1struct CBO_1 2{ 3 float4 a; 4 float4 b; 5 float4 c; 6 float4 d; 7}; 8 9ConstantBuffer<CBO_1> cbo[2][4] : register(b4, space0); 10cbuffer PushMe 11{ 12 float4 push_a : packoffset(c0); 13 float4 push_b : packoffset(c1); 14 float4 push_c : packoffset(c2); 15 float4 push_d : packoffset(c3); 16}; 17 18 19static float4 FragColor; 20 21struct SPIRV_Cross_Output 22{ 23 float4 FragColor : SV_Target0; 24}; 25 26void frag_main() 27{ 28 FragColor = cbo[1][2].a; 29 FragColor += cbo[1][2].b; 30 FragColor += cbo[1][2].c; 31 FragColor += cbo[1][2].d; 32 FragColor += push_a; 33 FragColor += push_b; 34 FragColor += push_c; 35 FragColor += push_d; 36} 37 38SPIRV_Cross_Output main() 39{ 40 frag_main(); 41 SPIRV_Cross_Output stage_output; 42 stage_output.FragColor = FragColor; 43 return stage_output; 44} 45