1#version 310 es
2precision mediump float;
3
4layout(location = 0) out vec4 FragColor;
5layout(location = 0) in vec4 vA;
6layout(location = 1) in vec4 vB;
7
8void main()
9{
10	if (gl_FrontFacing)
11		FragColor = vA;
12	else
13		FragColor = vB;
14}
15