1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       d3d9types.h
6  *  Content:    Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 #ifndef _d3d9TYPES_H_
11 #define _d3d9TYPES_H_
12 
13 
14 #ifndef DIRECT3D_VERSION
15 #define DIRECT3D_VERSION         0x0900
16 #endif  //DIRECT3D_VERSION
17 
18 // include this file content only if compiling for DX9 interfaces
19 #if(DIRECT3D_VERSION >= 0x0900)
20 
21 #include <float.h>
22 
23 #ifdef _MSC_VER
24 #if _MSC_VER >= 1200
25 #pragma warning(push)
26 #endif
27 #pragma warning(disable:4201) // anonymous unions warning
28 #if defined(_X86_) || defined(_IA64_)
29 #pragma pack(4)
30 #endif
31 #endif // _MSC_VER
32 
33 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
34 #ifndef D3DCOLOR_DEFINED
35 typedef DWORD D3DCOLOR;
36 #define D3DCOLOR_DEFINED
37 #endif
38 
39 // maps unsigned 8 bits/channel to D3DCOLOR
40 #define D3DCOLOR_ARGB(a,r,g,b) \
41     ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
42 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
43 #define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
44 
45 #define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
46 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
47 
48 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
49 #define D3DCOLOR_COLORVALUE(r,g,b,a) \
50     D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
51 
52 
53 #ifndef D3DVECTOR_DEFINED
54 typedef struct _D3DVECTOR {
55     float x;
56     float y;
57     float z;
58 } D3DVECTOR;
59 #define D3DVECTOR_DEFINED
60 #endif
61 
62 #ifndef D3DCOLORVALUE_DEFINED
63 typedef struct _D3DCOLORVALUE {
64     float r;
65     float g;
66     float b;
67     float a;
68 } D3DCOLORVALUE;
69 #define D3DCOLORVALUE_DEFINED
70 #endif
71 
72 #ifndef D3DRECT_DEFINED
73 typedef struct _D3DRECT {
74     LONG x1;
75     LONG y1;
76     LONG x2;
77     LONG y2;
78 } D3DRECT;
79 #define D3DRECT_DEFINED
80 #endif
81 
82 
83 
84 #ifndef D3DMATRIX_DEFINED
85 typedef struct _D3DMATRIX {
86     union {
87         struct {
88             float        _11, _12, _13, _14;
89             float        _21, _22, _23, _24;
90             float        _31, _32, _33, _34;
91             float        _41, _42, _43, _44;
92 
93         };
94         float m[4][4];
95     };
96 } D3DMATRIX;
97 #define D3DMATRIX_DEFINED
98 #endif
99 
100 
101 
102 typedef struct _D3DVIEWPORT9 {
103     DWORD       X;
104     DWORD       Y;            /* Viewport Top left */
105     DWORD       Width;
106     DWORD       Height;       /* Viewport Dimensions */
107     float       MinZ;         /* Min/max of clip Volume */
108     float       MaxZ;
109 } D3DVIEWPORT9;
110 
111 /*
112  * Values for clip fields.
113  */
114 
115 // Max number of user clipping planes, supported in D3D.
116 #define D3DMAXUSERCLIPPLANES 32
117 
118 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
119 //
120 #define D3DCLIPPLANE0 (1 << 0)
121 #define D3DCLIPPLANE1 (1 << 1)
122 #define D3DCLIPPLANE2 (1 << 2)
123 #define D3DCLIPPLANE3 (1 << 3)
124 #define D3DCLIPPLANE4 (1 << 4)
125 #define D3DCLIPPLANE5 (1 << 5)
126 
127 // The following bits are used in the ClipUnion and ClipIntersection
128 // members of the D3DCLIPSTATUS9
129 //
130 
131 #define D3DCS_LEFT        0x00000001L
132 #define D3DCS_RIGHT       0x00000002L
133 #define D3DCS_TOP         0x00000004L
134 #define D3DCS_BOTTOM      0x00000008L
135 #define D3DCS_FRONT       0x00000010L
136 #define D3DCS_BACK        0x00000020L
137 #define D3DCS_PLANE0      0x00000040L
138 #define D3DCS_PLANE1      0x00000080L
139 #define D3DCS_PLANE2      0x00000100L
140 #define D3DCS_PLANE3      0x00000200L
141 #define D3DCS_PLANE4      0x00000400L
142 #define D3DCS_PLANE5      0x00000800L
143 
144 #define D3DCS_ALL (D3DCS_LEFT   | \
145                    D3DCS_RIGHT  | \
146                    D3DCS_TOP    | \
147                    D3DCS_BOTTOM | \
148                    D3DCS_FRONT  | \
149                    D3DCS_BACK   | \
150                    D3DCS_PLANE0 | \
151                    D3DCS_PLANE1 | \
152                    D3DCS_PLANE2 | \
153                    D3DCS_PLANE3 | \
154                    D3DCS_PLANE4 | \
155                    D3DCS_PLANE5)
156 
157 typedef struct _D3DCLIPSTATUS9 {
158     DWORD ClipUnion;
159     DWORD ClipIntersection;
160 } D3DCLIPSTATUS9;
161 
162 typedef struct _D3DMATERIAL9 {
163     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
164     D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
165     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
166     D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
167     float           Power;          /* Sharpness if specular highlight */
168 } D3DMATERIAL9;
169 
170 typedef enum _D3DLIGHTTYPE {
171     D3DLIGHT_POINT          = 1,
172     D3DLIGHT_SPOT           = 2,
173     D3DLIGHT_DIRECTIONAL    = 3,
174     D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
175 } D3DLIGHTTYPE;
176 
177 typedef struct _D3DLIGHT9 {
178     D3DLIGHTTYPE    Type;            /* Type of light source */
179     D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
180     D3DCOLORVALUE   Specular;        /* Specular color of light */
181     D3DCOLORVALUE   Ambient;         /* Ambient color of light */
182     D3DVECTOR       Position;         /* Position in world space */
183     D3DVECTOR       Direction;        /* Direction in world space */
184     float           Range;            /* Cutoff range */
185     float           Falloff;          /* Falloff */
186     float           Attenuation0;     /* Constant attenuation */
187     float           Attenuation1;     /* Linear attenuation */
188     float           Attenuation2;     /* Quadratic attenuation */
189     float           Theta;            /* Inner angle of spotlight cone */
190     float           Phi;              /* Outer angle of spotlight cone */
191 } D3DLIGHT9;
192 
193 /*
194  * Options for clearing
195  */
196 #define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
197 #define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
198 #define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
199 
200 /*
201  * The following defines the rendering states
202  */
203 
204 typedef enum _D3DSHADEMODE {
205     D3DSHADE_FLAT               = 1,
206     D3DSHADE_GOURAUD            = 2,
207     D3DSHADE_PHONG              = 3,
208     D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
209 } D3DSHADEMODE;
210 
211 typedef enum _D3DFILLMODE {
212     D3DFILL_POINT               = 1,
213     D3DFILL_WIREFRAME           = 2,
214     D3DFILL_SOLID               = 3,
215     D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
216 } D3DFILLMODE;
217 
218 typedef enum _D3DBLEND {
219     D3DBLEND_ZERO               = 1,
220     D3DBLEND_ONE                = 2,
221     D3DBLEND_SRCCOLOR           = 3,
222     D3DBLEND_INVSRCCOLOR        = 4,
223     D3DBLEND_SRCALPHA           = 5,
224     D3DBLEND_INVSRCALPHA        = 6,
225     D3DBLEND_DESTALPHA          = 7,
226     D3DBLEND_INVDESTALPHA       = 8,
227     D3DBLEND_DESTCOLOR          = 9,
228     D3DBLEND_INVDESTCOLOR       = 10,
229     D3DBLEND_SRCALPHASAT        = 11,
230     D3DBLEND_BOTHSRCALPHA       = 12,
231     D3DBLEND_BOTHINVSRCALPHA    = 13,
232     D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
233     D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
234 /* D3D9Ex only -- */
235 #if !defined(D3D_DISABLE_9EX)
236 
237     D3DBLEND_SRCCOLOR2          = 16,
238     D3DBLEND_INVSRCCOLOR2       = 17,
239 
240 #endif // !D3D_DISABLE_9EX
241 /* -- D3D9Ex only */
242     D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
243 } D3DBLEND;
244 
245 typedef enum _D3DBLENDOP {
246     D3DBLENDOP_ADD              = 1,
247     D3DBLENDOP_SUBTRACT         = 2,
248     D3DBLENDOP_REVSUBTRACT      = 3,
249     D3DBLENDOP_MIN              = 4,
250     D3DBLENDOP_MAX              = 5,
251     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
252 } D3DBLENDOP;
253 
254 typedef enum _D3DTEXTUREADDRESS {
255     D3DTADDRESS_WRAP            = 1,
256     D3DTADDRESS_MIRROR          = 2,
257     D3DTADDRESS_CLAMP           = 3,
258     D3DTADDRESS_BORDER          = 4,
259     D3DTADDRESS_MIRRORONCE      = 5,
260     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
261 } D3DTEXTUREADDRESS;
262 
263 typedef enum _D3DCULL {
264     D3DCULL_NONE                = 1,
265     D3DCULL_CW                  = 2,
266     D3DCULL_CCW                 = 3,
267     D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
268 } D3DCULL;
269 
270 typedef enum _D3DCMPFUNC {
271     D3DCMP_NEVER                = 1,
272     D3DCMP_LESS                 = 2,
273     D3DCMP_EQUAL                = 3,
274     D3DCMP_LESSEQUAL            = 4,
275     D3DCMP_GREATER              = 5,
276     D3DCMP_NOTEQUAL             = 6,
277     D3DCMP_GREATEREQUAL         = 7,
278     D3DCMP_ALWAYS               = 8,
279     D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
280 } D3DCMPFUNC;
281 
282 typedef enum _D3DSTENCILOP {
283     D3DSTENCILOP_KEEP           = 1,
284     D3DSTENCILOP_ZERO           = 2,
285     D3DSTENCILOP_REPLACE        = 3,
286     D3DSTENCILOP_INCRSAT        = 4,
287     D3DSTENCILOP_DECRSAT        = 5,
288     D3DSTENCILOP_INVERT         = 6,
289     D3DSTENCILOP_INCR           = 7,
290     D3DSTENCILOP_DECR           = 8,
291     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
292 } D3DSTENCILOP;
293 
294 typedef enum _D3DFOGMODE {
295     D3DFOG_NONE                 = 0,
296     D3DFOG_EXP                  = 1,
297     D3DFOG_EXP2                 = 2,
298     D3DFOG_LINEAR               = 3,
299     D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
300 } D3DFOGMODE;
301 
302 typedef enum _D3DZBUFFERTYPE {
303     D3DZB_FALSE                 = 0,
304     D3DZB_TRUE                  = 1, // Z buffering
305     D3DZB_USEW                  = 2, // W buffering
306     D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
307 } D3DZBUFFERTYPE;
308 
309 // Primitives supported by draw-primitive API
310 typedef enum _D3DPRIMITIVETYPE {
311     D3DPT_POINTLIST             = 1,
312     D3DPT_LINELIST              = 2,
313     D3DPT_LINESTRIP             = 3,
314     D3DPT_TRIANGLELIST          = 4,
315     D3DPT_TRIANGLESTRIP         = 5,
316     D3DPT_TRIANGLEFAN           = 6,
317     D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
318 } D3DPRIMITIVETYPE;
319 
320 typedef enum _D3DTRANSFORMSTATETYPE {
321     D3DTS_VIEW          = 2,
322     D3DTS_PROJECTION    = 3,
323     D3DTS_TEXTURE0      = 16,
324     D3DTS_TEXTURE1      = 17,
325     D3DTS_TEXTURE2      = 18,
326     D3DTS_TEXTURE3      = 19,
327     D3DTS_TEXTURE4      = 20,
328     D3DTS_TEXTURE5      = 21,
329     D3DTS_TEXTURE6      = 22,
330     D3DTS_TEXTURE7      = 23,
331     D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
332 } D3DTRANSFORMSTATETYPE;
333 
334 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
335 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
336 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
337 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
338 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
339 
340 typedef enum _D3DRENDERSTATETYPE {
341     D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
342     D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
343     D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
344     D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
345     D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
346     D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
347     D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
348     D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
349     D3DRS_CULLMODE                  = 22,   /* D3DCULL */
350     D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
351     D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
352     D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
353     D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
354     D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
355     D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
356     D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
357     D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
358     D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
359     D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
360     D3DRS_FOGEND                    = 37,   /* Fog end      */
361     D3DRS_FOGDENSITY                = 38,   /* Fog density  */
362     D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
363     D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
364     D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
365     D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
366     D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
367     D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
368     D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
369     D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
370     D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
371     D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
372     D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
373     D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
374     D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
375     D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
376     D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
377     D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
378     D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
379     D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
380     D3DRS_CLIPPING                  = 136,
381     D3DRS_LIGHTING                  = 137,
382     D3DRS_AMBIENT                   = 139,
383     D3DRS_FOGVERTEXMODE             = 140,
384     D3DRS_COLORVERTEX               = 141,
385     D3DRS_LOCALVIEWER               = 142,
386     D3DRS_NORMALIZENORMALS          = 143,
387     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
388     D3DRS_SPECULARMATERIALSOURCE    = 146,
389     D3DRS_AMBIENTMATERIALSOURCE     = 147,
390     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
391     D3DRS_VERTEXBLEND               = 151,
392     D3DRS_CLIPPLANEENABLE           = 152,
393     D3DRS_POINTSIZE                 = 154,   /* float point size */
394     D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
395     D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
396     D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
397     D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
398     D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
399     D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
400     D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
401     D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
402     D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
403     D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
404     D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
405     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
406     D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
407     D3DRS_TWEENFACTOR               = 170,   // float tween factor
408     D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
409     D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
410     D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
411     D3DRS_SCISSORTESTENABLE         = 174,
412     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
413     D3DRS_ANTIALIASEDLINEENABLE     = 176,
414     D3DRS_MINTESSELLATIONLEVEL      = 178,
415     D3DRS_MAXTESSELLATIONLEVEL      = 179,
416     D3DRS_ADAPTIVETESS_X            = 180,
417     D3DRS_ADAPTIVETESS_Y            = 181,
418     D3DRS_ADAPTIVETESS_Z            = 182,
419     D3DRS_ADAPTIVETESS_W            = 183,
420     D3DRS_ENABLEADAPTIVETESSELLATION = 184,
421     D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
422     D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
423     D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
424     D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
425     D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
426     D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
427     D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
428     D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
429     D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
430     D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
431     D3DRS_DEPTHBIAS                 = 195,
432     D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
433     D3DRS_WRAP9                     = 199,
434     D3DRS_WRAP10                    = 200,
435     D3DRS_WRAP11                    = 201,
436     D3DRS_WRAP12                    = 202,
437     D3DRS_WRAP13                    = 203,
438     D3DRS_WRAP14                    = 204,
439     D3DRS_WRAP15                    = 205,
440     D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
441     D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
442     D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
443     D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
444 
445 
446     D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
447 } D3DRENDERSTATETYPE;
448 
449 // Maximum number of simultaneous render targets D3D supports
450 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
451 
452 // Values for material source
453 typedef enum _D3DMATERIALCOLORSOURCE
454 {
455     D3DMCS_MATERIAL         = 0,            // Color from material is used
456     D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
457     D3DMCS_COLOR2           = 2,            // Specular vertex color is used
458     D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
459 } D3DMATERIALCOLORSOURCE;
460 
461 // Bias to apply to the texture coordinate set to apply a wrap to.
462 #define D3DRENDERSTATE_WRAPBIAS                 128UL
463 
464 /* Flags to construct the WRAP render states */
465 #define D3DWRAP_U   0x00000001L
466 #define D3DWRAP_V   0x00000002L
467 #define D3DWRAP_W   0x00000004L
468 
469 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
470 #define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
471 #define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
472 #define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
473 #define D3DWRAPCOORD_3   0x00000008L
474 
475 /* Flags to construct D3DRS_COLORWRITEENABLE */
476 #define D3DCOLORWRITEENABLE_RED     (1L<<0)
477 #define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
478 #define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
479 #define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)
480 
481 /*
482  * State enumerants for per-stage processing of fixed function pixel processing
483  * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
484  */
485 typedef enum _D3DTEXTURESTAGESTATETYPE
486 {
487     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
488     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
489     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
490     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
491     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
492     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
493     D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
494     D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
495     D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
496     D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
497     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
498     D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
499     D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
500     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
501     D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
502     D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
503     D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
504     D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
505 
506 
507     D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
508 } D3DTEXTURESTAGESTATETYPE;
509 
510 /*
511  * State enumerants for per-sampler texture processing.
512  */
513 typedef enum _D3DSAMPLERSTATETYPE
514 {
515     D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
516     D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
517     D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
518     D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
519     D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
520     D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
521     D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
522     D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
523     D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
524     D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
525     D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
526                                    no correction required.) else correct for
527                                    Gamma = 2.2 */
528     D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
529                                     indicates which element index to use.  Default = 0.  */
530     D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.
531                                     Only valid for D3DDMAPSAMPLER sampler  */
532     D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
533 } D3DSAMPLERSTATETYPE;
534 
535 /* Special sampler which is used in the tesselator */
536 #define D3DDMAPSAMPLER 256
537 
538 // Samplers used in vertex shaders
539 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
540 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
541 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
542 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
543 
544 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
545 // and normal in the camera space) should be taken as texture coordinates
546 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
547 //
548 #define D3DTSS_TCI_PASSTHRU                             0x00000000
549 #define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
550 #define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
551 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
552 #define D3DTSS_TCI_SPHEREMAP                            0x00040000
553 
554 /*
555  * Enumerations for COLOROP and ALPHAOP texture blending operations set in
556  * texture processing stage controls in D3DTSS.
557  */
558 typedef enum _D3DTEXTUREOP
559 {
560     // Control
561     D3DTOP_DISABLE              = 1,      // disables stage
562     D3DTOP_SELECTARG1           = 2,      // the default
563     D3DTOP_SELECTARG2           = 3,
564 
565     // Modulate
566     D3DTOP_MODULATE             = 4,      // multiply args together
567     D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
568     D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
569 
570     // Add
571     D3DTOP_ADD                  =  7,   // add arguments together
572     D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
573     D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
574     D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
575     D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
576                                         // Arg1 + Arg2 - Arg1*Arg2
577                                         // = Arg1 + (1-Arg1)*Arg2
578 
579     // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
580     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
581     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
582     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
583 
584     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
585     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
586     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
587 
588     // Specular mapping
589     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
590     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
591                                             // COLOROP only
592     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
593                                             // COLOROP only
594     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
595                                             // COLOROP only
596     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
597                                             // COLOROP only
598 
599     // Bump mapping
600     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
601     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
602 
603     // This can do either diffuse or specular bump mapping with correct input.
604     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
605     // where each component has been scaled and offset to make it signed.
606     // The result is replicated into all four (including alpha) channels.
607     // This is a valid COLOROP only.
608     D3DTOP_DOTPRODUCT3          = 24,
609 
610     // Triadic ops
611     D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
612     D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
613 
614     D3DTOP_FORCE_DWORD = 0x7fffffff,
615 } D3DTEXTUREOP;
616 
617 /*
618  * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
619  * operations set in texture processing stage controls in D3DRENDERSTATE.
620  */
621 #define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
622 #define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
623 #define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
624 #define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
625 #define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
626 #define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
627 #define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
628 #define D3DTA_CONSTANT          0x00000006  // select texture stage constant
629 #define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
630 #define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)
631 
632 //
633 // Values for D3DSAMP_***FILTER texture stage states
634 //
635 typedef enum _D3DTEXTUREFILTERTYPE
636 {
637     D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
638     D3DTEXF_POINT           = 1,    // nearest
639     D3DTEXF_LINEAR          = 2,    // linear interpolation
640     D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
641     D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
642     D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
643 /* D3D9Ex only -- */
644 #if !defined(D3D_DISABLE_9EX)
645 
646     D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures
647 
648 #endif // !D3D_DISABLE_9EX
649 /* -- D3D9Ex only */
650     D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
651 } D3DTEXTUREFILTERTYPE;
652 
653 /* Bits for Flags in ProcessVertices call */
654 
655 #define D3DPV_DONOTCOPYDATA     (1 << 0)
656 
657 //-------------------------------------------------------------------
658 
659 // Flexible vertex format bits
660 //
661 #define D3DFVF_RESERVED0        0x001
662 #define D3DFVF_POSITION_MASK    0x400E
663 #define D3DFVF_XYZ              0x002
664 #define D3DFVF_XYZRHW           0x004
665 #define D3DFVF_XYZB1            0x006
666 #define D3DFVF_XYZB2            0x008
667 #define D3DFVF_XYZB3            0x00a
668 #define D3DFVF_XYZB4            0x00c
669 #define D3DFVF_XYZB5            0x00e
670 #define D3DFVF_XYZW             0x4002
671 
672 #define D3DFVF_NORMAL           0x010
673 #define D3DFVF_PSIZE            0x020
674 #define D3DFVF_DIFFUSE          0x040
675 #define D3DFVF_SPECULAR         0x080
676 
677 #define D3DFVF_TEXCOUNT_MASK    0xf00
678 #define D3DFVF_TEXCOUNT_SHIFT   8
679 #define D3DFVF_TEX0             0x000
680 #define D3DFVF_TEX1             0x100
681 #define D3DFVF_TEX2             0x200
682 #define D3DFVF_TEX3             0x300
683 #define D3DFVF_TEX4             0x400
684 #define D3DFVF_TEX5             0x500
685 #define D3DFVF_TEX6             0x600
686 #define D3DFVF_TEX7             0x700
687 #define D3DFVF_TEX8             0x800
688 
689 #define D3DFVF_LASTBETA_UBYTE4   0x1000
690 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
691 
692 #define D3DFVF_RESERVED2         0x6000  // 2 reserved bits
693 
694 //---------------------------------------------------------------------
695 // Vertex Shaders
696 //
697 
698 // Vertex shader declaration
699 
700 // Vertex element semantics
701 //
702 typedef enum _D3DDECLUSAGE
703 {
704     D3DDECLUSAGE_POSITION = 0,
705     D3DDECLUSAGE_BLENDWEIGHT,   // 1
706     D3DDECLUSAGE_BLENDINDICES,  // 2
707     D3DDECLUSAGE_NORMAL,        // 3
708     D3DDECLUSAGE_PSIZE,         // 4
709     D3DDECLUSAGE_TEXCOORD,      // 5
710     D3DDECLUSAGE_TANGENT,       // 6
711     D3DDECLUSAGE_BINORMAL,      // 7
712     D3DDECLUSAGE_TESSFACTOR,    // 8
713     D3DDECLUSAGE_POSITIONT,     // 9
714     D3DDECLUSAGE_COLOR,         // 10
715     D3DDECLUSAGE_FOG,           // 11
716     D3DDECLUSAGE_DEPTH,         // 12
717     D3DDECLUSAGE_SAMPLE,        // 13
718 } D3DDECLUSAGE;
719 
720 #define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
721 #define MAXD3DDECLUSAGEINDEX    15
722 #define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element
723 
724 typedef enum _D3DDECLMETHOD
725 {
726     D3DDECLMETHOD_DEFAULT = 0,
727     D3DDECLMETHOD_PARTIALU,
728     D3DDECLMETHOD_PARTIALV,
729     D3DDECLMETHOD_CROSSUV,    // Normal
730     D3DDECLMETHOD_UV,
731     D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
732     D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map
733 } D3DDECLMETHOD;
734 
735 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
736 
737 // Declarations for _Type fields
738 //
739 typedef enum _D3DDECLTYPE
740 {
741     D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
742     D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
743     D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
744     D3DDECLTYPE_FLOAT4    =  3,  // 4D float
745     D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
746                                  // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
747     D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
748     D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
749     D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
750 
751 // The following types are valid only with vertex shaders >= 2.0
752 
753 
754     D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
755     D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
756     D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
757     D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
758     D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
759     D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
760     D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
761     D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
762     D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
763     D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.
764 } D3DDECLTYPE;
765 
766 #define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED
767 
768 typedef struct _D3DVERTEXELEMENT9
769 {
770     WORD    Stream;     // Stream index
771     WORD    Offset;     // Offset in the stream in bytes
772     BYTE    Type;       // Data type
773     BYTE    Method;     // Processing method
774     BYTE    Usage;      // Semantics
775     BYTE    UsageIndex; // Semantic index
776 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
777 
778 // This is used to initialize the last vertex element in a vertex declaration
779 // array
780 //
781 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
782 
783 // Maximum supported number of texture coordinate sets
784 #define D3DDP_MAXTEXCOORD   8
785 
786 //---------------------------------------------------------------------
787 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
788 //---------------------------------------------------------------------
789 #define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)
790 #define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
791 
792 
793 
794 //---------------------------------------------------------------------
795 //
796 // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
797 // Instruction Tokens is defined in the Direct3D Device Driver Kit
798 //
799 //---------------------------------------------------------------------
800 
801 //
802 // Instruction Token Bit Definitions
803 //
804 #define D3DSI_OPCODE_MASK       0x0000FFFF
805 
806 #define D3DSI_INSTLENGTH_MASK   0x0F000000
807 #define D3DSI_INSTLENGTH_SHIFT  24
808 
809 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
810 {
811     D3DSIO_NOP          = 0,
812     D3DSIO_MOV          ,
813     D3DSIO_ADD          ,
814     D3DSIO_SUB          ,
815     D3DSIO_MAD          ,
816     D3DSIO_MUL          ,
817     D3DSIO_RCP          ,
818     D3DSIO_RSQ          ,
819     D3DSIO_DP3          ,
820     D3DSIO_DP4          ,
821     D3DSIO_MIN          ,
822     D3DSIO_MAX          ,
823     D3DSIO_SLT          ,
824     D3DSIO_SGE          ,
825     D3DSIO_EXP          ,
826     D3DSIO_LOG          ,
827     D3DSIO_LIT          ,
828     D3DSIO_DST          ,
829     D3DSIO_LRP          ,
830     D3DSIO_FRC          ,
831     D3DSIO_M4x4         ,
832     D3DSIO_M4x3         ,
833     D3DSIO_M3x4         ,
834     D3DSIO_M3x3         ,
835     D3DSIO_M3x2         ,
836     D3DSIO_CALL         ,
837     D3DSIO_CALLNZ       ,
838     D3DSIO_LOOP         ,
839     D3DSIO_RET          ,
840     D3DSIO_ENDLOOP      ,
841     D3DSIO_LABEL        ,
842     D3DSIO_DCL          ,
843     D3DSIO_POW          ,
844     D3DSIO_CRS          ,
845     D3DSIO_SGN          ,
846     D3DSIO_ABS          ,
847     D3DSIO_NRM          ,
848     D3DSIO_SINCOS       ,
849     D3DSIO_REP          ,
850     D3DSIO_ENDREP       ,
851     D3DSIO_IF           ,
852     D3DSIO_IFC          ,
853     D3DSIO_ELSE         ,
854     D3DSIO_ENDIF        ,
855     D3DSIO_BREAK        ,
856     D3DSIO_BREAKC       ,
857     D3DSIO_MOVA         ,
858     D3DSIO_DEFB         ,
859     D3DSIO_DEFI         ,
860 
861     D3DSIO_TEXCOORD     = 64,
862     D3DSIO_TEXKILL      ,
863     D3DSIO_TEX          ,
864     D3DSIO_TEXBEM       ,
865     D3DSIO_TEXBEML      ,
866     D3DSIO_TEXREG2AR    ,
867     D3DSIO_TEXREG2GB    ,
868     D3DSIO_TEXM3x2PAD   ,
869     D3DSIO_TEXM3x2TEX   ,
870     D3DSIO_TEXM3x3PAD   ,
871     D3DSIO_TEXM3x3TEX   ,
872     D3DSIO_RESERVED0    ,
873     D3DSIO_TEXM3x3SPEC  ,
874     D3DSIO_TEXM3x3VSPEC ,
875     D3DSIO_EXPP         ,
876     D3DSIO_LOGP         ,
877     D3DSIO_CND          ,
878     D3DSIO_DEF          ,
879     D3DSIO_TEXREG2RGB   ,
880     D3DSIO_TEXDP3TEX    ,
881     D3DSIO_TEXM3x2DEPTH ,
882     D3DSIO_TEXDP3       ,
883     D3DSIO_TEXM3x3      ,
884     D3DSIO_TEXDEPTH     ,
885     D3DSIO_CMP          ,
886     D3DSIO_BEM          ,
887     D3DSIO_DP2ADD       ,
888     D3DSIO_DSX          ,
889     D3DSIO_DSY          ,
890     D3DSIO_TEXLDD       ,
891     D3DSIO_SETP         ,
892     D3DSIO_TEXLDL       ,
893     D3DSIO_BREAKP       ,
894 
895     D3DSIO_PHASE        = 0xFFFD,
896     D3DSIO_COMMENT      = 0xFFFE,
897     D3DSIO_END          = 0xFFFF,
898 
899     D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
900 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
901 
902 //---------------------------------------------------------------------
903 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
904 //
905 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
906 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
907 
908 //---------------------------------------------------------------------
909 // Co-Issue Instruction Modifier - if set then this instruction is to be
910 // issued in parallel with the previous instruction(s) for which this bit
911 // is not set.
912 //
913 #define D3DSI_COISSUE           0x40000000
914 
915 //---------------------------------------------------------------------
916 // Opcode specific controls
917 
918 #define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
919 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
920 
921 // ps_2_0 texld controls
922 #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
923 #define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
924 
925 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
926 typedef enum _D3DSHADER_COMPARISON
927 {
928                          // < = >
929     D3DSPC_RESERVED0= 0, // 0 0 0
930     D3DSPC_GT       = 1, // 0 0 1
931     D3DSPC_EQ       = 2, // 0 1 0
932     D3DSPC_GE       = 3, // 0 1 1
933     D3DSPC_LT       = 4, // 1 0 0
934     D3DSPC_NE       = 5, // 1 0 1
935     D3DSPC_LE       = 6, // 1 1 0
936     D3DSPC_RESERVED1= 7  // 1 1 1
937 } D3DSHADER_COMPARISON;
938 
939 // Comparison is part of instruction opcode token:
940 #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
941 #define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)
942 
943 //---------------------------------------------------------------------
944 // Predication flags on instruction token
945 #define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)
946 
947 //---------------------------------------------------------------------
948 // DCL Info Token Controls
949 
950 // For dcl info tokens requiring a semantic (usage + index)
951 #define D3DSP_DCL_USAGE_SHIFT 0
952 #define D3DSP_DCL_USAGE_MASK  0x0000000f
953 
954 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
955 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
956 
957 // DCL pixel shader sampler info token.
958 #define D3DSP_TEXTURETYPE_SHIFT 27
959 #define D3DSP_TEXTURETYPE_MASK  0x78000000
960 
961 typedef enum _D3DSAMPLER_TEXTURE_TYPE
962 {
963     D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
964     D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
965     D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
966     D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
967     D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
968 } D3DSAMPLER_TEXTURE_TYPE;
969 
970 //---------------------------------------------------------------------
971 // Parameter Token Bit Definitions
972 //
973 #define D3DSP_REGNUM_MASK       0x000007FF
974 
975 // destination parameter write mask
976 #define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
977 #define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
978 #define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
979 #define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
980 #define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components
981 
982 // destination parameter modifiers
983 #define D3DSP_DSTMOD_SHIFT      20
984 #define D3DSP_DSTMOD_MASK       0x00F00000
985 
986 // Bit masks for destination parameter modifiers
987 #define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop
988 #define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
989 #define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
990 #define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
991                                                                 //      When the pixel center is not covered, sample
992                                                                 //      attribute or compute gradients/LOD
993                                                                 //      using multisample "centroid" location.
994                                                                 //      "Centroid" is some location within the covered
995                                                                 //      region of the pixel.
996 
997 // destination parameter
998 #define D3DSP_DSTSHIFT_SHIFT    24
999 #define D3DSP_DSTSHIFT_MASK     0x0F000000
1000 
1001 // destination/source parameter register type
1002 #define D3DSP_REGTYPE_SHIFT     28
1003 #define D3DSP_REGTYPE_SHIFT2    8
1004 #define D3DSP_REGTYPE_MASK      0x70000000
1005 #define D3DSP_REGTYPE_MASK2     0x00001800
1006 
1007 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
1008 {
1009     D3DSPR_TEMP           =  0, // Temporary Register File
1010     D3DSPR_INPUT          =  1, // Input Register File
1011     D3DSPR_CONST          =  2, // Constant Register File
1012     D3DSPR_ADDR           =  3, // Address Register (VS)
1013     D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
1014     D3DSPR_RASTOUT        =  4, // Rasterizer Register File
1015     D3DSPR_ATTROUT        =  5, // Attribute Output Register File
1016     D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
1017     D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
1018     D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
1019     D3DSPR_COLOROUT       =  8, // Color Output Register File
1020     D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
1021     D3DSPR_SAMPLER        = 10, // Sampler State Register File
1022     D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
1023     D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
1024     D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
1025     D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
1026     D3DSPR_LOOP           = 15, // Loop counter register file
1027     D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
1028     D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
1029     D3DSPR_LABEL          = 18, // Label
1030     D3DSPR_PREDICATE      = 19, // Predicate register
1031     D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
1032 } D3DSHADER_PARAM_REGISTER_TYPE;
1033 
1034 // The miscellaneous register file (D3DSPR_MISCTYPES)
1035 // contains register types for which there is only ever one
1036 // register (i.e. the register # is not needed).
1037 // Rather than use up additional register types for such
1038 // registers, they are defined
1039 // as particular offsets into the misc. register file:
1040 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
1041 {
1042     D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
1043     D3DSMO_FACE   = 1, // Floating point primitive area (PS)
1044 } D3DSHADER_MISCTYPE_OFFSETS;
1045 
1046 // Register offsets in the Rasterizer Register File
1047 //
1048 typedef enum _D3DVS_RASTOUT_OFFSETS
1049 {
1050     D3DSRO_POSITION = 0,
1051     D3DSRO_FOG,
1052     D3DSRO_POINT_SIZE,
1053     D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
1054 } D3DVS_RASTOUT_OFFSETS;
1055 
1056 // Source operand addressing modes
1057 
1058 #define D3DVS_ADDRESSMODE_SHIFT 13
1059 #define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
1060 
1061 typedef enum _D3DVS_ADDRESSMODE_TYPE
1062 {
1063     D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
1064     D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),
1065     D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1066 } D3DVS_ADDRESSMODE_TYPE;
1067 
1068 #define D3DSHADER_ADDRESSMODE_SHIFT 13
1069 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
1070 
1071 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
1072 {
1073     D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
1074     D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
1075     D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1076 } D3DSHADER_ADDRESSMODE_TYPE;
1077 
1078 // Source operand swizzle definitions
1079 //
1080 #define D3DVS_SWIZZLE_SHIFT     16
1081 #define D3DVS_SWIZZLE_MASK      0x00FF0000
1082 
1083 // The following bits define where to take component X from:
1084 
1085 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
1086 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
1087 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
1088 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
1089 
1090 // The following bits define where to take component Y from:
1091 
1092 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
1093 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
1094 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
1095 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
1096 
1097 // The following bits define where to take component Z from:
1098 
1099 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
1100 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
1101 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
1102 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
1103 
1104 // The following bits define where to take component W from:
1105 
1106 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
1107 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
1108 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
1109 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
1110 
1111 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
1112 // Z is taken from Z, W is taken from W
1113 //
1114 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
1115 
1116 // source parameter swizzle
1117 #define D3DSP_SWIZZLE_SHIFT     16
1118 #define D3DSP_SWIZZLE_MASK      0x00FF0000
1119 
1120 #define D3DSP_NOSWIZZLE \
1121     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1122       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1123       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1124       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1125 
1126 // pixel-shader swizzle ops
1127 #define D3DSP_REPLICATERED \
1128     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1129       (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1130       (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1131       (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1132 
1133 #define D3DSP_REPLICATEGREEN \
1134     ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1135       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1136       (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1137       (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1138 
1139 #define D3DSP_REPLICATEBLUE \
1140     ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1141       (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1142       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1143       (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1144 
1145 #define D3DSP_REPLICATEALPHA \
1146     ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1147       (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1148       (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1149       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1150 
1151 // source parameter modifiers
1152 #define D3DSP_SRCMOD_SHIFT      24
1153 #define D3DSP_SRCMOD_MASK       0x0F000000
1154 
1155 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
1156 {
1157     D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
1158     D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
1159     D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
1160     D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1161     D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
1162     D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1163     D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
1164     D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
1165     D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
1166     D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
1167     D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
1168     D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
1169     D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
1170     D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
1171     D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
1172 } D3DSHADER_PARAM_SRCMOD_TYPE;
1173 
1174 // Source or dest token bits [15:14]:
1175 // destination parameter modifiers
1176 #define D3DSP_MIN_PRECISION_SHIFT      14
1177 #define D3DSP_MIN_PRECISION_MASK       0x0000C000
1178 
1179 typedef enum _D3DSHADER_MIN_PRECISION
1180 {
1181     D3DMP_DEFAULT   = 0, // Default precision for the shader model
1182     D3DMP_16        = 1, // 16 bit per component
1183     D3DMP_2_8       = 2, // 10 bits (2.8) per component
1184 } D3DSHADER_MIN_PRECISION;
1185 // If the older D3DSPDM_PARTIALPRECISION is set,
1186 // that is equivalent to the whole operation specifying
1187 // D3DMP_16 (on all operands).  The two encodings are not
1188 // used together however.
1189 
1190 
1191 
1192 // pixel shader version token
1193 #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
1194 
1195 // vertex shader version token
1196 #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
1197 
1198 // extract major/minor from version cap
1199 #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
1200 #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
1201 
1202 // destination/source parameter register type
1203 #define D3DSI_COMMENTSIZE_SHIFT     16
1204 #define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
1205 #define D3DSHADER_COMMENT(_DWordSize) \
1206     ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
1207 
1208 // pixel/vertex shader end token
1209 #define D3DPS_END()  0x0000FFFF
1210 #define D3DVS_END()  0x0000FFFF
1211 
1212 
1213 //---------------------------------------------------------------------
1214 
1215 // High order surfaces
1216 //
1217 typedef enum _D3DBASISTYPE
1218 {
1219    D3DBASIS_BEZIER      = 0,
1220    D3DBASIS_BSPLINE     = 1,
1221    D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
1222    D3DBASIS_FORCE_DWORD = 0x7fffffff,
1223 } D3DBASISTYPE;
1224 
1225 typedef enum _D3DDEGREETYPE
1226 {
1227    D3DDEGREE_LINEAR      = 1,
1228    D3DDEGREE_QUADRATIC   = 2,
1229    D3DDEGREE_CUBIC       = 3,
1230    D3DDEGREE_QUINTIC     = 5,
1231    D3DDEGREE_FORCE_DWORD = 0x7fffffff,
1232 } D3DDEGREETYPE;
1233 
1234 typedef enum _D3DPATCHEDGESTYLE
1235 {
1236    D3DPATCHEDGE_DISCRETE    = 0,
1237    D3DPATCHEDGE_CONTINUOUS  = 1,
1238    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
1239 } D3DPATCHEDGESTYLE;
1240 
1241 typedef enum _D3DSTATEBLOCKTYPE
1242 {
1243     D3DSBT_ALL           = 1, // capture all state
1244     D3DSBT_PIXELSTATE    = 2, // capture pixel state
1245     D3DSBT_VERTEXSTATE   = 3, // capture vertex state
1246     D3DSBT_FORCE_DWORD   = 0x7fffffff,
1247 } D3DSTATEBLOCKTYPE;
1248 
1249 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1250 //
1251 typedef enum _D3DVERTEXBLENDFLAGS
1252 {
1253     D3DVBF_DISABLE  = 0,     // Disable vertex blending
1254     D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
1255     D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
1256     D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
1257     D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
1258     D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
1259     D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1260 } D3DVERTEXBLENDFLAGS;
1261 
1262 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1263     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
1264     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
1265     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
1266     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
1267     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
1268     D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
1269     D3DTTFF_FORCE_DWORD     = 0x7fffffff,
1270 } D3DTEXTURETRANSFORMFLAGS;
1271 
1272 // Macros to set texture coordinate format bits in the FVF id
1273 
1274 #define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
1275 #define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
1276 #define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
1277 #define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
1278 
1279 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1280 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1281 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1282 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1283 
1284 
1285 //---------------------------------------------------------------------
1286 
1287 /* Direct3D9 Device types */
1288 typedef enum _D3DDEVTYPE
1289 {
1290     D3DDEVTYPE_HAL         = 1,
1291     D3DDEVTYPE_REF         = 2,
1292     D3DDEVTYPE_SW          = 3,
1293 
1294     D3DDEVTYPE_NULLREF     = 4,
1295 
1296     D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
1297 } D3DDEVTYPE;
1298 
1299 /* Multi-Sample buffer types */
1300 typedef enum _D3DMULTISAMPLE_TYPE
1301 {
1302     D3DMULTISAMPLE_NONE            =  0,
1303     D3DMULTISAMPLE_NONMASKABLE     =  1,
1304     D3DMULTISAMPLE_2_SAMPLES       =  2,
1305     D3DMULTISAMPLE_3_SAMPLES       =  3,
1306     D3DMULTISAMPLE_4_SAMPLES       =  4,
1307     D3DMULTISAMPLE_5_SAMPLES       =  5,
1308     D3DMULTISAMPLE_6_SAMPLES       =  6,
1309     D3DMULTISAMPLE_7_SAMPLES       =  7,
1310     D3DMULTISAMPLE_8_SAMPLES       =  8,
1311     D3DMULTISAMPLE_9_SAMPLES       =  9,
1312     D3DMULTISAMPLE_10_SAMPLES      = 10,
1313     D3DMULTISAMPLE_11_SAMPLES      = 11,
1314     D3DMULTISAMPLE_12_SAMPLES      = 12,
1315     D3DMULTISAMPLE_13_SAMPLES      = 13,
1316     D3DMULTISAMPLE_14_SAMPLES      = 14,
1317     D3DMULTISAMPLE_15_SAMPLES      = 15,
1318     D3DMULTISAMPLE_16_SAMPLES      = 16,
1319 
1320     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
1321 } D3DMULTISAMPLE_TYPE;
1322 
1323 /* Formats
1324  * Most of these names have the following convention:
1325  *      A = Alpha
1326  *      R = Red
1327  *      G = Green
1328  *      B = Blue
1329  *      X = Unused Bits
1330  *      P = Palette
1331  *      L = Luminance
1332  *      U = dU coordinate for BumpMap
1333  *      V = dV coordinate for BumpMap
1334  *      S = Stencil
1335  *      D = Depth (e.g. Z or W buffer)
1336  *      C = Computed from other channels (typically on certain read operations)
1337  *
1338  *      Further, the order of the pieces are from MSB first; hence
1339  *      D3DFMT_A8L8 indicates that the high byte of this two byte
1340  *      format is alpha.
1341  *
1342  *      D3DFMT_D16_LOCKABLE indicates:
1343  *           - An integer 16-bit value.
1344  *           - An app-lockable surface.
1345  *
1346  *      D3DFMT_D32F_LOCKABLE indicates:
1347  *           - An IEEE 754 floating-point value.
1348  *           - An app-lockable surface.
1349  *
1350  *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
1351  *          - no particular bit ordering per pixel, and
1352  *          - are not app lockable, and
1353  *          - the driver is allowed to consume more than the indicated
1354  *            number of bits per Depth channel (but not Stencil channel).
1355  */
1356 #ifndef MAKEFOURCC
1357     #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
1358                 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
1359                 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
1360 #endif /* defined(MAKEFOURCC) */
1361 
1362 
1363 typedef enum _D3DFORMAT
1364 {
1365     D3DFMT_UNKNOWN              =  0,
1366 
1367     D3DFMT_R8G8B8               = 20,
1368     D3DFMT_A8R8G8B8             = 21,
1369     D3DFMT_X8R8G8B8             = 22,
1370     D3DFMT_R5G6B5               = 23,
1371     D3DFMT_X1R5G5B5             = 24,
1372     D3DFMT_A1R5G5B5             = 25,
1373     D3DFMT_A4R4G4B4             = 26,
1374     D3DFMT_R3G3B2               = 27,
1375     D3DFMT_A8                   = 28,
1376     D3DFMT_A8R3G3B2             = 29,
1377     D3DFMT_X4R4G4B4             = 30,
1378     D3DFMT_A2B10G10R10          = 31,
1379     D3DFMT_A8B8G8R8             = 32,
1380     D3DFMT_X8B8G8R8             = 33,
1381     D3DFMT_G16R16               = 34,
1382     D3DFMT_A2R10G10B10          = 35,
1383     D3DFMT_A16B16G16R16         = 36,
1384 
1385     D3DFMT_A8P8                 = 40,
1386     D3DFMT_P8                   = 41,
1387 
1388     D3DFMT_L8                   = 50,
1389     D3DFMT_A8L8                 = 51,
1390     D3DFMT_A4L4                 = 52,
1391 
1392     D3DFMT_V8U8                 = 60,
1393     D3DFMT_L6V5U5               = 61,
1394     D3DFMT_X8L8V8U8             = 62,
1395     D3DFMT_Q8W8V8U8             = 63,
1396     D3DFMT_V16U16               = 64,
1397     D3DFMT_A2W10V10U10          = 67,
1398 
1399     D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
1400     D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
1401     D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
1402     D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
1403     D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
1404     D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
1405     D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
1406     D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
1407     D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
1408 
1409     D3DFMT_D16_LOCKABLE         = 70,
1410     D3DFMT_D32                  = 71,
1411     D3DFMT_D15S1                = 73,
1412     D3DFMT_D24S8                = 75,
1413     D3DFMT_D24X8                = 77,
1414     D3DFMT_D24X4S4              = 79,
1415     D3DFMT_D16                  = 80,
1416 
1417     D3DFMT_D32F_LOCKABLE        = 82,
1418     D3DFMT_D24FS8               = 83,
1419 
1420 /* D3D9Ex only -- */
1421 #if !defined(D3D_DISABLE_9EX)
1422 
1423     /* Z-Stencil formats valid for CPU access */
1424     D3DFMT_D32_LOCKABLE         = 84,
1425     D3DFMT_S8_LOCKABLE          = 85,
1426 
1427 #endif // !D3D_DISABLE_9EX
1428 /* -- D3D9Ex only */
1429 
1430 
1431     D3DFMT_L16                  = 81,
1432 
1433     D3DFMT_VERTEXDATA           =100,
1434     D3DFMT_INDEX16              =101,
1435     D3DFMT_INDEX32              =102,
1436 
1437     D3DFMT_Q16W16V16U16         =110,
1438 
1439     D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
1440 
1441     // Floating point surface formats
1442 
1443     // s10e5 formats (16-bits per channel)
1444     D3DFMT_R16F                 = 111,
1445     D3DFMT_G16R16F              = 112,
1446     D3DFMT_A16B16G16R16F        = 113,
1447 
1448     // IEEE s23e8 formats (32-bits per channel)
1449     D3DFMT_R32F                 = 114,
1450     D3DFMT_G32R32F              = 115,
1451     D3DFMT_A32B32G32R32F        = 116,
1452 
1453     D3DFMT_CxV8U8               = 117,
1454 
1455 /* D3D9Ex only -- */
1456 #if !defined(D3D_DISABLE_9EX)
1457 
1458     // Monochrome 1 bit per pixel format
1459     D3DFMT_A1                   = 118,
1460 
1461     // 2.8 biased fixed point
1462     D3DFMT_A2B10G10R10_XR_BIAS  = 119,
1463 
1464 
1465     // Binary format indicating that the data has no inherent type
1466     D3DFMT_BINARYBUFFER         = 199,
1467 
1468 #endif // !D3D_DISABLE_9EX
1469 /* -- D3D9Ex only */
1470 
1471 
1472     D3DFMT_FORCE_DWORD          =0x7fffffff
1473 } D3DFORMAT;
1474 
1475 /* Display Modes */
1476 typedef struct _D3DDISPLAYMODE
1477 {
1478     UINT            Width;
1479     UINT            Height;
1480     UINT            RefreshRate;
1481     D3DFORMAT       Format;
1482 } D3DDISPLAYMODE;
1483 
1484 /* Creation Parameters */
1485 typedef struct _D3DDEVICE_CREATION_PARAMETERS
1486 {
1487     UINT            AdapterOrdinal;
1488     D3DDEVTYPE      DeviceType;
1489     HWND            hFocusWindow;
1490     DWORD           BehaviorFlags;
1491 } D3DDEVICE_CREATION_PARAMETERS;
1492 
1493 
1494 /* SwapEffects */
1495 typedef enum _D3DSWAPEFFECT
1496 {
1497     D3DSWAPEFFECT_DISCARD           = 1,
1498     D3DSWAPEFFECT_FLIP              = 2,
1499     D3DSWAPEFFECT_COPY              = 3,
1500 
1501 /* D3D9Ex only -- */
1502 #if !defined(D3D_DISABLE_9EX)
1503     D3DSWAPEFFECT_OVERLAY           = 4,
1504     D3DSWAPEFFECT_FLIPEX            = 5,
1505 #endif // !D3D_DISABLE_9EX
1506 /* -- D3D9Ex only */
1507 
1508     D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
1509 } D3DSWAPEFFECT;
1510 
1511 /* Pool types */
1512 typedef enum _D3DPOOL {
1513     D3DPOOL_DEFAULT                 = 0,
1514     D3DPOOL_MANAGED                 = 1,
1515     D3DPOOL_SYSTEMMEM               = 2,
1516     D3DPOOL_SCRATCH                 = 3,
1517 
1518     D3DPOOL_FORCE_DWORD             = 0x7fffffff
1519 } D3DPOOL;
1520 
1521 
1522 /* RefreshRate pre-defines */
1523 #define D3DPRESENT_RATE_DEFAULT         0x00000000
1524 
1525 
1526 /* Resize Optional Parameters */
1527 typedef struct _D3DPRESENT_PARAMETERS_
1528 {
1529     UINT                BackBufferWidth;
1530     UINT                BackBufferHeight;
1531     D3DFORMAT           BackBufferFormat;
1532     UINT                BackBufferCount;
1533 
1534     D3DMULTISAMPLE_TYPE MultiSampleType;
1535     DWORD               MultiSampleQuality;
1536 
1537     D3DSWAPEFFECT       SwapEffect;
1538     HWND                hDeviceWindow;
1539     BOOL                Windowed;
1540     BOOL                EnableAutoDepthStencil;
1541     D3DFORMAT           AutoDepthStencilFormat;
1542     DWORD               Flags;
1543 
1544     /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
1545     UINT                FullScreen_RefreshRateInHz;
1546     UINT                PresentationInterval;
1547 } D3DPRESENT_PARAMETERS;
1548 
1549 // Values for D3DPRESENT_PARAMETERS.Flags
1550 
1551 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
1552 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
1553 #define D3DPRESENTFLAG_DEVICECLIP               0x00000004
1554 #define D3DPRESENTFLAG_VIDEO                    0x00000010
1555 
1556 /* D3D9Ex only -- */
1557 #if !defined(D3D_DISABLE_9EX)
1558 
1559 #define D3DPRESENTFLAG_NOAUTOROTATE                    0x00000020
1560 #define D3DPRESENTFLAG_UNPRUNEDMODE                    0x00000040
1561 #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB              0x00000080
1562 #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709             0x00000100
1563 #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC             0x00000200
1564 #define D3DPRESENTFLAG_RESTRICTED_CONTENT              0x00000400
1565 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
1566 
1567 #endif // !D3D_DISABLE_9EX
1568 /* -- D3D9Ex only */
1569 
1570 /* Gamma Ramp: Same as DX7 */
1571 
1572 typedef struct _D3DGAMMARAMP
1573 {
1574     WORD                red  [256];
1575     WORD                green[256];
1576     WORD                blue [256];
1577 } D3DGAMMARAMP;
1578 
1579 /* Back buffer types */
1580 typedef enum _D3DBACKBUFFER_TYPE
1581 {
1582     D3DBACKBUFFER_TYPE_MONO         = 0,
1583     D3DBACKBUFFER_TYPE_LEFT         = 1,
1584     D3DBACKBUFFER_TYPE_RIGHT        = 2,
1585 
1586     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
1587 } D3DBACKBUFFER_TYPE;
1588 
1589 
1590 /* Types */
1591 typedef enum _D3DRESOURCETYPE {
1592     D3DRTYPE_SURFACE                =  1,
1593     D3DRTYPE_VOLUME                 =  2,
1594     D3DRTYPE_TEXTURE                =  3,
1595     D3DRTYPE_VOLUMETEXTURE          =  4,
1596     D3DRTYPE_CUBETEXTURE            =  5,
1597     D3DRTYPE_VERTEXBUFFER           =  6,
1598     D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
1599 
1600 
1601     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
1602 } D3DRESOURCETYPE;
1603 
1604 /* Usages */
1605 #define D3DUSAGE_RENDERTARGET       (0x00000001L)
1606 #define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
1607 #define D3DUSAGE_DYNAMIC            (0x00000200L)
1608 
1609 /* D3D9Ex only -- */
1610 #if !defined(D3D_DISABLE_9EX)
1611 
1612 #define D3DUSAGE_NONSECURE          (0x00800000L)
1613 
1614 #endif // !D3D_DISABLE_9EX
1615 /* -- D3D9Ex only */
1616 
1617 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
1618 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
1619 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
1620 // will return true and false respectively for this code.
1621 #define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
1622 #define D3DUSAGE_DMAP               (0x00004000L)
1623 
1624 // The following usages are valid only for querying CheckDeviceFormat
1625 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
1626 #define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
1627 #define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
1628 #define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
1629 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
1630 #define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
1631 #define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L)
1632 
1633 /* Usages for Vertex/Index buffers */
1634 #define D3DUSAGE_WRITEONLY          (0x00000008L)
1635 #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
1636 #define D3DUSAGE_DONOTCLIP          (0x00000020L)
1637 #define D3DUSAGE_POINTS             (0x00000040L)
1638 #define D3DUSAGE_RTPATCHES          (0x00000080L)
1639 #define D3DUSAGE_NPATCHES           (0x00000100L)
1640 
1641 /* D3D9Ex only -- */
1642 #if !defined(D3D_DISABLE_9EX)
1643 
1644 #define D3DUSAGE_TEXTAPI                         (0x10000000L)
1645 #define D3DUSAGE_RESTRICTED_CONTENT              (0x00000800L)
1646 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE        (0x00002000L)
1647 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L)
1648 
1649 #endif // !D3D_DISABLE_9EX
1650 /* -- D3D9Ex only */
1651 
1652 
1653 
1654 
1655 
1656 
1657 
1658 
1659 
1660 
1661 
1662 
1663 
1664 
1665 
1666 
1667 
1668 /* CubeMap Face identifiers */
1669 typedef enum _D3DCUBEMAP_FACES
1670 {
1671     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
1672     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
1673     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
1674     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
1675     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
1676     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
1677 
1678     D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
1679 } D3DCUBEMAP_FACES;
1680 
1681 
1682 /* Lock flags */
1683 
1684 #define D3DLOCK_READONLY           0x00000010L
1685 #define D3DLOCK_DISCARD            0x00002000L
1686 #define D3DLOCK_NOOVERWRITE        0x00001000L
1687 #define D3DLOCK_NOSYSLOCK          0x00000800L
1688 #define D3DLOCK_DONOTWAIT          0x00004000L
1689 
1690 #define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L
1691 
1692 
1693 
1694 
1695 
1696 
1697 
1698 /* Vertex Buffer Description */
1699 typedef struct _D3DVERTEXBUFFER_DESC
1700 {
1701     D3DFORMAT           Format;
1702     D3DRESOURCETYPE     Type;
1703     DWORD               Usage;
1704     D3DPOOL             Pool;
1705     UINT                Size;
1706 
1707     DWORD               FVF;
1708 
1709 } D3DVERTEXBUFFER_DESC;
1710 
1711 /* Index Buffer Description */
1712 typedef struct _D3DINDEXBUFFER_DESC
1713 {
1714     D3DFORMAT           Format;
1715     D3DRESOURCETYPE     Type;
1716     DWORD               Usage;
1717     D3DPOOL             Pool;
1718     UINT                Size;
1719 } D3DINDEXBUFFER_DESC;
1720 
1721 
1722 /* Surface Description */
1723 typedef struct _D3DSURFACE_DESC
1724 {
1725     D3DFORMAT           Format;
1726     D3DRESOURCETYPE     Type;
1727     DWORD               Usage;
1728     D3DPOOL             Pool;
1729 
1730     D3DMULTISAMPLE_TYPE MultiSampleType;
1731     DWORD               MultiSampleQuality;
1732     UINT                Width;
1733     UINT                Height;
1734 } D3DSURFACE_DESC;
1735 
1736 typedef struct _D3DVOLUME_DESC
1737 {
1738     D3DFORMAT           Format;
1739     D3DRESOURCETYPE     Type;
1740     DWORD               Usage;
1741     D3DPOOL             Pool;
1742 
1743     UINT                Width;
1744     UINT                Height;
1745     UINT                Depth;
1746 } D3DVOLUME_DESC;
1747 
1748 /* Structure for LockRect */
1749 typedef struct _D3DLOCKED_RECT
1750 {
1751     INT                 Pitch;
1752     void*               pBits;
1753 } D3DLOCKED_RECT;
1754 
1755 /* Structures for LockBox */
1756 typedef struct _D3DBOX
1757 {
1758     UINT                Left;
1759     UINT                Top;
1760     UINT                Right;
1761     UINT                Bottom;
1762     UINT                Front;
1763     UINT                Back;
1764 } D3DBOX;
1765 
1766 typedef struct _D3DLOCKED_BOX
1767 {
1768     INT                 RowPitch;
1769     INT                 SlicePitch;
1770     void*               pBits;
1771 } D3DLOCKED_BOX;
1772 
1773 /* Structures for LockRange */
1774 typedef struct _D3DRANGE
1775 {
1776     UINT                Offset;
1777     UINT                Size;
1778 } D3DRANGE;
1779 
1780 /* Structures for high order primitives */
1781 typedef struct _D3DRECTPATCH_INFO
1782 {
1783     UINT                StartVertexOffsetWidth;
1784     UINT                StartVertexOffsetHeight;
1785     UINT                Width;
1786     UINT                Height;
1787     UINT                Stride;
1788     D3DBASISTYPE        Basis;
1789     D3DDEGREETYPE       Degree;
1790 } D3DRECTPATCH_INFO;
1791 
1792 typedef struct _D3DTRIPATCH_INFO
1793 {
1794     UINT                StartVertexOffset;
1795     UINT                NumVertices;
1796     D3DBASISTYPE        Basis;
1797     D3DDEGREETYPE       Degree;
1798 } D3DTRIPATCH_INFO;
1799 
1800 /* Adapter Identifier */
1801 
1802 #define MAX_DEVICE_IDENTIFIER_STRING        512
1803 typedef struct _D3DADAPTER_IDENTIFIER9
1804 {
1805     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1806     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1807     char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */
1808 
1809 #ifdef _WIN32
1810     LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
1811 #else
1812     DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */
1813     DWORD           DriverVersionHighPart;
1814 #endif
1815 
1816     DWORD           VendorId;
1817     DWORD           DeviceId;
1818     DWORD           SubSysId;
1819     DWORD           Revision;
1820 
1821     GUID            DeviceIdentifier;
1822 
1823     DWORD           WHQLLevel;
1824 
1825 } D3DADAPTER_IDENTIFIER9;
1826 
1827 
1828 /* Raster Status structure returned by GetRasterStatus */
1829 typedef struct _D3DRASTER_STATUS
1830 {
1831     BOOL            InVBlank;
1832     UINT            ScanLine;
1833 } D3DRASTER_STATUS;
1834 
1835 
1836 
1837 /* Debug monitor tokens (DEBUG only)
1838 
1839    Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1840    passing a token to the debug monitor.  For example, if, after passing
1841    D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1842    are passed in, the enabled/disabled state of the debug
1843    monitor will still persist.
1844 
1845    The debug monitor defaults to enabled.
1846 
1847    Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1848 */
1849 typedef enum _D3DDEBUGMONITORTOKENS {
1850     D3DDMT_ENABLE            = 0,    // enable debug monitor
1851     D3DDMT_DISABLE           = 1,    // disable debug monitor
1852     D3DDMT_FORCE_DWORD     = 0x7fffffff,
1853 } D3DDEBUGMONITORTOKENS;
1854 
1855 // Async feedback
1856 
1857 typedef enum _D3DQUERYTYPE {
1858     D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
1859     D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
1860     D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
1861     D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
1862     D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
1863     D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
1864     D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
1865     D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
1866     D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
1867     D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
1868     D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
1869     D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
1870     D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
1871     D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
1872 /* D3D9Ex only -- */
1873 #if !defined(D3D_DISABLE_9EX)
1874     D3DQUERYTYPE_MEMORYPRESSURE         = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */
1875 #endif // !D3D_DISABLE_9EX
1876 } D3DQUERYTYPE;
1877 
1878 // Flags field for Issue
1879 #define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
1880 #define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.
1881 
1882 
1883 // Flags field for GetData
1884 #define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.
1885 
1886 
1887 typedef struct _D3DRESOURCESTATS
1888 {
1889 // Data collected since last Present()
1890     BOOL    bThrashing;             /* indicates if thrashing */
1891     DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
1892     DWORD   NumEvicts;              /* number of objects evicted */
1893     DWORD   NumVidCreates;          /* number of objects created in video memory */
1894     DWORD   LastPri;                /* priority of last object evicted */
1895     DWORD   NumUsed;                /* number of objects set to the device */
1896     DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
1897 // Persistent data
1898     DWORD   WorkingSet;             /* number of objects in video memory */
1899     DWORD   WorkingSetBytes;        /* number of bytes in video memory */
1900     DWORD   TotalManaged;           /* total number of managed objects */
1901     DWORD   TotalBytes;             /* total number of bytes of managed objects */
1902 } D3DRESOURCESTATS;
1903 
1904 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1905 
1906 typedef struct _D3DDEVINFO_RESOURCEMANAGER
1907 {
1908 #ifndef WOW64_ENUM_WORKAROUND
1909     D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
1910 #else
1911     D3DRESOURCESTATS    stats[8];
1912 #endif
1913 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1914 
1915 typedef struct _D3DDEVINFO_D3DVERTEXSTATS
1916 {
1917     DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
1918     DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
1919 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1920 
1921 
1922 typedef struct _D3DDEVINFO_VCACHE {
1923     DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
1924     DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
1925     DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
1926     DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
1927 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1928 
1929 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
1930 {
1931     FLOAT VertexProcessingTimePercent;
1932     FLOAT PixelProcessingTimePercent;
1933     FLOAT OtherGPUProcessingTimePercent;
1934     FLOAT GPUIdleTimePercent;
1935 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1936 
1937 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
1938 {
1939     FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
1940     FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
1941     FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
1942     FLOAT WaitingForGPUExclusiveResourceTimePercent;
1943     FLOAT WaitingForGPUOtherTimePercent;
1944 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1945 
1946 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
1947 {
1948     FLOAT MemoryProcessingPercent;
1949     FLOAT ComputationProcessingPercent;
1950 } D3DDEVINFO_D3D9STAGETIMINGS;
1951 
1952 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
1953 {
1954     FLOAT MaxBandwidthUtilized;
1955     FLOAT FrontEndUploadMemoryUtilizedPercent;
1956     FLOAT VertexRateUtilizedPercent;
1957     FLOAT TriangleSetupRateUtilizedPercent;
1958     FLOAT FillRateUtilizedPercent;
1959 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1960 
1961 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
1962 {
1963     FLOAT TextureCacheHitRate; // Percentage of cache hits
1964     FLOAT PostTransformVertexCacheHitRate;
1965 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1966 
1967 /* D3D9Ex only -- */
1968 #if !defined(D3D_DISABLE_9EX)
1969 
1970 typedef struct _D3DMEMORYPRESSURE
1971 {
1972     UINT64  BytesEvictedFromProcess;
1973     UINT64  SizeOfInefficientAllocation;
1974     DWORD   LevelOfEfficiency;
1975 } D3DMEMORYPRESSURE;
1976 
1977 typedef enum _D3DCOMPOSERECTSOP{
1978     D3DCOMPOSERECTS_COPY     = 1,
1979     D3DCOMPOSERECTS_OR       = 2,
1980     D3DCOMPOSERECTS_AND      = 3,
1981     D3DCOMPOSERECTS_NEG      = 4,
1982     D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
1983 } D3DCOMPOSERECTSOP;
1984 
1985 typedef struct _D3DCOMPOSERECTDESC
1986 {
1987     USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
1988     USHORT  Width, Height;  // Dimensions of the rect
1989 } D3DCOMPOSERECTDESC;
1990 
1991 typedef struct _D3DCOMPOSERECTDESTINATION
1992 {
1993     USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
1994     USHORT Reserved;        // For alignment
1995     SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
1996 } D3DCOMPOSERECTDESTINATION;
1997 
1998 #define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF
1999 #define D3DCONVOLUTIONMONO_MAXWIDTH  7
2000 #define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH
2001 #define D3DFMT_A1_SURFACE_MAXWIDTH  8192
2002 #define D3DFMT_A1_SURFACE_MAXHEIGHT 2048
2003 
2004 
2005 typedef struct _D3DPRESENTSTATS {
2006     UINT PresentCount;
2007     UINT PresentRefreshCount;
2008     UINT SyncRefreshCount;
2009     LARGE_INTEGER SyncQPCTime;
2010     LARGE_INTEGER SyncGPUTime;
2011 } D3DPRESENTSTATS;
2012 
2013 typedef enum D3DSCANLINEORDERING
2014 {
2015     D3DSCANLINEORDERING_UNKNOWN                    = 0,
2016     D3DSCANLINEORDERING_PROGRESSIVE                = 1,
2017     D3DSCANLINEORDERING_INTERLACED                 = 2,
2018 } D3DSCANLINEORDERING;
2019 
2020 
2021 typedef struct D3DDISPLAYMODEEX
2022 {
2023     UINT                    Size;
2024     UINT                    Width;
2025     UINT                    Height;
2026     UINT                    RefreshRate;
2027     D3DFORMAT               Format;
2028     D3DSCANLINEORDERING     ScanLineOrdering;
2029 } D3DDISPLAYMODEEX;
2030 
2031 typedef struct D3DDISPLAYMODEFILTER
2032 {
2033     UINT                    Size;
2034     D3DFORMAT               Format;
2035     D3DSCANLINEORDERING     ScanLineOrdering;
2036 } D3DDISPLAYMODEFILTER;
2037 
2038 
2039 typedef enum D3DDISPLAYROTATION
2040 {
2041     D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
2042     D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
2043     D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
2044     D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
2045 } D3DDISPLAYROTATION;
2046 
2047 /* For use in ID3DResource9::SetPriority calls */
2048 #define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000
2049 #define D3D9_RESOURCE_PRIORITY_LOW           0x50000000
2050 #define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000
2051 #define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000
2052 #define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000
2053 
2054 #define D3D_OMAC_SIZE    16
2055 
2056 typedef struct _D3D_OMAC
2057 {
2058     BYTE Omac[D3D_OMAC_SIZE];
2059 } D3D_OMAC;
2060 
2061 typedef enum _D3DAUTHENTICATEDCHANNELTYPE
2062 {
2063     D3DAUTHENTICATEDCHANNEL_D3D9            = 1,
2064     D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2,
2065     D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3,
2066 } D3DAUTHENTICATEDCHANNELTYPE;
2067 
2068 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
2069 {
2070     GUID                               QueryType;
2071     HANDLE                             hChannel;
2072     UINT                               SequenceNumber;
2073 } D3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
2074 
2075 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
2076 {
2077     D3D_OMAC                           omac;
2078     GUID                               QueryType;
2079     HANDLE                             hChannel;
2080     UINT                               SequenceNumber;
2081     HRESULT                            ReturnCode;
2082 } D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
2083 
2084 DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION,
2085 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5);
2086 
2087 typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS
2088 {
2089     union
2090     {
2091         struct
2092         {
2093             UINT ProtectionEnabled                       : 1;
2094             UINT OverlayOrFullscreenRequired             : 1;
2095             UINT Reserved                                : 30;
2096         };
2097         UINT  Value;
2098     };
2099 
2100 } D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS;
2101 
2102 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT
2103 {
2104     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2105 
2106     D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags;
2107 
2108 } D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT;
2109 
2110 
2111 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE,
2112 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe);
2113 
2114 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT
2115 {
2116     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2117 
2118     D3DAUTHENTICATEDCHANNELTYPE ChannelType;
2119 
2120 } D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT;
2121 
2122 
2123 DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE,
2124 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80);
2125 
2126 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT
2127 {
2128     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2129 
2130     HANDLE   DeviceHandle;
2131 
2132 } D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT;
2133 
2134 
2135 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION,
2136 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d);
2137 
2138 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT
2139 {
2140     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2141 
2142     HANDLE   DXVA2DecodeHandle;
2143 
2144 } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT;
2145 
2146 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT
2147 {
2148     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2149 
2150     HANDLE   DXVA2DecodeHandle;
2151     HANDLE   CryptoSessionHandle;
2152     HANDLE   DeviceHandle;
2153 
2154 } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT;
2155 
2156 
2157 DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT,
2158 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2);
2159 
2160 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT
2161 {
2162     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2163 
2164     UINT   NumRestrictedSharedResourceProcesses;
2165 
2166 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT;
2167 
2168 
2169 DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS,
2170 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac);
2171 
2172 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT
2173 {
2174     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2175 
2176     UINT     ProcessIndex;
2177 
2178 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT;
2179 
2180 typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE
2181 {
2182     PROCESSIDTYPE_UNKNOWN  = 0,
2183     PROCESSIDTYPE_DWM      = 1,
2184     PROCESSIDTYPE_HANDLE   = 2
2185 } D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE;
2186 
2187 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT
2188 {
2189     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2190 
2191     UINT                                          ProcessIndex;
2192     D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer;
2193     HANDLE                                        ProcessHandle;
2194 
2195 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT;
2196 
2197 
2198 DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT,
2199 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d);
2200 
2201 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT
2202 {
2203     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2204 
2205     UINT   NumUnrestrictedProtectedSharedResources;
2206 
2207 } D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT;
2208 
2209 
2210 DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT,
2211 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31);
2212 
2213 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT
2214 {
2215     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2216 
2217     HANDLE  DeviceHandle;
2218     HANDLE  CryptoSessionHandle;
2219 
2220 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT;
2221 
2222 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT
2223 {
2224     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2225 
2226     HANDLE  DeviceHandle;
2227     HANDLE  CryptoSessionHandle;
2228     UINT    NumOutputIDs;
2229 
2230 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT;
2231 
2232 
2233 DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID,
2234 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7);
2235 
2236 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
2237 {
2238     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2239 
2240     HANDLE  DeviceHandle;
2241     HANDLE  CryptoSessionHandle;
2242     UINT    OutputIDIndex;
2243 
2244 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
2245 
2246 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT
2247 {
2248     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2249 
2250     HANDLE  DeviceHandle;
2251     HANDLE  CryptoSessionHandle;
2252     UINT    OutputIDIndex;
2253     UINT64  OutputID;
2254 
2255 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT;
2256 
2257 
2258 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES,
2259 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b);
2260 
2261 typedef enum _D3DBUSTYPE
2262 {
2263     D3DBUSTYPE_OTHER                                     = 0x00000000,
2264     D3DBUSTYPE_PCI                                       = 0x00000001,
2265     D3DBUSTYPE_PCIX                                      = 0x00000002,
2266     D3DBUSTYPE_PCIEXPRESS                                = 0x00000003,
2267     D3DBUSTYPE_AGP                                       = 0x00000004,
2268     D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET                = 0x00010000,
2269     D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP   = 0x00020000,
2270     D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
2271     D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR         = 0x00040000,
2272     D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
2273     D3DBUSIMPL_MODIFIER_NON_STANDARD                     = 0x80000000,
2274 } D3DBUSTYPE;
2275 
2276 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT
2277 {
2278     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2279 
2280     D3DBUSTYPE BusType;
2281     BOOL bAccessibleInContiguousBlocks;
2282     BOOL bAccessibleInNonContiguousBlocks;
2283 
2284 } D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT;
2285 
2286 
2287 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT,
2288 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e);
2289 
2290 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
2291 {
2292     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2293 
2294     UINT   NumEncryptionGuids;
2295 
2296 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
2297 
2298 
2299 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID,
2300 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7);
2301 
2302 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT
2303 {
2304     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2305 
2306     UINT EncryptionGuidIndex;
2307 
2308 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT;
2309 
2310 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT
2311 {
2312     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2313 
2314     UINT       EncryptionGuidIndex;
2315     GUID       EncryptionGuid;
2316 
2317 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT;
2318 
2319 
2320 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE,
2321 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0);
2322 
2323 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT
2324 {
2325     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2326 
2327     GUID       EncryptionGuid;
2328 
2329 } D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT;
2330 
2331 
2332 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT
2333 {
2334     D3D_OMAC                            omac;
2335     GUID                                ConfigureType;
2336     HANDLE                              hChannel;
2337     UINT                                SequenceNumber;
2338 
2339 } D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT;
2340 
2341 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT
2342 {
2343     D3D_OMAC                            omac;
2344     GUID                                ConfigureType;
2345     HANDLE                              hChannel;
2346     UINT                                SequenceNumber;
2347     HRESULT                             ReturnCode;
2348 
2349 } D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT;
2350 
2351 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE,
2352 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0);
2353 
2354 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE
2355 {
2356     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2357 
2358     UINT   StartSequenceQuery;
2359     UINT   StartSequenceConfigure;
2360 
2361 } D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE;
2362 
2363 
2364 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION,
2365 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29);
2366 
2367 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION
2368 {
2369     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2370 
2371     D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections;
2372 
2373 } D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION;
2374 
2375 
2376 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION,
2377 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0);
2378 
2379 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION
2380 {
2381     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2382 
2383     HANDLE      DXVA2DecodeHandle;
2384     HANDLE      CryptoSessionHandle;
2385     HANDLE      DeviceHandle;
2386 
2387 } D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION;
2388 
2389 
2390 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE,
2391 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1);
2392 
2393 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE
2394 {
2395     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT       Parameters;
2396 
2397     D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType;
2398     HANDLE                                        ProcessHandle;
2399     BOOL                                          AllowAccess;
2400 
2401 } D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE;
2402 
2403 
2404 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE,
2405 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a);
2406 
2407 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION
2408 {
2409     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2410 
2411     GUID                                      EncryptionGuid;
2412 
2413 } D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION;
2414 
2415 typedef struct _D3DENCRYPTED_BLOCK_INFO
2416 {
2417     UINT NumEncryptedBytesAtBeginning;
2418     UINT NumBytesInSkipPattern;
2419     UINT NumBytesInEncryptPattern;
2420 } D3DENCRYPTED_BLOCK_INFO;
2421 
2422 typedef struct _D3DAES_CTR_IV
2423 {
2424     UINT64   IV;         // Big-Endian IV
2425     UINT64   Count;      // Big-Endian Block Count
2426 } D3DAES_CTR_IV;
2427 
2428 
2429 
2430 #endif // !D3D_DISABLE_9EX
2431 /* -- D3D9Ex only */
2432 
2433 #ifdef _MSC_VER
2434 #pragma pack()
2435 #if _MSC_VER >= 1200
2436 #pragma warning(pop)
2437 #else
2438 #pragma warning(default:4201)
2439 #endif
2440 #endif // _MSC_VER
2441 
2442 #endif /* (DIRECT3D_VERSION >= 0x0900) */
2443 #endif /* _d3d9TYPES(P)_H_ */
2444 
2445