1spv.texture.sampler.transform.frag
2// Module Version 10000
3// Generated by (magic number): 80008
4// Id's are bound by 20
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 9 17
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 440
12                              Name 4  "main"
13                              Name 9  "color"
14                              Name 13  "tex"
15                              Name 17  "coord"
16                              Decorate 13(tex) DescriptorSet 0
17                              Decorate 13(tex) Binding 0
18               2:             TypeVoid
19               3:             TypeFunction 2
20               6:             TypeFloat 32
21               7:             TypeVector 6(float) 4
22               8:             TypePointer Output 7(fvec4)
23        9(color):      8(ptr) Variable Output
24              10:             TypeImage 6(float) 2D sampled format:Unknown
25              11:             TypeSampledImage 10
26              12:             TypePointer UniformConstant 11
27         13(tex):     12(ptr) Variable UniformConstant
28              15:             TypeVector 6(float) 2
29              16:             TypePointer Input 15(fvec2)
30       17(coord):     16(ptr) Variable Input
31         4(main):           2 Function None 3
32               5:             Label
33              14:          11 Load 13(tex)
34              18:   15(fvec2) Load 17(coord)
35              19:    7(fvec4) ImageSampleImplicitLod 14 18
36                              Store 9(color) 19
37                              Return
38                              FunctionEnd
39