1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef _SDL_mouse_c_h
24 #define _SDL_mouse_c_h
25 
26 #include "SDL_mouse.h"
27 
28 typedef Uint32 SDL_MouseID;
29 
30 struct SDL_Cursor
31 {
32     struct SDL_Cursor *next;
33     void *driverdata;
34 };
35 
36 typedef struct
37 {
38     int last_x, last_y;
39     Uint32 last_timestamp;
40     Uint8 click_count;
41 } SDL_MouseClickState;
42 
43 typedef struct
44 {
45     /* Create a cursor from a surface */
46     SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
47 
48     /* Create a system cursor */
49     SDL_Cursor *(*CreateSystemCursor) (SDL_SystemCursor id);
50 
51     /* Show the specified cursor, or hide if cursor is NULL */
52     int (*ShowCursor) (SDL_Cursor * cursor);
53 
54     /* This is called when a mouse motion event occurs */
55     void (*MoveCursor) (SDL_Cursor * cursor);
56 
57     /* Free a window manager cursor */
58     void (*FreeCursor) (SDL_Cursor * cursor);
59 
60     /* Warp the mouse to (x,y) within a window */
61     void (*WarpMouse) (SDL_Window * window, int x, int y);
62 
63     /* Warp the mouse to (x,y) in screen space */
64     int (*WarpMouseGlobal) (int x, int y);
65 
66     /* Set relative mode */
67     int (*SetRelativeMouseMode) (SDL_bool enabled);
68 
69     /* Set mouse capture */
70     int (*CaptureMouse) (SDL_Window * window);
71 
72     /* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
73     Uint32 (*GetGlobalMouseState) (int *x, int *y);
74 
75     /* Data common to all mice */
76     SDL_MouseID mouseID;
77     SDL_Window *focus;
78     int x;
79     int y;
80     int xdelta;
81     int ydelta;
82     int last_x, last_y;         /* the last reported x and y coordinates */
83     Uint32 buttonstate;
84     SDL_bool relative_mode;
85     SDL_bool relative_mode_warp;
86 
87     /* Data for double-click tracking */
88     int num_clickstates;
89     SDL_MouseClickState *clickstate;
90 
91     SDL_Cursor *cursors;
92     SDL_Cursor *def_cursor;
93     SDL_Cursor *cur_cursor;
94     SDL_bool cursor_shown;
95 
96     /* Driver-dependent data. */
97     void *driverdata;
98 } SDL_Mouse;
99 
100 
101 /* Initialize the mouse subsystem */
102 extern int SDL_MouseInit(void);
103 
104 /* Get the mouse state structure */
105 SDL_Mouse *SDL_GetMouse(void);
106 
107 /* Set the default double-click interval */
108 extern void SDL_SetDoubleClickTime(Uint32 interval);
109 
110 /* Set the default mouse cursor */
111 extern void SDL_SetDefaultCursor(SDL_Cursor * cursor);
112 
113 /* Set the mouse focus window */
114 extern void SDL_SetMouseFocus(SDL_Window * window);
115 
116 /* Send a mouse motion event */
117 extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
118 
119 /* Send a mouse button event */
120 extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
121 
122 /* Send a mouse button event with a click count */
123 extern int SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks);
124 
125 /* Send a mouse wheel event */
126 extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction);
127 
128 /* Shutdown the mouse subsystem */
129 extern void SDL_MouseQuit(void);
130 
131 #endif /* _SDL_mouse_c_h */
132 
133 /* vi: set ts=4 sw=4 expandtab: */
134