1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_2_1' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_2_1',error_checker=_errors._error_checker) 14GL_COMPRESSED_SLUMINANCE=_C('GL_COMPRESSED_SLUMINANCE',0x8C4A) 15GL_COMPRESSED_SLUMINANCE_ALPHA=_C('GL_COMPRESSED_SLUMINANCE_ALPHA',0x8C4B) 16GL_COMPRESSED_SRGB=_C('GL_COMPRESSED_SRGB',0x8C48) 17GL_COMPRESSED_SRGB_ALPHA=_C('GL_COMPRESSED_SRGB_ALPHA',0x8C49) 18GL_CURRENT_RASTER_SECONDARY_COLOR=_C('GL_CURRENT_RASTER_SECONDARY_COLOR',0x845F) 19GL_FLOAT_MAT2x3=_C('GL_FLOAT_MAT2x3',0x8B65) 20GL_FLOAT_MAT2x4=_C('GL_FLOAT_MAT2x4',0x8B66) 21GL_FLOAT_MAT3x2=_C('GL_FLOAT_MAT3x2',0x8B67) 22GL_FLOAT_MAT3x4=_C('GL_FLOAT_MAT3x4',0x8B68) 23GL_FLOAT_MAT4x2=_C('GL_FLOAT_MAT4x2',0x8B69) 24GL_FLOAT_MAT4x3=_C('GL_FLOAT_MAT4x3',0x8B6A) 25GL_PIXEL_PACK_BUFFER=_C('GL_PIXEL_PACK_BUFFER',0x88EB) 26GL_PIXEL_PACK_BUFFER_BINDING=_C('GL_PIXEL_PACK_BUFFER_BINDING',0x88ED) 27GL_PIXEL_UNPACK_BUFFER=_C('GL_PIXEL_UNPACK_BUFFER',0x88EC) 28GL_PIXEL_UNPACK_BUFFER_BINDING=_C('GL_PIXEL_UNPACK_BUFFER_BINDING',0x88EF) 29GL_SLUMINANCE=_C('GL_SLUMINANCE',0x8C46) 30GL_SLUMINANCE8=_C('GL_SLUMINANCE8',0x8C47) 31GL_SLUMINANCE8_ALPHA8=_C('GL_SLUMINANCE8_ALPHA8',0x8C45) 32GL_SLUMINANCE_ALPHA=_C('GL_SLUMINANCE_ALPHA',0x8C44) 33GL_SRGB=_C('GL_SRGB',0x8C40) 34GL_SRGB8=_C('GL_SRGB8',0x8C41) 35GL_SRGB8_ALPHA8=_C('GL_SRGB8_ALPHA8',0x8C43) 36GL_SRGB_ALPHA=_C('GL_SRGB_ALPHA',0x8C42) 37@_f 38@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 39def glUniformMatrix2x3fv(location,count,transpose,value):pass 40@_f 41@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 42def glUniformMatrix2x4fv(location,count,transpose,value):pass 43@_f 44@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 45def glUniformMatrix3x2fv(location,count,transpose,value):pass 46@_f 47@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 48def glUniformMatrix3x4fv(location,count,transpose,value):pass 49@_f 50@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 51def glUniformMatrix4x2fv(location,count,transpose,value):pass 52@_f 53@_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) 54def glUniformMatrix4x3fv(location,count,transpose,value):pass 55