1 class cda_audio {
2 private:
3     int bufsize;
4     int volume[2];
5     bool playing;
6     bool active;
7     int buffer_ids[2];
8 
9 public:
10     uae_u8 *buffers[2];
11 #if 0
12     uae_thread_id mThread;
13     volatile int mBufferDone[2];
14     int mStopThread;
15 #endif
16     int num_sectors;
17 	int sectorsize;
18 
19 	cda_audio(int num_sectors, int sectorsize, int samplerate);
20 	~cda_audio();
21 	void setvolume(int left, int right);
22 	bool play(int bufnum);
23 	void wait(void);
24 	void wait(int bufnum);
25 	bool isplaying(int bufnum);
26 };
27