1#version 450
2
3layout(binding = 0) uniform sampler1DShadow uShadow1D;
4layout(binding = 1) uniform sampler2DShadow uShadow2D;
5layout(binding = 2) uniform sampler1D uSampler1D;
6layout(binding = 3) uniform sampler2D uSampler2D;
7layout(binding = 4) uniform sampler3D uSampler3D;
8
9layout(location = 0) out float FragColor;
10layout(location = 0) in vec3 vClip3;
11layout(location = 1) in vec4 vClip4;
12layout(location = 2) in vec2 vClip2;
13
14void main()
15{
16	FragColor = textureProj(uShadow1D, vClip4);
17	FragColor = textureProj(uShadow2D, vClip4);
18	FragColor = textureProj(uSampler1D, vClip2).x;
19	FragColor = textureProj(uSampler2D, vClip3).x;
20	FragColor = textureProj(uSampler3D, vClip4).x;
21}
22