1 // license:BSD-3-Clause
2 // copyright-holders:Allard van der Bas
3 /***************************************************************************
4 Wiping
5 (C) 1982 Nichibutsu
6
7 driver by
8
9 Allard van der Bas (allard@mindless.com)
10
11 1 x Z80 CPU main game, 1 x Z80 with ???? sound hardware.
12 ----------------------------------------------------------------------------
13 Main processor :
14
15 0xA800 - 0xA807 : 64 bits of input and dipswitches.
16
17 dip: 0.7 1.7 2.7
18 0 0 0 coin 1: 1 coin 0 credit.
19
20 1 1 1 coin 1: 1 coin 7 credit.
21
22 dip: 3.7 4.7 5.7
23 0 0 0 coin 2: 0 coin 1 credit.
24
25 1 1 1 coin 2: 7 coin 1 credit.
26
27 dip: 7.6
28 0 bonus at 30K and 70K
29 1 bonus at 50K and 150K
30
31 dip: 6.7 7.7
32 0 0 2 lives
33 0 1 3 lives
34 1 0 4 lives
35 1 1 5 lives
36
37 ***************************************************************************/
38 #include "emu.h"
39 #include "includes/wiping.h"
40 #include "audio/wiping.h"
41
42 #include "cpu/z80/z80.h"
43 #include "machine/74259.h"
44 #include "machine/watchdog.h"
45 #include "screen.h"
46 #include "speaker.h"
47
48
machine_start()49 void wiping_state::machine_start()
50 {
51 save_item(NAME(m_flipscreen));
52 save_item(NAME(m_main_irq_mask));
53 save_item(NAME(m_sound_irq_mask));
54 }
55
56 /* input ports are rotated 90 degrees */
ports_r(offs_t offset)57 uint8_t wiping_state::ports_r(offs_t offset)
58 {
59 int i,res;
60 static const char *const portnames[] = { "P1", "P2", "IN2", "IN3", "IN4", "IN5", "SYSTEM", "DSW" };
61
62 res = 0;
63 for (i = 0; i < 8; i++)
64 res |= ((ioport(portnames[i])->read() >> offset) & 1) << i;
65
66 return res;
67 }
68
69 // irq/reset controls like in clshroad.cpp
70
WRITE_LINE_MEMBER(wiping_state::main_irq_mask_w)71 WRITE_LINE_MEMBER(wiping_state::main_irq_mask_w)
72 {
73 m_main_irq_mask = state;
74 }
75
WRITE_LINE_MEMBER(wiping_state::sound_irq_mask_w)76 WRITE_LINE_MEMBER(wiping_state::sound_irq_mask_w)
77 {
78 m_sound_irq_mask = state;
79 }
80
main_map(address_map & map)81 void wiping_state::main_map(address_map &map)
82 {
83 map(0x0000, 0x5fff).rom();
84 map(0x8000, 0x83ff).ram().share("videoram");
85 map(0x8400, 0x87ff).ram().share("colorram");
86 map(0x8800, 0x88ff).ram().share("spriteram");
87 map(0x8900, 0x8bff).ram();
88 map(0x9000, 0x93ff).ram().share("share1");
89 map(0x9800, 0x9bff).ram().share("share2");
90 map(0xa000, 0xa007).w("mainlatch", FUNC(ls259_device::write_d0));
91 map(0xa800, 0xa807).r(FUNC(wiping_state::ports_r));
92 map(0xb000, 0xb7ff).ram();
93 map(0xb800, 0xb800).w("watchdog", FUNC(watchdog_timer_device::reset_w));
94 }
95
sound_map(address_map & map)96 void wiping_state::sound_map(address_map &map)
97 {
98 map(0x0000, 0x1fff).rom();
99 map(0x4000, 0x7fff).w("wiping", FUNC(wiping_sound_device::sound_w));
100 map(0x9000, 0x93ff).ram().share("share1");
101 map(0x9800, 0x9bff).ram().share("share2");
102 map(0xa000, 0xa007).w("mainlatch", FUNC(ls259_device::write_d0));
103 }
104
105
106 static INPUT_PORTS_START( wiping )
107 PORT_START("P1") /* 0 */
108 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
109 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
110 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
111 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
112 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
113 PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
114
115 PORT_START("P2") /* 1 */
116 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
117 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
118 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
119 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
120 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
121 PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
122
123 PORT_START("IN2") /* 2 */
124 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
125
126 PORT_START("IN3") /* 3 */
127 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
128
129 PORT_START("IN4") /* 4 */
130 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
131
132 PORT_START("IN5") /* 5 */
133 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
134
135 PORT_START("SYSTEM") /* 6 */
136 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
137 PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
138 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
139 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
140 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
141 PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
142 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
143 PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
144 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
145 PORT_DIPSETTING( 0x00, "30000 70000" )
146 PORT_DIPSETTING( 0x80, "50000 150000" )
147
148 PORT_START("DSW") /* 7 */
149 PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
150 PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
151 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
152 PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
153 PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
154 PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
155 PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
156 PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
157 // PORT_DIPSETTING( 0x00, "Disable" )
158 PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
159 PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
160 PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
161 PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
162 PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
163 PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
164 PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
165 PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
166 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
167 PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
168 PORT_DIPSETTING( 0x00, "2" )
169 PORT_DIPSETTING( 0x40, "3" )
170 PORT_DIPSETTING( 0x80, "4" )
171 PORT_DIPSETTING( 0xc0, "5" )
172 INPUT_PORTS_END
173
174 /* identical apart from bonus life */
175 static INPUT_PORTS_START( rugrats )
176 PORT_START("P1") /* 0 */
177 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
178 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
179 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
180 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
181 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
182 PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
183
184 PORT_START("P2") /* 1 */
185 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
186 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
187 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
188 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
189 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
190 PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
191
192 PORT_START("IN2") /* 2 */
193 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
194
195 PORT_START("IN3") /* 3 */
196 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
197
198 PORT_START("IN4") /* 4 */
199 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
200
201 PORT_START("IN5") /* 5 */
202 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
203
204 PORT_START("SYSTEM") /* 6 */
205 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
206 PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
207 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
208 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
209 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
210 PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
211 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
212 PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
213 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
214 PORT_DIPSETTING( 0x00, "100000 200000" )
215 PORT_DIPSETTING( 0x80, "150000 300000" )
216
217 PORT_START("DSW") /* 7 */
218 PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
219 PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
220 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
221 PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
222 PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
223 PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
224 PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
225 PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
226 // PORT_DIPSETTING( 0x00, "Disable" )
227 PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
228 PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
229 PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
230 PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
231 PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
232 PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
233 PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
234 PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
235 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
236 PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
237 PORT_DIPSETTING( 0x00, "2" )
238 PORT_DIPSETTING( 0x40, "3" )
239 PORT_DIPSETTING( 0x80, "4" )
240 PORT_DIPSETTING( 0xc0, "5" )
241 INPUT_PORTS_END
242
243
244
245 static const gfx_layout charlayout =
246 {
247 8,8, /* 8*8 characters */
248 256, /* 256 characters */
249 2, /* 2 bits per pixel */
250 { 0, 4 }, /* the two bitplanes are packed in one byte */
251 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
252 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
253 16*8 /* every char takes 16 consecutive bytes */
254 };
255
256 static const gfx_layout spritelayout =
257 {
258 16,16, /* 16*16 sprites */
259 128, /* 128 sprites */
260 2, /* 2 bits per pixel */
261 { 0, 4 }, /* the two bitplanes are packed in one byte */
262 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
263 16*8+0, 16*8+1, 16*8+2, 16*8+3, 17*8+0, 17*8+1, 17*8+2, 17*8+3 },
264 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
265 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
266 64*8 /* every sprite takes 64 consecutive bytes */
267 };
268
269 static GFXDECODE_START( gfx_wiping )
270 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
271 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 64*4, 64 )
272 GFXDECODE_END
273
INTERRUPT_GEN_MEMBER(wiping_state::vblank_irq)274 INTERRUPT_GEN_MEMBER(wiping_state::vblank_irq)
275 {
276 if(m_main_irq_mask)
277 device.execute().set_input_line(0, HOLD_LINE);
278 }
279
INTERRUPT_GEN_MEMBER(wiping_state::sound_timer_irq)280 INTERRUPT_GEN_MEMBER(wiping_state::sound_timer_irq)
281 {
282 if(m_sound_irq_mask)
283 device.execute().set_input_line(0, HOLD_LINE);
284 }
285
286
287
wiping(machine_config & config)288 void wiping_state::wiping(machine_config &config)
289 {
290 /* basic machine hardware */
291 Z80(config, m_maincpu, 18432000/6); /* 3.072 MHz */
292 m_maincpu->set_addrmap(AS_PROGRAM, &wiping_state::main_map);
293 m_maincpu->set_vblank_int("screen", FUNC(wiping_state::vblank_irq));
294
295 Z80(config, m_audiocpu, 18432000/6); /* 3.072 MHz */
296 m_audiocpu->set_addrmap(AS_PROGRAM, &wiping_state::sound_map);
297 m_audiocpu->set_periodic_int(FUNC(wiping_state::sound_timer_irq), attotime::from_hz(120)); /* periodic interrupt, don't know about the frequency */
298
299 ls259_device &mainlatch(LS259(config, "mainlatch")); // 5A
300 mainlatch.q_out_cb<0>().set(FUNC(wiping_state::main_irq_mask_w)); // INT1
301 mainlatch.q_out_cb<1>().set(FUNC(wiping_state::sound_irq_mask_w)); // INT2
302 mainlatch.q_out_cb<2>().set(FUNC(wiping_state::flipscreen_w)); // INV
303 mainlatch.q_out_cb<3>().set_inputline(m_audiocpu, INPUT_LINE_RESET).invert(); // CP2RE
304
305 WATCHDOG_TIMER(config, "watchdog");
306
307 /* video hardware */
308 screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
309 screen.set_refresh_hz(60);
310 screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
311 screen.set_size(36*8, 28*8);
312 screen.set_visarea(0*8, 36*8-1, 0*8, 28*8-1);
313 screen.set_screen_update(FUNC(wiping_state::screen_update));
314 screen.set_palette(m_palette);
315
316 GFXDECODE(config, m_gfxdecode, m_palette, gfx_wiping);
317 PALETTE(config, m_palette, FUNC(wiping_state::wiping_palette), 64*4+64*4, 32);
318
319 /* sound hardware */
320 SPEAKER(config, "mono").front_center();
321
322 WIPING_CUSTOM(config, "wiping", 96000).add_route(ALL_OUTPUTS, "mono", 1.0);
323 }
324
325
326
327 /***************************************************************************
328
329 Game driver(s)
330
331 ***************************************************************************/
332
333 ROM_START( wiping )
334 ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu code */
335 ROM_LOAD( "1", 0x0000, 0x2000, CRC(b55d0d19) SHA1(dac6096d3ee9dd8b1b6da5c2c613b54ce303cb7b) )
336 ROM_LOAD( "2", 0x2000, 0x2000, CRC(b1f96e47) SHA1(8f3f882a3c366e6a2d2682603d425eb0491b5487) )
337 ROM_LOAD( "3", 0x4000, 0x2000, CRC(c67bab5a) SHA1(3d74ed4be5a6bdc02cf1feb3ce3f4b1607ec6b80) )
338
339 ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
340 ROM_LOAD( "4", 0x0000, 0x1000, CRC(a1547e18) SHA1(1f86d770e42ff1d94bf1f8b12f9b74accc3bb193) )
341
342 ROM_REGION( 0x1000, "gfx1", 0 )
343 ROM_LOAD( "8", 0x0000, 0x1000, CRC(601160f6) SHA1(2465a1319d442a96d3b1b5e3ad544b0a0126762c) ) /* chars */
344
345 ROM_REGION( 0x2000, "gfx2", 0 )
346 ROM_LOAD( "7", 0x0000, 0x2000, CRC(2c2cc054) SHA1(31851983de61bb8616856b0067c4e237819df5fb) ) /* sprites */
347
348 ROM_REGION( 0x0220, "proms", 0 )
349 ROM_LOAD( "wip-g13.bin", 0x0000, 0x0020, CRC(b858b897) SHA1(5fc87e210bdaa675fdf8c6762526c345bd451eab) ) /* palette */
350 ROM_LOAD( "wip-f4.bin", 0x0020, 0x0100, CRC(3f56c8d5) SHA1(7d279b2f29911c44b4136068770accf7196057d7) ) /* char lookup table */
351 ROM_LOAD( "wip-e11.bin", 0x0120, 0x0100, CRC(e7400715) SHA1(c67193e5f0a43942ddf03058a0bb8b3275308459) ) /* sprite lookup table */
352
353 ROM_REGION( 0x4000, "samples", 0 ) /* samples */
354 ROM_LOAD( "rugr5c8", 0x0000, 0x2000, CRC(67bafbbf) SHA1(2085492b58ce44f61a42320c54595b79fdf7a91c) )
355 ROM_LOAD( "rugr6c9", 0x2000, 0x2000, CRC(cac84a87) SHA1(90f6c514d0cdbeb4c8c979597db79ebcdf443df4) )
356
357 ROM_REGION( 0x0200, "soundproms", 0 ) /* 4bit->8bit sample expansion PROMs */
358 ROM_LOAD( "wip-e8.bin", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
359 ROM_LOAD( "wip-e9.bin", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
360 ROM_END
361
362 ROM_START( rugrats )
363 ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu code */
364 ROM_LOAD( "1.1d", 0x0000, 0x2000, CRC(e7e1bd6d) SHA1(985799b1bfd001c6304e6166180745cb019f834e) )
365 ROM_LOAD( "2.2d", 0x2000, 0x2000, CRC(5f47b9ad) SHA1(2d3eb737ea8e86691293e432e866d2623d6b6b1b) )
366 ROM_LOAD( "3.3d", 0x4000, 0x2000, CRC(3d748d1a) SHA1(2b301119b6eb3f0f9bb2ad734cff1d25365dfe99) )
367
368 ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
369 ROM_LOAD( "4.3b", 0x0000, 0x2000, CRC(d4a92c38) SHA1(4a31cfef9f084b4d2934595155bf0f3dd589efb3) )
370
371 ROM_REGION( 0x1000, "gfx1", 0 )
372 ROM_LOAD( "8.2d", 0x0000, 0x1000, CRC(a3dcaca5) SHA1(d71f9090bf95dfd035ee0e0619a1cce575033cf3) ) /* chars */
373
374 ROM_REGION( 0x2000, "gfx2", 0 )
375 ROM_LOAD( "7.13c", 0x0000, 0x2000, CRC(fe1191dd) SHA1(80ebf093f7a32f4cc9dc89dcc44cab6e3db4fca1) ) /* sprites */
376
377 ROM_REGION( 0x0220, "proms", 0 )
378 ROM_LOAD( "g13.13g", 0x0000, 0x0020, CRC(f21238f0) SHA1(944627d1551453c7f828d96b83fd4eeb038b20ad) ) /* palette */
379 ROM_LOAD( "eiif4.4f", 0x0020, 0x0100, CRC(cfc90f3d) SHA1(99f7dc0d14c62d4c676c96310c219c696c9a7897) ) /* char lookup table */
380 ROM_LOAD( "eiif4.11e", 0x0120, 0x0100, CRC(cfc90f3d) SHA1(99f7dc0d14c62d4c676c96310c219c696c9a7897) ) /* sprite lookup table */
381
382 ROM_REGION( 0x4000, "samples", 0 ) /* samples */
383 ROM_LOAD( "5.8c", 0x0000, 0x2000, CRC(67bafbbf) SHA1(2085492b58ce44f61a42320c54595b79fdf7a91c) )
384 ROM_LOAD( "6.9c", 0x2000, 0x2000, CRC(cac84a87) SHA1(90f6c514d0cdbeb4c8c979597db79ebcdf443df4) )
385
386 ROM_REGION( 0x0200, "soundproms", 0 ) /* 4bit->8bit sample expansion PROMs */
387 ROM_LOAD( "e8.8e", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
388 ROM_LOAD( "e9.9e", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
389 ROM_END
390
391
392
393 GAME( 1982, wiping, 0, wiping, wiping, wiping_state, empty_init, ROT90, "Nichibutsu", "Wiping", MACHINE_SUPPORTS_SAVE )
394 GAME( 1983, rugrats, wiping, wiping, rugrats, wiping_state, empty_init, ROT90, "Nichibutsu", "Rug Rats", MACHINE_SUPPORTS_SAVE )
395