1 // license:BSD-3-Clause
2 // copyright-holders:AJR
3 /***************************************************************************
4 
5     Strike Zone (1994)
6     Hoop Shot (undumped)
7 
8     Redemption games by Purple Star Inc. using infrared light curtains.
9 
10 ***************************************************************************/
11 
12 #include "emu.h"
13 #include "cpu/z80/z80.h"
14 #include "cpu/i86/i186.h"
15 
16 class strkzn_state : public driver_device
17 {
18 public:
strkzn_state(const machine_config & mconfig,device_type type,const char * tag)19 	strkzn_state(const machine_config &mconfig, device_type type, const char *tag)
20 		: driver_device(mconfig, type, tag)
21 		, m_maincpu(*this, "maincpu")
22 		, m_lightcpu(*this, "lightcpu")
23 	{ }
24 
25 	void strkzn(machine_config &config);
26 
27 private:
28 	void light_io(address_map &map);
29 	void light_mem(address_map &map);
30 	void main_io(address_map &map);
31 	void main_mem(address_map &map);
32 
33 	required_device<cpu_device> m_maincpu;
34 	required_device<cpu_device> m_lightcpu;
35 };
36 
main_mem(address_map & map)37 void strkzn_state::main_mem(address_map &map)
38 {
39 	map(0x0000, 0xdfff).rom().region("maincpu", 0);
40 	map(0xe000, 0xffff).ram();
41 }
42 
main_io(address_map & map)43 void strkzn_state::main_io(address_map &map)
44 {
45 	map.global_mask(0xff);
46 }
47 
light_mem(address_map & map)48 void strkzn_state::light_mem(address_map &map)
49 {
50 	map(0x00000, 0x00fff).ram();
51 	map(0xf0000, 0xfffff).rom().region("lightcpu", 0);
52 }
53 
light_io(address_map & map)54 void strkzn_state::light_io(address_map &map)
55 {
56 	map(0x0007, 0x0007).nopr();
57 }
58 
strkzn(machine_config & config)59 void strkzn_state::strkzn(machine_config &config)
60 {
61 	Z80(config, m_maincpu, 4000000);
62 	m_maincpu->set_addrmap(AS_PROGRAM, &strkzn_state::main_mem);
63 	m_maincpu->set_addrmap(AS_IO, &strkzn_state::main_io);
64 
65 	I80188(config, m_lightcpu, 10000000);
66 	m_lightcpu->set_addrmap(AS_PROGRAM, &strkzn_state::light_mem);
67 	m_lightcpu->set_addrmap(AS_IO, &strkzn_state::light_io);
68 }
69 
70 INPUT_PORTS_START( strkzn )
71 INPUT_PORTS_END
72 
73 ROM_START( strkzn )
74 	ROM_REGION(0x10000, "maincpu", 0)
75 	ROM_LOAD( "strkzn08",  0x00000, 0x10000, CRC(cc217dd6) SHA1(a5e9261c5c3f6d57f34ffd6019227d616f0c59bc) )
76 
77 	ROM_REGION(0x10000, "lightcpu", 0)
78 	ROM_LOAD( "strkzn01",  0x00000, 0x10000, CRC(d408582e) SHA1(96a54ebe67db952a77b732f5ab345a94834d0906) )
79 
80 	ROM_REGION(0x80000, "soundrom", 0) // OKIM6373???
81 	ROM_LOAD( "strkznu16", 0x00000, 0x80000, CRC(67f7674b) SHA1(451a26da55315fcaccdc02817521c78acdd8eb8a) )
82 ROM_END
83 
84 GAME( 1994, strkzn, 0, strkzn, strkzn, strkzn_state, empty_init, ROT0, "Purple Star", "Strike Zone (Purple Star)", MACHINE_IS_SKELETON_MECHANICAL )
85