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34 
35 //
36 // The top level algorithms for linking multiple
37 // shaders together.
38 //
39 #include "../Include/Common.h"
40 #include "../Include/ShHandle.h"
41 
42 //
43 // Actual link object, derived from the shader handle base classes.
44 //
45 class TGenericLinker : public TLinker {
46 public:
TGenericLinker(EShExecutable e,int dOptions)47     TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { }
link(TCompilerList &,TUniformMap *)48     bool link(TCompilerList&, TUniformMap*) { return true; }
getAttributeBindings(ShBindingTable const **) const49     void getAttributeBindings(ShBindingTable const **) const { }
50     TInfoSink infoSink;
51     int debugOptions;
52 };
53 
54 //
55 // The internal view of a uniform/float object exchanged with the driver.
56 //
57 class TUniformLinkedMap : public TUniformMap {
58 public:
TUniformLinkedMap()59     TUniformLinkedMap() { }
getLocation(const char *)60     virtual int getLocation(const char*) { return 0; }
61 };
62 
ConstructLinker(EShExecutable executable,int debugOptions)63 TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions)
64 {
65     return new TGenericLinker(executable, debugOptions);
66 }
67 
DeleteLinker(TShHandleBase * linker)68 void DeleteLinker(TShHandleBase* linker)
69 {
70     delete linker;
71 }
72 
ConstructUniformMap()73 TUniformMap* ConstructUniformMap()
74 {
75     return new TUniformLinkedMap();
76 }
77 
DeleteUniformMap(TUniformMap * map)78 void DeleteUniformMap(TUniformMap* map)
79 {
80     delete map;
81 }
82 
ConstructBindings()83 TShHandleBase* ConstructBindings()
84 {
85     return 0;
86 }
87 
DeleteBindingList(TShHandleBase * bindingList)88 void DeleteBindingList(TShHandleBase* bindingList)
89 {
90     delete bindingList;
91 }
92