1#version 450 2 3layout(binding = 0) uniform sampler1DShadow uShadow1D; 4layout(binding = 1) uniform sampler2DShadow uShadow2D; 5layout(binding = 2) uniform sampler1D uSampler1D; 6layout(binding = 3) uniform sampler2D uSampler2D; 7layout(binding = 4) uniform sampler3D uSampler3D; 8 9layout(location = 0) out float FragColor; 10layout(location = 0) in vec3 vClip3; 11layout(location = 1) in vec4 vClip4; 12layout(location = 2) in vec2 vClip2; 13 14void main() 15{ 16 FragColor = textureProj(uShadow1D, vClip4); 17 FragColor = textureProj(uShadow2D, vClip4); 18 FragColor = textureProj(uSampler1D, vClip2).x; 19 FragColor = textureProj(uSampler2D, vClip3).x; 20 FragColor = textureProj(uSampler3D, vClip4).x; 21} 22