1$input a_position, a_color0, a_texcoord0 2$output v_color0, v_texcoord0 3 4/* 5 * Copyright 2011-2019 Branimir Karadzic. All rights reserved. 6 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause 7 */ 8 9#include <bgfx_shader.sh> 10 11void main() 12{ 13 gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); 14 v_color0 = a_color0; 15 v_texcoord0 = a_texcoord0; 16} 17