1$input v_color0, v_texcoord0
2
3#include <bgfx_shader.sh>
4
5SAMPLER2D(s_texColor, 0);
6
7uniform vec4 u_params;
8#define u_blur_scale    u_params.xy
9#define u_compose_mult  u_params.z
10#define u_compose_alpha u_params.w
11
12void main() {
13  vec4 texColor = texture2D(s_texColor, v_texcoord0.xy);
14  gl_FragColor = v_color0 * texColor * vec4(1.0, 1.0, 1.0, u_compose_alpha);
15}
16