1#version 100 2#extension GL_EXT_shader_framebuffer_fetch : require 3#extension GL_EXT_draw_buffers : require 4precision mediump float; 5precision highp int; 6 7mediump vec4 uSubpass0; 8mediump vec4 uSubpass1; 9 10void main() 11{ 12 uSubpass0 = gl_LastFragData[0]; 13 uSubpass1 = gl_LastFragData[1]; 14 gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz; 15} 16 17