1#version 310 es
2precision mediump float;
3
4layout(location = 0) in vec2 value;
5
6layout(location = 0) out vec4 FragColor;
7
8void main()
9{
10	int i = floatBitsToInt(value.x);
11	FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0);
12}
13