1#version 310 es 2precision mediump float; 3 4layout(location = 0) in vec2 value; 5 6layout(location = 0) out vec4 FragColor; 7 8void main() 9{ 10 int i = floatBitsToInt(value.x); 11 FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0); 12} 13