C('GL_COLOR_ARRAY_BUFFER_BINDING',0x8898) 22GL_CURRENT_FOG_COORD=_C('GL_CURRENT_FOG_COORD',0x8453) 23GL_CURRENT_QUERY=_C('GL_CURRENT_QUERY',0x8865) 24GL_DYNAMIC_COPY=_C('GL_DYNAMIC_COPY',0x88EA) 25GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) 26GL_DYNAMIC_READ=_C('GL_DYNAMIC_READ',0x88E9) 27GL_EDGE_FLAG_ARRAY_BUFFER_BINDING=_C('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING',0x889B) 28GL_ELEMENT_ARRAY_BUFFER=_C('GL_ELEMENT_ARRAY_BUFFER',0x8893) 29GL_ELEMENT_ARRAY_BUFFER_BINDING=_C('GL_ELEMENT_ARRAY_BUFFER_BINDING',0x8895) 30GL_FOG_COORD=_C('GL_FOG_COORD',0x8451) 31GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING',0x889D) 32GL_FOG_COORD_ARRAY=_C('GL_FOG_COORD_ARRAY',0x8457) 33GL_FOG_COORD_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORD_ARRAY_BUFFER_BINDING',0x889D) 34GL_FOG_COORD_ARRAY_POINTER=_C('GL_FOG_COORD_ARRAY_POINTER',0x8456) 35GL_FOG_COORD_ARRAY_STRIDE=_C('GL_FOG_COORD_ARRAY_STRIDE',0x8455) 36GL_FOG_COORD_ARRAY_TYPE=_C('GL_FOG_COORD_ARRAY_TYPE',0x8454) 37GL_FOG_COORD_SRC=_C('GL_FOG_COORD_SRC',0x8450) 38GL_INDEX_ARRAY_BUFFER_BINDING=_C('GL_INDEX_ARRAY_BUFFER_BINDING',0x8899) 39GL_NORMAL_ARRAY_BUFFER_BINDING=_C('GL_NORMAL_ARRAY_BUFFER_BINDING',0x8897) 40GL_QUERY_COUNTER_BITS=_C('GL_QUERY_COUNTER_BITS',0x8864) 41GL_QUERY_RESULT=_C('GL_QUERY_RESULT',0x8866) 42GL_QUERY_RESULT_AVAILABLE=_C('GL_QUERY_RESULT_AVAILABLE',0x8867) 43GL_READ_ONLY=_C('GL_READ_ONLY',0x88B8) 44GL_READ_WRITE=_C('GL_READ_WRITE',0x88BA) 45GL_SAMPLES_PASSED=_C('GL_SAMPLES_PASSED',0x8914) 46GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING=_C('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING',0x889C) 47GL_SRC0_ALPHA=_C('GL_SRC0_ALPHA',0x8588) 48GL_SRC0_RGB=_C('GL_SRC0_RGB',0x8580) 49GL_SRC1_ALPHA=_C('GL_SRC1_ALPHA',0x8589) 50GL_SRC1_RGB=_C('GL_SRC1_RGB',0x8581) 51GL_SRC2_ALPHA=_C('GL_SRC2_ALPHA',0x858A) 52GL_SRC2_RGB=_C('GL_SRC2_RGB',0x8582) 53GL_STATIC_COPY=_C('GL_STATIC_COPY',0x88E6) 54GL_STATIC_DRAW=_C('GL_STATIC_DRAW',0x88E4) 55GL_STATIC_READ=_C('GL_STATIC_READ',0x88E5) 56GL_STREAM_COPY=_C('GL_STREAM_COPY',0x88E2) 57GL_STREAM_DRAW=_C('GL_STREAM_DRAW',0x88E0) 58GL_STREAM_READ=_C('GL_STREAM_READ',0x88E1) 59GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING=_C('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING',0x889A) 60GL_VERTEX_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ARRAY_BUFFER_BINDING',0x8896) 61GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',0x889F) 62GL_WEIGHT_ARRAY_BUFFER_BINDING=_C('GL_WEIGHT_ARRAY_BUFFER_BINDING',0x889E) 63GL_WRITE_ONLY=_C('GL_WRITE_ONLY',0x88B9) 64@_f 65@_p.types(None,_cs.GLenum,_cs.GLuint) 66def glBeginQuery(target,id):pass 67@_f 68@_p.types(None,_cs.GLenum,_cs.GLuint) 69def glBindBuffer(target,buffer):pass 70@_f 71@_p.types(None,_cs.GLenum,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum) 72def glBufferData(target,size,data,usage):pass 73@_f 74@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) 75def glBufferSubData(target,offset,size,data):pass 76@_f 77@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 78def glDeleteBuffers(n,buffers):pass 79@_f 80@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 81def glDeleteQueries(n,ids):pass 82@_f 83@_p.types(None,_cs.GLenum) 84def glEndQuery(target):pass 85@_f 86@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 87def glGenBuffers(n,buffers):pass 88@_f 89@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 90def glGenQueries(n,ids):pass 91@_f 92@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) 93def glGetBufferParameteriv(target,pname,params):pass 94@_f 95@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray) 96def glGetBufferPointerv(target,pname,params):pass 97@_f 98@_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) 99def glGetBufferSubData(target,offset,size,data):pass 100@_f 101@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 102def glGetQueryObjectiv(id,pname,params):pass 103@_f 104@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) 105def glGetQueryObjectuiv(id,pname,params):pass 106@_f 107@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) 108def glGetQueryiv(target,pname,params):pass 109@_f 110@_p.types(_cs.GLboolean,_cs.GLuint) 111def glIsBuffer(buffer):pass 112@_f 113@_p.types(_cs.GLboolean,_cs.GLuint) 114def glIsQuery(id):pass 115@_f 116@_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLenum) 117def glMapBuffer(target,access):pass 118@_f 119@_p.types(_cs.GLboolean,_cs.GLenum) 120def glUnmapBuffer(target):pass 121