1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 /***************************************************************************
4 
5     Bank Panic / Combat Hawk hardware
6     Sega & Sanritsu
7     1984 - 1987
8 
9     driver by Nicola Salmoria
10 
11 
12     PCB Layout (Comba Hawk)
13     -----------------------
14 
15     C2-00170-A BANK PANIC (screened on PCB)
16     834-6381 COMBAT HAWK (sticker)
17     SANRITSU VIDEO GAME - screened on PCB
18 
19 |------------------------------------------------------------------------|
20 |                             PR-10902             PR-10900              |
21 |        PAL (315-5073)                                                  |
22 |                                                                        |
23 |        PAL (315-5074)       EPR-10907                                  |
24 |                                                                        |
25 |                       2016  EPR-10908            EPR-10903             |
26 |                                                                       2|
27 |                             EPR-10909            EPR-10904            2|
28 |                                                                       ||
29 |                             EPR-10910  PR-10901  EPR-10905   SW1      W|
30 |                                                                       A|
31 |                                                                       Y|
32 |                             EPR-10911  2016      EPR-10906   SN76489   |
33 |                                                                        |
34 |                                                              SN76489   |
35 |                             EPR-10912                                  |
36 |                                                              SN76489   |
37 |             2016            EPR-10913             Z80                  |
38 |                                                               VOL      |
39 |15.468MHz                    EPR-10914             555   358     HA1377A|
40 |------------------------------------------------------------------------|
41 
42     Notes:
43           2016          - 2kx8 SRAM
44           Z80 clock     - 2.578MHz [15.468/6]
45           SN76489 clock - 2.578MHz [15.468/6]
46           VSync         - 60Hz
47           HSync         - 15.36kHz
48           SW1           - 8-position DIP switch
49 
50           ROMs
51           ----
52 
53           PR-10900         - ?
54           PR-10901         - 82S129 BIPOLAR PROM
55           PR-10902         - 82S129 BIPOLAR PROM
56           EPR-10907-14 & 3 - 2764 EPROM
57           EPR-10904-6      - 27128 EPROM
58           315-5073         - PAL16L4 (protected)
59           315-5074         - PAL10L8 (read OK)
60 
61 
62 
63 ---------------------------------------------------
64 
65     Bank Panic memory map (preliminary)
66     Similar to Appoooh
67 
68 
69     0000-dfff ROM
70     e000-e7ff RAM
71     f000-f3ff Video RAM #1
72     f400-f7ff Color RAM #1
73     f800-fbff Video RAM #2
74     fc00-ffff Color RAM #2
75 
76     I/O
77     read:
78     00  IN0
79     01  IN1
80     02  IN2
81     04  DSW
82 
83     write:
84     00  SN76496 #1
85     01  SN76496 #2
86     02  SN76496 #3
87     05  horizontal scroll
88     07  bit 0-1 = at least one of these two controls the playfield priority
89         bit 2-3 = ?
90         bit 4 = NMI enable
91         bit 5 = flip screen
92         bit 6-7 = ?
93 
94 ***************************************************************************/
95 
96 #include "emu.h"
97 #include "includes/bankp.h"
98 
99 #include "cpu/z80/z80.h"
100 #include "sound/sn76496.h"
101 #include "screen.h"
102 #include "speaker.h"
103 
104 
105 #define MASTER_CLOCK    XTAL(15'468'480)
106 
107 // Video timing
108 // PCB measured: H = 15.61khz V = 60.99hz, +/- 0.01hz
109 // --> VTOTAL should be OK, HTOTAL not 100% certain
110 #define PIXEL_CLOCK     MASTER_CLOCK/3
111 
112 #define HTOTAL          330
113 #define HBEND           0+3*8
114 #define HBSTART         224+3*8
115 
116 #define VTOTAL          256
117 #define VBEND           0+2*8
118 #define VBSTART         224+2*8
119 
120 
121 /*************************************
122  *
123  *  Address maps
124  *
125  *************************************/
126 
bankp_map(address_map & map)127 void bankp_state::bankp_map(address_map &map)
128 {
129 	map(0x0000, 0xdfff).rom();
130 	map(0xe000, 0xefff).ram();
131 	map(0xf000, 0xf3ff).ram().w(FUNC(bankp_state::videoram_w)).share("videoram");
132 	map(0xf400, 0xf7ff).ram().w(FUNC(bankp_state::colorram_w)).share("colorram");
133 	map(0xf800, 0xfbff).ram().w(FUNC(bankp_state::videoram2_w)).share("videoram2");
134 	map(0xfc00, 0xffff).ram().w(FUNC(bankp_state::colorram2_w)).share("colorram2");
135 }
136 
bankp_io_map(address_map & map)137 void bankp_state::bankp_io_map(address_map &map)
138 {
139 	map.global_mask(0xff);
140 	map(0x00, 0x00).portr("IN0").w("sn1", FUNC(sn76489_device::write));
141 	map(0x01, 0x01).portr("IN1").w("sn2", FUNC(sn76489_device::write));
142 	map(0x02, 0x02).portr("IN2").w("sn3", FUNC(sn76489_device::write));
143 	map(0x04, 0x04).portr("DSW1");
144 	map(0x05, 0x05).w(FUNC(bankp_state::scroll_w));
145 	map(0x07, 0x07).w(FUNC(bankp_state::out_w));
146 }
147 
148 
149 /*************************************
150  *
151  *  Input ports
152  *
153  *************************************/
154 
155 static INPUT_PORTS_START( bankp )
156 	PORT_START("IN0")
157 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
158 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
159 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
160 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
161 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
162 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
163 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE1 )
164 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
165 
166 	PORT_START("IN1")
167 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
168 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
169 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
170 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
171 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
172 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
173 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
174 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
175 
176 	PORT_START("IN2")
177 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
178 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
179 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
180 	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )
181 
182 	PORT_START("DSW1")
183 	PORT_DIPNAME( 0x03, 0x00, "Coin Switch 1" )                  PORT_DIPLOCATION("SW1:1,2")
184 	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
185 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
186 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
187 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
188 	PORT_DIPNAME( 0x04, 0x00, "Coin Switch 2" )                    PORT_DIPLOCATION("SW1:3")
189 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
190 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
191 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )            PORT_DIPLOCATION("SW1:4")
192 	PORT_DIPSETTING(    0x00, "3" )
193 	PORT_DIPSETTING(    0x08, "4" )
194 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )       PORT_DIPLOCATION("SW1:5")
195 	PORT_DIPSETTING(    0x00, "70K 200K 500K" )             /* and 900K 1500K 2000K */
196 	PORT_DIPSETTING(    0x10, "100K 400K 800K" )            /* and 1200K 2000K 3000K */
197 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW1:6")
198 	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
199 	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
200 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )      PORT_DIPLOCATION("SW1:7")
201 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
202 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
203 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )          PORT_DIPLOCATION("SW1:8")
204 	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
205 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
206 INPUT_PORTS_END
207 
208 static INPUT_PORTS_START( combh )
209 	PORT_INCLUDE( bankp )
210 
211 	PORT_MODIFY("IN0")
212 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
213 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
214 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
215 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
216 
217 	PORT_MODIFY("IN1")
218 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
219 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
220 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
221 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
222 
223 	PORT_MODIFY("DSW1")
224 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )      PORT_DIPLOCATION("SW1:1")
225 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
226 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
227 	PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )          PORT_DIPLOCATION("SW1:2,3")
228 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_1C ) )
229 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
230 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
231 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
232 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )          PORT_DIPLOCATION("SW1:5")
233 	PORT_DIPSETTING(    0x10, DEF_STR( Upright ) )
234 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
235 	PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" )
236 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW1:7")
237 	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
238 	PORT_DIPSETTING(    0x40, DEF_STR( Hard ) )
239 	PORT_DIPNAME( 0x80, 0x00, "Fuel" )                      PORT_DIPLOCATION("SW1:8")
240 	PORT_DIPSETTING(    0x00, "120 Units" )
241 	PORT_DIPSETTING(    0x80, "90 Units" )
242 INPUT_PORTS_END
243 
244 
245 /*************************************
246  *
247  *  Graphics definitions
248  *
249  *************************************/
250 
251 static const gfx_layout charlayout =
252 {
253 	8,8,    /* 8*8 characters */
254 	1024,   /* 1024 characters */
255 	2,  /* 2 bits per pixel */
256 	{ 0, 4 },   /* the bitplanes are packed in one byte */
257 	{ STEP4(8*8+3,-1), STEP4(0*8+3,-1) },
258 	{ STEP8(0*8,8) },
259 	16*8    /* every char takes 8 consecutive bytes */
260 };
261 static const gfx_layout charlayout2 =
262 {
263 	8,8,    /* 8*8 characters */
264 	2048,   /* 2048 characters */
265 	3,  /* 3 bits per pixel */
266 	{ 0, 2048*8*8, 2*2048*8*8 },    /* the bitplanes are separated */
267 	{ STEP8(7,-1) },
268 	{ STEP8(0*8,8) },
269 	8*8 /* every char takes 8 consecutive bytes */
270 };
271 
272 static GFXDECODE_START( gfx_bankp )
273 	GFXDECODE_ENTRY( "gfx1", 0, charlayout,      0, 32 )
274 	GFXDECODE_ENTRY( "gfx2", 0, charlayout2,  32*4, 16 )
275 GFXDECODE_END
276 
277 /*************************************
278  *
279  *  Machine driver
280  *
281  *************************************/
282 
machine_reset()283 void bankp_state::machine_reset()
284 {
285 	m_scroll_x = 0;
286 	m_priority = 0;
287 	m_nmi_mask = 0;
288 }
289 
INTERRUPT_GEN_MEMBER(bankp_state::vblank_irq)290 INTERRUPT_GEN_MEMBER(bankp_state::vblank_irq)
291 {
292 	if(m_nmi_mask)
293 		device.execute().pulse_input_line(INPUT_LINE_NMI, attotime::zero);
294 }
295 
bankp(machine_config & config)296 void bankp_state::bankp(machine_config &config)
297 {
298 	/* basic machine hardware */
299 	Z80(config, m_maincpu, MASTER_CLOCK/6);
300 	m_maincpu->set_addrmap(AS_PROGRAM, &bankp_state::bankp_map);
301 	m_maincpu->set_addrmap(AS_IO, &bankp_state::bankp_io_map);
302 	m_maincpu->set_vblank_int("screen", FUNC(bankp_state::vblank_irq));
303 
304 
305 	/* video hardware */
306 	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
307 	screen.set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART);
308 	screen.set_screen_update(FUNC(bankp_state::screen_update));
309 	screen.set_palette(m_palette);
310 
311 	GFXDECODE(config, m_gfxdecode, m_palette, gfx_bankp);
312 	PALETTE(config, m_palette, FUNC(bankp_state::bankp_palette), 32*4+16*8, 32);
313 
314 	/* sound hardware */
315 	SPEAKER(config, "mono").front_center();
316 
317 	SN76489(config, "sn1", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0);
318 
319 	SN76489(config, "sn2", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0);
320 
321 	SN76489(config, "sn3", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0);
322 }
323 
324 
325 
326 /*************************************
327  *
328  *  ROM definition(s)
329  *
330  *************************************/
331 
332 ROM_START( bankp )
333 	ROM_REGION( 0x10000, "maincpu", 0 )
334 	ROM_LOAD( "epr-6175.7e",  0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) )
335 	ROM_LOAD( "epr-6174.7f",  0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) )
336 	ROM_LOAD( "epr-6173.7h",  0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) )
337 	ROM_LOAD( "epr-6176.7d",  0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) )
338 
339 	ROM_REGION( 0x04000, "gfx1", 0 )
340 	ROM_LOAD( "epr-6165.5l",  0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) )    /* playfield #1 chars */
341 	ROM_LOAD( "epr-6166.5k",  0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) )
342 
343 	ROM_REGION( 0x0c000, "gfx2", 0 )
344 	ROM_LOAD( "epr-6172.5b",  0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) )    /* playfield #2 chars */
345 	ROM_LOAD( "epr-6171.5d",  0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) )
346 	ROM_LOAD( "epr-6170.5e",  0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) )
347 	ROM_LOAD( "epr-6169.5f",  0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) )
348 	ROM_LOAD( "epr-6168.5h",  0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) )
349 	ROM_LOAD( "epr-6167.5i",  0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) )
350 
351 	ROM_REGION( 0x0220, "proms", 0 )
352 	ROM_LOAD( "pr-6177.8a",   0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) )     /* palette */
353 	ROM_LOAD( "pr-6178.6f",   0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) )     /* charset #1 lookup table */
354 	ROM_LOAD( "pr-6179.5a",   0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) )     /* charset #2 lookup table */
355 
356 	ROM_REGION( 0x025c, "user1", 0 )
357 	ROM_LOAD( "315-5074.2c.bin",   0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) )
358 	ROM_LOAD( "315-5073.pal16l4",  0x0000, 0x0001, NO_DUMP ) /* read protected */
359 ROM_END
360 
361 
362 ROM_START( combh )
363 	ROM_REGION( 0x10000, "maincpu", 0 )
364 	ROM_LOAD( "epr-10904.7e",  0x0000, 0x4000, CRC(4b106335) SHA1(1cdfac301b52ccd98d09b52089bb2a45fc9afdbb) )
365 	ROM_LOAD( "epr-10905.7f",  0x4000, 0x4000, CRC(a76fc390) SHA1(9ffc453010ffb93db5f549e3cc1e0a4eb39ac61c) )
366 	ROM_LOAD( "epr-10906.7h",  0x8000, 0x4000, CRC(16d54885) SHA1(e00fc618bb1a1f8c160fe2a0d4de6d9750313643) )
367 	ROM_LOAD( "epr-10903.7d",  0xc000, 0x2000, CRC(b7a59cab) SHA1(6321fa9bdf580d76267b13fcf7dc066a45e0c926) )
368 
369 	ROM_REGION( 0x04000, "gfx1", 0 )
370 	ROM_LOAD( "epr-10914.5l",  0x0000, 0x2000, CRC(7d7a2340) SHA1(7411131bf929eaf11e12047eea74158daf8dd274) )
371 	ROM_LOAD( "epr-10913.5k",  0x2000, 0x2000, CRC(d5c1a8ae) SHA1(4f05fd183918bcc5e7b312df5a22f92756cec01d) )
372 
373 	ROM_REGION( 0x0c000, "gfx2", 0 )
374 	ROM_LOAD( "epr-10907.5b",  0x0000, 0x2000, CRC(08e5eea3) SHA1(1ab46f9f390a4d8647b0bc07bff66f4d7f47b19e) )
375 	ROM_LOAD( "epr-10908.5d",  0x2000, 0x2000, CRC(d9e413f5) SHA1(c9eb038eed97fcdb56c368f5540b372a1c7b4250) )
376 	ROM_LOAD( "epr-10909.5e",  0x4000, 0x2000, CRC(fec7962c) SHA1(1e58cb19d3a80164a9968e42eea0503364dad017) )
377 	ROM_LOAD( "epr-10910.5f",  0x6000, 0x2000, CRC(33db0fa7) SHA1(51f73a216d1349fd194bcc166bfbc7a39935f1bf) )
378 	ROM_LOAD( "epr-10911.5h",  0x8000, 0x2000, CRC(565d9e6d) SHA1(99071eaacfc571eb55e199f2f723fe6ef109b07a) )
379 	ROM_LOAD( "epr-10912.5i",  0xa000, 0x2000, CRC(cbe22738) SHA1(2dbdb593882ec66e783411f02941ce822e1c62a1) )
380 
381 	ROM_REGION( 0x0220, "proms", 0 )
382 	ROM_LOAD( "pr-10900.8a",   0x0000, 0x020, CRC(f95fcd66) SHA1(ed7bf6691a942f344b0230310876a63a68606922) )    /* palette */
383 	ROM_LOAD( "pr-10901.6f",   0x0020, 0x100, CRC(6fd981c8) SHA1(0bd2e7b72fd5e055224a675108e2e706cd6f6e5a) )    /* charset #2 lookup table */
384 	ROM_LOAD( "pr-10902.5a",   0x0120, 0x100, CRC(84d6bded) SHA1(67d9c4c7d7c84eb54ec655a4cf1768ca0cbb047d) )    /* charset #1 lookup table */
385 
386 	ROM_REGION( 0x025c, "user1", 0 )
387 	ROM_LOAD( "315-5074.2c.bin",   0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) )
388 	ROM_LOAD( "315-5073.pal16l4",  0x0000, 0x0001, NO_DUMP ) /* read protected */
389 ROM_END
390 
391 
392 /*************************************
393  *
394  *  Game driver(s)
395  *
396  *************************************/
397 
398 GAME( 1984, bankp, 0, bankp, bankp, bankp_state, empty_init, ROT0,   "Sanritsu / Sega", "Bank Panic",  MACHINE_SUPPORTS_SAVE )
399 GAME( 1987, combh, 0, bankp, combh, bankp_state, empty_init, ROT270, "Sanritsu / Sega", "Combat Hawk", MACHINE_SUPPORTS_SAVE )
400