1#version 460 2#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable 3#extension GL_EXT_buffer_reference2 : enable 4layout(buffer_reference, std430, buffer_reference_align = 4) buffer IntBuf 5{ 6 int v; 7}; 8layout(std140, binding = 0) uniform Params 9{ 10 float x; 11 IntBuf y[3]; 12}; 13void main() 14{ 15} 16