1#version 460
2#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
3#extension GL_EXT_buffer_reference2 : enable
4layout(buffer_reference, std430, buffer_reference_align = 4) buffer IntBuf
5{
6	int v;
7};
8layout(std140, binding = 0) uniform Params
9{
10	float x;
11	IntBuf y[3];
12};
13void main()
14{
15}
16