1$input a_position, a_color0, a_texcoord0
2$output v_color0, v_texcoord0
3
4/*
5 * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
6 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
7 */
8
9#include <bgfx_shader.sh>
10
11void main()
12{
13	gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
14	v_color0    = a_color0;
15	v_texcoord0 = a_texcoord0;
16}
17