1 // license:BSD-3-Clause
2 // copyright-holders:David Haywood, Stephane Humbert
3 /* Hanaroku - Alba ZC HW */
4 
5 /*
6 TODO:
7 - colour decoding might not be perfect
8 - Background color should be green, but current handling might be wrong.
9 - some unknown sprite attributes
10 - don't know what to do when the jackpot is displayed (missing controls ?)
11 - according to the board pic, there should be one more 4-switches dip
12   switch bank, and probably some NVRAM because there's a battery.
13 */
14 
15 #include "emu.h"
16 #include "cpu/z80/z80.h"
17 #include "machine/nvram.h"
18 #include "machine/ticket.h"
19 #include "sound/ay8910.h"
20 #include "emupal.h"
21 #include "screen.h"
22 #include "speaker.h"
23 
24 class albazc_state : public driver_device
25 {
26 public:
albazc_state(const machine_config & mconfig,device_type type,const char * tag)27 	albazc_state(const machine_config &mconfig, device_type type, const char *tag) :
28 		driver_device(mconfig, type, tag),
29 		m_spriteram1(*this, "spriteram1"),
30 		m_spriteram2(*this, "spriteram2"),
31 		m_spriteram3(*this, "spriteram3"),
32 		m_maincpu(*this, "maincpu"),
33 		m_gfxdecode(*this, "gfxdecode"),
34 		m_palette(*this, "palette"),
35 		m_hopper(*this, "hopper")
36 	{ }
37 
38 	void hanaroku(machine_config &config);
39 
40 private:
41 	/* video-related */
42 	void hanaroku_out_0_w(uint8_t data);
43 	void hanaroku_out_1_w(uint8_t data);
44 	void hanaroku_out_2_w(uint8_t data);
45 	void albazc_vregs_w(offs_t offset, uint8_t data);
46 	virtual void video_start() override;
47 	void albazc_palette(palette_device &palette) const;
48 	uint32_t screen_update_hanaroku(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
49 	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
50 	void hanaroku_map(address_map &map);
51 
52 	required_shared_ptr<uint8_t> m_spriteram1;
53 	required_shared_ptr<uint8_t> m_spriteram2;
54 	required_shared_ptr<uint8_t> m_spriteram3;
55 	uint8_t m_flip_bit;
56 	required_device<cpu_device> m_maincpu;
57 	required_device<gfxdecode_device> m_gfxdecode;
58 	required_device<palette_device> m_palette;
59 	required_device<ticket_dispenser_device> m_hopper;
60 };
61 
62 
63 
64 /* video */
65 
albazc_palette(palette_device & palette) const66 void albazc_state::albazc_palette(palette_device &palette) const
67 {
68 	uint8_t const *const color_prom(memregion("proms")->base());
69 	for (int i = 0; i < 0x200; i++)
70 	{
71 		int const b = (color_prom[i * 2 + 1] & 0x1f);
72 		int const g = ((color_prom[i * 2 + 1] & 0xe0) | ((color_prom[i * 2 + 0] & 0x03) <<8)) >> 5;
73 		int const r = (color_prom[i * 2 + 0] & 0x7c) >> 2;
74 
75 		palette.set_pen_color(i, pal5bit(r), pal5bit(g), pal5bit(b));
76 	}
77 }
78 
79 
video_start()80 void albazc_state::video_start()
81 {
82 }
83 
draw_sprites(bitmap_ind16 & bitmap,const rectangle & cliprect)84 void albazc_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
85 {
86 	int i;
87 
88 	for (i = 511; i >= 0; i--)
89 	{
90 		int code = m_spriteram1[i] | (m_spriteram2[i] << 8);
91 		int color = (m_spriteram2[i + 0x200] & 0xf8) >> 3;
92 		int flipx = 0;
93 		int flipy = 0;
94 		int sx = m_spriteram1[i + 0x200] | ((m_spriteram2[i + 0x200] & 0x07) << 8);
95 		int sy = 242 - m_spriteram3[i];
96 
97 		if (m_flip_bit)
98 		{
99 			sy = 242 - sy;
100 			flipx = !flipx;
101 			flipy = !flipy;
102 		}
103 
104 		m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, code, color, flipx, flipy,
105 			sx, sy, 0);
106 	}
107 }
108 
screen_update_hanaroku(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)109 uint32_t albazc_state::screen_update_hanaroku(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
110 {
111 	bitmap.fill(0x1f0, cliprect);   // ???
112 	draw_sprites(bitmap, cliprect);
113 	return 0;
114 }
115 
hanaroku_out_0_w(uint8_t data)116 void albazc_state::hanaroku_out_0_w(uint8_t data)
117 {
118 	/*
119 	    bit     description
120 
121 	     0      meter1 (coin1)
122 	     1      meter2 (coin2)
123 	     2      meter3 (1/2 d-up)
124 	     3      meter4
125 	     4      call out (meter)
126 	     5      lockout (key)
127 	     6      hopper2 (play)
128 	     7      meter5 (start)
129 	*/
130 
131 	machine().bookkeeping().coin_counter_w(0, data & 0x01);
132 	machine().bookkeeping().coin_counter_w(1, data & 0x02);
133 	machine().bookkeeping().coin_counter_w(2, data & 0x04);
134 	machine().bookkeeping().coin_counter_w(3, data & 0x08);
135 	machine().bookkeeping().coin_counter_w(4, data & 0x80);
136 }
137 
hanaroku_out_1_w(uint8_t data)138 void albazc_state::hanaroku_out_1_w(uint8_t data)
139 {
140 	/*
141 	    bit     description
142 
143 	     0      hopper1 (data clear)
144 	     1      dis dat
145 	     2      dis clk
146 	     3      pay out
147 	     4      ext in 1
148 	     5      ext in 2
149 	     6      ?
150 	     7      ?
151 	*/
152 
153 	m_hopper->motor_w(BIT(data, 0));
154 }
155 
hanaroku_out_2_w(uint8_t data)156 void albazc_state::hanaroku_out_2_w(uint8_t data)
157 {
158 	// unused
159 }
160 
albazc_vregs_w(offs_t offset,uint8_t data)161 void albazc_state::albazc_vregs_w(offs_t offset, uint8_t data)
162 {
163 	#ifdef UNUSED_FUNCTION
164 	{
165 		static uint8_t x[5];
166 		x[offset] = data;
167 		popmessage("%02x %02x %02x %02x %02x",x[0],x[1],x[2],x[3],x[4]);
168 	}
169 	#endif
170 
171 	if(offset == 0)
172 	{
173 		/* core bug with this? */
174 		//flip_screen_set((data & 0x40) >> 6);
175 		m_flip_bit = (data & 0x40) >> 6;
176 	}
177 }
178 
179 /* main cpu */
180 
hanaroku_map(address_map & map)181 void albazc_state::hanaroku_map(address_map &map)
182 {
183 	map(0x0000, 0x7fff).rom();
184 	map(0x8000, 0x87ff).ram().share("spriteram1");
185 	map(0x9000, 0x97ff).ram().share("spriteram2");
186 	map(0xa000, 0xa1ff).ram().share("spriteram3");
187 	map(0xa200, 0xa2ff).nopw();    // ??? written once during P.O.S.T.
188 	map(0xa300, 0xa304).w(FUNC(albazc_state::albazc_vregs_w));   // ???
189 	map(0xb000, 0xb000).nopw();    // ??? always 0x40
190 	map(0xc000, 0xc3ff).ram();         // main ram
191 	map(0xc400, 0xc4ff).ram().share("nvram");
192 	map(0xd000, 0xd000).r("aysnd", FUNC(ay8910_device::data_r));
193 	map(0xd000, 0xd001).w("aysnd", FUNC(ay8910_device::address_data_w));
194 	map(0xe000, 0xe000).portr("IN0").w(FUNC(albazc_state::hanaroku_out_0_w));
195 	map(0xe001, 0xe001).portr("IN1");
196 	map(0xe002, 0xe002).portr("IN2").w(FUNC(albazc_state::hanaroku_out_1_w));
197 	map(0xe004, 0xe004).portr("DSW3").w(FUNC(albazc_state::hanaroku_out_2_w));
198 }
199 
200 
201 static INPUT_PORTS_START( hanaroku )
202 	PORT_START("IN0")   /* 0xe000 */
203 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )      // adds n credits depending on "Coinage" Dip Switch
204 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )      // adds 5 credits
205 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_NAME("1/2 D-Up")
206 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset")
207 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter")
208 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Key") PORT_TOGGLE
209 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play")
210 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
211 
212 	PORT_START("IN1")   /* 0xe001 */
213 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_HANAFUDA_A )
214 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_HANAFUDA_B )
215 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_HANAFUDA_C )
216 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_HANAFUDA_D )
217 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_HANAFUDA_E )
218 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_HANAFUDA_F )
219 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_HANAFUDA_YES )
220 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_HANAFUDA_NO )
221 
222 	PORT_START("IN2")   /* 0xe002 */
223 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) PORT_NAME("Data Clear")
224 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
225 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // "Medal In"
226 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
227 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Ext In 1")
228 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Ext In 2")
229 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
230 
231 	PORT_START("DSW1")  /* 0xd000 - Port A */
232 	PORT_BIT(  0xff, IP_ACTIVE_LOW, IPT_UNUSED )
233 
234 	PORT_START("DSW2")  /* 0xd000 - Port B */
235 	PORT_BIT(  0xff, IP_ACTIVE_LOW, IPT_UNUSED )
236 
237 	PORT_START("DSW3")  /* 0xe004 */
238 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )      // Stored at 0xc028
239 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
240 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
241 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_5C ) )
242 	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
243 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) )  // Stored at 0xc03a
244 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
245 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
246 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )      // Stored at 0xc078
247 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
248 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
249 	PORT_DIPNAME( 0x30, 0x20, "Game Mode" )             // Stored at 0xc02e
250 	PORT_DIPSETTING(    0x30, "Mode 0" )                // Collect OFF
251 	PORT_DIPSETTING(    0x20, "Mode 1" )                // Collect ON (code at 0x36ea)
252 	PORT_DIPSETTING(    0x10, "Mode 2" )                // Collect ON (code at 0x3728)
253 	PORT_DIPSETTING(    0x00, "Mode 3" )                // No credit counter
254 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
255 	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
256 INPUT_PORTS_END
257 
258 
259 static const gfx_layout hanaroku_charlayout =
260 {
261 	16,16,
262 	RGN_FRAC(1,4),
263 	4,
264 	{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
265 	{ 0,1,2,3,4,5,6,7,
266 		64,65,66,67,68,69,70,71},
267 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
268 		128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 },
269 	16*16
270 };
271 
272 
273 
274 static GFXDECODE_START( gfx_hanaroku )
275 	GFXDECODE_ENTRY( "gfx1", 0, hanaroku_charlayout,   0, 32  )
276 GFXDECODE_END
277 
278 
hanaroku(machine_config & config)279 void albazc_state::hanaroku(machine_config &config)
280 {
281 	Z80(config, m_maincpu, 6000000);         /* ? MHz */
282 	m_maincpu->set_addrmap(AS_PROGRAM, &albazc_state::hanaroku_map);
283 	m_maincpu->set_vblank_int("screen", FUNC(albazc_state::irq0_line_hold));
284 
285 	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
286 
287 	TICKET_DISPENSER(config, m_hopper, attotime::from_msec(50), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH );
288 
289 	/* video hardware */
290 	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
291 	screen.set_refresh_hz(60);
292 	screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
293 	screen.set_size(64*8, 64*8);
294 	screen.set_visarea(0, 48*8-1, 2*8, 30*8-1);
295 	screen.set_screen_update(FUNC(albazc_state::screen_update_hanaroku));
296 	screen.set_palette(m_palette);
297 
298 	GFXDECODE(config, m_gfxdecode, m_palette, gfx_hanaroku);
299 
300 	PALETTE(config, m_palette, FUNC(albazc_state::albazc_palette), 0x200);
301 
302 	/* sound hardware */
303 	SPEAKER(config, "mono").front_center();
304 
305 	ay8910_device &aysnd(AY8910(config, "aysnd", 1500000)); /* ? MHz */
306 	aysnd.port_a_read_callback().set_ioport("DSW1");
307 	aysnd.port_b_read_callback().set_ioport("DSW2");
308 	aysnd.add_route(ALL_OUTPUTS, "mono", 0.50);
309 }
310 
311 
312 ROM_START( hanaroku )
313 	ROM_REGION( 0x10000, "maincpu", 0 ) /* z80 code */
314 	ROM_LOAD( "zc5_1a.u02",  0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) )
315 
316 	ROM_REGION( 0x20000, "gfx1", 0 ) /* tiles */
317 	ROM_LOAD( "zc0_002.u14",  0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) )
318 	ROM_LOAD( "zc0_003.u15",  0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) )
319 	ROM_LOAD( "zc0_004.u16",  0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) )
320 	ROM_LOAD( "zc0_005.u17",  0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) )
321 
322 	ROM_REGION( 0x0400, "proms", 0 ) /* colour */
323 	ROM_LOAD16_BYTE( "zc0_006.u21",  0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) )
324 	ROM_LOAD16_BYTE( "zc0_007.u22",  0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) )
325 ROM_END
326 
327 
328 GAME( 1988, hanaroku, 0, hanaroku, hanaroku, albazc_state, empty_init, ROT0, "Alba", "Hanaroku", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
329