1#version 100
2#extension GL_EXT_shader_framebuffer_fetch : require
3#extension GL_EXT_draw_buffers : require
4precision mediump float;
5precision highp int;
6
7mediump vec4 uSubpass0;
8mediump vec4 uSubpass1;
9
10void main()
11{
12    uSubpass0 = gl_LastFragData[0];
13    uSubpass1 = gl_LastFragData[1];
14    gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz;
15}
16
17