1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "main/core.h"
25 #include "ir.h"
26 #include "linker.h"
27 #include "ir_uniform.h"
28 
29 /* These functions are put in a "private" namespace instead of being marked
30  * static so that the unit tests can access them.  See
31  * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
32  */
33 namespace linker {
34 
35 gl_uniform_storage *
get_storage(gl_uniform_storage * storage,unsigned num_storage,const char * name)36 get_storage(gl_uniform_storage *storage, unsigned num_storage,
37 	    const char *name)
38 {
39    for (unsigned int i = 0; i < num_storage; i++) {
40       if (strcmp(name, storage[i].name) == 0)
41 	 return &storage[i];
42    }
43 
44    return NULL;
45 }
46 
47 static unsigned
get_uniform_block_index(const gl_shader_program * shProg,const char * uniformBlockName)48 get_uniform_block_index(const gl_shader_program *shProg,
49                         const char *uniformBlockName)
50 {
51    for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
52       if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
53 	 return i;
54    }
55 
56    return GL_INVALID_INDEX;
57 }
58 
59 void
copy_constant_to_storage(union gl_constant_value * storage,const ir_constant * val,const enum glsl_base_type base_type,const unsigned int elements,unsigned int boolean_true)60 copy_constant_to_storage(union gl_constant_value *storage,
61 			 const ir_constant *val,
62 			 const enum glsl_base_type base_type,
63                          const unsigned int elements,
64                          unsigned int boolean_true)
65 {
66    for (unsigned int i = 0; i < elements; i++) {
67       switch (base_type) {
68       case GLSL_TYPE_UINT:
69 	 storage[i].u = val->value.u[i];
70 	 break;
71       case GLSL_TYPE_INT:
72       case GLSL_TYPE_SAMPLER:
73 	 storage[i].i = val->value.i[i];
74 	 break;
75       case GLSL_TYPE_FLOAT:
76 	 storage[i].f = val->value.f[i];
77 	 break;
78       case GLSL_TYPE_BOOL:
79 	 storage[i].b = val->value.b[i] ? boolean_true : 0;
80 	 break;
81       case GLSL_TYPE_ARRAY:
82       case GLSL_TYPE_STRUCT:
83       case GLSL_TYPE_IMAGE:
84       case GLSL_TYPE_ATOMIC_UINT:
85       case GLSL_TYPE_INTERFACE:
86       case GLSL_TYPE_VOID:
87       case GLSL_TYPE_ERROR:
88 	 /* All other types should have already been filtered by other
89 	  * paths in the caller.
90 	  */
91 	 assert(!"Should not get here.");
92 	 break;
93       }
94    }
95 }
96 
97 void
set_sampler_binding(gl_shader_program * prog,const char * name,int binding)98 set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
99 {
100    struct gl_uniform_storage *const storage =
101       get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
102 
103    if (storage == NULL) {
104       assert(storage != NULL);
105       return;
106    }
107 
108    const unsigned elements = MAX2(storage->array_elements, 1);
109 
110    /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
111     * says:
112     *
113     *     "If the binding identifier is used with an array, the first element
114     *     of the array takes the specified unit and each subsequent element
115     *     takes the next consecutive unit."
116     */
117    for (unsigned int i = 0; i < elements; i++) {
118       storage->storage[i].i = binding + i;
119    }
120 
121    for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
122       gl_shader *shader = prog->_LinkedShaders[sh];
123 
124       if (shader && storage->sampler[sh].active) {
125          for (unsigned i = 0; i < elements; i++) {
126             unsigned index = storage->sampler[sh].index + i;
127 
128             shader->SamplerUnits[index] = storage->storage[i].i;
129          }
130       }
131    }
132 
133    storage->initialized = true;
134 }
135 
136 void
set_block_binding(gl_shader_program * prog,const char * block_name,int binding)137 set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
138 {
139    const unsigned block_index = get_uniform_block_index(prog, block_name);
140 
141    if (block_index == GL_INVALID_INDEX) {
142       assert(block_index != GL_INVALID_INDEX);
143       return;
144    }
145 
146       /* This is a field of a UBO.  val is the binding index. */
147       for (int i = 0; i < MESA_SHADER_STAGES; i++) {
148          int stage_index = prog->UniformBlockStageIndex[i][block_index];
149 
150          if (stage_index != -1) {
151             struct gl_shader *sh = prog->_LinkedShaders[i];
152             sh->UniformBlocks[stage_index].Binding = binding;
153          }
154       }
155 }
156 
157 void
set_uniform_initializer(void * mem_ctx,gl_shader_program * prog,const char * name,const glsl_type * type,ir_constant * val,unsigned int boolean_true)158 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
159 			const char *name, const glsl_type *type,
160                         ir_constant *val, unsigned int boolean_true)
161 {
162    if (type->is_record()) {
163       ir_constant *field_constant;
164 
165       field_constant = (ir_constant *)val->components.get_head();
166 
167       for (unsigned int i = 0; i < type->length; i++) {
168 	 const glsl_type *field_type = type->fields.structure[i].type;
169 	 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
170 					    type->fields.structure[i].name);
171 	 set_uniform_initializer(mem_ctx, prog, field_name,
172                                  field_type, field_constant, boolean_true);
173 	 field_constant = (ir_constant *)field_constant->next;
174       }
175       return;
176    } else if (type->is_array() && type->fields.array->is_record()) {
177       const glsl_type *const element_type = type->fields.array;
178 
179       for (unsigned int i = 0; i < type->length; i++) {
180 	 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
181 
182 	 set_uniform_initializer(mem_ctx, prog, element_name,
183                                  element_type, val->array_elements[i],
184                                  boolean_true);
185       }
186       return;
187    }
188 
189    struct gl_uniform_storage *const storage =
190       get_storage(prog->UniformStorage,
191 		  prog->NumUserUniformStorage,
192 		  name);
193    if (storage == NULL) {
194       assert(storage != NULL);
195       return;
196    }
197 
198    if (val->type->is_array()) {
199       const enum glsl_base_type base_type =
200 	 val->array_elements[0]->type->base_type;
201       const unsigned int elements = val->array_elements[0]->type->components();
202       unsigned int idx = 0;
203 
204       assert(val->type->length >= storage->array_elements);
205       for (unsigned int i = 0; i < storage->array_elements; i++) {
206 	 copy_constant_to_storage(& storage->storage[idx],
207 				  val->array_elements[i],
208 				  base_type,
209                                   elements,
210                                   boolean_true);
211 
212 	 idx += elements;
213       }
214    } else {
215       copy_constant_to_storage(storage->storage,
216 			       val,
217 			       val->type->base_type,
218                                val->type->components(),
219                                boolean_true);
220 
221       if (storage->type->is_sampler()) {
222          for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
223             gl_shader *shader = prog->_LinkedShaders[sh];
224 
225             if (shader && storage->sampler[sh].active) {
226                unsigned index = storage->sampler[sh].index;
227 
228                shader->SamplerUnits[index] = storage->storage[0].i;
229             }
230          }
231       }
232    }
233 
234    storage->initialized = true;
235 }
236 }
237 
238 void
link_set_uniform_initializers(struct gl_shader_program * prog,unsigned int boolean_true)239 link_set_uniform_initializers(struct gl_shader_program *prog,
240                               unsigned int boolean_true)
241 {
242    void *mem_ctx = NULL;
243 
244    for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
245       struct gl_shader *shader = prog->_LinkedShaders[i];
246 
247       if (shader == NULL)
248 	 continue;
249 
250       foreach_in_list(ir_instruction, node, shader->ir) {
251 	 ir_variable *const var = node->as_variable();
252 
253 	 if (!var || var->data.mode != ir_var_uniform)
254 	    continue;
255 
256 	 if (!mem_ctx)
257 	    mem_ctx = ralloc_context(NULL);
258 
259          if (var->data.explicit_binding) {
260             const glsl_type *const type = var->type;
261 
262             if (type->without_array()->is_sampler()) {
263                linker::set_sampler_binding(prog, var->name, var->data.binding);
264             } else if (var->is_in_uniform_block()) {
265                const glsl_type *const iface_type = var->get_interface_type();
266 
267                /* If the variable is an array and it is an interface instance,
268                 * we need to set the binding for each array element.  Just
269                 * checking that the variable is an array is not sufficient.
270                 * The variable could be an array element of a uniform block
271                 * that lacks an instance name.  For example:
272                 *
273                 *     uniform U {
274                 *         float f[4];
275                 *     };
276                 *
277                 * In this case "f" would pass is_in_uniform_block (above) and
278                 * type->is_array(), but it will fail is_interface_instance().
279                 */
280                if (var->is_interface_instance() && var->type->is_array()) {
281                   for (unsigned i = 0; i < var->type->length; i++) {
282                      const char *name =
283                         ralloc_asprintf(mem_ctx, "%s[%u]", iface_type->name, i);
284 
285                      /* Section 4.4.3 (Uniform Block Layout Qualifiers) of the
286                       * GLSL 4.20 spec says:
287                       *
288                       *     "If the binding identifier is used with a uniform
289                       *     block instanced as an array then the first element
290                       *     of the array takes the specified block binding and
291                       *     each subsequent element takes the next consecutive
292                       *     uniform block binding point."
293                       */
294                      linker::set_block_binding(prog, name,
295                                                var->data.binding + i);
296                   }
297                } else {
298                   linker::set_block_binding(prog, iface_type->name,
299                                             var->data.binding);
300                }
301             } else if (type->contains_atomic()) {
302                /* we don't actually need to do anything. */
303             } else {
304                assert(!"Explicit binding not on a sampler, UBO or atomic.");
305             }
306          } else if (var->constant_value) {
307             linker::set_uniform_initializer(mem_ctx, prog, var->name,
308                                             var->type, var->constant_value,
309                                             boolean_true);
310          }
311       }
312    }
313 
314    ralloc_free(mem_ctx);
315 }
316